ioef/code/game
Thilo Schulz 56f16e10d6 Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with 
  malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
2012-07-01 17:27:52 +00:00
..
ai_chat.c Only have bots issue vtaunt commands in Team Arena. 2012-06-18 20:11:09 +00:00
ai_chat.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_cmd.c fix null termination out of array bounds 2007-08-19 12:11:39 +00:00
ai_cmd.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_dmnet.c REFACTOR [anough to enough] 2012-06-18 16:39:58 +00:00
ai_dmnet.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_dmq3.c REFACTOR [anough to enough] 2012-06-18 16:39:58 +00:00
ai_dmq3.h REFACTOR [a vs an] 2012-06-18 16:31:16 +00:00
ai_main.c Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144) 2011-08-01 11:39:33 +00:00
ai_main.h Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
ai_team.c Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144) 2011-08-01 11:39:33 +00:00
ai_team.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_vcmd.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
ai_vcmd.h * Added STATUS 2005-10-29 01:53:09 +00:00
bg_lib.c More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood 2012-07-01 16:43:28 +00:00
bg_lib.h - Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chris Schwarz 2011-06-15 15:31:37 +00:00
bg_local.h Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
bg_misc.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
bg_pmove.c REFACTOR [reletive -> relative] 2012-06-18 16:32:03 +00:00
bg_public.h REFACTOR [reletive -> relative] 2012-06-18 16:32:03 +00:00
bg_slidemove.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
chars.h http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
g_active.c Patches by symlink. 2012-02-06 21:28:40 +00:00
g_arenas.c Bugzilla #4753 2010-10-25 06:39:11 +00:00
g_bot.c rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_client.c Various bugfixes by Tobias Kuehnhammer (#5270) 2012-07-01 17:27:52 +00:00
g_cmds.c Various bugfixes by Tobias Kuehnhammer (#5270) 2012-07-01 17:27:52 +00:00
g_combat.c Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144) 2011-08-01 11:39:33 +00:00
g_items.c never set groundEntityNum to -1, use ENTITYNUM_NONE instead 2012-06-18 16:28:39 +00:00
g_local.h rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_main.c Various bugfixes by Tobias Kuehnhammer (#5270) 2012-07-01 17:27:52 +00:00
g_mem.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
g_misc.c Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144) 2011-08-01 11:39:33 +00:00
g_missile.c Fix grenade rotation ends always the orientation (#5053), patch by Eugene C. 2011-06-24 13:15:03 +00:00
g_mover.c never set groundEntityNum to -1, use ENTITYNUM_NONE instead 2012-06-18 16:28:39 +00:00
g_public.h Refactoring patch by DevHC 2011-05-11 14:21:27 +00:00
g_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_rankings.h * Added STATUS 2005-10-29 01:53:09 +00:00
g_session.c Fix player queueing for tournament play (#4939) 2011-04-07 23:41:32 +00:00
g_spawn.c REFACTOR 2012-06-18 16:27:00 +00:00
g_svcmds.c Cleaned up game server command usage messages. 2012-06-18 15:58:48 +00:00
g_syscalls.asm rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_syscalls.c rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_target.c REFACTOR [reletive -> relative] 2012-06-18 16:32:03 +00:00
g_team.c non-missionpack build throws up a few "0" plums 2012-06-18 16:14:48 +00:00
g_team.h Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
g_trigger.c Removed duplicate setting of contents for trigger_hurt. 2011-11-28 17:36:58 +00:00
g_utils.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_weapon.c Let's actually use MOD_CHAINGUN! From Ensiform. 2012-06-18 17:12:35 +00:00
inv.h * Added STATUS 2005-10-29 01:53:09 +00:00
match.h * Added STATUS 2005-10-29 01:53:09 +00:00
syn.h * Added STATUS 2005-10-29 01:53:09 +00:00