mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-30 16:01:46 +00:00
167 lines
4.9 KiB
Bash
Executable file
167 lines
4.9 KiB
Bash
Executable file
#!/bin/sh
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#
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# Let's make the user give us a target build system
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if [ $# -ne 1 ]; then
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echo "Usage: $0 target_architecture"
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echo "Example: $0 x86"
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echo "other valid options are x86_64 or ppc"
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echo
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echo "If you don't know or care about architectures please consider using make-macosx-ub.sh instead of this script."
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exit 1
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fi
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if [ "$1" == "x86" ]; then
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BUILDARCH=x86
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DARWIN_GCC_ARCH=i386
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elif [ "$1" == "x86_64" ]; then
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BUILDARCH=x86_64
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elif [ "$1" == "ppc" ]; then
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BUILDARCH=ppc
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else
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echo "Invalid architecture: $1"
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echo "Valid architectures are x86, x86_64 or ppc"
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exit 1
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fi
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if [ -z "$DARWIN_GCC_ARCH" ]; then
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DARWIN_GCC_ARCH=${BUILDARCH}
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fi
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CC=gcc-4.0
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APPBUNDLE=ioquake3.app
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BINARY=ioquake3.${BUILDARCH}
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DEDBIN=ioq3ded.${BUILDARCH}
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PKGINFO=APPLIOQ3
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ICNS=misc/quake3.icns
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DESTDIR=build/release-darwin-${BUILDARCH}
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BASEDIR=baseq3
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MPACKDIR=missionpack
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BIN_OBJ="
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build/release-darwin-${BUILDARCH}/${BINARY}
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"
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BIN_DEDOBJ="
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build/release-darwin-${BUILDARCH}/${DEDBIN}
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"
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BASE_OBJ="
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build/release-darwin-${BUILDARCH}/$BASEDIR/cgame${BUILDARCH}.dylib
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build/release-darwin-${BUILDARCH}/$BASEDIR/ui${BUILDARCH}.dylib
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build/release-darwin-${BUILDARCH}/$BASEDIR/qagame${BUILDARCH}.dylib
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"
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MPACK_OBJ="
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build/release-darwin-${BUILDARCH}/$MPACKDIR/cgame${BUILDARCH}.dylib
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build/release-darwin-${BUILDARCH}/$MPACKDIR/ui${BUILDARCH}.dylib
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build/release-darwin-${BUILDARCH}/$MPACKDIR/qagame${BUILDARCH}.dylib
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"
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RENDER_OBJ="
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build/release-darwin-${BUILDARCH}/renderer_opengl1_${BUILDARCH}.dylib
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build/release-darwin-${BUILDARCH}/renderer_opengl2_${BUILDARCH}.dylib
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"
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cd `dirname $0`
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if [ ! -f Makefile ]; then
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echo "This script must be run from the ioquake3 build directory"
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exit 1
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fi
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Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
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# We only care if we're >= 10.4, not if we're specifically Tiger.
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# "8" is the Darwin major kernel version.
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TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
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# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
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# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
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# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
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# enough gcc to actually compile ioquake3
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# For PPC macs, G4's or better are required to run ioquake3.
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unset ARCH_SDK
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unset ARCH_CFLAGS
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unset ARCH_LDFLAGS
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if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
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ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk
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ARCH_CFLAGS="-arch ${DARWIN_GCC_ARCH} -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
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ARCH_LDFLAGS=" -mmacosx-version-min=10.5"
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fi
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echo "Building ${BUILDARCH} Client/Dedicated Server against \"$ARCH_SDK\""
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sleep 3
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if [ ! -d $DESTDIR ]; then
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mkdir -p $DESTDIR
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fi
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# For parallel make on multicore boxes...
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NCPU=`sysctl -n hw.ncpu`
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# intel client and server
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if [ -d build/release-darwin-${BUILDARCH} ]; then
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rm -r build/release-darwin-${BUILDARCH}
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fi
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(ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS LDFLAGS=$ARCH_LDFLAGS make -j$NCPU) || exit 1;
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echo "Creating .app bundle $DESTDIR/$APPBUNDLE"
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then
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mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1;
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fi
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then
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mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1;
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fi
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then
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mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources
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fi
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cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/ioquake3.icns || exit 1;
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echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo
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echo "
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<?xml version=\"1.0\" encoding=\"UTF-8\"?>
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<!DOCTYPE plist
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PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\"
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\"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
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<plist version=\"1.0\">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>$BINARY</string>
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<key>CFBundleGetInfoString</key>
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<string>ioquake3 $Q3_VERSION</string>
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<key>CFBundleIconFile</key>
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<string>ioquake3.icns</string>
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<key>CFBundleIdentifier</key>
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<string>org.ioquake.ioquake3</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>ioquake3</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>$Q3_VERSION</string>
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<key>CFBundleSignature</key>
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<string>$PKGINFO</string>
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<key>CFBundleVersion</key>
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<string>$Q3_VERSION</string>
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<key>NSExtensions</key>
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<dict/>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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</plist>
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" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
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cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
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cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
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cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
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cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
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cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
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cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/
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cp code/libs/macosx/*.dylib $DESTDIR
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