ioef/code/client
Tim Angus 3161a34a4f * Fixed bug where if two looping sounds were added to a single entity they
would fight for a source and you'd get a horrible distorted sound that was
  each of the two sounds interleaved
* Changed the default of s_alPrecache to 1 -- having it off seems to cause
  problems for some and it doesn't actually improve things much
* Changed a few of the variable names in snd_openal.c to be more sane
2005-12-01 18:22:42 +00:00
..
cl_cgame.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_cin.c * Replaced a bunch of inline and __inline with ID_INLINE 2005-11-04 22:32:00 +00:00
cl_console.c * General decrufting: 2005-10-29 23:13:09 +00:00
cl_input.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_keys.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_main.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_parse.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_scrn.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_ui.c * Added STATUS 2005-10-29 01:53:09 +00:00
client.h * Added STATUS 2005-10-29 01:53:09 +00:00
keycodes.h * Added STATUS 2005-10-29 01:53:09 +00:00
keys.h * Added STATUS 2005-10-29 01:53:09 +00:00
qal.c Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
qal.h Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
snd_adpcm.c First diff from Andreas Schneider: 2005-08-31 18:00:00 +00:00
snd_codec.c * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com> 2005-11-13 18:58:14 +00:00
snd_codec.h * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com> 2005-11-13 18:58:14 +00:00
snd_codec_wav.c * Support RIFF files with zero length data chunks (yes they exist, and yes, 2005-11-30 01:57:53 +00:00
snd_dma.c * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com> 2005-11-13 18:58:14 +00:00
snd_local.h * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com> 2005-11-13 18:58:14 +00:00
snd_main.c * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com> 2005-11-13 18:58:14 +00:00
snd_mem.c Don't byteswap when resampling audio...we byteswapped it previously in the 2005-11-20 15:35:45 +00:00
snd_mix.c * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.local 2005-11-26 15:01:28 +00:00
snd_openal.c * Fixed bug where if two looping sounds were added to a single entity they 2005-12-01 18:22:42 +00:00
snd_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
snd_wavelet.c * Added STATUS 2005-10-29 01:53:09 +00:00