.. |
AL
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Revert changes in ioquake3 AL code, fix OpenAL headers.
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2007-12-13 23:27:41 +00:00 |
asm
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* (bug #3639) BoxOnPlaneSide rewrite (Diego de Estrada/Patrick Bagget/Daniel
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2009-09-21 00:20:43 +00:00 |
botlib
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Renamed bot_developer to botDeveloper to prevent symbol clash.
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2009-09-15 01:44:58 +00:00 |
cgame
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Enable -fvisibility=hidden on Linux.
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2009-09-15 02:48:17 +00:00 |
client
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- Change default openal lib to libopenal.so.1
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2009-10-13 15:39:39 +00:00 |
game
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Add guid to userinfo string, thanks Guillaume Bougard. https://bugzilla.icculus.org/show_bug.cgi?id=3570
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2009-10-08 23:01:39 +00:00 |
jpeg-6b
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* Update to jpeg-6b (only a decade old)
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2008-08-21 23:29:09 +00:00 |
libcurl/curl
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* add cURL support for HTTP/FTP downloading (bug 2661)
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2006-09-11 16:41:55 +00:00 |
libs
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
libspeex
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Fixed use of alloca() in libspeex on Solaris, I think.
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2009-09-14 16:41:48 +00:00 |
null
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* (bug #3729) server dependencies on client.h (Ben Millwood)
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2008-08-22 22:47:26 +00:00 |
q3_ui
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Apply patch from Jay Weisskopf adding an aspect ratio menu entry to resolution selector: https://bugzilla.icculus.org/show_bug.cgi?id=3475
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2009-10-08 22:40:11 +00:00 |
qcommon
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* Fix MinGW build (it doesn't have _putenv_s)
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2009-10-13 15:58:23 +00:00 |
renderer
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Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774
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2009-10-16 20:26:18 +00:00 |
sdl
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* Remove superfluous f from warning
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2009-09-28 12:44:43 +00:00 |
SDL12/include
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* updated the included libSDL header files and Mac OS X lib to SDL 1.2.11
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2007-05-22 03:46:11 +00:00 |
server
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* Actually that can be more precise...
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2009-10-16 19:21:31 +00:00 |
sys
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* Disable stdout/stderr redirection on Windows
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2009-10-16 22:36:57 +00:00 |
tools
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* Make LCC's handling of -D arguments on windows consistent with other plaftorms
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2009-10-15 11:36:51 +00:00 |
ui
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Enable -fvisibility=hidden on Linux.
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2009-09-15 02:48:17 +00:00 |