ioef/code/null
Thilo Schulz dee3724a13 - Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
..
mac_net.c - Use select() to sleep when idle as opposed to busy waiting. 2011-02-02 16:46:23 +00:00
null_client.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
null_glimp.c * Added STATUS 2005-10-29 01:53:09 +00:00
null_input.c * (bug #3729) server dependencies on client.h (Ben Millwood) 2008-08-22 22:47:26 +00:00
null_main.c * Added STATUS 2005-10-29 01:53:09 +00:00
null_net.c - Use select() to sleep when idle as opposed to busy waiting. 2011-02-02 16:46:23 +00:00
null_snddma.c * (bug #3729) server dependencies on client.h (Ben Millwood) 2008-08-22 22:47:26 +00:00