ioef/code/renderer
Thilo Schulz 1156a63d52 - change default value for stereo seperation
- make clearing buffer use black for clearing when changing anaglyphmode
- Make sure that dlights are greyscale, too.
2008-04-27 21:09:03 +00:00
..
qgl.h
tr_animation.c
tr_backend.c - Implement stereo rendering with anaglyph images. 2008-04-27 17:32:14 +00:00
tr_bsp.c
tr_cmds.c - change default value for stereo seperation 2008-04-27 21:09:03 +00:00
tr_curve.c
tr_flares.c
tr_font.c
tr_image.c - Implement stereo rendering with anaglyph images. 2008-04-27 17:32:14 +00:00
tr_image_bmp.c * Consolidate tr_image_*.h headers into tr_local.h to more closely follow the 2008-02-14 13:16:13 +00:00
tr_image_jpg.c * Consolidate tr_image_*.h headers into tr_local.h to more closely follow the 2008-02-14 13:16:13 +00:00
tr_image_pcx.c make the pcx decode actually work 2008-02-14 13:30:32 +00:00
tr_image_png.c png fixes by Joerg Dietrich 2008-02-15 08:37:44 +00:00
tr_image_tga.c * Consolidate tr_image_*.h headers into tr_local.h to more closely follow the 2008-02-14 13:16:13 +00:00
tr_init.c - change default value for stereo seperation 2008-04-27 21:09:03 +00:00
tr_light.c
tr_local.h Another two minor clean-ups to last commit. 2008-04-27 17:43:35 +00:00
tr_main.c - Implement stereo rendering with anaglyph images. 2008-04-27 17:32:14 +00:00
tr_marks.c
tr_mesh.c
tr_model.c Add length checking to prevent malicious mdr files to overflow buffers. 2008-04-08 18:56:03 +00:00
tr_noise.c
tr_public.h
tr_scene.c - Implement stereo rendering with anaglyph images. 2008-04-27 17:32:14 +00:00
tr_shade.c - change default value for stereo seperation 2008-04-27 21:09:03 +00:00
tr_shade_calc.c
tr_shader.c Handle detail textures correctly when r_detailedTextures is set to 0. 2008-04-06 16:29:22 +00:00
tr_shadows.c - Implement stereo rendering with anaglyph images. 2008-04-27 17:32:14 +00:00
tr_sky.c
tr_surface.c
tr_types.h
tr_world.c