ioef/code/server
Thilo Schulz 2583351211 - Replaced SV_GetPlayerByName with SV_GetPlayerByHandle that supports lookup of client_t structures by playernum, too.
That means the ban and kick commands will now accept the playernum - as seen in the status command - as argument.
2006-05-02 21:20:07 +00:00
..
server.h * Added STATUS 2005-10-29 01:53:09 +00:00
sv_bot.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_ccmds.c - Replaced SV_GetPlayerByName with SV_GetPlayerByHandle that supports lookup of client_t structures by playernum, too. 2006-05-02 21:20:07 +00:00
sv_client.c Fix "Net_CompareAdr: Bad address type" error message when starting a new map with bots. 2006-05-02 17:53:26 +00:00
sv_game.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
sv_init.c * Displace the '\n's passed to SV_Shutdown 2006-02-28 23:01:23 +00:00
sv_main.c * Yet another tweak to the long server uptime bug fix 2006-04-28 17:31:02 +00:00
sv_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_snapshot.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_world.c * Added STATUS 2005-10-29 01:53:09 +00:00