ioef/code/sys
Tim Angus 00e790ce00 * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on
more or less any input event; fine for the server, not so much use for the
  client
* In the main loop, don't bother sleeping if it's going to be less than 10ms as
  the methods we're using to sleep at the moment aren't very precise
* Add Sys_PlatformInit for platform specific initialisation
* In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order
  to get better fullscreen mouse input (in conjunction with a patched SDL DLL
  http://bugzilla.libsdl.org/show_bug.cgi?id=265)
2008-08-03 19:42:53 +00:00
..
con_log.c * Add con_log.c and con_passive.c from r1222 to quake3.vcproj. 2007-12-02 00:48:59 +00:00
con_passive.c * Add con_log.c to log all console output 2007-11-30 18:32:52 +00:00
con_tty.c * Add con_log.c to log all console output 2007-11-30 18:32:52 +00:00
con_win32.c * Add con_log.c to log all console output 2007-11-30 18:32:52 +00:00
sys_loadlib.h * Build dedicated server binary on Windows 2007-09-06 20:31:30 +00:00
sys_local.h * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on 2008-08-03 19:42:53 +00:00
sys_main.c * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on 2008-08-03 19:42:53 +00:00
sys_unix.c * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on 2008-08-03 19:42:53 +00:00
sys_win32.c * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on 2008-08-03 19:42:53 +00:00
win_resource.h * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
win_resource.rc * Fix to win_resource.rc for MSVC build 2007-11-03 21:53:50 +00:00