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ai_chat.c
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Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
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2010-08-29 18:08:29 +00:00 |
ai_chat.h
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ai_cmd.c
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ai_cmd.h
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ai_dmnet.c
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http://www.angryflower.com/aposter.html
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2011-02-09 05:51:33 +00:00 |
ai_dmnet.h
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ai_dmq3.c
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http://www.angryflower.com/aposter.html
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2011-02-09 05:51:33 +00:00 |
ai_dmq3.h
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http://www.angryflower.com/aposter.html
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2011-02-09 05:51:33 +00:00 |
ai_main.c
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ai_main.h
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Replace a few numeric constants with already defined macros, patch by ZTurtleMan
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2011-04-26 09:48:40 +00:00 |
ai_team.c
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ai_team.h
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ai_vcmd.c
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ai_vcmd.h
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bg_lib.c
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0 --> NULL
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2011-05-15 14:58:56 +00:00 |
bg_lib.h
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- Remove Q_strrchr(), replace with standard, portable strrchr()
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2011-05-15 14:08:03 +00:00 |
bg_local.h
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Code cleanup patch by devhc
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2011-02-08 18:19:31 +00:00 |
bg_misc.c
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Refactoring patch by DevHC
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2011-03-05 19:20:37 +00:00 |
bg_pmove.c
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Code cleanup patch by devhc
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2011-02-08 18:19:31 +00:00 |
bg_public.h
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Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733
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2011-02-04 14:44:17 +00:00 |
bg_slidemove.c
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chars.h
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http://www.angryflower.com/aposter.html
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2011-02-09 05:51:33 +00:00 |
g_active.c
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Refactoring patch by DevHC
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2011-03-05 19:20:37 +00:00 |
g_arenas.c
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Bugzilla #4753
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2010-10-25 06:39:11 +00:00 |
g_bot.c
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- Remove Q_strrchr(), replace with standard, portable strrchr()
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2011-05-15 14:08:03 +00:00 |
g_client.c
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- Remove Q_strrchr(), replace with standard, portable strrchr()
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2011-05-15 14:08:03 +00:00 |
g_cmds.c
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Fix player queueing for tournament play (#4939)
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2011-04-07 23:41:32 +00:00 |
g_combat.c
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Refactoring patch by DevHC
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2011-03-05 19:20:37 +00:00 |
g_items.c
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g_local.h
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DevHC messed up
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2011-05-11 14:33:12 +00:00 |
g_main.c
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ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC
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2011-05-14 14:34:18 +00:00 |
g_mem.c
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g_misc.c
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g_missile.c
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g_mover.c
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http://www.angryflower.com/aposter.html
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2011-02-09 05:51:33 +00:00 |
g_public.h
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Refactoring patch by DevHC
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2011-05-11 14:21:27 +00:00 |
g_rankings.c
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g_rankings.h
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g_session.c
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Fix player queueing for tournament play (#4939)
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2011-04-07 23:41:32 +00:00 |
g_spawn.c
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ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC
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2011-05-14 14:34:18 +00:00 |
g_svcmds.c
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whatever devhc you're right
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2011-02-03 17:34:26 +00:00 |
g_syscalls.asm
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g_syscalls.c
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Enable -fvisibility=hidden on Linux.
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2009-09-15 02:48:17 +00:00 |
g_target.c
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g_team.c
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Fix one byte overflow
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2011-05-10 16:26:11 +00:00 |
g_team.h
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Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
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2009-11-03 13:28:52 +00:00 |
g_trigger.c
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Fix spawnflag behaviour for trigger_hurt, patch by DevHC
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2011-05-10 11:11:37 +00:00 |
g_utils.c
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g_weapon.c
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inv.h
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match.h
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syn.h
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