ioef/code/server
Zack Middleton feb012152c Give botlib com_basegame for botlib.log path
Before it always used BASEGAME fallback code.
2013-04-22 23:11:10 -05:00
..
server.h Unify/cleanup max snapshot entities on client and server 2013-02-11 15:49:47 -06:00
sv_bot.c Give botlib com_basegame for botlib.log path 2013-04-22 23:11:10 -05:00
sv_ccmds.c Change more operator commands to require sv_running to be usable. Patch by Ensiform. 2012-11-01 06:03:15 +00:00
sv_client.c Fix clients being able to reset their player state and respawn using donedl. 2012-12-15 08:08:46 +00:00
sv_game.c Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file (#5196) 2011-09-27 22:16:07 +00:00
sv_init.c Unify/cleanup max snapshot entities on client and server 2013-02-11 15:49:47 -06:00
sv_main.c Add length check here as well, thanks Ensiform 2012-12-03 17:58:55 +00:00
sv_net_chan.c Fix legacy protocol with new packet queueing 2011-07-17 23:43:33 +00:00
sv_rankings.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
sv_snapshot.c Unify/cleanup max snapshot entities on client and server 2013-02-11 15:49:47 -06:00
sv_world.c [18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles 2011-10-14 17:03:59 +00:00