ioef/code
Tim Angus 42e444ea0b * Revert r1341 as there doesn't seem to be a lot of point to the change and it
potentially will cause input events to be queued in a different order to that
  in which they were received
2008-07-16 17:45:10 +00:00
..
AL Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
asm Don't define ELF, use __ELF__ instead 2007-11-06 16:41:57 +00:00
botlib * remove COM_Compress() call on script buffer loaded into memory. I assume 2008-03-28 03:26:59 +00:00
cgame Show true framerate with stereo separation enabled 2008-05-03 12:58:14 +00:00
client fix build without VOIP (David Severwright, bug#3720) 2008-07-16 07:15:09 +00:00
game pass the correct size to Q_vsnprintf (Ian Lindsay) 2008-06-20 07:08:42 +00:00
jpeg-6 don't read more memory than available in jpg decode 2008-02-14 11:13:42 +00:00
libcurl/curl * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
libs * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
libspeex * Fix to speex compile warning 2008-07-06 00:28:42 +00:00
null * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
q3_ui minor spelling fix. 2008-06-25 06:20:23 +00:00
qcommon * (bug 3712) MSVC build fix s/strtof/strtod/ (Pat Raynor <raynorpat@gmail.com>) 2008-07-09 21:22:29 +00:00
renderer * Allow floating point values for r_znear 2008-07-08 09:15:48 +00:00
sdl * Revert r1341 as there doesn't seem to be a lot of point to the change and it 2008-07-16 17:45:10 +00:00
SDL12/include * updated the included libSDL header files and Mac OS X lib to SDL 1.2.11 2007-05-22 03:46:11 +00:00
server * Fix server info string voip setting 2008-07-08 16:23:06 +00:00
sys Add gamedirectory in .app to searchpath on MacOSX 2007-12-14 21:53:57 +00:00
tools * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend 2008-07-05 23:50:38 +00:00
ui * Fix some recently introduced warnings 2008-04-12 18:58:06 +00:00