ioef/code/ui
Tim Angus 0b3a077e15 * Merge win_net.c and unix_net.c
+ Move win32/win_net.c to qcommon/net_ip.c and make it portable
  + Remove unix_net.c, but incorporate its revision history into win_net.c
  + Remove all IPX support -- this remains compatible with existing mods
  + This change also inadvertently gets us SOCKS support on non-Windows
    platforms
2007-08-28 16:42:13 +00:00
..
compile.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
ui.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
ui.q3asm remove svn:executable property 2005-08-28 17:54:51 +00:00
ui_atoms.c Fix remapShader command in cgame and tweak it in ui. 2006-05-06 10:54:55 +00:00
ui_gameinfo.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_local.h * Added STATUS 2005-10-29 01:53:09 +00:00
ui_main.c * Merge win_net.c and unix_net.c 2007-08-28 16:42:13 +00:00
ui_players.c the address of 'headModelName' will always evaluate as 'true' 2007-07-19 08:10:32 +00:00
ui_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
ui_shared.c * Added STATUS 2005-10-29 01:53:09 +00:00
ui_shared.h * Added STATUS 2005-10-29 01:53:09 +00:00
ui_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
ui_syscalls.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00