ioef/code/server
Thilo Schulz 1847c321f0 - Added SV_Shutdown to Linux signal handler to ensure that clients don't hang when server gets killed, as suggested by Tony J. White
- Added newline to final message sent to clients.
- Added check for whether client is running at all before CL_Shutdown runs through.
2006-05-04 13:59:58 +00:00
..
server.h * Added STATUS 2005-10-29 01:53:09 +00:00
sv_bot.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_ccmds.c - Replaced SV_GetPlayerByName with SV_GetPlayerByHandle that supports lookup of client_t structures by playernum, too. 2006-05-02 21:20:07 +00:00
sv_client.c Fix "Net_CompareAdr: Bad address type" error message when starting a new map with bots. 2006-05-02 17:53:26 +00:00
sv_game.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
sv_init.c - Added SV_Shutdown to Linux signal handler to ensure that clients don't hang when server gets killed, as suggested by Tony J. White 2006-05-04 13:59:58 +00:00
sv_main.c * Yet another tweak to the long server uptime bug fix 2006-04-28 17:31:02 +00:00
sv_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_snapshot.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_world.c * Added STATUS 2005-10-29 01:53:09 +00:00