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2041 lines
40 KiB
C
2041 lines
40 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// Rafael particles
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// cg_particles.c
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#include "cg_local.h"
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//#define WOLF_PARTICLES
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#define BLOODRED 2
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#define EMISIVEFADE 3
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#define GREY75 4
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typedef struct particle_s
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{
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struct particle_s *next;
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float time;
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float endtime;
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vec3_t org;
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vec3_t vel;
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vec3_t accel;
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int color;
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float colorvel;
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float alpha;
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float alphavel;
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int type;
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qhandle_t pshader;
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float height;
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float width;
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float endheight;
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float endwidth;
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float start;
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float end;
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float startfade;
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qboolean rotate;
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int snum;
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qboolean link;
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// Ridah
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int shaderAnim;
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int roll;
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int accumroll;
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} cparticle_t;
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typedef enum
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{
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P_NONE,
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P_WEATHER,
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P_FLAT,
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P_SMOKE,
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P_ROTATE,
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P_WEATHER_TURBULENT,
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P_ANIM, // Ridah
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P_BAT,
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P_BLEED,
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P_FLAT_SCALEUP,
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P_FLAT_SCALEUP_FADE,
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P_WEATHER_FLURRY,
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P_SMOKE_IMPACT,
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P_BUBBLE,
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P_BUBBLE_TURBULENT,
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P_SPRITE
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} particle_type_t;
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#define MAX_SHADER_ANIMS 32
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#define MAX_SHADER_ANIM_FRAMES 64
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#ifndef WOLF_PARTICLES
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static char *shaderAnimNames[MAX_SHADER_ANIMS] = {
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"explode1",
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NULL
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};
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static qhandle_t shaderAnims[MAX_SHADER_ANIMS][MAX_SHADER_ANIM_FRAMES];
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static int shaderAnimCounts[MAX_SHADER_ANIMS] = {
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23
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};
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static float shaderAnimSTRatio[MAX_SHADER_ANIMS] = {
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1.0f
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};
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static int numShaderAnims;
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// done.
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#else
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static char *shaderAnimNames[MAX_SHADER_ANIMS] = {
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"explode1",
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"blacksmokeanim",
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"twiltb2",
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"expblue",
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"blacksmokeanimb", // uses 'explode1' sequence
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"blood",
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NULL
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};
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static qhandle_t shaderAnims[MAX_SHADER_ANIMS][MAX_SHADER_ANIM_FRAMES];
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static int shaderAnimCounts[MAX_SHADER_ANIMS] = {
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23,
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25,
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45,
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25,
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23,
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5,
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};
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static float shaderAnimSTRatio[MAX_SHADER_ANIMS] = {
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1.405f,
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1.0f,
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1.0f,
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1.0f,
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1.0f,
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1.0f,
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};
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#endif
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#define PARTICLE_GRAVITY 40
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#ifdef WOLF_PARTICLES
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#define MAX_PARTICLES 1024 * 8
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#else
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#define MAX_PARTICLES 1024
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#endif
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cparticle_t *active_particles, *free_particles;
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cparticle_t particles[MAX_PARTICLES];
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int cl_numparticles = MAX_PARTICLES;
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qboolean initparticles = qfalse;
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vec3_t vforward, vright, vup;
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vec3_t rforward, rright, rup;
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float oldtime;
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/*
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===============
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CL_ClearParticles
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===============
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*/
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void CG_ClearParticles (void)
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{
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int i;
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memset( particles, 0, sizeof(particles) );
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free_particles = &particles[0];
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active_particles = NULL;
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for (i=0 ;i<cl_numparticles ; i++)
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{
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particles[i].next = &particles[i+1];
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particles[i].type = 0;
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}
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particles[cl_numparticles-1].next = NULL;
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oldtime = cg.time;
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// Ridah, init the shaderAnims
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for (i=0; shaderAnimNames[i]; i++) {
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int j;
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for (j=0; j<shaderAnimCounts[i]; j++) {
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shaderAnims[i][j] = trap_R_RegisterShader( va("%s%i", shaderAnimNames[i], j+1) );
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}
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}
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numShaderAnims = i;
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// done.
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initparticles = qtrue;
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}
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/*
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=====================
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CG_AddParticleToScene
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=====================
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*/
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void CG_AddParticleToScene (cparticle_t *p, vec3_t org, float alpha)
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{
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vec3_t point;
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polyVert_t verts[4];
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float width;
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float height;
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float time, time2;
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float ratio;
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float invratio;
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vec3_t color;
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polyVert_t TRIverts[3];
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vec3_t rright2, rup2;
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if (p->type == P_WEATHER || p->type == P_WEATHER_TURBULENT || p->type == P_WEATHER_FLURRY
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|| p->type == P_BUBBLE || p->type == P_BUBBLE_TURBULENT)
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{// create a front facing polygon
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if (p->type != P_WEATHER_FLURRY)
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{
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if (p->type == P_BUBBLE || p->type == P_BUBBLE_TURBULENT)
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{
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if (org[2] > p->end)
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{
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p->time = cg.time;
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VectorCopy (org, p->org); // Ridah, fixes rare snow flakes that flicker on the ground
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p->org[2] = ( p->start + crandom () * 4 );
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if (p->type == P_BUBBLE_TURBULENT)
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{
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p->vel[0] = crandom() * 4;
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p->vel[1] = crandom() * 4;
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}
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}
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}
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else
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{
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if (org[2] < p->end)
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{
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p->time = cg.time;
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VectorCopy (org, p->org); // Ridah, fixes rare snow flakes that flicker on the ground
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while (p->org[2] < p->end)
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{
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p->org[2] += (p->start - p->end);
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}
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if (p->type == P_WEATHER_TURBULENT)
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{
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p->vel[0] = crandom() * 16;
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p->vel[1] = crandom() * 16;
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}
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}
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}
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// Rafael snow pvs check
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if (!p->link)
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return;
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p->alpha = 1;
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}
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// Ridah, had to do this or MAX_POLYS is being exceeded in village1.bsp
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if (Distance( cg.snap->ps.origin, org ) > 1024) {
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return;
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}
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// done.
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if (p->type == P_BUBBLE || p->type == P_BUBBLE_TURBULENT)
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{
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VectorMA (org, -p->height, vup, point);
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VectorMA (point, -p->width, vright, point);
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VectorCopy (point, verts[0].xyz);
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verts[0].st[0] = 0;
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verts[0].st[1] = 0;
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verts[0].modulate[0] = 255;
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verts[0].modulate[1] = 255;
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verts[0].modulate[2] = 255;
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verts[0].modulate[3] = 255 * p->alpha;
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VectorMA (org, -p->height, vup, point);
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VectorMA (point, p->width, vright, point);
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VectorCopy (point, verts[1].xyz);
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verts[1].st[0] = 0;
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verts[1].st[1] = 1;
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verts[1].modulate[0] = 255;
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verts[1].modulate[1] = 255;
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verts[1].modulate[2] = 255;
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verts[1].modulate[3] = 255 * p->alpha;
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VectorMA (org, p->height, vup, point);
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VectorMA (point, p->width, vright, point);
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VectorCopy (point, verts[2].xyz);
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verts[2].st[0] = 1;
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verts[2].st[1] = 1;
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verts[2].modulate[0] = 255;
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verts[2].modulate[1] = 255;
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verts[2].modulate[2] = 255;
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verts[2].modulate[3] = 255 * p->alpha;
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VectorMA (org, p->height, vup, point);
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VectorMA (point, -p->width, vright, point);
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VectorCopy (point, verts[3].xyz);
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verts[3].st[0] = 1;
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verts[3].st[1] = 0;
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verts[3].modulate[0] = 255;
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verts[3].modulate[1] = 255;
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verts[3].modulate[2] = 255;
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verts[3].modulate[3] = 255 * p->alpha;
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}
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else
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{
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VectorMA (org, -p->height, vup, point);
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VectorMA (point, -p->width, vright, point);
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VectorCopy( point, TRIverts[0].xyz );
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TRIverts[0].st[0] = 1;
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TRIverts[0].st[1] = 0;
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TRIverts[0].modulate[0] = 255;
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TRIverts[0].modulate[1] = 255;
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TRIverts[0].modulate[2] = 255;
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TRIverts[0].modulate[3] = 255 * p->alpha;
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VectorMA (org, p->height, vup, point);
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VectorMA (point, -p->width, vright, point);
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VectorCopy (point, TRIverts[1].xyz);
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TRIverts[1].st[0] = 0;
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TRIverts[1].st[1] = 0;
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TRIverts[1].modulate[0] = 255;
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TRIverts[1].modulate[1] = 255;
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TRIverts[1].modulate[2] = 255;
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TRIverts[1].modulate[3] = 255 * p->alpha;
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VectorMA (org, p->height, vup, point);
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VectorMA (point, p->width, vright, point);
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VectorCopy (point, TRIverts[2].xyz);
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TRIverts[2].st[0] = 0;
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TRIverts[2].st[1] = 1;
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TRIverts[2].modulate[0] = 255;
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TRIverts[2].modulate[1] = 255;
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TRIverts[2].modulate[2] = 255;
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TRIverts[2].modulate[3] = 255 * p->alpha;
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}
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}
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else if (p->type == P_SPRITE)
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{
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vec3_t rr, ru;
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vec3_t rotate_ang;
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#ifdef WOLF_PARTICLES
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VectorSet (color, 1.0, 1.0, 1.0);
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#else
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VectorSet (color, 1.0, 1.0, 0.5);
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#endif
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time = cg.time - p->time;
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time2 = p->endtime - p->time;
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ratio = time / time2;
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width = p->width + ( ratio * ( p->endwidth - p->width) );
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height = p->height + ( ratio * ( p->endheight - p->height) );
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if (p->roll) {
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vectoangles( cg.refdef.viewaxis[0], rotate_ang );
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rotate_ang[ROLL] += p->roll;
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AngleVectors ( rotate_ang, NULL, rr, ru);
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}
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if (p->roll) {
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VectorMA (org, -height, ru, point);
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VectorMA (point, -width, rr, point);
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} else {
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VectorMA (org, -height, vup, point);
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VectorMA (point, -width, vright, point);
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}
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VectorCopy (point, verts[0].xyz);
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verts[0].st[0] = 0;
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verts[0].st[1] = 0;
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verts[0].modulate[0] = 255;
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verts[0].modulate[1] = 255;
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verts[0].modulate[2] = 255;
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verts[0].modulate[3] = 255;
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if (p->roll) {
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VectorMA (point, 2*height, ru, point);
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} else {
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VectorMA (point, 2*height, vup, point);
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}
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VectorCopy (point, verts[1].xyz);
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verts[1].st[0] = 0;
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verts[1].st[1] = 1;
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verts[1].modulate[0] = 255;
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verts[1].modulate[1] = 255;
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verts[1].modulate[2] = 255;
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verts[1].modulate[3] = 255;
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if (p->roll) {
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VectorMA (point, 2*width, rr, point);
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} else {
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VectorMA (point, 2*width, vright, point);
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}
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VectorCopy (point, verts[2].xyz);
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verts[2].st[0] = 1;
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verts[2].st[1] = 1;
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verts[2].modulate[0] = 255;
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verts[2].modulate[1] = 255;
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verts[2].modulate[2] = 255;
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verts[2].modulate[3] = 255;
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if (p->roll) {
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VectorMA (point, -2*height, ru, point);
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} else {
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VectorMA (point, -2*height, vup, point);
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}
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VectorCopy (point, verts[3].xyz);
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verts[3].st[0] = 1;
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verts[3].st[1] = 0;
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verts[3].modulate[0] = 255;
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verts[3].modulate[1] = 255;
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verts[3].modulate[2] = 255;
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verts[3].modulate[3] = 255;
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}
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else if (p->type == P_SMOKE || p->type == P_SMOKE_IMPACT)
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{// create a front rotating facing polygon
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if ( p->type == P_SMOKE_IMPACT && Distance( cg.snap->ps.origin, org ) > 1024) {
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return;
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}
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if (p->color == BLOODRED)
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VectorSet (color, 0.22f, 0.0f, 0.0f);
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else if (p->color == GREY75)
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{
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float len;
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float greyit;
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float val;
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len = Distance (cg.snap->ps.origin, org);
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if (!len)
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len = 1;
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val = 4096/len;
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greyit = 0.25 * val;
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if (greyit > 0.5)
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greyit = 0.5;
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VectorSet (color, greyit, greyit, greyit);
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}
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else
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VectorSet (color, 1.0, 1.0, 1.0);
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time = cg.time - p->time;
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time2 = p->endtime - p->time;
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ratio = time / time2;
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if (cg.time > p->startfade)
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{
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invratio = 1 - ( (cg.time - p->startfade) / (p->endtime - p->startfade) );
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if (p->color == EMISIVEFADE)
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{
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float fval;
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fval = (invratio * invratio);
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if (fval < 0)
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fval = 0;
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VectorSet (color, fval , fval , fval );
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}
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invratio *= p->alpha;
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}
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else
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invratio = 1 * p->alpha;
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if ( cgs.glconfig.hardwareType == GLHW_RAGEPRO )
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invratio = 1;
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if (invratio > 1)
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invratio = 1;
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width = p->width + ( ratio * ( p->endwidth - p->width) );
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height = p->height + ( ratio * ( p->endheight - p->height) );
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if (p->type != P_SMOKE_IMPACT)
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{
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vec3_t temp;
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vectoangles (rforward, temp);
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p->accumroll += p->roll;
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temp[ROLL] += p->accumroll * 0.1;
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AngleVectors ( temp, NULL, rright2, rup2);
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}
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else
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{
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VectorCopy (rright, rright2);
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VectorCopy (rup, rup2);
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}
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if (p->rotate)
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{
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VectorMA (org, -height, rup2, point);
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VectorMA (point, -width, rright2, point);
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}
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else
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{
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VectorMA (org, -p->height, vup, point);
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VectorMA (point, -p->width, vright, point);
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}
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VectorCopy (point, verts[0].xyz);
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verts[0].st[0] = 0;
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verts[0].st[1] = 0;
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verts[0].modulate[0] = 255 * color[0];
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verts[0].modulate[1] = 255 * color[1];
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verts[0].modulate[2] = 255 * color[2];
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verts[0].modulate[3] = 255 * invratio;
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if (p->rotate)
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{
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VectorMA (org, -height, rup2, point);
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VectorMA (point, width, rright2, point);
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}
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else
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{
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VectorMA (org, -p->height, vup, point);
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VectorMA (point, p->width, vright, point);
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}
|
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VectorCopy (point, verts[1].xyz);
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verts[1].st[0] = 0;
|
|
verts[1].st[1] = 1;
|
|
verts[1].modulate[0] = 255 * color[0];
|
|
verts[1].modulate[1] = 255 * color[1];
|
|
verts[1].modulate[2] = 255 * color[2];
|
|
verts[1].modulate[3] = 255 * invratio;
|
|
|
|
if (p->rotate)
|
|
{
|
|
VectorMA (org, height, rup2, point);
|
|
VectorMA (point, width, rright2, point);
|
|
}
|
|
else
|
|
{
|
|
VectorMA (org, p->height, vup, point);
|
|
VectorMA (point, p->width, vright, point);
|
|
}
|
|
VectorCopy (point, verts[2].xyz);
|
|
verts[2].st[0] = 1;
|
|
verts[2].st[1] = 1;
|
|
verts[2].modulate[0] = 255 * color[0];
|
|
verts[2].modulate[1] = 255 * color[1];
|
|
verts[2].modulate[2] = 255 * color[2];
|
|
verts[2].modulate[3] = 255 * invratio;
|
|
|
|
if (p->rotate)
|
|
{
|
|
VectorMA (org, height, rup2, point);
|
|
VectorMA (point, -width, rright2, point);
|
|
}
|
|
else
|
|
{
|
|
VectorMA (org, p->height, vup, point);
|
|
VectorMA (point, -p->width, vright, point);
|
|
}
|
|
VectorCopy (point, verts[3].xyz);
|
|
verts[3].st[0] = 1;
|
|
verts[3].st[1] = 0;
|
|
verts[3].modulate[0] = 255 * color[0];
|
|
verts[3].modulate[1] = 255 * color[1];
|
|
verts[3].modulate[2] = 255 * color[2];
|
|
verts[3].modulate[3] = 255 * invratio;
|
|
|
|
}
|
|
else if (p->type == P_BLEED)
|
|
{
|
|
vec3_t rr, ru;
|
|
vec3_t rotate_ang;
|
|
float alpha;
|
|
|
|
alpha = p->alpha;
|
|
|
|
if ( cgs.glconfig.hardwareType == GLHW_RAGEPRO )
|
|
alpha = 1;
|
|
|
|
if (p->roll)
|
|
{
|
|
vectoangles( cg.refdef.viewaxis[0], rotate_ang );
|
|
rotate_ang[ROLL] += p->roll;
|
|
AngleVectors ( rotate_ang, NULL, rr, ru);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (vup, ru);
|
|
VectorCopy (vright, rr);
|
|
}
|
|
|
|
VectorMA (org, -p->height, ru, point);
|
|
VectorMA (point, -p->width, rr, point);
|
|
VectorCopy (point, verts[0].xyz);
|
|
verts[0].st[0] = 0;
|
|
verts[0].st[1] = 0;
|
|
verts[0].modulate[0] = 111;
|
|
verts[0].modulate[1] = 19;
|
|
verts[0].modulate[2] = 9;
|
|
verts[0].modulate[3] = 255 * alpha;
|
|
|
|
VectorMA (org, -p->height, ru, point);
|
|
VectorMA (point, p->width, rr, point);
|
|
VectorCopy (point, verts[1].xyz);
|
|
verts[1].st[0] = 0;
|
|
verts[1].st[1] = 1;
|
|
verts[1].modulate[0] = 111;
|
|
verts[1].modulate[1] = 19;
|
|
verts[1].modulate[2] = 9;
|
|
verts[1].modulate[3] = 255 * alpha;
|
|
|
|
VectorMA (org, p->height, ru, point);
|
|
VectorMA (point, p->width, rr, point);
|
|
VectorCopy (point, verts[2].xyz);
|
|
verts[2].st[0] = 1;
|
|
verts[2].st[1] = 1;
|
|
verts[2].modulate[0] = 111;
|
|
verts[2].modulate[1] = 19;
|
|
verts[2].modulate[2] = 9;
|
|
verts[2].modulate[3] = 255 * alpha;
|
|
|
|
VectorMA (org, p->height, ru, point);
|
|
VectorMA (point, -p->width, rr, point);
|
|
VectorCopy (point, verts[3].xyz);
|
|
verts[3].st[0] = 1;
|
|
verts[3].st[1] = 0;
|
|
verts[3].modulate[0] = 111;
|
|
verts[3].modulate[1] = 19;
|
|
verts[3].modulate[2] = 9;
|
|
verts[3].modulate[3] = 255 * alpha;
|
|
|
|
}
|
|
else if (p->type == P_FLAT_SCALEUP)
|
|
{
|
|
float width, height;
|
|
float sinR, cosR;
|
|
|
|
if (p->color == BLOODRED)
|
|
VectorSet (color, 1, 1, 1);
|
|
else
|
|
VectorSet (color, 0.5, 0.5, 0.5);
|
|
|
|
time = cg.time - p->time;
|
|
time2 = p->endtime - p->time;
|
|
ratio = time / time2;
|
|
|
|
width = p->width + ( ratio * ( p->endwidth - p->width) );
|
|
height = p->height + ( ratio * ( p->endheight - p->height) );
|
|
|
|
if (width > p->endwidth)
|
|
width = p->endwidth;
|
|
|
|
if (height > p->endheight)
|
|
height = p->endheight;
|
|
|
|
sinR = height * sin(DEG2RAD(p->roll)) * sqrt(2);
|
|
cosR = width * cos(DEG2RAD(p->roll)) * sqrt(2);
|
|
|
|
VectorCopy (org, verts[0].xyz);
|
|
verts[0].xyz[0] -= sinR;
|
|
verts[0].xyz[1] -= cosR;
|
|
verts[0].st[0] = 0;
|
|
verts[0].st[1] = 0;
|
|
verts[0].modulate[0] = 255 * color[0];
|
|
verts[0].modulate[1] = 255 * color[1];
|
|
verts[0].modulate[2] = 255 * color[2];
|
|
verts[0].modulate[3] = 255;
|
|
|
|
VectorCopy (org, verts[1].xyz);
|
|
verts[1].xyz[0] -= cosR;
|
|
verts[1].xyz[1] += sinR;
|
|
verts[1].st[0] = 0;
|
|
verts[1].st[1] = 1;
|
|
verts[1].modulate[0] = 255 * color[0];
|
|
verts[1].modulate[1] = 255 * color[1];
|
|
verts[1].modulate[2] = 255 * color[2];
|
|
verts[1].modulate[3] = 255;
|
|
|
|
VectorCopy (org, verts[2].xyz);
|
|
verts[2].xyz[0] += sinR;
|
|
verts[2].xyz[1] += cosR;
|
|
verts[2].st[0] = 1;
|
|
verts[2].st[1] = 1;
|
|
verts[2].modulate[0] = 255 * color[0];
|
|
verts[2].modulate[1] = 255 * color[1];
|
|
verts[2].modulate[2] = 255 * color[2];
|
|
verts[2].modulate[3] = 255;
|
|
|
|
VectorCopy (org, verts[3].xyz);
|
|
verts[3].xyz[0] += cosR;
|
|
verts[3].xyz[1] -= sinR;
|
|
verts[3].st[0] = 1;
|
|
verts[3].st[1] = 0;
|
|
verts[3].modulate[0] = 255 * color[0];
|
|
verts[3].modulate[1] = 255 * color[1];
|
|
verts[3].modulate[2] = 255 * color[2];
|
|
verts[3].modulate[3] = 255;
|
|
}
|
|
else if (p->type == P_FLAT)
|
|
{
|
|
|
|
VectorCopy (org, verts[0].xyz);
|
|
verts[0].xyz[0] -= p->height;
|
|
verts[0].xyz[1] -= p->width;
|
|
verts[0].st[0] = 0;
|
|
verts[0].st[1] = 0;
|
|
verts[0].modulate[0] = 255;
|
|
verts[0].modulate[1] = 255;
|
|
verts[0].modulate[2] = 255;
|
|
verts[0].modulate[3] = 255;
|
|
|
|
VectorCopy (org, verts[1].xyz);
|
|
verts[1].xyz[0] -= p->height;
|
|
verts[1].xyz[1] += p->width;
|
|
verts[1].st[0] = 0;
|
|
verts[1].st[1] = 1;
|
|
verts[1].modulate[0] = 255;
|
|
verts[1].modulate[1] = 255;
|
|
verts[1].modulate[2] = 255;
|
|
verts[1].modulate[3] = 255;
|
|
|
|
VectorCopy (org, verts[2].xyz);
|
|
verts[2].xyz[0] += p->height;
|
|
verts[2].xyz[1] += p->width;
|
|
verts[2].st[0] = 1;
|
|
verts[2].st[1] = 1;
|
|
verts[2].modulate[0] = 255;
|
|
verts[2].modulate[1] = 255;
|
|
verts[2].modulate[2] = 255;
|
|
verts[2].modulate[3] = 255;
|
|
|
|
VectorCopy (org, verts[3].xyz);
|
|
verts[3].xyz[0] += p->height;
|
|
verts[3].xyz[1] -= p->width;
|
|
verts[3].st[0] = 1;
|
|
verts[3].st[1] = 0;
|
|
verts[3].modulate[0] = 255;
|
|
verts[3].modulate[1] = 255;
|
|
verts[3].modulate[2] = 255;
|
|
verts[3].modulate[3] = 255;
|
|
|
|
}
|
|
// Ridah
|
|
else if (p->type == P_ANIM) {
|
|
vec3_t rr, ru;
|
|
vec3_t rotate_ang;
|
|
int i, j;
|
|
|
|
time = cg.time - p->time;
|
|
time2 = p->endtime - p->time;
|
|
ratio = time / time2;
|
|
if (ratio >= 1.0f) {
|
|
ratio = 0.9999f;
|
|
}
|
|
|
|
width = p->width + ( ratio * ( p->endwidth - p->width) );
|
|
height = p->height + ( ratio * ( p->endheight - p->height) );
|
|
|
|
// if we are "inside" this sprite, don't draw
|
|
if (Distance( cg.snap->ps.origin, org ) < width/1.5) {
|
|
return;
|
|
}
|
|
|
|
i = p->shaderAnim;
|
|
j = (int)floor(ratio * shaderAnimCounts[p->shaderAnim]);
|
|
p->pshader = shaderAnims[i][j];
|
|
|
|
if (p->roll) {
|
|
vectoangles( cg.refdef.viewaxis[0], rotate_ang );
|
|
rotate_ang[ROLL] += p->roll;
|
|
AngleVectors ( rotate_ang, NULL, rr, ru);
|
|
}
|
|
|
|
if (p->roll) {
|
|
VectorMA (org, -height, ru, point);
|
|
VectorMA (point, -width, rr, point);
|
|
} else {
|
|
VectorMA (org, -height, vup, point);
|
|
VectorMA (point, -width, vright, point);
|
|
}
|
|
VectorCopy (point, verts[0].xyz);
|
|
verts[0].st[0] = 0;
|
|
verts[0].st[1] = 0;
|
|
verts[0].modulate[0] = 255;
|
|
verts[0].modulate[1] = 255;
|
|
verts[0].modulate[2] = 255;
|
|
verts[0].modulate[3] = 255;
|
|
|
|
if (p->roll) {
|
|
VectorMA (point, 2*height, ru, point);
|
|
} else {
|
|
VectorMA (point, 2*height, vup, point);
|
|
}
|
|
VectorCopy (point, verts[1].xyz);
|
|
verts[1].st[0] = 0;
|
|
verts[1].st[1] = 1;
|
|
verts[1].modulate[0] = 255;
|
|
verts[1].modulate[1] = 255;
|
|
verts[1].modulate[2] = 255;
|
|
verts[1].modulate[3] = 255;
|
|
|
|
if (p->roll) {
|
|
VectorMA (point, 2*width, rr, point);
|
|
} else {
|
|
VectorMA (point, 2*width, vright, point);
|
|
}
|
|
VectorCopy (point, verts[2].xyz);
|
|
verts[2].st[0] = 1;
|
|
verts[2].st[1] = 1;
|
|
verts[2].modulate[0] = 255;
|
|
verts[2].modulate[1] = 255;
|
|
verts[2].modulate[2] = 255;
|
|
verts[2].modulate[3] = 255;
|
|
|
|
if (p->roll) {
|
|
VectorMA (point, -2*height, ru, point);
|
|
} else {
|
|
VectorMA (point, -2*height, vup, point);
|
|
}
|
|
VectorCopy (point, verts[3].xyz);
|
|
verts[3].st[0] = 1;
|
|
verts[3].st[1] = 0;
|
|
verts[3].modulate[0] = 255;
|
|
verts[3].modulate[1] = 255;
|
|
verts[3].modulate[2] = 255;
|
|
verts[3].modulate[3] = 255;
|
|
}
|
|
// done.
|
|
|
|
if (!p->pshader) {
|
|
// (SA) temp commented out for DM
|
|
// CG_Printf ("CG_AddParticleToScene type %d p->pshader == ZERO\n", p->type);
|
|
return;
|
|
}
|
|
|
|
if (p->type == P_WEATHER || p->type == P_WEATHER_TURBULENT || p->type == P_WEATHER_FLURRY)
|
|
trap_R_AddPolyToScene( p->pshader, 3, TRIverts );
|
|
else
|
|
trap_R_AddPolyToScene( p->pshader, 4, verts );
|
|
|
|
}
|
|
|
|
// Ridah, made this static so it doesn't interfere with other files
|
|
static float roll = 0.0;
|
|
|
|
/*
|
|
===============
|
|
CG_AddParticles
|
|
===============
|
|
*/
|
|
void CG_AddParticles (void)
|
|
{
|
|
cparticle_t *p, *next;
|
|
float alpha;
|
|
float time, time2;
|
|
vec3_t org;
|
|
cparticle_t *active, *tail;
|
|
vec3_t rotate_ang;
|
|
|
|
if (!initparticles)
|
|
CG_ClearParticles ();
|
|
|
|
VectorCopy( cg.refdef.viewaxis[0], vforward );
|
|
VectorCopy( cg.refdef.viewaxis[1], vright );
|
|
VectorCopy( cg.refdef.viewaxis[2], vup );
|
|
|
|
vectoangles( cg.refdef.viewaxis[0], rotate_ang );
|
|
roll += ((cg.time - oldtime) * 0.1) ;
|
|
rotate_ang[ROLL] += (roll*0.9);
|
|
AngleVectors ( rotate_ang, rforward, rright, rup);
|
|
|
|
oldtime = cg.time;
|
|
|
|
active = NULL;
|
|
tail = NULL;
|
|
|
|
for (p=active_particles ; p ; p=next)
|
|
{
|
|
|
|
next = p->next;
|
|
|
|
time = (cg.time - p->time)*0.001;
|
|
|
|
alpha = p->alpha + time*p->alphavel;
|
|
if (alpha <= 0)
|
|
{ // faded out
|
|
p->next = free_particles;
|
|
free_particles = p;
|
|
p->type = 0;
|
|
p->color = 0;
|
|
p->alpha = 0;
|
|
continue;
|
|
}
|
|
|
|
if (p->type == P_SMOKE || p->type == P_ANIM || p->type == P_BLEED || p->type == P_SMOKE_IMPACT)
|
|
{
|
|
if (cg.time > p->endtime)
|
|
{
|
|
p->next = free_particles;
|
|
free_particles = p;
|
|
p->type = 0;
|
|
p->color = 0;
|
|
p->alpha = 0;
|
|
|
|
continue;
|
|
}
|
|
|
|
}
|
|
|
|
if (p->type == P_WEATHER_FLURRY)
|
|
{
|
|
if (cg.time > p->endtime)
|
|
{
|
|
p->next = free_particles;
|
|
free_particles = p;
|
|
p->type = 0;
|
|
p->color = 0;
|
|
p->alpha = 0;
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
|
|
if (p->type == P_FLAT_SCALEUP_FADE)
|
|
{
|
|
if (cg.time > p->endtime)
|
|
{
|
|
p->next = free_particles;
|
|
free_particles = p;
|
|
p->type = 0;
|
|
p->color = 0;
|
|
p->alpha = 0;
|
|
continue;
|
|
}
|
|
|
|
}
|
|
|
|
if ((p->type == P_BAT || p->type == P_SPRITE) && p->endtime < 0) {
|
|
// temporary sprite
|
|
CG_AddParticleToScene (p, p->org, alpha);
|
|
p->next = free_particles;
|
|
free_particles = p;
|
|
p->type = 0;
|
|
p->color = 0;
|
|
p->alpha = 0;
|
|
continue;
|
|
}
|
|
|
|
p->next = NULL;
|
|
if (!tail)
|
|
active = tail = p;
|
|
else
|
|
{
|
|
tail->next = p;
|
|
tail = p;
|
|
}
|
|
|
|
if (alpha > 1.0)
|
|
alpha = 1;
|
|
|
|
time2 = time*time;
|
|
|
|
org[0] = p->org[0] + p->vel[0]*time + p->accel[0]*time2;
|
|
org[1] = p->org[1] + p->vel[1]*time + p->accel[1]*time2;
|
|
org[2] = p->org[2] + p->vel[2]*time + p->accel[2]*time2;
|
|
|
|
CG_AddParticleToScene (p, org, alpha);
|
|
}
|
|
|
|
active_particles = active;
|
|
}
|
|
|
|
/*
|
|
======================
|
|
CG_AddParticles
|
|
======================
|
|
*/
|
|
void CG_ParticleSnowFlurry (qhandle_t pshader, centity_t *cent)
|
|
{
|
|
cparticle_t *p;
|
|
qboolean turb = qtrue;
|
|
|
|
if (!pshader)
|
|
CG_Printf ("CG_ParticleSnowFlurry pshader == ZERO!\n");
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
p->color = 0;
|
|
p->alpha = 0.90f;
|
|
p->alphavel = 0;
|
|
|
|
p->start = cent->currentState.origin2[0];
|
|
p->end = cent->currentState.origin2[1];
|
|
|
|
p->endtime = cg.time + cent->currentState.time;
|
|
p->startfade = cg.time + cent->currentState.time2;
|
|
|
|
p->pshader = pshader;
|
|
|
|
if (rand()%100 > 90)
|
|
{
|
|
p->height = 32;
|
|
p->width = 32;
|
|
p->alpha = 0.10f;
|
|
}
|
|
else
|
|
{
|
|
p->height = 1;
|
|
p->width = 1;
|
|
}
|
|
|
|
p->vel[2] = -20;
|
|
|
|
p->type = P_WEATHER_FLURRY;
|
|
|
|
if (turb)
|
|
p->vel[2] = -10;
|
|
|
|
VectorCopy(cent->currentState.origin, p->org);
|
|
|
|
p->org[0] = p->org[0];
|
|
p->org[1] = p->org[1];
|
|
p->org[2] = p->org[2];
|
|
|
|
p->vel[0] = p->vel[1] = 0;
|
|
|
|
p->accel[0] = p->accel[1] = p->accel[2] = 0;
|
|
|
|
p->vel[0] += cent->currentState.angles[0] * 32 + (crandom() * 16);
|
|
p->vel[1] += cent->currentState.angles[1] * 32 + (crandom() * 16);
|
|
p->vel[2] += cent->currentState.angles[2];
|
|
|
|
if (turb)
|
|
{
|
|
p->accel[0] = crandom () * 16;
|
|
p->accel[1] = crandom () * 16;
|
|
}
|
|
|
|
}
|
|
|
|
void CG_ParticleSnow (qhandle_t pshader, vec3_t origin, vec3_t origin2, int turb, float range, int snum)
|
|
{
|
|
cparticle_t *p;
|
|
|
|
if (!pshader)
|
|
CG_Printf ("CG_ParticleSnow pshader == ZERO!\n");
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
p->color = 0;
|
|
p->alpha = 0.40f;
|
|
p->alphavel = 0;
|
|
p->start = origin[2];
|
|
p->end = origin2[2];
|
|
p->pshader = pshader;
|
|
p->height = 1;
|
|
p->width = 1;
|
|
|
|
p->vel[2] = -50;
|
|
|
|
if (turb)
|
|
{
|
|
p->type = P_WEATHER_TURBULENT;
|
|
p->vel[2] = -50 * 1.3;
|
|
}
|
|
else
|
|
{
|
|
p->type = P_WEATHER;
|
|
}
|
|
|
|
VectorCopy(origin, p->org);
|
|
|
|
p->org[0] = p->org[0] + ( crandom() * range);
|
|
p->org[1] = p->org[1] + ( crandom() * range);
|
|
p->org[2] = p->org[2] + ( crandom() * (p->start - p->end));
|
|
|
|
p->vel[0] = p->vel[1] = 0;
|
|
|
|
p->accel[0] = p->accel[1] = p->accel[2] = 0;
|
|
|
|
if (turb)
|
|
{
|
|
p->vel[0] = crandom() * 16;
|
|
p->vel[1] = crandom() * 16;
|
|
}
|
|
|
|
// Rafael snow pvs check
|
|
p->snum = snum;
|
|
p->link = qtrue;
|
|
|
|
}
|
|
|
|
void CG_ParticleBubble (qhandle_t pshader, vec3_t origin, vec3_t origin2, int turb, float range, int snum)
|
|
{
|
|
cparticle_t *p;
|
|
float randsize;
|
|
|
|
if (!pshader)
|
|
CG_Printf ("CG_ParticleSnow pshader == ZERO!\n");
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
p->color = 0;
|
|
p->alpha = 0.40f;
|
|
p->alphavel = 0;
|
|
p->start = origin[2];
|
|
p->end = origin2[2];
|
|
p->pshader = pshader;
|
|
|
|
randsize = 1 + (crandom() * 0.5);
|
|
|
|
p->height = randsize;
|
|
p->width = randsize;
|
|
|
|
p->vel[2] = 50 + ( crandom() * 10 );
|
|
|
|
if (turb)
|
|
{
|
|
p->type = P_BUBBLE_TURBULENT;
|
|
p->vel[2] = 50 * 1.3;
|
|
}
|
|
else
|
|
{
|
|
p->type = P_BUBBLE;
|
|
}
|
|
|
|
VectorCopy(origin, p->org);
|
|
|
|
p->org[0] = p->org[0] + ( crandom() * range);
|
|
p->org[1] = p->org[1] + ( crandom() * range);
|
|
p->org[2] = p->org[2] + ( crandom() * (p->start - p->end));
|
|
|
|
p->vel[0] = p->vel[1] = 0;
|
|
|
|
p->accel[0] = p->accel[1] = p->accel[2] = 0;
|
|
|
|
if (turb)
|
|
{
|
|
p->vel[0] = crandom() * 4;
|
|
p->vel[1] = crandom() * 4;
|
|
}
|
|
|
|
// Rafael snow pvs check
|
|
p->snum = snum;
|
|
p->link = qtrue;
|
|
|
|
}
|
|
|
|
void CG_ParticleSmoke (qhandle_t pshader, centity_t *cent)
|
|
{
|
|
|
|
// using cent->density = enttime
|
|
// cent->frame = startfade
|
|
cparticle_t *p;
|
|
|
|
if (!pshader)
|
|
CG_Printf ("CG_ParticleSmoke == ZERO!\n");
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
|
|
p->endtime = cg.time + cent->currentState.time;
|
|
p->startfade = cg.time + cent->currentState.time2;
|
|
|
|
p->color = 0;
|
|
p->alpha = 1.0;
|
|
p->alphavel = 0;
|
|
p->start = cent->currentState.origin[2];
|
|
p->end = cent->currentState.origin2[2];
|
|
p->pshader = pshader;
|
|
p->rotate = qfalse;
|
|
p->height = 8;
|
|
p->width = 8;
|
|
p->endheight = 32;
|
|
p->endwidth = 32;
|
|
p->type = P_SMOKE;
|
|
|
|
VectorCopy(cent->currentState.origin, p->org);
|
|
|
|
p->vel[0] = p->vel[1] = 0;
|
|
p->accel[0] = p->accel[1] = p->accel[2] = 0;
|
|
|
|
p->vel[2] = 5;
|
|
|
|
if (cent->currentState.frame == 1)// reverse gravity
|
|
p->vel[2] *= -1;
|
|
|
|
p->roll = 8 + (crandom() * 4);
|
|
}
|
|
|
|
|
|
void CG_ParticleBulletDebris (vec3_t org, vec3_t vel, int duration)
|
|
{
|
|
|
|
cparticle_t *p;
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
|
|
p->endtime = cg.time + duration;
|
|
p->startfade = cg.time + duration/2;
|
|
|
|
p->color = EMISIVEFADE;
|
|
p->alpha = 1.0;
|
|
p->alphavel = 0;
|
|
|
|
p->height = 0.5;
|
|
p->width = 0.5;
|
|
p->endheight = 0.5;
|
|
p->endwidth = 0.5;
|
|
|
|
p->pshader = cgs.media.tracerShader;
|
|
|
|
p->type = P_SMOKE;
|
|
|
|
VectorCopy(org, p->org);
|
|
|
|
p->vel[0] = vel[0];
|
|
p->vel[1] = vel[1];
|
|
p->vel[2] = vel[2];
|
|
p->accel[0] = p->accel[1] = p->accel[2] = 0;
|
|
|
|
p->accel[2] = -60;
|
|
p->vel[2] += -20;
|
|
|
|
}
|
|
|
|
/*
|
|
======================
|
|
CG_ParticleExplosion
|
|
======================
|
|
*/
|
|
|
|
void CG_ParticleExplosion (char *animStr, vec3_t origin, vec3_t vel, int duration, int sizeStart, int sizeEnd)
|
|
{
|
|
cparticle_t *p;
|
|
int anim;
|
|
|
|
if (animStr < (char *)10)
|
|
CG_Error( "CG_ParticleExplosion: animStr is probably an index rather than a string" );
|
|
|
|
// find the animation string
|
|
for (anim=0; shaderAnimNames[anim]; anim++) {
|
|
if (!Q_stricmp( animStr, shaderAnimNames[anim] ))
|
|
break;
|
|
}
|
|
if (!shaderAnimNames[anim]) {
|
|
CG_Error("CG_ParticleExplosion: unknown animation string: %s\n", animStr);
|
|
return;
|
|
}
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
#ifdef WOLF_PARTICLES
|
|
p->alpha = 1.0;
|
|
#else
|
|
p->alpha = 0.5;
|
|
#endif
|
|
p->alphavel = 0;
|
|
|
|
if (duration < 0) {
|
|
duration *= -1;
|
|
p->roll = 0;
|
|
} else {
|
|
p->roll = crandom()*179;
|
|
}
|
|
|
|
p->shaderAnim = anim;
|
|
|
|
p->width = sizeStart;
|
|
p->height = sizeStart*shaderAnimSTRatio[anim]; // for sprites that are stretch in either direction
|
|
|
|
p->endheight = sizeEnd;
|
|
p->endwidth = sizeEnd*shaderAnimSTRatio[anim];
|
|
|
|
p->endtime = cg.time + duration;
|
|
|
|
p->type = P_ANIM;
|
|
|
|
VectorCopy( origin, p->org );
|
|
VectorCopy( vel, p->vel );
|
|
VectorClear( p->accel );
|
|
|
|
}
|
|
|
|
// Rafael Shrapnel
|
|
void CG_AddParticleShrapnel (localEntity_t *le)
|
|
{
|
|
return;
|
|
}
|
|
// done.
|
|
|
|
int CG_NewParticleArea (int num)
|
|
{
|
|
// const char *str;
|
|
char *str;
|
|
char *token;
|
|
int type;
|
|
vec3_t origin, origin2;
|
|
int i;
|
|
float range = 0;
|
|
int turb;
|
|
int numparticles;
|
|
int snum;
|
|
|
|
str = (char *) CG_ConfigString (num);
|
|
if (!str[0])
|
|
return (0);
|
|
|
|
// returns type 128 64 or 32
|
|
token = COM_Parse (&str);
|
|
type = atoi (token);
|
|
|
|
if (type == 1)
|
|
range = 128;
|
|
else if (type == 2)
|
|
range = 64;
|
|
else if (type == 3)
|
|
range = 32;
|
|
else if (type == 0)
|
|
range = 256;
|
|
else if (type == 4)
|
|
range = 8;
|
|
else if (type == 5)
|
|
range = 16;
|
|
else if (type == 6)
|
|
range = 32;
|
|
else if (type == 7)
|
|
range = 64;
|
|
|
|
|
|
for (i=0; i<3; i++)
|
|
{
|
|
token = COM_Parse (&str);
|
|
origin[i] = atof (token);
|
|
}
|
|
|
|
for (i=0; i<3; i++)
|
|
{
|
|
token = COM_Parse (&str);
|
|
origin2[i] = atof (token);
|
|
}
|
|
|
|
token = COM_Parse (&str);
|
|
numparticles = atoi (token);
|
|
|
|
token = COM_Parse (&str);
|
|
turb = atoi (token);
|
|
|
|
token = COM_Parse (&str);
|
|
snum = atoi (token);
|
|
|
|
for (i=0; i<numparticles; i++)
|
|
{
|
|
if (type >= 4)
|
|
CG_ParticleBubble (cgs.media.waterBubbleShader, origin, origin2, turb, range, snum);
|
|
else
|
|
CG_ParticleSnow (cgs.media.waterBubbleShader, origin, origin2, turb, range, snum);
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
void CG_SnowLink (centity_t *cent, qboolean particleOn)
|
|
{
|
|
cparticle_t *p, *next;
|
|
int id;
|
|
|
|
id = cent->currentState.frame;
|
|
|
|
for (p=active_particles ; p ; p=next)
|
|
{
|
|
next = p->next;
|
|
|
|
if (p->type == P_WEATHER || p->type == P_WEATHER_TURBULENT)
|
|
{
|
|
if (p->snum == id)
|
|
{
|
|
if (particleOn)
|
|
p->link = qtrue;
|
|
else
|
|
p->link = qfalse;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void CG_ParticleImpactSmokePuff (qhandle_t pshader, vec3_t origin)
|
|
{
|
|
cparticle_t *p;
|
|
|
|
if (!pshader)
|
|
CG_Printf ("CG_ParticleImpactSmokePuff pshader == ZERO!\n");
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
p->alpha = 0.25;
|
|
p->alphavel = 0;
|
|
p->roll = crandom()*179;
|
|
|
|
p->pshader = pshader;
|
|
|
|
p->endtime = cg.time + 1000;
|
|
p->startfade = cg.time + 100;
|
|
|
|
p->width = rand()%4 + 8;
|
|
p->height = rand()%4 + 8;
|
|
|
|
p->endheight = p->height *2;
|
|
p->endwidth = p->width * 2;
|
|
|
|
p->endtime = cg.time + 500;
|
|
|
|
p->type = P_SMOKE_IMPACT;
|
|
|
|
VectorCopy( origin, p->org );
|
|
VectorSet(p->vel, 0, 0, 20);
|
|
VectorSet(p->accel, 0, 0, 20);
|
|
|
|
p->rotate = qtrue;
|
|
}
|
|
|
|
void CG_Particle_Bleed (qhandle_t pshader, vec3_t start, vec3_t dir, int fleshEntityNum, int duration)
|
|
{
|
|
cparticle_t *p;
|
|
|
|
if (!pshader)
|
|
CG_Printf ("CG_Particle_Bleed pshader == ZERO!\n");
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
p->alpha = 1.0;
|
|
p->alphavel = 0;
|
|
p->roll = 0;
|
|
|
|
p->pshader = pshader;
|
|
|
|
p->endtime = cg.time + duration;
|
|
|
|
if (fleshEntityNum)
|
|
p->startfade = cg.time;
|
|
else
|
|
p->startfade = cg.time + 100;
|
|
|
|
p->width = 4;
|
|
p->height = 4;
|
|
|
|
p->endheight = 4+rand()%3;
|
|
p->endwidth = p->endheight;
|
|
|
|
p->type = P_SMOKE;
|
|
|
|
VectorCopy( start, p->org );
|
|
p->vel[0] = 0;
|
|
p->vel[1] = 0;
|
|
p->vel[2] = -20;
|
|
VectorClear( p->accel );
|
|
|
|
p->rotate = qfalse;
|
|
|
|
p->roll = rand()%179;
|
|
|
|
p->color = BLOODRED;
|
|
p->alpha = 0.75;
|
|
|
|
}
|
|
|
|
void CG_Particle_OilParticle (qhandle_t pshader, centity_t *cent)
|
|
{
|
|
cparticle_t *p;
|
|
|
|
int time;
|
|
int time2;
|
|
float ratio;
|
|
|
|
float duration = 1500;
|
|
|
|
time = cg.time;
|
|
time2 = cg.time + cent->currentState.time;
|
|
|
|
ratio =(float)1 - ((float)time / (float)time2);
|
|
|
|
if (!pshader)
|
|
CG_Printf ("CG_Particle_OilParticle == ZERO!\n");
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
p->alpha = 1.0;
|
|
p->alphavel = 0;
|
|
p->roll = 0;
|
|
|
|
p->pshader = pshader;
|
|
|
|
p->endtime = cg.time + duration;
|
|
|
|
p->startfade = p->endtime;
|
|
|
|
p->width = 1;
|
|
p->height = 3;
|
|
|
|
p->endheight = 3;
|
|
p->endwidth = 1;
|
|
|
|
p->type = P_SMOKE;
|
|
|
|
VectorCopy(cent->currentState.origin, p->org );
|
|
|
|
p->vel[0] = (cent->currentState.origin2[0] * (16 * ratio));
|
|
p->vel[1] = (cent->currentState.origin2[1] * (16 * ratio));
|
|
p->vel[2] = (cent->currentState.origin2[2]);
|
|
|
|
p->snum = 1.0f;
|
|
|
|
VectorClear( p->accel );
|
|
|
|
p->accel[2] = -20;
|
|
|
|
p->rotate = qfalse;
|
|
|
|
p->roll = rand()%179;
|
|
|
|
p->alpha = 0.75;
|
|
|
|
}
|
|
|
|
|
|
void CG_Particle_OilSlick (qhandle_t pshader, centity_t *cent)
|
|
{
|
|
cparticle_t *p;
|
|
|
|
if (!pshader)
|
|
CG_Printf ("CG_Particle_OilSlick == ZERO!\n");
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
|
|
if (cent->currentState.angles2[2])
|
|
p->endtime = cg.time + cent->currentState.angles2[2];
|
|
else
|
|
p->endtime = cg.time + 60000;
|
|
|
|
p->startfade = p->endtime;
|
|
|
|
p->alpha = 1.0;
|
|
p->alphavel = 0;
|
|
p->roll = 0;
|
|
|
|
p->pshader = pshader;
|
|
|
|
if (cent->currentState.angles2[0] || cent->currentState.angles2[1])
|
|
{
|
|
p->width = cent->currentState.angles2[0];
|
|
p->height = cent->currentState.angles2[0];
|
|
|
|
p->endheight = cent->currentState.angles2[1];
|
|
p->endwidth = cent->currentState.angles2[1];
|
|
}
|
|
else
|
|
{
|
|
p->width = 8;
|
|
p->height = 8;
|
|
|
|
p->endheight = 16;
|
|
p->endwidth = 16;
|
|
}
|
|
|
|
p->type = P_FLAT_SCALEUP;
|
|
|
|
p->snum = 1.0;
|
|
|
|
VectorCopy(cent->currentState.origin, p->org );
|
|
|
|
p->org[2]+= 0.55 + (crandom() * 0.5);
|
|
|
|
p->vel[0] = 0;
|
|
p->vel[1] = 0;
|
|
p->vel[2] = 0;
|
|
VectorClear( p->accel );
|
|
|
|
p->rotate = qfalse;
|
|
|
|
p->roll = rand()%179;
|
|
|
|
p->alpha = 0.75;
|
|
|
|
}
|
|
|
|
void CG_OilSlickRemove (centity_t *cent)
|
|
{
|
|
cparticle_t *p, *next;
|
|
int id;
|
|
|
|
id = 1.0f;
|
|
|
|
if (!id)
|
|
CG_Printf ("CG_OilSlickRevove NULL id\n");
|
|
|
|
for (p=active_particles ; p ; p=next)
|
|
{
|
|
next = p->next;
|
|
|
|
if (p->type == P_FLAT_SCALEUP)
|
|
{
|
|
if (p->snum == id)
|
|
{
|
|
p->endtime = cg.time + 100;
|
|
p->startfade = p->endtime;
|
|
p->type = P_FLAT_SCALEUP_FADE;
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
qboolean ValidBloodPool (vec3_t start)
|
|
{
|
|
#define EXTRUDE_DIST 0.5
|
|
|
|
vec3_t angles;
|
|
vec3_t right, up;
|
|
vec3_t this_pos, x_pos, center_pos, end_pos;
|
|
int x, y;
|
|
int fwidth, fheight;
|
|
trace_t trace;
|
|
vec3_t normal;
|
|
|
|
fwidth = 16;
|
|
fheight = 16;
|
|
|
|
VectorSet (normal, 0, 0, 1);
|
|
|
|
vectoangles (normal, angles);
|
|
AngleVectors (angles, NULL, right, up);
|
|
|
|
VectorMA (start, EXTRUDE_DIST, normal, center_pos);
|
|
|
|
for (x= -fwidth/2; x<fwidth; x+= fwidth)
|
|
{
|
|
VectorMA (center_pos, x, right, x_pos);
|
|
|
|
for (y= -fheight/2; y<fheight; y+= fheight)
|
|
{
|
|
VectorMA (x_pos, y, up, this_pos);
|
|
VectorMA (this_pos, -EXTRUDE_DIST*2, normal, end_pos);
|
|
|
|
CG_Trace (&trace, this_pos, NULL, NULL, end_pos, -1, CONTENTS_SOLID);
|
|
|
|
|
|
if (trace.entityNum < ENTITYNUM_WORLD) // may only land on world
|
|
return qfalse;
|
|
|
|
if (!(!trace.startsolid && trace.fraction < 1))
|
|
return qfalse;
|
|
|
|
}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
void CG_BloodPool (localEntity_t *le, qhandle_t pshader, trace_t *tr)
|
|
{
|
|
cparticle_t *p;
|
|
qboolean legit;
|
|
vec3_t start;
|
|
float rndSize;
|
|
|
|
if (!pshader)
|
|
CG_Printf ("CG_BloodPool pshader == ZERO!\n");
|
|
|
|
if (!free_particles)
|
|
return;
|
|
|
|
VectorCopy (tr->endpos, start);
|
|
legit = ValidBloodPool (start);
|
|
|
|
if (!legit)
|
|
return;
|
|
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
|
|
p->endtime = cg.time + 3000;
|
|
p->startfade = p->endtime;
|
|
|
|
p->alpha = 1.0;
|
|
p->alphavel = 0;
|
|
p->roll = 0;
|
|
|
|
p->pshader = pshader;
|
|
|
|
rndSize = 0.4 + random()*0.6;
|
|
|
|
p->width = 8*rndSize;
|
|
p->height = 8*rndSize;
|
|
|
|
p->endheight = 16*rndSize;
|
|
p->endwidth = 16*rndSize;
|
|
|
|
p->type = P_FLAT_SCALEUP;
|
|
|
|
VectorCopy(start, p->org );
|
|
|
|
p->vel[0] = 0;
|
|
p->vel[1] = 0;
|
|
p->vel[2] = 0;
|
|
VectorClear( p->accel );
|
|
|
|
p->rotate = qfalse;
|
|
|
|
p->roll = rand()%179;
|
|
|
|
p->alpha = 0.75;
|
|
|
|
p->color = BLOODRED;
|
|
}
|
|
|
|
#define NORMALSIZE 16
|
|
#define LARGESIZE 32
|
|
|
|
void CG_ParticleBloodCloud (centity_t *cent, vec3_t origin, vec3_t dir)
|
|
{
|
|
float length;
|
|
float dist;
|
|
float crittersize;
|
|
vec3_t angles, forward;
|
|
vec3_t point;
|
|
cparticle_t *p;
|
|
int i;
|
|
|
|
dist = 0;
|
|
|
|
length = VectorLength (dir);
|
|
vectoangles (dir, angles);
|
|
AngleVectors (angles, forward, NULL, NULL);
|
|
|
|
crittersize = LARGESIZE;
|
|
|
|
if (length)
|
|
dist = length / crittersize;
|
|
|
|
if (dist < 1)
|
|
dist = 1;
|
|
|
|
VectorCopy (origin, point);
|
|
|
|
for (i=0; i<dist; i++)
|
|
{
|
|
VectorMA (point, crittersize, forward, point);
|
|
|
|
if (!free_particles)
|
|
return;
|
|
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
|
|
p->time = cg.time;
|
|
p->alpha = 1.0;
|
|
p->alphavel = 0;
|
|
p->roll = 0;
|
|
|
|
p->pshader = cgs.media.smokePuffShader;
|
|
|
|
p->endtime = cg.time + 350 + (crandom() * 100);
|
|
|
|
p->startfade = cg.time;
|
|
|
|
p->width = LARGESIZE;
|
|
p->height = LARGESIZE;
|
|
p->endheight = LARGESIZE;
|
|
p->endwidth = LARGESIZE;
|
|
|
|
p->type = P_SMOKE;
|
|
|
|
VectorCopy( origin, p->org );
|
|
|
|
p->vel[0] = 0;
|
|
p->vel[1] = 0;
|
|
p->vel[2] = -1;
|
|
|
|
VectorClear( p->accel );
|
|
|
|
p->rotate = qfalse;
|
|
|
|
p->roll = rand()%179;
|
|
|
|
p->color = BLOODRED;
|
|
|
|
p->alpha = 0.75;
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void CG_ParticleSparks (vec3_t org, vec3_t vel, int duration, float x, float y, float speed)
|
|
{
|
|
cparticle_t *p;
|
|
|
|
if (!free_particles)
|
|
return;
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
|
|
p->endtime = cg.time + duration;
|
|
p->startfade = cg.time + duration/2;
|
|
|
|
p->color = EMISIVEFADE;
|
|
p->alpha = 0.4f;
|
|
p->alphavel = 0;
|
|
|
|
p->height = 0.5;
|
|
p->width = 0.5;
|
|
p->endheight = 0.5;
|
|
p->endwidth = 0.5;
|
|
|
|
p->pshader = cgs.media.tracerShader;
|
|
|
|
p->type = P_SMOKE;
|
|
|
|
VectorCopy(org, p->org);
|
|
|
|
p->org[0] += (crandom() * x);
|
|
p->org[1] += (crandom() * y);
|
|
|
|
p->vel[0] = vel[0];
|
|
p->vel[1] = vel[1];
|
|
p->vel[2] = vel[2];
|
|
|
|
p->accel[0] = p->accel[1] = p->accel[2] = 0;
|
|
|
|
p->vel[0] += (crandom() * 4);
|
|
p->vel[1] += (crandom() * 4);
|
|
p->vel[2] += (20 + (crandom() * 10)) * speed;
|
|
|
|
p->accel[0] = crandom () * 4;
|
|
p->accel[1] = crandom () * 4;
|
|
|
|
}
|
|
|
|
void CG_ParticleDust (centity_t *cent, vec3_t origin, vec3_t dir)
|
|
{
|
|
float length;
|
|
float dist;
|
|
float crittersize;
|
|
vec3_t angles, forward;
|
|
vec3_t point;
|
|
cparticle_t *p;
|
|
int i;
|
|
|
|
dist = 0;
|
|
|
|
VectorNegate (dir, dir);
|
|
length = VectorLength (dir);
|
|
vectoangles (dir, angles);
|
|
AngleVectors (angles, forward, NULL, NULL);
|
|
|
|
crittersize = LARGESIZE;
|
|
|
|
if (length)
|
|
dist = length / crittersize;
|
|
|
|
if (dist < 1)
|
|
dist = 1;
|
|
|
|
VectorCopy (origin, point);
|
|
|
|
for (i=0; i<dist; i++)
|
|
{
|
|
VectorMA (point, crittersize, forward, point);
|
|
|
|
if (!free_particles)
|
|
return;
|
|
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
|
|
p->time = cg.time;
|
|
p->alpha = 5.0;
|
|
p->alphavel = 0;
|
|
p->roll = 0;
|
|
|
|
p->pshader = cgs.media.smokePuffShader;
|
|
|
|
// RF, stay around for long enough to expand and dissipate naturally
|
|
if (length)
|
|
p->endtime = cg.time + 4500 + (crandom() * 3500);
|
|
else
|
|
p->endtime = cg.time + 750 + (crandom() * 500);
|
|
|
|
p->startfade = cg.time;
|
|
|
|
p->width = LARGESIZE;
|
|
p->height = LARGESIZE;
|
|
|
|
// RF, expand while falling
|
|
p->endheight = LARGESIZE*3.0;
|
|
p->endwidth = LARGESIZE*3.0;
|
|
|
|
if (!length)
|
|
{
|
|
p->width *= 0.2f;
|
|
p->height *= 0.2f;
|
|
|
|
p->endheight = NORMALSIZE;
|
|
p->endwidth = NORMALSIZE;
|
|
}
|
|
|
|
p->type = P_SMOKE;
|
|
|
|
VectorCopy( point, p->org );
|
|
|
|
p->vel[0] = crandom()*6;
|
|
p->vel[1] = crandom()*6;
|
|
p->vel[2] = random()*20;
|
|
|
|
// RF, add some gravity/randomness
|
|
p->accel[0] = crandom()*3;
|
|
p->accel[1] = crandom()*3;
|
|
p->accel[2] = -PARTICLE_GRAVITY*0.4;
|
|
|
|
VectorClear( p->accel );
|
|
|
|
p->rotate = qfalse;
|
|
|
|
p->roll = rand()%179;
|
|
|
|
p->alpha = 0.75;
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void CG_ParticleMisc (qhandle_t pshader, vec3_t origin, int size, int duration, float alpha)
|
|
{
|
|
cparticle_t *p;
|
|
|
|
if (!pshader)
|
|
CG_Printf ("CG_ParticleImpactSmokePuff pshader == ZERO!\n");
|
|
|
|
if (!free_particles)
|
|
return;
|
|
|
|
p = free_particles;
|
|
free_particles = p->next;
|
|
p->next = active_particles;
|
|
active_particles = p;
|
|
p->time = cg.time;
|
|
p->alpha = 1.0;
|
|
p->alphavel = 0;
|
|
p->roll = rand()%179;
|
|
|
|
p->pshader = pshader;
|
|
|
|
if (duration > 0)
|
|
p->endtime = cg.time + duration;
|
|
else
|
|
p->endtime = duration;
|
|
|
|
p->startfade = cg.time;
|
|
|
|
p->width = size;
|
|
p->height = size;
|
|
|
|
p->endheight = size;
|
|
p->endwidth = size;
|
|
|
|
p->type = P_SPRITE;
|
|
|
|
VectorCopy( origin, p->org );
|
|
|
|
p->rotate = qfalse;
|
|
}
|