mirror of
https://github.com/UberGames/ioef.git
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163 lines
3.7 KiB
C++
Executable file
163 lines
3.7 KiB
C++
Executable file
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// ZView.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Radiant.h"
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#include "ZView.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CZView
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IMPLEMENT_DYNCREATE(CZView, CView)
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CZView::CZView()
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{
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}
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CZView::~CZView()
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{
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}
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BEGIN_MESSAGE_MAP(CZView, CView)
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//{{AFX_MSG_MAP(CZView)
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ON_WM_CREATE()
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ON_WM_KEYDOWN()
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ON_WM_SIZE()
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ON_WM_DESTROY()
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ON_WM_LBUTTONUP()
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ON_WM_LBUTTONDOWN()
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ON_WM_RBUTTONUP()
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ON_WM_RBUTTONDOWN()
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ON_WM_MOUSEMOVE()
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ON_WM_GETMINMAXINFO()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CZView drawing
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void CZView::OnDraw(CDC* pDC)
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{
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CDocument* pDoc = GetDocument();
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// TODO: add draw code here
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}
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/////////////////////////////////////////////////////////////////////////////
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// CZView diagnostics
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#ifdef _DEBUG
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void CZView::AssertValid() const
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{
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CView::AssertValid();
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}
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void CZView::Dump(CDumpContext& dc) const
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{
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CView::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CZView message handlers
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int CZView::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CView::OnCreate(lpCreateStruct) == -1)
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return -1;
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return 0;
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}
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void CZView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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// TODO: Add your message handler code here and/or call default
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CView::OnKeyDown(nChar, nRepCnt, nFlags);
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}
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void CZView::OnSize(UINT nType, int cx, int cy)
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{
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CView::OnSize(nType, cx, cy);
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// TODO: Add your message handler code here
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}
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void CZView::OnDestroy()
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{
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CView::OnDestroy();
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// TODO: Add your message handler code here
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}
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void CZView::OnLButtonUp(UINT nFlags, CPoint point)
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{
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// TODO: Add your message handler code here and/or call default
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CView::OnLButtonUp(nFlags, point);
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}
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void CZView::OnLButtonDown(UINT nFlags, CPoint point)
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{
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// TODO: Add your message handler code here and/or call default
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CView::OnLButtonDown(nFlags, point);
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}
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void CZView::OnRButtonUp(UINT nFlags, CPoint point)
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{
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// TODO: Add your message handler code here and/or call default
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CView::OnRButtonUp(nFlags, point);
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}
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void CZView::OnRButtonDown(UINT nFlags, CPoint point)
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{
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// TODO: Add your message handler code here and/or call default
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CView::OnRButtonDown(nFlags, point);
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}
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void CZView::OnMouseMove(UINT nFlags, CPoint point)
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{
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// TODO: Add your message handler code here and/or call default
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CView::OnMouseMove(nFlags, point);
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}
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void CZView::OnGetMinMaxInfo(MINMAXINFO FAR* lpMMI)
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{
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// TODO: Add your message handler code here and/or call default
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CView::OnGetMinMaxInfo(lpMMI);
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}
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