ioef/code/server
2016-06-16 04:10:34 +02:00
..
server.h Use Opus for VoIP 2016-01-06 05:19:10 -06:00
sv_bot.c Set bsp_trace_t::surface.flags to surfaceFlags in server and game 2015-02-18 15:17:57 -06:00
sv_ccmds.c Fix warnings that names passed to Name_PlayerNameCompletion is not const 2016-05-09 10:41:58 -05:00
sv_client.c Merge ioef with latest ioquake3 master. No function tests have been done yet. GL2 renderer not done either, which is a different beast. 2016-06-16 04:10:34 +02:00
sv_game.c Merge ioef with latest ioquake3 master. No function tests have been done yet. GL2 renderer not done either, which is a different beast. 2016-06-16 04:10:34 +02:00
sv_init.c Merge ioef with latest ioquake3 master. No function tests have been done yet. GL2 renderer not done either, which is a different beast. 2016-06-16 04:10:34 +02:00
sv_main.c Merge ioef with latest ioquake3 master. No function tests have been done yet. GL2 renderer not done either, which is a different beast. 2016-06-16 04:10:34 +02:00
sv_net_chan.c Merge ioef with latest ioquake3 master. No function tests have been done yet. GL2 renderer not done either, which is a different beast. 2016-06-16 04:10:34 +02:00
sv_rankings.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
sv_snapshot.c Merge ioef with latest ioquake3 master. No function tests have been done yet. GL2 renderer not done either, which is a different beast. 2016-06-16 04:10:34 +02:00
sv_world.c Merge ioef with latest ioquake3 master. No function tests have been done yet. GL2 renderer not done either, which is a different beast. 2016-06-16 04:10:34 +02:00