ioef/code/server
Tim Angus ab9b08e584 * Fix Sys_Milliseconds wrapping causing the flood protection code to
malfunction and block all traffic (reported by bubu^)
2011-02-18 23:46:02 +00:00
..
server.h - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
sv_bot.c mark functions static (#4010) 2009-05-08 09:48:45 +00:00
sv_ccmds.c Fix console tab autocomplete for exec and condump on pure servers, patch by Zack Middleton 2011-02-10 19:58:20 +00:00
sv_client.c Still not compiling when STANDALONE is set 2011-02-08 20:24:41 +00:00
sv_game.c Removed unused variables. 2009-09-15 02:58:38 +00:00
sv_init.c - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
sv_main.c * Fix Sys_Milliseconds wrapping causing the flood protection code to 2011-02-18 23:46:02 +00:00
sv_net_chan.c Removed more unused variables. 2009-09-15 03:19:43 +00:00
sv_rankings.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
sv_snapshot.c Auto complete demos on not in pk3s while in pure servers. Patch by Zack Middleton (#4794) 2011-02-11 14:30:55 +00:00
sv_world.c mark functions static (#4010) 2009-05-08 09:48:45 +00:00