ioef/code/game
2011-05-15 14:58:56 +00:00
..
ai_chat.c Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: 2010-08-29 18:08:29 +00:00
ai_chat.h
ai_cmd.c
ai_cmd.h
ai_dmnet.c http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
ai_dmnet.h
ai_dmq3.c http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
ai_dmq3.h http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
ai_main.c
ai_main.h Replace a few numeric constants with already defined macros, patch by ZTurtleMan 2011-04-26 09:48:40 +00:00
ai_team.c
ai_team.h
ai_vcmd.c
ai_vcmd.h
bg_lib.c 0 --> NULL 2011-05-15 14:58:56 +00:00
bg_lib.h - Remove Q_strrchr(), replace with standard, portable strrchr() 2011-05-15 14:08:03 +00:00
bg_local.h Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
bg_misc.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
bg_pmove.c Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
bg_public.h Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733 2011-02-04 14:44:17 +00:00
bg_slidemove.c
chars.h http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
g_active.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
g_arenas.c Bugzilla #4753 2010-10-25 06:39:11 +00:00
g_bot.c - Remove Q_strrchr(), replace with standard, portable strrchr() 2011-05-15 14:08:03 +00:00
g_client.c - Remove Q_strrchr(), replace with standard, portable strrchr() 2011-05-15 14:08:03 +00:00
g_cmds.c Fix player queueing for tournament play (#4939) 2011-04-07 23:41:32 +00:00
g_combat.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
g_items.c
g_local.h DevHC messed up 2011-05-11 14:33:12 +00:00
g_main.c ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC 2011-05-14 14:34:18 +00:00
g_mem.c
g_misc.c
g_missile.c
g_mover.c http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
g_public.h Refactoring patch by DevHC 2011-05-11 14:21:27 +00:00
g_rankings.c
g_rankings.h
g_session.c Fix player queueing for tournament play (#4939) 2011-04-07 23:41:32 +00:00
g_spawn.c ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC 2011-05-14 14:34:18 +00:00
g_svcmds.c whatever devhc you're right 2011-02-03 17:34:26 +00:00
g_syscalls.asm
g_syscalls.c Enable -fvisibility=hidden on Linux. 2009-09-15 02:48:17 +00:00
g_target.c
g_team.c Fix one byte overflow 2011-05-10 16:26:11 +00:00
g_team.h Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this 2009-11-03 13:28:52 +00:00
g_trigger.c Fix spawnflag behaviour for trigger_hurt, patch by DevHC 2011-05-10 11:11:37 +00:00
g_utils.c
g_weapon.c
inv.h
match.h
syn.h