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cl_avi.c
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* Fix typo in cl_avi.c (Ben Millwood/bubu^)
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2009-09-08 21:47:18 +00:00 |
cl_cgame.c
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Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
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2009-10-11 18:31:00 +00:00 |
cl_cin.c
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Support non-256x256 videos in shaders, by Zack Middleton (#4745)
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2011-02-11 14:46:34 +00:00 |
cl_console.c
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(#4291) Redundant statement in client console, by Zack Middleton
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2011-03-04 20:29:24 +00:00 |
cl_curl.c
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Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)
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2009-10-19 22:36:17 +00:00 |
cl_curl.h
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Angst and zinx cajoled me into removing trying to load libcurl.so again.
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2008-02-17 13:46:34 +00:00 |
cl_input.c
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Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693)
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2009-11-02 16:17:10 +00:00 |
cl_keys.c
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* (bug #4800) Don't prepend a slash to console commands if they're empty
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2010-12-19 17:35:01 +00:00 |
cl_main.c
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Add g_humansplayers (found by server) and g_needpass (cvar) to serverinfo (#4702)
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2011-03-07 23:12:16 +00:00 |
cl_net_chan.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cl_parse.c
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avoid setting cvars by name each frame
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2010-01-06 13:47:41 +00:00 |
cl_scrn.c
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avoid setting cvars by name each frame
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2010-01-06 13:47:41 +00:00 |
cl_ui.c
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Add g_humansplayers (found by server) and g_needpass (cvar) to serverinfo (#4702)
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2011-03-07 23:12:16 +00:00 |
client.h
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Add g_humansplayers (found by server) and g_needpass (cvar) to serverinfo (#4702)
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2011-03-07 23:12:16 +00:00 |
keycodes.h
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* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
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2008-08-28 22:05:34 +00:00 |
keys.h
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* Don't apply colour escape chars on input fields
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2007-09-21 10:35:24 +00:00 |
libmumblelink.c
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Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot
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2011-02-07 05:20:31 +00:00 |
libmumblelink.h
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update mumble link interface for version 1.2
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2010-01-04 14:12:18 +00:00 |
qal.c
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fix openal dlopen
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2008-06-02 15:54:36 +00:00 |
qal.h
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Revert changes in ioquake3 AL code, fix OpenAL headers.
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2007-12-13 23:27:41 +00:00 |
snd_adpcm.c
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First diff from Andreas Schneider:
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2005-08-31 18:00:00 +00:00 |
snd_codec.c
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* Fix to bug in S_FileExtension (Tr3B)
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2008-01-19 19:06:25 +00:00 |
snd_codec.h
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* Fix bug where an extraneous render command can cause a crash when
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2007-11-18 01:06:46 +00:00 |
snd_codec_ogg.c
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Sony NGP Support.
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2011-01-27 07:30:21 +00:00 |
snd_codec_wav.c
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* Fix bug where an extraneous render command can cause a crash when
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2007-11-18 01:06:46 +00:00 |
snd_dma.c
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- Add stopmusic command
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2009-11-10 01:55:54 +00:00 |
snd_local.h
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Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336)
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2009-11-10 01:08:15 +00:00 |
snd_main.c
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- Add stopmusic command
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2009-11-10 01:55:54 +00:00 |
snd_mem.c
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Don't byteswap when resampling audio...we byteswapped it previously in the
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2005-11-20 15:35:45 +00:00 |
snd_mix.c
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Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336)
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2009-11-10 01:08:15 +00:00 |
snd_openal.c
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Patch from /dev/humancontroller (thx)
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2011-01-27 07:00:35 +00:00 |
snd_public.h
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* Rename voip cvar to cl_voip
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2008-07-07 22:31:39 +00:00 |
snd_wavelet.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |