ioef/code/renderer
2009-06-13 22:00:28 +00:00
..
qgl.h
tr_animation.c
tr_backend.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_bsp.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_cmds.c
tr_curve.c
tr_flares.c
tr_font.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_image.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_bmp.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_jpg.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_pcx.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_png.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_image_tga.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_init.c See here: 2009-06-13 22:00:28 +00:00
tr_light.c
tr_local.h See here: 2009-06-13 22:00:28 +00:00
tr_main.c < sg_Tequila> says that this is busted. Thilo will hopefully be pleased. 2009-06-10 19:47:45 +00:00
tr_marks.c
tr_mesh.c
tr_model.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
tr_noise.c I'll retain the new way seeding the random number generator.. these calls are therefore redundant 2009-05-31 20:30:37 +00:00
tr_public.h * Rename voip cvar to cl_voip 2008-07-07 22:31:39 +00:00
tr_scene.c * Fix confusion of cgame and renderer entity array bounds (Tr3B) 2008-07-16 18:07:36 +00:00
tr_shade.c
tr_shade_calc.c
tr_shader.c * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems 2008-08-12 19:34:43 +00:00
tr_shadows.c
tr_sky.c
tr_surface.c make some functions static (#4014) 2009-05-02 18:01:02 +00:00
tr_types.h
tr_world.c