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glsl
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OpenGL2: Remove specular ambient.
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2016-01-15 02:46:30 -08:00 |
tr_animation.c
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Fix MDR surface indexes overflow check
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2015-03-25 15:41:03 -05:00 |
tr_backend.c
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OpenGL2: Some FBO related cleanup/fixes.
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2016-01-21 22:31:41 -08:00 |
tr_bsp.c
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OpenGL2: Load existing per-map cubemaps.
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2016-01-28 16:39:42 -08:00 |
tr_cmds.c
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Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
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2015-10-17 21:58:11 -05:00 |
tr_curve.c
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OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
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2013-11-12 19:21:51 -08:00 |
tr_dsa.c
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OpenGL2: Load existing per-map cubemaps.
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2016-01-28 16:39:42 -08:00 |
tr_dsa.h
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OpenGL2: Direct state access, part 3: Framebuffers.
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2016-01-20 06:32:50 -08:00 |
tr_extensions.c
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OpenGL2: Direct state access, part 3: Framebuffers.
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2016-01-20 06:32:50 -08:00 |
tr_extramath.c
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OpenGL2: Use signed value in case value goes below 0.
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2015-04-06 03:05:28 -07:00 |
tr_extramath.h
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OpenGL2: Replace R_MipMapsRGB() with faster version.
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2014-07-22 11:43:19 -07:00 |
tr_extratypes.h
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Clarify comment for OpenGL2's RDF_NOFOG
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2013-05-24 13:16:56 -05:00 |
tr_fbo.c
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OpenGL2: Some FBO related cleanup/fixes.
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2016-01-21 22:31:41 -08:00 |
tr_fbo.h
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OpenGL2: Some FBO related cleanup/fixes.
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2016-01-21 22:31:41 -08:00 |
tr_flares.c
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#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().
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2013-11-20 00:45:08 -08:00 |
tr_glsl.c
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OpenGL2: Direct state access, part 2: Uniforms.
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2016-01-18 23:30:36 -08:00 |
tr_image.c
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OpenGL2: Load existing per-map cubemaps.
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2016-01-28 16:39:42 -08:00 |
tr_image_dds.c
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OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
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2015-12-22 05:04:07 -08:00 |
tr_init.c
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OpenGL2: Direct state access, part 3: Framebuffers.
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2016-01-20 06:32:50 -08:00 |
tr_light.c
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OpenGL2: Parse radius entries from misc_cubemap entities.
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2015-12-09 02:00:40 -08:00 |
tr_local.h
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OpenGL2: Direct state access, part 2: Uniforms.
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2016-01-18 23:30:36 -08:00 |
tr_main.c
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
tr_marks.c
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OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
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2013-11-08 01:46:17 -08:00 |
tr_mesh.c
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
tr_model.c
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
tr_model_iqm.c
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Remove accidentally added increment.
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2014-11-03 22:18:17 -08:00 |
tr_postprocess.c
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OpenGL2: Some FBO related cleanup/fixes.
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2016-01-21 22:31:41 -08:00 |
tr_postprocess.h
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
tr_scene.c
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OpenGL2: Use correct sunlight color for sunlight specular.
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2015-12-09 05:25:58 -08:00 |
tr_shade.c
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
tr_shade_calc.c
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
tr_shader.c
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OpenGL2: Add r_glossIsRoughness.
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2015-12-08 21:23:50 -08:00 |
tr_shadows.c
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
tr_sky.c
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
tr_subs.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_surface.c
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
tr_vbo.c
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
tr_world.c
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |