mirror of
https://github.com/UberGames/ioef.git
synced 2024-12-11 05:11:29 +00:00
05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
68 lines
2.8 KiB
C
68 lines
2.8 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
/*****************************************************************************
|
|
* name: be_aas_reach.h
|
|
*
|
|
* desc: AAS
|
|
*
|
|
* $Archive: /source/code/botlib/be_aas_reach.h $
|
|
*
|
|
*****************************************************************************/
|
|
|
|
#ifdef AASINTERN
|
|
//initialize calculating the reachabilities
|
|
void AAS_InitReachability(void);
|
|
//continue calculating the reachabilities
|
|
int AAS_ContinueInitReachability(float time);
|
|
//
|
|
int AAS_BestReachableLinkArea(aas_link_t *areas);
|
|
#endif //AASINTERN
|
|
|
|
//returns true if the are has reachabilities to other areas
|
|
int AAS_AreaReachability(int areanum);
|
|
//returns the best reachable area and goal origin for a bounding box at the given origin
|
|
int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin);
|
|
//returns the best jumppad area from which the bbox at origin is reachable
|
|
int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs);
|
|
//returns the next reachability using the given model
|
|
int AAS_NextModelReachability(int num, int modelnum);
|
|
//returns the total area of the ground faces of the given area
|
|
float AAS_AreaGroundFaceArea(int areanum);
|
|
//returns true if the area is crouch only
|
|
int AAS_AreaCrouch(int areanum);
|
|
//returns true if a player can swim in this area
|
|
int AAS_AreaSwim(int areanum);
|
|
//returns true if the area is filled with a liquid
|
|
int AAS_AreaLiquid(int areanum);
|
|
//returns true if the area contains lava
|
|
int AAS_AreaLava(int areanum);
|
|
//returns true if the area contains slime
|
|
int AAS_AreaSlime(int areanum);
|
|
//returns true if the area has one or more ground faces
|
|
int AAS_AreaGrounded(int areanum);
|
|
//returns true if the area has one or more ladder faces
|
|
int AAS_AreaLadder(int areanum);
|
|
//returns true if the area is a jump pad
|
|
int AAS_AreaJumpPad(int areanum);
|
|
//returns true if the area is donotenter
|
|
int AAS_AreaDoNotEnter(int areanum);
|