ioef/Makefile
Tim Angus 155802bc0c * Fix parallel build
* Print message indicating CC, CFLAGS and targets before building
* Update .PHONY targets
* Remove build_release and build_debug targets
2007-07-16 21:34:05 +00:00

1692 lines
43 KiB
Makefile

#
# Quake3 Unix Makefile
#
# Nov '98 by Zoid <zoid@idsoftware.com>
#
# Loki Hacking by Bernd Kreimeier
# and a little more by Ryan C. Gordon.
# and a little more by Rafael Barrero
# and a little more by the ioq3 cr3w
#
# GNU Make required
#
COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
ifeq ($(COMPILE_PLATFORM),darwin)
# Apple does some things a little differently...
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
else
COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/)
endif
ifeq ($(COMPILE_PLATFORM),mingw32)
ifeq ($(COMPILE_ARCH),i386)
COMPILE_ARCH=x86
endif
endif
BUILD_CLIENT =
BUILD_CLIENT_SMP =
BUILD_SERVER =
BUILD_GAME_SO =
BUILD_GAME_QVM =
#############################################################################
#
# If you require a different configuration from the defaults below, create a
# new file named "Makefile.local" in the same directory as this file and define
# your parameters there. This allows you to change configuration without
# causing problems with keeping up to date with the repository.
#
#############################################################################
-include Makefile.local
ifndef PLATFORM
PLATFORM=$(COMPILE_PLATFORM)
endif
export PLATFORM
ifndef ARCH
ARCH=$(COMPILE_ARCH)
endif
ifeq ($(ARCH),powerpc)
ARCH=ppc
endif
export ARCH
ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
CROSS_COMPILING=1
else
CROSS_COMPILING=0
ifneq ($(ARCH),$(COMPILE_ARCH))
CROSS_COMPILING=1
endif
endif
export CROSS_COMPILING
ifndef COPYDIR
COPYDIR="/usr/local/games/quake3"
endif
ifndef MOUNT_DIR
MOUNT_DIR=code
endif
ifndef BUILD_DIR
BUILD_DIR=build
endif
ifndef GENERATE_DEPENDENCIES
GENERATE_DEPENDENCIES=1
endif
ifndef USE_CCACHE
USE_CCACHE=0
endif
export USE_CCACHE
ifndef USE_SDL
USE_SDL=1
endif
ifndef USE_OPENAL
USE_OPENAL=1
endif
ifndef USE_OPENAL_DLOPEN
USE_OPENAL_DLOPEN=0
endif
ifndef USE_CURL
USE_CURL=1
endif
ifndef USE_CURL_DLOPEN
ifeq ($(PLATFORM),mingw32)
USE_CURL_DLOPEN=0
else
USE_CURL_DLOPEN=1
endif
endif
ifndef USE_CODEC_VORBIS
USE_CODEC_VORBIS=0
endif
ifndef USE_LOCAL_HEADERS
USE_LOCAL_HEADERS=1
endif
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
CMDIR=$(MOUNT_DIR)/qcommon
UDIR=$(MOUNT_DIR)/unix
W32DIR=$(MOUNT_DIR)/win32
GDIR=$(MOUNT_DIR)/game
CGDIR=$(MOUNT_DIR)/cgame
BLIBDIR=$(MOUNT_DIR)/botlib
NDIR=$(MOUNT_DIR)/null
UIDIR=$(MOUNT_DIR)/ui
Q3UIDIR=$(MOUNT_DIR)/q3_ui
JPDIR=$(MOUNT_DIR)/jpeg-6
TOOLSDIR=$(MOUNT_DIR)/tools
LOKISETUPDIR=$(UDIR)/setup
SDLHDIR=$(MOUNT_DIR)/SDL12
LIBSDIR=$(MOUNT_DIR)/libs
# extract version info
VERSION=$(shell grep "\#define Q3_VERSION" $(CMDIR)/q_shared.h | \
sed -e 's/.*".* \([^ ]*\)"/\1/')
USE_SVN=
ifeq ($(wildcard .svn),.svn)
SVN_REV=$(shell LANG=C svnversion .)
ifneq ($(SVN_REV),)
SVN_VERSION=$(VERSION)_SVN$(SVN_REV)
USE_SVN=1
endif
endif
ifneq ($(USE_SVN),1)
SVN_VERSION=$(VERSION)
endif
#############################################################################
# SETUP AND BUILD -- LINUX
#############################################################################
## Defaults
LIB=lib
INSTALL=install
MKDIR=mkdir
ifeq ($(PLATFORM),linux)
ifeq ($(ARCH),alpha)
ARCH=axp
else
ifeq ($(ARCH),x86_64)
LIB=lib64
else
ifeq ($(ARCH),ppc64)
LIB=lib64
else
ifeq ($(ARCH),s390x)
LIB=lib64
endif
endif
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
ifeq ($(USE_OPENAL_DLOPEN),1)
BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1
endif
endif
ifeq ($(USE_CURL),1)
BASE_CFLAGS += -DUSE_CURL=1
ifeq ($(USE_CURL_DLOPEN),1)
BASE_CFLAGS += -DUSE_CURL_DLOPEN=1
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
ifeq ($(USE_SDL),1)
BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags)
else
BASE_CFLAGS += -I/usr/X11R6/include
endif
OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer
ifeq ($(ARCH),x86_64)
OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
# experimental x86_64 jit compiler! you need GNU as
HAVE_VM_COMPILED = true
else
ifeq ($(ARCH),i386)
OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
-funroll-loops -falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -maltivec
HAVE_VM_COMPILED=false
endif
endif
endif
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LDFLAGS=-lpthread
LDFLAGS=-ldl -lm
ifeq ($(USE_SDL),1)
CLIENT_LDFLAGS=$(shell sdl-config --libs)
else
CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
endif
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LDFLAGS += -lopenal
endif
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LDFLAGS += -lcurl
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(ARCH),i386)
# linux32 make ...
BASE_CFLAGS += -m32
LDFLAGS+=-m32
endif
else # ifeq Linux
#############################################################################
# SETUP AND BUILD -- MAC OS X
#############################################################################
ifeq ($(PLATFORM),darwin)
HAVE_VM_COMPILED=true
BASE_CFLAGS=
CLIENT_LDFLAGS=
LDFLAGS=
OPTIMIZE=
ifeq ($(BUILD_MACOSX_UB),ppc)
CC=gcc-3.3
BASE_CFLAGS += -arch ppc -DSMP \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1020 -nostdinc \
-F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \
-I/Developer/SDKs/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \
-isystem /Developer/SDKs/MacOSX10.2.8.sdk/usr/include
# when using the 10.2 SDK we are not allowed the two-level namespace so
# in order to get the OpenAL dlopen() stuff to work without major
# modifications, the controversial -m linker flag must be used. this
# throws a ton of multiply defined errors which cannot be suppressed.
LDFLAGS += -arch ppc \
-L/Developer/SDKs/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \
-F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \
-Wl,-syslibroot,/Developer/SDKs/MacOSX10.2.8.sdk,-m
ARCH=ppc
# OS X 10.2 sdk lacks dlopen() so ded would need libSDL anyway
BUILD_SERVER=0
# because of a problem with linking on 10.2 this will generate multiply
# defined symbol errors. The errors can be turned into warnings with
# the -m linker flag, but you can't shut up the warnings
USE_OPENAL_DLOPEN=1
else
ifeq ($(BUILD_MACOSX_UB),i386)
CC=gcc-4.0
BASE_CFLAGS += -arch i386 -DSMP \
-mmacosx-version-min=10.4 \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1040 -nostdinc \
-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \
-I/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1/include \
-isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include
LDFLAGS = -arch i386 -mmacosx-version-min=10.4 \
-L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1 \
-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \
-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk
ARCH=i386
BUILD_SERVER=0
else
# for whatever reason using the headers in the MacOSX SDKs tend to throw
# errors even though they are identical to the system ones which don't
# therefore we shut up warning flags when running the universal build
# script as much as possible.
BASE_CFLAGS += -Wall -Wimplicit -Wstrict-prototypes
endif
endif
ifeq ($(ARCH),ppc)
OPTIMIZE += -faltivec -O3
# Carbon is required on PPC only to make a call to MakeDataExecutable
# in the PPC vm (should be a better non-Carbon way).
LDFLAGS += -framework Carbon
endif
ifeq ($(ARCH),i386)
OPTIMIZE += -march=prescott -mfpmath=sse
# x86 vm will crash without -mstackrealign since MMX instructions will be
# used no matter what and they corrupt the frame pointer in VM calls
BASE_CFLAGS += -mstackrealign
endif
BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
# Always include debug symbols...you can strip the binary later...
BASE_CFLAGS += -gfull
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LDFLAGS += -framework OpenAL
else
BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1
endif
endif
ifeq ($(USE_CURL),1)
BASE_CFLAGS += -DUSE_CURL=1
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LDFLAGS += -lcurl
else
BASE_CFLAGS += -DUSE_CURL_DLOPEN=1
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_SDL),1)
BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -D_THREAD_SAFE=1 \
-I$(SDLHDIR)/include
# We copy sdlmain before ranlib'ing it so that subversion doesn't think
# the file has been modified by each build.
LIBSDLMAIN=$(B)/libSDLmain.a
LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a
CLIENT_LDFLAGS += -framework Cocoa -framework IOKit -framework OpenGL \
$(LIBSDIR)/macosx/libSDL-1.2.0.dylib
else
# !!! FIXME: frameworks: OpenGL, Carbon, etc...
#CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
endif
OPTIMIZE += -ffast-math -falign-loops=16
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
SHLIBEXT=dylib
SHLIBCFLAGS=-fPIC -fno-common
SHLIBLDFLAGS=-dynamiclib $(LDFLAGS)
NOTSHLIBCFLAGS=-mdynamic-no-pic
else # ifeq darwin
#############################################################################
# SETUP AND BUILD -- MINGW32
#############################################################################
ifeq ($(PLATFORM),mingw32)
ifndef WINDRES
WINDRES=windres
endif
ARCH=x86
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN=1
endif
ifeq ($(USE_CURL),1)
BASE_CFLAGS += -DUSE_CURL=1
ifneq ($(USE_CURL_DLOPEN),1)
BASE_CFLAGS += -DCURL_STATICLIB
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math -falign-loops=2 \
-funroll-loops -falign-jumps=2 -falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED = true
DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
SHLIBEXT=dll
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared $(LDFLAGS)
BINEXT=.exe
LDFLAGS= -mwindows -lwsock32 -lgdi32 -lwinmm -lole32
CLIENT_LDFLAGS=
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LDFLAGS += $(LIBSDIR)/win32/libcurl.a
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(ARCH),x86)
# build 32bit
BASE_CFLAGS += -m32
LDFLAGS+=-m32
endif
BUILD_SERVER = 0
BUILD_CLIENT_SMP = 0
else # ifeq mingw32
#############################################################################
# SETUP AND BUILD -- FREEBSD
#############################################################################
ifeq ($(PLATFORM),freebsd)
ifneq (,$(findstring alpha,$(shell uname -m)))
ARCH=axp
else #default to i386
ARCH=i386
endif #alpha test
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-I/usr/X11R6/include
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
ifeq ($(USE_OPENAL_DLOPEN),1)
BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
ifeq ($(USE_SDL),1)
BASE_CFLAGS += $(shell sdl-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
endif
ifeq ($(ARCH),axp)
BASE_CFLAGS += -DNO_VM_COMPILED
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations
else
ifeq ($(ARCH),i386)
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
-march=pentium -fomit-frame-pointer -pipe -ffast-math \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-funroll-loops -fstrength-reduce
HAVE_VM_COMPILED=true
else
BASE_CFLAGS += -DNO_VM_COMPILED
endif
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LDFLAGS=-lpthread
# don't need -ldl (FreeBSD)
LDFLAGS=-lm
CLIENT_LDFLAGS =
ifeq ($(USE_SDL),1)
CLIENT_LDFLAGS += $(shell sdl-config --libs)
else
CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
endif
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
else # ifeq freebsd
#############################################################################
# SETUP AND BUILD -- NETBSD
#############################################################################
ifeq ($(PLATFORM),netbsd)
ifeq ($(shell uname -m),i386)
ARCH=i386
endif
LDFLAGS=-lm
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LDFLAGS=-lpthread
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
ifneq ($(ARCH),i386)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
BUILD_CLIENT = 0
BUILD_GAME_QVM = 0
else # ifeq netbsd
#############################################################################
# SETUP AND BUILD -- IRIX
#############################################################################
ifeq ($(PLATFORM),irix)
ARCH=mips #default to MIPS
BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \
-nostdinc -I. -I$(ROOT)/usr/include -DNO_VM_COMPILED
RELEASE_CFLAGS=$(BASE_CFLAGS) -O3
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
SHLIBEXT=so
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared
LDFLAGS=-ldl -lm
CLIENT_LDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm
else # ifeq IRIX
#############################################################################
# SETUP AND BUILD -- SunOS
#############################################################################
ifeq ($(PLATFORM),sunos)
INSTALL=ginstall
MKDIR=gmkdir
COPYDIR="/usr/local/share/games/quake3"
ifneq (,$(findstring i86pc,$(shell uname -m)))
ARCH=i386
else #default to sparc
ARCH=sparc
endif
ifneq ($(ARCH),i386)
ifneq ($(ARCH),sparc)
$(error arch $(ARCH) is currently not supported)
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe
ifeq ($(USE_SDL),1)
BASE_CFLAGS += -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags)
else
BASE_CFLAGS += -I/usr/openwin/include
endif
OPTIMIZE = -O3 -ffast-math -funroll-loops
ifeq ($(ARCH),sparc)
OPTIMIZE = -O3 -ffast-math -falign-loops=2 \
-falign-jumps=2 -falign-functions=2 -fstrength-reduce \
-mtune=ultrasparc -mv8plus -mno-faster-structs \
-funroll-loops
else
ifeq ($(ARCH),i386)
OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
-funroll-loops -falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
BASE_CFLAGS += -m32
LDFLAGS += -m32
BASE_CFLAGS += -I/usr/X11/include/NVIDIA
endif
endif
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
DEBUG_CFLAGS = $(BASE_CFLAGS) -ggdb -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LDFLAGS=-lpthread
LDFLAGS=-lsocket -lnsl -ldl -lm
BOTCFLAGS=-O0
ifeq ($(USE_SDL),1)
CLIENT_LDFLAGS=$(shell sdl-config --libs) -L/usr/X11/lib -lGLU -lX11 -lXext
else
CLIENT_LDFLAGS=-L/usr/openwin/$(LIB) -L/usr/X11/lib -lGLU -lX11 -lXext
endif
else # ifeq sunos
#############################################################################
# SETUP AND BUILD -- GENERIC
#############################################################################
BASE_CFLAGS=-DNO_VM_COMPILED
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared
endif #Linux
endif #darwin
endif #mingw32
endif #FreeBSD
endif #NetBSD
endif #IRIX
endif #SunOS
TARGETS =
ifneq ($(BUILD_SERVER),0)
TARGETS += $(B)/ioq3ded.$(ARCH)$(BINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
TARGETS += $(B)/ioquake3.$(ARCH)$(BINEXT)
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/ioquake3-smp.$(ARCH)$(BINEXT)
endif
endif
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
$(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
endif
ifneq ($(BUILD_GAME_QVM),0)
ifneq ($(CROSS_COMPILING),1)
TARGETS += \
$(B)/baseq3/vm/cgame.qvm \
$(B)/baseq3/vm/qagame.qvm \
$(B)/baseq3/vm/ui.qvm \
$(B)/missionpack/vm/qagame.qvm \
$(B)/missionpack/vm/cgame.qvm \
$(B)/missionpack/vm/ui.qvm \
qvmdeps
endif
endif
ifeq ($(USE_CCACHE),1)
CC := ccache $(CC)
endif
ifdef DEFAULT_BASEDIR
BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
endif
ifeq ($(USE_LOCAL_HEADERS),1)
BASE_CFLAGS += -DUSE_LOCAL_HEADERS=1
endif
ifeq ($(GENERATE_DEPENDENCIES),1)
BASE_CFLAGS += -MMD
endif
ifeq ($(USE_SVN),1)
BASE_CFLAGS += -DSVN_VERSION=\\\"$(SVN_VERSION)\\\"
endif
DO_CC = @echo "CC $<"; \
$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
DO_SMP_CC = @echo "SMP_CC $<"; \
$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $<
DO_BOT_CC = @echo "BOT_CC $<"; \
$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) -DBOTLIB -o $@ -c $<
DO_SHLIB_CC = @echo "SHLIB_CC $<"; \
$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_AS = @echo "AS $<"; \
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_DED_CC = @echo "DED_CC $<"; \
$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $<
DO_WINDRES = @echo "WINDRES $<"; \
$(WINDRES) -i $< -o $@
#############################################################################
# MAIN TARGETS
#############################################################################
default: release
all: debug release
debug:
@$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS)"
release:
@$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS)"
# Create the build directories and tools, print out
# an informational message, then start building
targets: makedirs tools
@echo ""
@echo "Building ioquake3 in $(B):"
@echo " CC: $(CC)"
@echo ""
@echo " CFLAGS:"
@for i in $(CFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " Output:"
@for i in $(TARGETS); \
do \
echo " $$i"; \
done
@echo ""
@$(MAKE) $(TARGETS)
makedirs:
@if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
@if [ ! -d $(B) ];then $(MKDIR) $(B);fi
@if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi
@if [ ! -d $(B)/clientsmp ];then $(MKDIR) $(B)/clientsmp;fi
@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
@if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi
@if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi
@if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi
@if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi
@if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi
@if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi
@if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi
@if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi
@if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi
@if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi
@if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi
@if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi
#############################################################################
# QVM BUILD TOOLS
#############################################################################
Q3LCC=$(TOOLSDIR)/q3lcc$(BINEXT)
Q3ASM=$(TOOLSDIR)/q3asm$(BINEXT)
ifeq ($(CROSS_COMPILING),1)
tools:
@echo QVM tools not built when cross-compiling
else
tools:
$(MAKE) -C $(TOOLSDIR)/lcc install
$(MAKE) -C $(TOOLSDIR)/asm install
endif
DO_Q3LCC = @echo "Q3LCC $<"; \
$(Q3LCC) -o $@ $<
#############################################################################
# CLIENT/SERVER
#############################################################################
Q3OBJ = \
$(B)/client/cl_cgame.o \
$(B)/client/cl_cin.o \
$(B)/client/cl_console.o \
$(B)/client/cl_input.o \
$(B)/client/cl_keys.o \
$(B)/client/cl_main.o \
$(B)/client/cl_net_chan.o \
$(B)/client/cl_parse.o \
$(B)/client/cl_scrn.o \
$(B)/client/cl_ui.o \
$(B)/client/cl_avi.o \
\
$(B)/client/cm_load.o \
$(B)/client/cm_patch.o \
$(B)/client/cm_polylib.o \
$(B)/client/cm_test.o \
$(B)/client/cm_trace.o \
\
$(B)/client/cmd.o \
$(B)/client/common.o \
$(B)/client/cvar.o \
$(B)/client/files.o \
$(B)/client/md4.o \
$(B)/client/md5.o \
$(B)/client/msg.o \
$(B)/client/net_chan.o \
$(B)/client/huffman.o \
\
$(B)/client/snd_adpcm.o \
$(B)/client/snd_dma.o \
$(B)/client/snd_mem.o \
$(B)/client/snd_mix.o \
$(B)/client/snd_wavelet.o \
\
$(B)/client/snd_main.o \
$(B)/client/snd_codec.o \
$(B)/client/snd_codec_wav.o \
$(B)/client/snd_codec_ogg.o \
\
$(B)/client/qal.o \
$(B)/client/snd_openal.o \
\
$(B)/client/cl_curl.o \
\
$(B)/client/sv_bot.o \
$(B)/client/sv_ccmds.o \
$(B)/client/sv_client.o \
$(B)/client/sv_game.o \
$(B)/client/sv_init.o \
$(B)/client/sv_main.o \
$(B)/client/sv_net_chan.o \
$(B)/client/sv_snapshot.o \
$(B)/client/sv_world.o \
\
$(B)/client/q_math.o \
$(B)/client/q_shared.o \
\
$(B)/client/unzip.o \
$(B)/client/vm.o \
$(B)/client/vm_interpreted.o \
\
$(B)/client/be_aas_bspq3.o \
$(B)/client/be_aas_cluster.o \
$(B)/client/be_aas_debug.o \
$(B)/client/be_aas_entity.o \
$(B)/client/be_aas_file.o \
$(B)/client/be_aas_main.o \
$(B)/client/be_aas_move.o \
$(B)/client/be_aas_optimize.o \
$(B)/client/be_aas_reach.o \
$(B)/client/be_aas_route.o \
$(B)/client/be_aas_routealt.o \
$(B)/client/be_aas_sample.o \
$(B)/client/be_ai_char.o \
$(B)/client/be_ai_chat.o \
$(B)/client/be_ai_gen.o \
$(B)/client/be_ai_goal.o \
$(B)/client/be_ai_move.o \
$(B)/client/be_ai_weap.o \
$(B)/client/be_ai_weight.o \
$(B)/client/be_ea.o \
$(B)/client/be_interface.o \
$(B)/client/l_crc.o \
$(B)/client/l_libvar.o \
$(B)/client/l_log.o \
$(B)/client/l_memory.o \
$(B)/client/l_precomp.o \
$(B)/client/l_script.o \
$(B)/client/l_struct.o \
\
$(B)/client/jcapimin.o \
$(B)/client/jchuff.o \
$(B)/client/jcinit.o \
$(B)/client/jccoefct.o \
$(B)/client/jccolor.o \
$(B)/client/jfdctflt.o \
$(B)/client/jcdctmgr.o \
$(B)/client/jcphuff.o \
$(B)/client/jcmainct.o \
$(B)/client/jcmarker.o \
$(B)/client/jcmaster.o \
$(B)/client/jcomapi.o \
$(B)/client/jcparam.o \
$(B)/client/jcprepct.o \
$(B)/client/jcsample.o \
$(B)/client/jdapimin.o \
$(B)/client/jdapistd.o \
$(B)/client/jdatasrc.o \
$(B)/client/jdcoefct.o \
$(B)/client/jdcolor.o \
$(B)/client/jddctmgr.o \
$(B)/client/jdhuff.o \
$(B)/client/jdinput.o \
$(B)/client/jdmainct.o \
$(B)/client/jdmarker.o \
$(B)/client/jdmaster.o \
$(B)/client/jdpostct.o \
$(B)/client/jdsample.o \
$(B)/client/jdtrans.o \
$(B)/client/jerror.o \
$(B)/client/jidctflt.o \
$(B)/client/jmemmgr.o \
$(B)/client/jmemnobs.o \
$(B)/client/jutils.o \
\
$(B)/client/tr_animation.o \
$(B)/client/tr_backend.o \
$(B)/client/tr_bsp.o \
$(B)/client/tr_cmds.o \
$(B)/client/tr_curve.o \
$(B)/client/tr_flares.o \
$(B)/client/tr_font.o \
$(B)/client/tr_image.o \
$(B)/client/tr_init.o \
$(B)/client/tr_light.o \
$(B)/client/tr_main.o \
$(B)/client/tr_marks.o \
$(B)/client/tr_mesh.o \
$(B)/client/tr_model.o \
$(B)/client/tr_noise.o \
$(B)/client/tr_scene.o \
$(B)/client/tr_shade.o \
$(B)/client/tr_shade_calc.o \
$(B)/client/tr_shader.o \
$(B)/client/tr_shadows.o \
$(B)/client/tr_sky.o \
$(B)/client/tr_surface.o \
$(B)/client/tr_world.o \
ifeq ($(ARCH),i386)
Q3OBJ += \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
$(B)/client/ftola.o \
$(B)/client/snapvectora.o
endif
ifeq ($(ARCH),x86)
Q3OBJ += \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
$(B)/client/ftola.o \
$(B)/client/snapvectora.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifeq ($(ARCH),i386)
Q3OBJ += $(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86)
Q3OBJ += $(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
Q3OBJ += $(B)/client/vm_x86_64.o
endif
ifeq ($(ARCH),ppc)
Q3OBJ += $(B)/client/vm_ppc.o
endif
endif
ifeq ($(PLATFORM),mingw32)
Q3OBJ += \
$(B)/client/win_gamma.o \
$(B)/client/win_glimp.o \
$(B)/client/win_input.o \
$(B)/client/win_main.o \
$(B)/client/win_net.o \
$(B)/client/win_qgl.o \
$(B)/client/win_shared.o \
$(B)/client/win_snd.o \
$(B)/client/win_syscon.o \
$(B)/client/win_wndproc.o \
$(B)/client/win_resource.o
else
Q3OBJ += \
$(B)/client/unix_main.o \
$(B)/client/unix_net.o \
$(B)/client/unix_shared.o \
$(B)/client/linux_signals.o \
$(B)/client/linux_qgl.o \
$(B)/client/linux_snd.o \
$(B)/client/sdl_snd.o
ifeq ($(PLATFORM),linux)
Q3OBJ += $(B)/client/linux_joystick.o
endif
ifeq ($(USE_SDL),1)
ifneq ($(PLATFORM),darwin)
BUILD_CLIENT_SMP = 0
endif
endif
Q3POBJ = \
$(B)/client/linux_glimp.o \
$(B)/client/sdl_glimp.o
Q3POBJ_SMP = \
$(B)/clientsmp/linux_glimp.o \
$(B)/clientsmp/sdl_glimp.o
endif
$(B)/ioquake3.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
@echo "LD $@"
@$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \
$(LDFLAGS) $(LIBSDLMAIN)
$(B)/ioquake3-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
@echo "LD $@"
@$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
ifneq ($(strip $(LIBSDLMAIN)),)
ifneq ($(strip $(LIBSDLMAINSRC)),)
$(LIBSDLMAIN) : $(LIBSDLMAINSRC)
cp $< $@
ranlib $@
endif
endif
#############################################################################
# DEDICATED SERVER
#############################################################################
Q3DOBJ = \
$(B)/ded/sv_bot.o \
$(B)/ded/sv_client.o \
$(B)/ded/sv_ccmds.o \
$(B)/ded/sv_game.o \
$(B)/ded/sv_init.o \
$(B)/ded/sv_main.o \
$(B)/ded/sv_net_chan.o \
$(B)/ded/sv_snapshot.o \
$(B)/ded/sv_world.o \
\
$(B)/ded/cm_load.o \
$(B)/ded/cm_patch.o \
$(B)/ded/cm_polylib.o \
$(B)/ded/cm_test.o \
$(B)/ded/cm_trace.o \
$(B)/ded/cmd.o \
$(B)/ded/common.o \
$(B)/ded/cvar.o \
$(B)/ded/files.o \
$(B)/ded/md4.o \
$(B)/ded/msg.o \
$(B)/ded/net_chan.o \
$(B)/ded/huffman.o \
\
$(B)/ded/q_math.o \
$(B)/ded/q_shared.o \
\
$(B)/ded/unzip.o \
$(B)/ded/vm.o \
$(B)/ded/vm_interpreted.o \
\
$(B)/ded/be_aas_bspq3.o \
$(B)/ded/be_aas_cluster.o \
$(B)/ded/be_aas_debug.o \
$(B)/ded/be_aas_entity.o \
$(B)/ded/be_aas_file.o \
$(B)/ded/be_aas_main.o \
$(B)/ded/be_aas_move.o \
$(B)/ded/be_aas_optimize.o \
$(B)/ded/be_aas_reach.o \
$(B)/ded/be_aas_route.o \
$(B)/ded/be_aas_routealt.o \
$(B)/ded/be_aas_sample.o \
$(B)/ded/be_ai_char.o \
$(B)/ded/be_ai_chat.o \
$(B)/ded/be_ai_gen.o \
$(B)/ded/be_ai_goal.o \
$(B)/ded/be_ai_move.o \
$(B)/ded/be_ai_weap.o \
$(B)/ded/be_ai_weight.o \
$(B)/ded/be_ea.o \
$(B)/ded/be_interface.o \
$(B)/ded/l_crc.o \
$(B)/ded/l_libvar.o \
$(B)/ded/l_log.o \
$(B)/ded/l_memory.o \
$(B)/ded/l_precomp.o \
$(B)/ded/l_script.o \
$(B)/ded/l_struct.o \
\
$(B)/ded/linux_signals.o \
$(B)/ded/unix_main.o \
$(B)/ded/unix_net.o \
$(B)/ded/unix_shared.o \
\
$(B)/ded/null_client.o \
$(B)/ded/null_input.o \
$(B)/ded/null_snddma.o
ifeq ($(ARCH),i386)
Q3DOBJ += \
$(B)/ded/ftola.o \
$(B)/ded/snapvectora.o \
$(B)/ded/matha.o
endif
ifeq ($(ARCH),x86)
Q3DOBJ += \
$(B)/ded/ftola.o \
$(B)/ded/snapvectora.o \
$(B)/ded/matha.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifeq ($(ARCH),i386)
Q3DOBJ += $(B)/ded/vm_x86.o
endif
ifeq ($(ARCH),x86)
Q3DOBJ += $(B)/ded/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
Q3DOBJ += $(B)/ded/vm_x86_64.o
endif
ifeq ($(ARCH),ppc)
Q3DOBJ += $(B)/ded/vm_ppc.o
endif
endif
$(B)/ioq3ded.$(ARCH)$(BINEXT): $(Q3DOBJ)
@echo "LD $@"
@$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
#############################################################################
## BASEQ3 CGAME
#############################################################################
Q3CGOBJ_ = \
$(B)/baseq3/cgame/cg_main.o \
$(B)/baseq3/game/bg_misc.o \
$(B)/baseq3/game/bg_pmove.o \
$(B)/baseq3/game/bg_slidemove.o \
$(B)/baseq3/cgame/cg_consolecmds.o \
$(B)/baseq3/cgame/cg_draw.o \
$(B)/baseq3/cgame/cg_drawtools.o \
$(B)/baseq3/cgame/cg_effects.o \
$(B)/baseq3/cgame/cg_ents.o \
$(B)/baseq3/cgame/cg_event.o \
$(B)/baseq3/cgame/cg_info.o \
$(B)/baseq3/cgame/cg_localents.o \
$(B)/baseq3/cgame/cg_marks.o \
$(B)/baseq3/cgame/cg_players.o \
$(B)/baseq3/cgame/cg_playerstate.o \
$(B)/baseq3/cgame/cg_predict.o \
$(B)/baseq3/cgame/cg_scoreboard.o \
$(B)/baseq3/cgame/cg_servercmds.o \
$(B)/baseq3/cgame/cg_snapshot.o \
$(B)/baseq3/cgame/cg_view.o \
$(B)/baseq3/cgame/cg_weapons.o \
\
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
@echo "LD $@"
@$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## MISSIONPACK CGAME
#############################################################################
MPCGOBJ_ = \
$(B)/missionpack/cgame/cg_main.o \
$(B)/missionpack/game/bg_misc.o \
$(B)/missionpack/game/bg_pmove.o \
$(B)/missionpack/game/bg_slidemove.o \
$(B)/missionpack/cgame/cg_consolecmds.o \
$(B)/missionpack/cgame/cg_newdraw.o \
$(B)/missionpack/cgame/cg_draw.o \
$(B)/missionpack/cgame/cg_drawtools.o \
$(B)/missionpack/cgame/cg_effects.o \
$(B)/missionpack/cgame/cg_ents.o \
$(B)/missionpack/cgame/cg_event.o \
$(B)/missionpack/cgame/cg_info.o \
$(B)/missionpack/cgame/cg_localents.o \
$(B)/missionpack/cgame/cg_marks.o \
$(B)/missionpack/cgame/cg_players.o \
$(B)/missionpack/cgame/cg_playerstate.o \
$(B)/missionpack/cgame/cg_predict.o \
$(B)/missionpack/cgame/cg_scoreboard.o \
$(B)/missionpack/cgame/cg_servercmds.o \
$(B)/missionpack/cgame/cg_snapshot.o \
$(B)/missionpack/cgame/cg_view.o \
$(B)/missionpack/cgame/cg_weapons.o \
$(B)/missionpack/ui/ui_shared.o \
\
$(B)/missionpack/qcommon/q_math.o \
$(B)/missionpack/qcommon/q_shared.o
MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
@echo "LD $@"
@$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## BASEQ3 GAME
#############################################################################
Q3GOBJ_ = \
$(B)/baseq3/game/g_main.o \
$(B)/baseq3/game/ai_chat.o \
$(B)/baseq3/game/ai_cmd.o \
$(B)/baseq3/game/ai_dmnet.o \
$(B)/baseq3/game/ai_dmq3.o \
$(B)/baseq3/game/ai_main.o \
$(B)/baseq3/game/ai_team.o \
$(B)/baseq3/game/ai_vcmd.o \
$(B)/baseq3/game/bg_misc.o \
$(B)/baseq3/game/bg_pmove.o \
$(B)/baseq3/game/bg_slidemove.o \
$(B)/baseq3/game/g_active.o \
$(B)/baseq3/game/g_arenas.o \
$(B)/baseq3/game/g_bot.o \
$(B)/baseq3/game/g_client.o \
$(B)/baseq3/game/g_cmds.o \
$(B)/baseq3/game/g_combat.o \
$(B)/baseq3/game/g_items.o \
$(B)/baseq3/game/g_mem.o \
$(B)/baseq3/game/g_misc.o \
$(B)/baseq3/game/g_missile.o \
$(B)/baseq3/game/g_mover.o \
$(B)/baseq3/game/g_session.o \
$(B)/baseq3/game/g_spawn.o \
$(B)/baseq3/game/g_svcmds.o \
$(B)/baseq3/game/g_target.o \
$(B)/baseq3/game/g_team.o \
$(B)/baseq3/game/g_trigger.o \
$(B)/baseq3/game/g_utils.o \
$(B)/baseq3/game/g_weapon.o \
\
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
@echo "LD $@"
@$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## MISSIONPACK GAME
#############################################################################
MPGOBJ_ = \
$(B)/missionpack/game/g_main.o \
$(B)/missionpack/game/ai_chat.o \
$(B)/missionpack/game/ai_cmd.o \
$(B)/missionpack/game/ai_dmnet.o \
$(B)/missionpack/game/ai_dmq3.o \
$(B)/missionpack/game/ai_main.o \
$(B)/missionpack/game/ai_team.o \
$(B)/missionpack/game/ai_vcmd.o \
$(B)/missionpack/game/bg_misc.o \
$(B)/missionpack/game/bg_pmove.o \
$(B)/missionpack/game/bg_slidemove.o \
$(B)/missionpack/game/g_active.o \
$(B)/missionpack/game/g_arenas.o \
$(B)/missionpack/game/g_bot.o \
$(B)/missionpack/game/g_client.o \
$(B)/missionpack/game/g_cmds.o \
$(B)/missionpack/game/g_combat.o \
$(B)/missionpack/game/g_items.o \
$(B)/missionpack/game/g_mem.o \
$(B)/missionpack/game/g_misc.o \
$(B)/missionpack/game/g_missile.o \
$(B)/missionpack/game/g_mover.o \
$(B)/missionpack/game/g_session.o \
$(B)/missionpack/game/g_spawn.o \
$(B)/missionpack/game/g_svcmds.o \
$(B)/missionpack/game/g_target.o \
$(B)/missionpack/game/g_team.o \
$(B)/missionpack/game/g_trigger.o \
$(B)/missionpack/game/g_utils.o \
$(B)/missionpack/game/g_weapon.o \
\
$(B)/missionpack/qcommon/q_math.o \
$(B)/missionpack/qcommon/q_shared.o
MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
@echo "LD $@"
@$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## BASEQ3 UI
#############################################################################
Q3UIOBJ_ = \
$(B)/baseq3/ui/ui_main.o \
$(B)/baseq3/game/bg_misc.o \
$(B)/baseq3/ui/ui_addbots.o \
$(B)/baseq3/ui/ui_atoms.o \
$(B)/baseq3/ui/ui_cdkey.o \
$(B)/baseq3/ui/ui_cinematics.o \
$(B)/baseq3/ui/ui_confirm.o \
$(B)/baseq3/ui/ui_connect.o \
$(B)/baseq3/ui/ui_controls2.o \
$(B)/baseq3/ui/ui_credits.o \
$(B)/baseq3/ui/ui_demo2.o \
$(B)/baseq3/ui/ui_display.o \
$(B)/baseq3/ui/ui_gameinfo.o \
$(B)/baseq3/ui/ui_ingame.o \
$(B)/baseq3/ui/ui_loadconfig.o \
$(B)/baseq3/ui/ui_menu.o \
$(B)/baseq3/ui/ui_mfield.o \
$(B)/baseq3/ui/ui_mods.o \
$(B)/baseq3/ui/ui_network.o \
$(B)/baseq3/ui/ui_options.o \
$(B)/baseq3/ui/ui_playermodel.o \
$(B)/baseq3/ui/ui_players.o \
$(B)/baseq3/ui/ui_playersettings.o \
$(B)/baseq3/ui/ui_preferences.o \
$(B)/baseq3/ui/ui_qmenu.o \
$(B)/baseq3/ui/ui_removebots.o \
$(B)/baseq3/ui/ui_saveconfig.o \
$(B)/baseq3/ui/ui_serverinfo.o \
$(B)/baseq3/ui/ui_servers2.o \
$(B)/baseq3/ui/ui_setup.o \
$(B)/baseq3/ui/ui_sound.o \
$(B)/baseq3/ui/ui_sparena.o \
$(B)/baseq3/ui/ui_specifyserver.o \
$(B)/baseq3/ui/ui_splevel.o \
$(B)/baseq3/ui/ui_sppostgame.o \
$(B)/baseq3/ui/ui_spskill.o \
$(B)/baseq3/ui/ui_startserver.o \
$(B)/baseq3/ui/ui_team.o \
$(B)/baseq3/ui/ui_teamorders.o \
$(B)/baseq3/ui/ui_video.o \
\
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
@echo "LD $@"
@$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## MISSIONPACK UI
#############################################################################
MPUIOBJ_ = \
$(B)/missionpack/ui/ui_main.o \
$(B)/missionpack/ui/ui_atoms.o \
$(B)/missionpack/ui/ui_gameinfo.o \
$(B)/missionpack/ui/ui_players.o \
$(B)/missionpack/ui/ui_shared.o \
\
$(B)/missionpack/game/bg_misc.o \
\
$(B)/missionpack/qcommon/q_math.o \
$(B)/missionpack/qcommon/q_shared.o
MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
@echo "LD $@"
@$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## CLIENT/SERVER RULES
#############################################################################
$(B)/client/%.o: $(UDIR)/%.s
$(DO_AS)
$(B)/client/%.o: $(CDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(CMDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/client/%.o: $(JPDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(RDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(UDIR)/%.c
$(DO_CC)
$(B)/clientsmp/%.o: $(UDIR)/%.c
$(DO_SMP_CC)
$(B)/client/%.o: $(W32DIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(W32DIR)/%.rc
$(DO_WINDRES)
$(B)/ded/%.o: $(UDIR)/%.s
$(DO_AS)
$(B)/ded/%.o: $(SDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(CMDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/ded/%.o: $(UDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(NDIR)/%.c
$(DO_DED_CC)
# Extra dependencies to ensure the SVN version is incorporated
ifeq ($(USE_SVN),1)
$(B)/client/cl_console.o : .svn/entries
$(B)/client/common.o : .svn/entries
$(B)/ded/common.o : .svn/entries
endif
#############################################################################
## GAME MODULE RULES
#############################################################################
$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c
$(DO_SHLIB_CC)
$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c
$(DO_Q3LCC)
$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c
$(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c
$(DO_Q3LCC) -DMISSIONPACK
$(B)/baseq3/game/%.o: $(GDIR)/%.c
$(DO_SHLIB_CC)
$(B)/baseq3/game/%.asm: $(GDIR)/%.c
$(DO_Q3LCC)
$(B)/missionpack/game/%.o: $(GDIR)/%.c
$(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/game/%.asm: $(GDIR)/%.c
$(DO_Q3LCC) -DMISSIONPACK
$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c
$(DO_SHLIB_CC)
$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c
$(DO_Q3LCC)
$(B)/missionpack/ui/%.o: $(UIDIR)/%.c
$(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/ui/%.asm: $(UIDIR)/%.c
$(DO_Q3LCC) -DMISSIONPACK
$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC)
$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c
$(DO_Q3LCC)
$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c
$(DO_Q3LCC) -DMISSIONPACK
#############################################################################
# MISC
#############################################################################
copyfiles: release
@if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi
-$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3
-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
ifneq ($(BUILD_CLIENT),0)
$(INSTALL) -s -m 0755 $(BR)/ioquake3.$(ARCH)$(BINEXT) $(COPYDIR)/ioquake3.$(ARCH)$(BINEXT)
endif
# Don't copy the SMP until it's working together with SDL.
#ifneq ($(BUILD_CLIENT_SMP),0)
# $(INSTALL) -s -m 0755 $(BR)/ioquake3-smp.$(ARCH)$(BINEXT) $(COPYDIR)/ioquake3-smp.$(ARCH)$(BINEXT)
#endif
ifneq ($(BUILD_SERVER),0)
@if [ -f $(BR)/ioq3ded.$(ARCH)$(BINEXT) ]; then \
$(INSTALL) -s -m 0755 $(BR)/ioq3ded.$(ARCH)$(BINEXT) $(COPYDIR)/ioq3ded.$(ARCH)$(BINEXT); \
fi
endif
ifneq ($(BUILD_GAME_SO),0)
$(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/baseq3/.
$(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/baseq3/.
$(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/baseq3/.
-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
$(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/missionpack/.
$(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/missionpack/.
$(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \
$(COPYDIR)/missionpack/.
endif
clean: clean-debug clean-release
@$(MAKE) -C $(LOKISETUPDIR) clean
clean2:
@echo "CLEAN $(B)"
@if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi
@rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \
$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
@rm -f $(TARGETS)
clean-debug:
@$(MAKE) clean2 B=$(BD)
clean-release:
@$(MAKE) clean2 B=$(BR)
toolsclean:
@$(MAKE) -C $(TOOLSDIR)/asm clean uninstall
@$(MAKE) -C $(TOOLSDIR)/lcc clean uninstall
distclean: clean toolsclean
@rm -rf $(BUILD_DIR)
installer: release
@$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR)
dist:
rm -rf ioquake3-$(SVN_VERSION)
svn export . ioquake3-$(SVN_VERSION)
tar --owner=root --group=root --force-local -cjf ioquake3-$(SVN_VERSION).tar.bz2 ioquake3-$(SVN_VERSION)
rm -rf ioquake3-$(SVN_VERSION)
#############################################################################
# DEPENDENCIES
#############################################################################
D_FILES=$(shell find . -name '*.d')
$(B)/baseq3/vm/vm.d: $(Q3GOBJ) $(Q3CGOBJ) $(Q3UIOBJ)
@cat $(^:%.o=%.d) | sed -e 's/\.o/\.asm/g' > $@
$(B)/missionpack/vm/vm.d: $(MPGOBJ) $(MPCGOBJ) $(MPUIOBJ)
@cat $(^:%.o=%.d) | sed -e 's/\.o/\.asm/g' > $@
qvmdeps: $(B)/baseq3/vm/vm.d $(B)/missionpack/vm/vm.d
ifneq ($(strip $(D_FILES)),)
include $(D_FILES)
endif
.PHONY: all clean clean2 clean-debug clean-release copyfiles \
debug default dist distclean installer makedirs qvmdeps \
release targets tools toolsclean