ioef/code/game
2012-10-29 19:18:06 +00:00
..
ai_chat.c Only have bots issue vtaunt commands in Team Arena. 2012-06-18 20:11:09 +00:00
ai_chat.h
ai_cmd.c
ai_cmd.h
ai_dmnet.c
ai_dmnet.h
ai_dmq3.c
ai_dmq3.h
ai_main.c
ai_main.h
ai_team.c Added MISSIONPACK ifdef around GT_1FCTF code. 2012-08-17 06:18:37 +00:00
ai_team.h
ai_vcmd.c
ai_vcmd.h
bg_lib.c More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood 2012-07-01 16:43:28 +00:00
bg_lib.h
bg_local.h
bg_misc.c
bg_pmove.c
bg_public.h
bg_slidemove.c
chars.h
g_active.c
g_arenas.c
g_bot.c rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_client.c Fixed G_LogPrintf format warning on 64 bit systems added in r2294. 2012-07-05 13:42:08 +00:00
g_cmds.c Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command. 2012-09-10 01:22:13 +00:00
g_combat.c
g_items.c
g_local.h rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_main.c Remove initializing "sv_mapname" cvar in game. It's set to "" and never used. 2012-10-29 19:18:06 +00:00
g_mem.c
g_misc.c
g_missile.c
g_mover.c
g_public.h
g_rankings.c
g_rankings.h
g_session.c Don't have g_teamAutoJoin affect bot's team 2012-09-08 22:32:41 +00:00
g_spawn.c REFACTOR 2012-06-18 16:27:00 +00:00
g_svcmds.c
g_syscalls.asm rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_syscalls.c rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_target.c
g_team.c Send team info for team overlay to spectators for the team of the client they're following (bug #5740). 2012-09-08 23:19:06 +00:00
g_team.h
g_trigger.c
g_utils.c
g_weapon.c
inv.h
match.h
syn.h