ioef/q3radiant/DRAG.CPP
2005-08-26 04:48:05 +00:00

828 lines
20 KiB
C++
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "stdafx.h"
#include "qe3.h"
/*
drag either multiple brushes, or select plane points from
a single brush.
*/
qboolean drag_ok;
vec3_t drag_xvec;
vec3_t drag_yvec;
static int buttonstate;
int pressx, pressy;
static vec3_t pressdelta;
static vec3_t vPressStart;
static int buttonx, buttony;
//int num_move_points;
//float *move_points[1024];
int lastx, lasty;
qboolean drag_first;
void AxializeVector (vec3_t v)
{
vec3_t a;
float o;
int i;
if (!v[0] && !v[1])
return;
if (!v[1] && !v[2])
return;
if (!v[0] && !v[2])
return;
for (i=0 ; i<3 ; i++)
a[i] = fabs(v[i]);
if (a[0] > a[1] && a[0] > a[2])
i = 0;
else if (a[1] > a[0] && a[1] > a[2])
i = 1;
else
i = 2;
o = v[i];
VectorCopy (vec3_origin, v);
if (o<0)
v[i] = -1;
else
v[i] = 1;
}
/*
===========
Drag_Setup
===========
*/
void Drag_Setup (int x, int y, int buttons,
vec3_t xaxis, vec3_t yaxis,
vec3_t origin, vec3_t dir)
{
trace_t t;
face_t *f;
drag_first = true;
VectorCopy (vec3_origin, pressdelta);
pressx = x;
pressy = y;
VectorCopy (xaxis, drag_xvec);
AxializeVector (drag_xvec);
VectorCopy (yaxis, drag_yvec);
AxializeVector (drag_yvec);
if (g_qeglobals.d_select_mode == sel_addpoint) {
if (g_qeglobals.selectObject) {
g_qeglobals.selectObject->addPoint(origin[0], origin[1], origin[2]);
} else {
clearSelection();
}
return;
}
if (g_qeglobals.d_select_mode == sel_editpoint) {
if (g_qeglobals.selectObject) {
if (g_qeglobals.selectObject->selectPointByRay(origin[0], origin[1], origin[2], dir[0], dir[1], dir[2], !(buttons == MK_SHIFT)) >= 0) {
drag_ok = true;
}
return;
} else {
clearSelection();
}
Sys_UpdateWindows(W_ALL);
Undo_Start("drag object point");
return;
}
extern void SelectCurvePointByRay (vec3_t org, vec3_t dir, int buttons);
if (g_qeglobals.d_select_mode == sel_curvepoint)
{
//if ((buttons == MK_LBUTTON))
// g_qeglobals.d_num_move_points = 0;
SelectCurvePointByRay (origin, dir, buttons);
if (g_qeglobals.d_num_move_points || g_qeglobals.d_select_mode == sel_area)
{
drag_ok = true;
}
Sys_UpdateWindows(W_ALL);
Undo_Start("drag curve point");
Undo_AddBrushList(&selected_brushes);
return;
}
else if (g_qeglobals.d_select_mode == sel_terrainpoint)
{
Terrain_SelectPointByRay( origin, dir, buttons );
if (g_qeglobals.d_numterrapoints || g_qeglobals.d_select_mode == sel_area)
{
drag_ok = true;
}
Sys_UpdateWindows(W_ALL);
Undo_Start("drag terrain point");
Undo_AddBrushList(&selected_brushes);
return;
}
else if (g_qeglobals.d_select_mode == sel_terraintexture)
{
Terrain_SelectPointByRay( origin, dir, buttons );
if (g_qeglobals.d_numterrapoints || g_qeglobals.d_select_mode == sel_area)
{
drag_ok = true;
}
Sys_UpdateWindows(W_ALL);
Undo_Start("drag terrain point");
Undo_AddBrushList(&selected_brushes);
return;
}
else
{
g_qeglobals.d_num_move_points = 0;
}
if (selected_brushes.next == &selected_brushes)
{
//in this case a new brush is created when the dragging
//takes place in the XYWnd, An useless undo is created
//when the dragging takes place in the CamWnd
Undo_Start("create brush");
Sys_Status("No selection to drag\n", 0);
return;
}
if (g_qeglobals.d_select_mode == sel_vertex)
{
SelectVertexByRay (origin, dir);
if (g_qeglobals.d_num_move_points)
{
drag_ok = true;
Undo_Start("drag vertex");
Undo_AddBrushList(&selected_brushes);
return;
}
}
if (g_qeglobals.d_select_mode == sel_edge)
{
SelectEdgeByRay (origin, dir);
if (g_qeglobals.d_num_move_points)
{
drag_ok = true;
Undo_Start("drag edge");
Undo_AddBrushList(&selected_brushes);
return;
}
}
//
// check for direct hit first
//
t = Test_Ray (origin, dir, true);
if (t.selected)
{
drag_ok = true;
Undo_Start("drag selection");
Undo_AddBrushList(&selected_brushes);
if (buttons == (MK_LBUTTON|MK_CONTROL) )
{
Sys_Printf ("Shear dragging face\n");
Brush_SelectFaceForDragging (t.brush, t.face, true);
}
else if (buttons == (MK_LBUTTON|MK_CONTROL|MK_SHIFT) )
{
Sys_Printf ("Sticky dragging brush\n");
for (f=t.brush->brush_faces ; f ; f=f->next)
Brush_SelectFaceForDragging (t.brush, f, false);
}
else
Sys_Printf ("Dragging entire selection\n");
return;
}
if (g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge)
return;
//
// check for side hit
//
// multiple brushes selected?
if (selected_brushes.next->next != &selected_brushes)
{
// yes, special handling
bool bOK = (g_PrefsDlg.m_bALTEdge) ? (static_cast<bool>(::GetAsyncKeyState(VK_MENU))) : true;
if (bOK)
{
for (brush_t* pBrush = selected_brushes.next ; pBrush != &selected_brushes ; pBrush = pBrush->next)
{
if (buttons & MK_CONTROL)
Brush_SideSelect (pBrush, origin, dir, true);
else
Brush_SideSelect (pBrush, origin, dir, false);
}
}
else
{
Sys_Printf ("press ALT to drag multiple edges\n");
return;
}
}
else
{
// single select.. trying to drag fixed entities handle themselves and just move
if (buttons & MK_CONTROL)
Brush_SideSelect (selected_brushes.next, origin, dir, true);
else
Brush_SideSelect (selected_brushes.next, origin, dir, false);
}
Sys_Printf ("Side stretch\n");
drag_ok = true;
Undo_Start("side stretch");
Undo_AddBrushList(&selected_brushes);
}
entity_t *peLink;
void UpdateTarget(vec3_t origin, vec3_t dir)
{
trace_t t;
entity_t *pe;
int i;
char sz[128];
t = Test_Ray (origin, dir, 0);
if (!t.brush)
return;
pe = t.brush->owner;
if (pe == NULL)
return;
// is this the first?
if (peLink != NULL)
{
// Get the target id from out current target
// if there is no id, make one
i = IntForKey(pe, "target");
if (i <= 0)
{
i = GetUniqueTargetId(1);
sprintf(sz, "%d", i);
SetKeyValue(pe, "target", sz);
}
// set the target # into our src
sprintf(sz, "%d", i);
SetKeyValue(peLink, "targetname", sz);
Sys_UpdateWindows(W_ENTITY);
}
// promote the target to the src
peLink = pe;
}
/*
===========
Drag_Begin
//++timo test three button mouse and three button emulation here ?
===========
*/
void Drag_Begin (int x, int y, int buttons,
vec3_t xaxis, vec3_t yaxis,
vec3_t origin, vec3_t dir)
{
trace_t t;
bool altdown;
drag_ok = false;
VectorCopy (vec3_origin, pressdelta);
VectorCopy (vec3_origin, vPressStart);
drag_first = true;
peLink = NULL;
altdown = static_cast<bool>(::GetAsyncKeyState(VK_MENU));
// shift-LBUTTON = select entire brush
if (buttons == (MK_LBUTTON | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint &&
g_qeglobals.d_select_mode != sel_terrainpoint && g_qeglobals.d_select_mode != sel_terraintexture)
{
int nFlag = altdown ? SF_CYCLE : 0;
if (dir[0] == 0 || dir[1] == 0 || dir[2] == 0) // extremely low chance of this happening from camera
Select_Ray (origin, dir, nFlag | SF_ENTITIES_FIRST); // hack for XY
else
Select_Ray (origin, dir, nFlag);
return;
}
// ctrl-alt-LBUTTON = multiple brush select without selecting whole entities
if (buttons == (MK_LBUTTON | MK_CONTROL) && altdown && g_qeglobals.d_select_mode != sel_curvepoint &&
g_qeglobals.d_select_mode != sel_terrainpoint && g_qeglobals.d_select_mode != sel_terraintexture)
{
if (dir[0] == 0 || dir[1] == 0 || dir[2] == 0) // extremely low chance of this happening from camera
Select_Ray (origin, dir, SF_ENTITIES_FIRST); // hack for XY
else
Select_Ray (origin, dir, 0);
return;
}
// ctrl-shift-LBUTTON = select single face
if (buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint &&
g_qeglobals.d_select_mode != sel_terrainpoint && g_qeglobals.d_select_mode != sel_terraintexture)
{
Select_Deselect (!static_cast<bool>(::GetAsyncKeyState(VK_MENU)));
Select_Ray (origin, dir, SF_SINGLEFACE);
return;
}
// LBUTTON + all other modifiers = manipulate selection
if (buttons & MK_LBUTTON)
{
//
Drag_Setup (x, y, buttons, xaxis, yaxis, origin, dir);
return;
}
int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
// middle button = grab texture
if (buttons == nMouseButton)
{
t = Test_Ray (origin, dir, false);
if (t.face)
{
g_qeglobals.d_new_brush_bottom_z = t.brush->mins[2];
g_qeglobals.d_new_brush_top_z = t.brush->maxs[2];
// use a local brushprimit_texdef fitted to a default 2x2 texture
brushprimit_texdef_t bp_local;
ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &bp_local, NULL );
Texture_SetTexture ( &t.face->texdef, &bp_local, false, GETPLUGINTEXDEF(t.face));
UpdateSurfaceDialog();
UpdatePatchInspector();
}
else
Sys_Printf ("Did not select a texture\n");
return;
}
// ctrl-middle button = set entire brush to texture
if (buttons == (nMouseButton|MK_CONTROL) )
{
t = Test_Ray (origin, dir, false);
if (t.brush)
{
if (t.brush->brush_faces->texdef.name[0] == '(')
Sys_Printf ("Can't change an entity texture\n");
else
{
Brush_SetTexture (t.brush, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, false, static_cast<IPluginTexdef *>( g_qeglobals.d_texturewin.pTexdef ) );
Sys_UpdateWindows (W_ALL);
}
}
else
Sys_Printf ("Didn't hit a btrush\n");
return;
}
// ctrl-shift-middle button = set single face to texture
if (buttons == (nMouseButton|MK_SHIFT|MK_CONTROL) )
{
t = Test_Ray (origin, dir, false);
if (t.brush)
{
if (t.brush->brush_faces->texdef.name[0] == '(')
Sys_Printf ("Can't change an entity texture\n");
else
{
SetFaceTexdef (t.brush, t.face, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef);
Brush_Build( t.brush );
Sys_UpdateWindows (W_ALL);
}
}
else
Sys_Printf ("Didn't hit a btrush\n");
return;
}
if (buttons == (nMouseButton | MK_SHIFT))
{
Sys_Printf("Set brush face texture info\n");
t = Test_Ray (origin, dir, false);
if (t.brush)
{
if (t.brush->brush_faces->texdef.name[0] == '(')
{
if (t.brush->owner->eclass->nShowFlags & ECLASS_LIGHT)
{
CString strBuff;
qtexture_t* pTex = Texture_ForName(g_qeglobals.d_texturewin.texdef.name);
if (pTex)
{
vec3_t vColor;
VectorCopy(pTex->color, vColor);
float fLargest = 0.0f;
for (int i = 0; i < 3; i++)
{
if (vColor[i] > fLargest)
fLargest = vColor[i];
}
if (fLargest == 0.0f)
{
vColor[0] = vColor[1] = vColor[2] = 1.0f;
}
else
{
float fScale = 1.0f / fLargest;
for (int i = 0; i < 3; i++)
{
vColor[i] *= fScale;
}
}
strBuff.Format("%f %f %f",pTex->color[0], pTex->color[1], pTex->color[2]);
SetKeyValue(t.brush->owner, "_color", strBuff.GetBuffer(0));
Sys_UpdateWindows (W_ALL);
}
}
else
{
Sys_Printf ("Can't select an entity brush face\n");
}
}
else
{
//strcpy(t.face->texdef.name,g_qeglobals.d_texturewin.texdef.name);
t.face->texdef.SetName(g_qeglobals.d_texturewin.texdef.name);
Brush_Build(t.brush);
Sys_UpdateWindows (W_ALL);
}
}
else
Sys_Printf ("Didn't hit a brush\n");
return;
}
}
//
//===========
//MoveSelection
//===========
//
void MoveSelection (vec3_t move)
{
int i, success;
brush_t *b;
CString strStatus;
vec3_t vTemp, vTemp2, end;
if (!move[0] && !move[1] && !move[2])
return;
move[0] = (g_nScaleHow & SCALE_X) ? 0 : move[0];
move[1] = (g_nScaleHow & SCALE_Y) ? 0 : move[1];
move[2] = (g_nScaleHow & SCALE_Z) ? 0 : move[2];
if (g_pParentWnd->ActiveXY()->RotateMode() || g_bPatchBendMode)
{
float fDeg = -move[2];
float fAdj = move[2];
int nAxis = 0;
if (g_pParentWnd->ActiveXY()->GetViewType() == XY)
{
fDeg = -move[1];
fAdj = move[1];
nAxis = 2;
}
else
if (g_pParentWnd->ActiveXY()->GetViewType() == XZ)
{
fDeg = move[2];
fAdj = move[2];
nAxis = 1;
}
else
nAxis = 0;
g_pParentWnd->ActiveXY()->Rotation()[nAxis] += fAdj;
strStatus.Format("%s x:: %.1f y:: %.1f z:: %.1f", (g_bPatchBendMode) ? "Bend angle" : "Rotation", g_pParentWnd->ActiveXY()->Rotation()[0], g_pParentWnd->ActiveXY()->Rotation()[1], g_pParentWnd->ActiveXY()->Rotation()[2]);
g_pParentWnd->SetStatusText(2, strStatus);
if (g_bPatchBendMode)
{
Patch_SelectBendNormal();
Select_RotateAxis(nAxis, fDeg*2, false, true);
Patch_SelectBendAxis();
Select_RotateAxis(nAxis, fDeg, false, true);
}
else
{
Select_RotateAxis(nAxis, fDeg, false, true);
}
return;
}
if (g_pParentWnd->ActiveXY()->ScaleMode())
{
vec3_t v;
v[0] = v[1] = v[2] = 1.0;
if (move[1] > 0)
{
v[0] = 1.1;
v[1] = 1.1;
v[2] = 1.1;
}
else
if (move[1] < 0)
{
v[0] = 0.9;
v[1] = 0.9;
v[2] = 0.9;
}
Select_Scale((g_nScaleHow & SCALE_X) ? 1.0 : v[0],
(g_nScaleHow & SCALE_Y) ? 1.0 : v[1],
(g_nScaleHow & SCALE_Z) ? 1.0 : v[2]);
Sys_UpdateWindows (W_ALL);
return;
}
vec3_t vDistance;
VectorSubtract(pressdelta, vPressStart, vDistance);
strStatus.Format("Distance x: %.1f y: %.1f z: %.1f", vDistance[0], vDistance[1], vDistance[2]);
g_pParentWnd->SetStatusText(3, strStatus);
//
// dragging only a part of the selection
//
//point object selection
if (g_qeglobals.d_select_mode == sel_editpoint) {
if (g_qeglobals.selectObject) {
g_qeglobals.selectObject->updateSelection(move[0], move[1], move[2]);
}
return;
}
// this is fairly crappy way to deal with curvepoint and area selection
// but it touches the smallest amount of code this way
//
if (g_qeglobals.d_num_move_points || g_qeglobals.d_numterrapoints || g_qeglobals.d_select_mode == sel_area)
{
//area selection
if (g_qeglobals.d_select_mode == sel_area)
{
VectorAdd(g_qeglobals.d_vAreaBR, move, g_qeglobals.d_vAreaBR);
return;
}
//curve point selection
if (g_qeglobals.d_select_mode == sel_curvepoint)
{
Patch_UpdateSelected(move);
return;
}
//terrain point selection
if ( ( g_qeglobals.d_select_mode == sel_terrainpoint ) || ( g_qeglobals.d_select_mode == sel_terraintexture ) )
{
Terrain_UpdateSelected(move);
return;
}
//vertex selection
if (g_qeglobals.d_select_mode == sel_vertex)
{
success = true;
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
{
success &= Brush_MoveVertex(b, g_qeglobals.d_move_points[0], move, end, true);
}
if (success)
VectorCopy(end, g_qeglobals.d_move_points[0]);
return;
}
//all other selection types
for (i=0 ; i<g_qeglobals.d_num_move_points ; i++)
VectorAdd (g_qeglobals.d_move_points[i], move, g_qeglobals.d_move_points[i]);
//VectorScale(move, .5, move);
//for (i=0 ; i<g_qeglobals.d_num_move_points2 ; i++)
// VectorAdd (g_qeglobals.d_move_points2[i], move, g_qeglobals.d_move_points2[i]);
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
{
VectorCopy(b->maxs, vTemp);
VectorSubtract(vTemp, b->mins, vTemp);
Brush_Build( b );
for (i=0 ; i<3 ; i++)
if (b->mins[i] > b->maxs[i]
|| b->maxs[i] - b->mins[i] > MAX_BRUSH_SIZE)
break; // dragged backwards or fucked up
if (i != 3)
break;
if (b->patchBrush)
{
VectorCopy(b->maxs, vTemp2);
VectorSubtract(vTemp2, b->mins, vTemp2);
VectorSubtract(vTemp2, vTemp, vTemp2);
//if (!Patch_DragScale(b->nPatchID, vTemp2, move))
if (!Patch_DragScale(b->pPatch, vTemp2, move))
{
b = NULL;
break;
}
}
if (b->terrainBrush)
{
VectorCopy(b->maxs, vTemp2);
VectorSubtract(vTemp2, b->mins, vTemp2);
VectorSubtract(vTemp2, vTemp, vTemp2);
if (!Terrain_DragScale(b->pTerrain, vTemp2, move))
{
b = NULL;
break;
}
}
}
// if any of the brushes were crushed out of existance
// calcel the entire move
if (b != &selected_brushes)
{
Sys_Printf ("Brush dragged backwards, move canceled\n");
for (i=0 ; i<g_qeglobals.d_num_move_points ; i++)
VectorSubtract (g_qeglobals.d_move_points[i], move, g_qeglobals.d_move_points[i]);
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
Brush_Build( b );
}
}
else
{
// reset face originals from vertex edit mode
// this is dirty, but unfortunately necessary because Brush_Build
// can remove windings
for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
{
Brush_ResetFaceOriginals(b);
}
//
// if there are lots of brushes selected, just translate instead
// of rebuilding the brushes
//
if (drag_yvec[2] == 0 && selected_brushes.next->next != &selected_brushes)
{
Select_Move (move);
//VectorAdd (g_qeglobals.d_select_translate, move, g_qeglobals.d_select_translate);
}
else
{
Select_Move (move);
}
}
}
/*
===========
Drag_MouseMoved
===========
*/
void Drag_MouseMoved (int x, int y, int buttons)
{
vec3_t move, delta;
int i;
if (!buttons)
{
drag_ok = false;
return;
}
if (!drag_ok)
return;
// clear along one axis
if (buttons & MK_SHIFT)
{
drag_first = false;
if (abs(x-pressx) > abs(y-pressy))
y = pressy;
else
x = pressx;
}
for (i=0 ; i<3 ; i++)
{
move[i] = drag_xvec[i]*(x - pressx) + drag_yvec[i]*(y - pressy);
if (!g_PrefsDlg.m_bNoClamp)
{
move[i] = floor(move[i]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize;
}
}
VectorSubtract (move, pressdelta, delta);
VectorCopy (move, pressdelta);
MoveSelection (delta);
}
/*
===========
Drag_MouseUp
===========
*/
void Drag_MouseUp (int nButtons)
{
Sys_Status ("drag completed.", 0);
if (g_qeglobals.d_select_mode == sel_area)
{
if ( OnlyTerrainSelected() )
{
Terrain_SelectAreaPoints();
g_qeglobals.d_select_mode = sel_terrainpoint;
Sys_UpdateWindows (W_ALL);
}
else
{
Patch_SelectAreaPoints();
g_qeglobals.d_select_mode = sel_curvepoint;
Sys_UpdateWindows (W_ALL);
}
}
if (g_qeglobals.d_select_translate[0] || g_qeglobals.d_select_translate[1] || g_qeglobals.d_select_translate[2])
{
Select_Move (g_qeglobals.d_select_translate);
VectorCopy (vec3_origin, g_qeglobals.d_select_translate);
Sys_UpdateWindows (W_CAMERA);
}
g_pParentWnd->SetStatusText(3, "");
//
Undo_EndBrushList(&selected_brushes);
Undo_End();
}