/* =========================================================================== Copyright (C) 2011 Thilo Schulz Copyright (C) 2011 Matthias Bentrup This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "tr_local.h" #define LL(x) x=LittleLong(x) static qboolean IQM_CheckRange( iqmHeader_t *header, int offset, int count,int size ) { // return true if the range specified by offset, count and size // doesn't fit into the file return ( count <= 0 || offset < 0 || offset > header->filesize || offset + count * size < 0 || offset + count * size > header->filesize ); } // "multiply" 3x4 matrices, these are assumed to be the top 3 rows // of a 4x4 matrix with the last row = (0 0 0 1) static void Matrix34Multiply( float *a, float *b, float *out ) { out[ 0] = a[0] * b[0] + a[1] * b[4] + a[ 2] * b[ 8]; out[ 1] = a[0] * b[1] + a[1] * b[5] + a[ 2] * b[ 9]; out[ 2] = a[0] * b[2] + a[1] * b[6] + a[ 2] * b[10]; out[ 3] = a[0] * b[3] + a[1] * b[7] + a[ 2] * b[11] + a[ 3]; out[ 4] = a[4] * b[0] + a[5] * b[4] + a[ 6] * b[ 8]; out[ 5] = a[4] * b[1] + a[5] * b[5] + a[ 6] * b[ 9]; out[ 6] = a[4] * b[2] + a[5] * b[6] + a[ 6] * b[10]; out[ 7] = a[4] * b[3] + a[5] * b[7] + a[ 6] * b[11] + a[ 7]; out[ 8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[ 8]; out[ 9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[ 9]; out[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10]; out[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11]; } static void Matrix34Multiply_OnlySetOrigin( float *a, float *b, float *out ) { out[ 3] = a[0] * b[3] + a[1] * b[7] + a[ 2] * b[11] + a[ 3]; out[ 7] = a[4] * b[3] + a[5] * b[7] + a[ 6] * b[11] + a[ 7]; out[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11]; } static void InterpolateMatrix( float *a, float *b, float lerp, float *mat ) { float unLerp = 1.0f - lerp; mat[ 0] = a[ 0] * unLerp + b[ 0] * lerp; mat[ 1] = a[ 1] * unLerp + b[ 1] * lerp; mat[ 2] = a[ 2] * unLerp + b[ 2] * lerp; mat[ 3] = a[ 3] * unLerp + b[ 3] * lerp; mat[ 4] = a[ 4] * unLerp + b[ 4] * lerp; mat[ 5] = a[ 5] * unLerp + b[ 5] * lerp; mat[ 6] = a[ 6] * unLerp + b[ 6] * lerp; mat[ 7] = a[ 7] * unLerp + b[ 7] * lerp; mat[ 8] = a[ 8] * unLerp + b[ 8] * lerp; mat[ 9] = a[ 9] * unLerp + b[ 9] * lerp; mat[10] = a[10] * unLerp + b[10] * lerp; mat[11] = a[11] * unLerp + b[11] * lerp; } static void JointToMatrix( vec4_t rot, vec3_t scale, vec3_t trans, float *mat ) { float xx = 2.0f * rot[0] * rot[0]; float yy = 2.0f * rot[1] * rot[1]; float zz = 2.0f * rot[2] * rot[2]; float xy = 2.0f * rot[0] * rot[1]; float xz = 2.0f * rot[0] * rot[2]; float yz = 2.0f * rot[1] * rot[2]; float wx = 2.0f * rot[3] * rot[0]; float wy = 2.0f * rot[3] * rot[1]; float wz = 2.0f * rot[3] * rot[2]; mat[ 0] = scale[0] * (1.0f - (yy + zz)); mat[ 1] = scale[0] * (xy - wz); mat[ 2] = scale[0] * (xz + wy); mat[ 3] = trans[0]; mat[ 4] = scale[1] * (xy + wz); mat[ 5] = scale[1] * (1.0f - (xx + zz)); mat[ 6] = scale[1] * (yz - wx); mat[ 7] = trans[1]; mat[ 8] = scale[2] * (xz - wy); mat[ 9] = scale[2] * (yz + wx); mat[10] = scale[2] * (1.0f - (xx + yy)); mat[11] = trans[2]; } static void Matrix34Invert( float *inMat, float *outMat ) { vec3_t trans; float invSqrLen, *v; outMat[ 0] = inMat[ 0]; outMat[ 1] = inMat[ 4]; outMat[ 2] = inMat[ 8]; outMat[ 4] = inMat[ 1]; outMat[ 5] = inMat[ 5]; outMat[ 6] = inMat[ 9]; outMat[ 8] = inMat[ 2]; outMat[ 9] = inMat[ 6]; outMat[10] = inMat[10]; v = outMat + 0; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v); v = outMat + 4; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v); v = outMat + 8; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v); trans[0] = inMat[ 3]; trans[1] = inMat[ 7]; trans[2] = inMat[11]; outMat[ 3] = -DotProduct(outMat + 0, trans); outMat[ 7] = -DotProduct(outMat + 4, trans); outMat[11] = -DotProduct(outMat + 8, trans); } /* ================= R_LoadIQM Load an IQM model and compute the joint matrices for every frame. ================= */ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_name ) { iqmHeader_t *header; iqmVertexArray_t *vertexarray; iqmTriangle_t *triangle; iqmMesh_t *mesh; iqmJoint_t *joint; iqmPose_t *pose; iqmBounds_t *bounds; unsigned short *framedata; char *str; int i, j; float jointInvMats[IQM_MAX_JOINTS * 12]; float *mat, *matInv; size_t size, joint_names; iqmData_t *iqmData; srfIQModel_t *surface; char meshName[MAX_QPATH]; if( filesize < sizeof(iqmHeader_t) ) { return qfalse; } header = (iqmHeader_t *)buffer; if( Q_strncmp( header->magic, IQM_MAGIC, sizeof(header->magic) ) ) { return qfalse; } LL( header->version ); if( header->version != IQM_VERSION ) { ri.Printf(PRINT_WARNING, "R_LoadIQM: %s is a unsupported IQM version (%d), only version %d is supported.\n", mod_name, header->version, IQM_VERSION); return qfalse; } LL( header->filesize ); if( header->filesize > filesize || header->filesize > 16<<20 ) { return qfalse; } LL( header->flags ); LL( header->num_text ); LL( header->ofs_text ); LL( header->num_meshes ); LL( header->ofs_meshes ); LL( header->num_vertexarrays ); LL( header->num_vertexes ); LL( header->ofs_vertexarrays ); LL( header->num_triangles ); LL( header->ofs_triangles ); LL( header->ofs_adjacency ); LL( header->num_joints ); LL( header->ofs_joints ); LL( header->num_poses ); LL( header->ofs_poses ); LL( header->num_anims ); LL( header->ofs_anims ); LL( header->num_frames ); LL( header->num_framechannels ); LL( header->ofs_frames ); LL( header->ofs_bounds ); LL( header->num_comment ); LL( header->ofs_comment ); LL( header->num_extensions ); LL( header->ofs_extensions ); // check ioq3 joint limit if ( header->num_joints > IQM_MAX_JOINTS ) { ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %d joints (%d).\n", mod_name, IQM_MAX_JOINTS, header->num_joints); return qfalse; } // check and swap vertex arrays if( IQM_CheckRange( header, header->ofs_vertexarrays, header->num_vertexarrays, sizeof(iqmVertexArray_t) ) ) { return qfalse; } vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays); for( i = 0; i < header->num_vertexarrays; i++, vertexarray++ ) { int n, *intPtr; if( vertexarray->size <= 0 || vertexarray->size > 4 ) { return qfalse; } // total number of values n = header->num_vertexes * vertexarray->size; switch( vertexarray->format ) { case IQM_BYTE: case IQM_UBYTE: // 1 byte, no swapping necessary if( IQM_CheckRange( header, vertexarray->offset, n, sizeof(byte) ) ) { return qfalse; } break; case IQM_INT: case IQM_UINT: case IQM_FLOAT: // 4-byte swap if( IQM_CheckRange( header, vertexarray->offset, n, sizeof(float) ) ) { return qfalse; } intPtr = (int *)((byte *)header + vertexarray->offset); for( j = 0; j < n; j++, intPtr++ ) { LL( *intPtr ); } break; default: // not supported return qfalse; break; } switch( vertexarray->type ) { case IQM_POSITION: case IQM_NORMAL: if( vertexarray->format != IQM_FLOAT || vertexarray->size != 3 ) { return qfalse; } break; case IQM_TANGENT: if( vertexarray->format != IQM_FLOAT || vertexarray->size != 4 ) { return qfalse; } break; case IQM_TEXCOORD: if( vertexarray->format != IQM_FLOAT || vertexarray->size != 2 ) { return qfalse; } break; case IQM_BLENDINDEXES: case IQM_BLENDWEIGHTS: if( vertexarray->format != IQM_UBYTE || vertexarray->size != 4 ) { return qfalse; } break; case IQM_COLOR: if( vertexarray->format != IQM_UBYTE || vertexarray->size != 4 ) { return qfalse; } break; } } // check and swap triangles if( IQM_CheckRange( header, header->ofs_triangles, header->num_triangles, sizeof(iqmTriangle_t) ) ) { return qfalse; } triangle = (iqmTriangle_t *)((byte *)header + header->ofs_triangles); for( i = 0; i < header->num_triangles; i++, triangle++ ) { LL( triangle->vertex[0] ); LL( triangle->vertex[1] ); LL( triangle->vertex[2] ); if( triangle->vertex[0] > header->num_vertexes || triangle->vertex[1] > header->num_vertexes || triangle->vertex[2] > header->num_vertexes ) { return qfalse; } } // check and swap meshes if( IQM_CheckRange( header, header->ofs_meshes, header->num_meshes, sizeof(iqmMesh_t) ) ) { return qfalse; } mesh = (iqmMesh_t *)((byte *)header + header->ofs_meshes); for( i = 0; i < header->num_meshes; i++, mesh++) { LL( mesh->name ); LL( mesh->material ); LL( mesh->first_vertex ); LL( mesh->num_vertexes ); LL( mesh->first_triangle ); LL( mesh->num_triangles ); if ( mesh->name < header->num_text ) { Q_strncpyz( meshName, (char*)header + header->ofs_text + mesh->name, sizeof (meshName) ); } else { meshName[0] = '\0'; } // check ioq3 limits if ( mesh->num_vertexes >= SHADER_MAX_VERTEXES ) { ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n", mod_name, SHADER_MAX_VERTEXES - 1, meshName[0] ? meshName : "a surface", mesh->num_vertexes ); return qfalse; } if ( mesh->num_triangles*3 >= SHADER_MAX_INDEXES ) { ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n", mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, meshName[0] ? meshName : "a surface", mesh->num_triangles ); return qfalse; } if( mesh->first_vertex >= header->num_vertexes || mesh->first_vertex + mesh->num_vertexes > header->num_vertexes || mesh->first_triangle >= header->num_triangles || mesh->first_triangle + mesh->num_triangles > header->num_triangles || mesh->name >= header->num_text || mesh->material >= header->num_text ) { return qfalse; } } if( header->num_poses != header->num_joints ) { return qfalse; } joint_names = 0; if ( header->num_joints ) { // check and swap joints if( IQM_CheckRange( header, header->ofs_joints, header->num_joints, sizeof(iqmJoint_t) ) ) { return qfalse; } joint = (iqmJoint_t *)((byte *)header + header->ofs_joints); for( i = 0; i < header->num_joints; i++, joint++ ) { LL( joint->name ); LL( joint->parent ); LL( joint->translate[0] ); LL( joint->translate[1] ); LL( joint->translate[2] ); LL( joint->rotate[0] ); LL( joint->rotate[1] ); LL( joint->rotate[2] ); LL( joint->rotate[3] ); LL( joint->scale[0] ); LL( joint->scale[1] ); LL( joint->scale[2] ); if( joint->parent < -1 || joint->parent >= (int)header->num_joints || joint->name >= (int)header->num_text ) { return qfalse; } joint_names += strlen( (char *)header + header->ofs_text + joint->name ) + 1; } // check and swap poses if( IQM_CheckRange( header, header->ofs_poses, header->num_poses, sizeof(iqmPose_t) ) ) { return qfalse; } pose = (iqmPose_t *)((byte *)header + header->ofs_poses); for( i = 0; i < header->num_poses; i++, pose++ ) { LL( pose->parent ); LL( pose->mask ); LL( pose->channeloffset[0] ); LL( pose->channeloffset[1] ); LL( pose->channeloffset[2] ); LL( pose->channeloffset[3] ); LL( pose->channeloffset[4] ); LL( pose->channeloffset[5] ); LL( pose->channeloffset[6] ); LL( pose->channeloffset[7] ); LL( pose->channeloffset[8] ); LL( pose->channeloffset[9] ); LL( pose->channelscale[0] ); LL( pose->channelscale[1] ); LL( pose->channelscale[2] ); LL( pose->channelscale[3] ); LL( pose->channelscale[4] ); LL( pose->channelscale[5] ); LL( pose->channelscale[6] ); LL( pose->channelscale[7] ); LL( pose->channelscale[8] ); LL( pose->channelscale[9] ); } } if (header->ofs_bounds) { // check and swap model bounds if(IQM_CheckRange(header, header->ofs_bounds, header->num_frames, sizeof(*bounds))) { return qfalse; } bounds = (iqmBounds_t *) ((byte *) header + header->ofs_bounds); for(i = 0; i < header->num_frames; i++) { LL(bounds->bbmin[0]); LL(bounds->bbmin[1]); LL(bounds->bbmin[2]); LL(bounds->bbmax[0]); LL(bounds->bbmax[1]); LL(bounds->bbmax[2]); bounds++; } } // allocate the model and copy the data size = sizeof(iqmData_t); size += header->num_meshes * sizeof( srfIQModel_t ); size += header->num_joints * 12 * sizeof( float ); // joint mats size += header->num_joints * header->num_frames * 12 * sizeof( float ); // pose mats if(header->ofs_bounds) size += header->num_frames * 6 * sizeof(float); // model bounds size += header->num_vertexes * 3 * sizeof(float); // positions size += header->num_vertexes * 2 * sizeof(float); // texcoords size += header->num_vertexes * 3 * sizeof(float); // normals size += header->num_vertexes * 4 * sizeof(float); // tangents size += header->num_vertexes * 4 * sizeof(byte); // blendIndexes size += header->num_vertexes * 4 * sizeof(byte); // blendWeights size += header->num_vertexes * 4 * sizeof(byte); // colors size += header->num_joints * sizeof(int); // parents size += header->num_triangles * 3 * sizeof(int); // triangles size += joint_names; // joint names mod->type = MOD_IQM; iqmData = (iqmData_t *)ri.Hunk_Alloc( size, h_low ); mod->modelData = iqmData; // fill header iqmData->num_vertexes = header->num_vertexes; iqmData->num_triangles = header->num_triangles; iqmData->num_frames = header->num_frames; iqmData->num_surfaces = header->num_meshes; iqmData->num_joints = header->num_joints; iqmData->surfaces = (srfIQModel_t *)(iqmData + 1); iqmData->jointMats = (float *) (iqmData->surfaces + iqmData->num_surfaces); iqmData->poseMats = iqmData->jointMats + 12 * header->num_joints; if(header->ofs_bounds) { iqmData->bounds = iqmData->poseMats + 12 * header->num_joints * header->num_frames; iqmData->positions = iqmData->bounds + 6 * header->num_frames; } else iqmData->positions = iqmData->poseMats + 12 * header->num_joints * header->num_frames; iqmData->texcoords = iqmData->positions + 3 * header->num_vertexes; iqmData->normals = iqmData->texcoords + 2 * header->num_vertexes; iqmData->tangents = iqmData->normals + 3 * header->num_vertexes; iqmData->blendIndexes = (byte *)(iqmData->tangents + 4 * header->num_vertexes); iqmData->blendWeights = iqmData->blendIndexes + 4 * header->num_vertexes; iqmData->colors = iqmData->blendWeights + 4 * header->num_vertexes; iqmData->jointParents = (int *)(iqmData->colors + 4 * header->num_vertexes); iqmData->triangles = iqmData->jointParents + header->num_joints; iqmData->names = (char *)(iqmData->triangles + 3 * header->num_triangles); if ( header->num_joints == 0 ) iqmData->jointMats = iqmData->poseMats = NULL; // calculate joint matrices and their inverses // joint inverses are needed only until the pose matrices are calculated mat = iqmData->jointMats; matInv = jointInvMats; joint = (iqmJoint_t *)((byte *)header + header->ofs_joints); for( i = 0; i < header->num_joints; i++, joint++ ) { float baseFrame[12], invBaseFrame[12]; JointToMatrix( joint->rotate, joint->scale, joint->translate, baseFrame ); Matrix34Invert( baseFrame, invBaseFrame ); if ( joint->parent >= 0 ) { Matrix34Multiply( iqmData->jointMats + 12 * joint->parent, baseFrame, mat ); mat += 12; Matrix34Multiply( invBaseFrame, jointInvMats + 12 * joint->parent, matInv ); matInv += 12; } else { Com_Memcpy( mat, baseFrame, sizeof(baseFrame) ); mat += 12; Com_Memcpy( matInv, invBaseFrame, sizeof(invBaseFrame) ); matInv += 12; } } // calculate pose matrices framedata = (unsigned short *)((byte *)header + header->ofs_frames); mat = iqmData->poseMats; for( i = 0; i < header->num_frames; i++ ) { pose = (iqmPose_t *)((byte *)header + header->ofs_poses); for( j = 0; j < header->num_poses; j++, pose++ ) { vec3_t translate; vec4_t rotate; vec3_t scale; float mat1[12], mat2[12]; translate[0] = pose->channeloffset[0]; if( pose->mask & 0x001) translate[0] += *framedata++ * pose->channelscale[0]; translate[1] = pose->channeloffset[1]; if( pose->mask & 0x002) translate[1] += *framedata++ * pose->channelscale[1]; translate[2] = pose->channeloffset[2]; if( pose->mask & 0x004) translate[2] += *framedata++ * pose->channelscale[2]; rotate[0] = pose->channeloffset[3]; if( pose->mask & 0x008) rotate[0] += *framedata++ * pose->channelscale[3]; rotate[1] = pose->channeloffset[4]; if( pose->mask & 0x010) rotate[1] += *framedata++ * pose->channelscale[4]; rotate[2] = pose->channeloffset[5]; if( pose->mask & 0x020) rotate[2] += *framedata++ * pose->channelscale[5]; rotate[3] = pose->channeloffset[6]; if( pose->mask & 0x040) rotate[3] += *framedata++ * pose->channelscale[6]; scale[0] = pose->channeloffset[7]; if( pose->mask & 0x080) scale[0] += *framedata++ * pose->channelscale[7]; scale[1] = pose->channeloffset[8]; if( pose->mask & 0x100) scale[1] += *framedata++ * pose->channelscale[8]; scale[2] = pose->channeloffset[9]; if( pose->mask & 0x200) scale[2] += *framedata++ * pose->channelscale[9]; // construct transformation matrix JointToMatrix( rotate, scale, translate, mat1 ); if( pose->parent >= 0 ) { Matrix34Multiply( iqmData->jointMats + 12 * pose->parent, mat1, mat2 ); } else { Com_Memcpy( mat2, mat1, sizeof(mat1) ); } Matrix34Multiply( mat2, jointInvMats + 12 * j, mat ); mat += 12; } } // register shaders // overwrite the material offset with the shader index mesh = (iqmMesh_t *)((byte *)header + header->ofs_meshes); surface = iqmData->surfaces; str = (char *)header + header->ofs_text; for( i = 0; i < header->num_meshes; i++, mesh++, surface++ ) { surface->surfaceType = SF_IQM; Q_strncpyz(surface->name, str + mesh->name, sizeof (surface->name)); Q_strlwr(surface->name); // lowercase the surface name so skin compares are faster surface->shader = R_FindShader( str + mesh->material, LIGHTMAP_NONE, qtrue ); if( surface->shader->defaultShader ) surface->shader = tr.defaultShader; surface->data = iqmData; surface->first_vertex = mesh->first_vertex; surface->num_vertexes = mesh->num_vertexes; surface->first_triangle = mesh->first_triangle; surface->num_triangles = mesh->num_triangles; } // copy vertexarrays and indexes vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays); for( i = 0; i < header->num_vertexarrays; i++, vertexarray++ ) { int n; // total number of values n = header->num_vertexes * vertexarray->size; switch( vertexarray->type ) { case IQM_POSITION: Com_Memcpy( iqmData->positions, (byte *)header + vertexarray->offset, n * sizeof(float) ); break; case IQM_NORMAL: Com_Memcpy( iqmData->normals, (byte *)header + vertexarray->offset, n * sizeof(float) ); break; case IQM_TANGENT: Com_Memcpy( iqmData->tangents, (byte *)header + vertexarray->offset, n * sizeof(float) ); break; case IQM_TEXCOORD: Com_Memcpy( iqmData->texcoords, (byte *)header + vertexarray->offset, n * sizeof(float) ); break; case IQM_BLENDINDEXES: Com_Memcpy( iqmData->blendIndexes, (byte *)header + vertexarray->offset, n * sizeof(byte) ); break; case IQM_BLENDWEIGHTS: Com_Memcpy( iqmData->blendWeights, (byte *)header + vertexarray->offset, n * sizeof(byte) ); break; case IQM_COLOR: Com_Memcpy( iqmData->colors, (byte *)header + vertexarray->offset, n * sizeof(byte) ); break; } } // copy joint parents joint = (iqmJoint_t *)((byte *)header + header->ofs_joints); for( i = 0; i < header->num_joints; i++, joint++ ) { iqmData->jointParents[i] = joint->parent; } // copy triangles triangle = (iqmTriangle_t *)((byte *)header + header->ofs_triangles); for( i = 0; i < header->num_triangles; i++, triangle++ ) { iqmData->triangles[3*i+0] = triangle->vertex[0]; iqmData->triangles[3*i+1] = triangle->vertex[1]; iqmData->triangles[3*i+2] = triangle->vertex[2]; } // copy joint names str = iqmData->names; joint = (iqmJoint_t *)((byte *)header + header->ofs_joints); for( i = 0; i < header->num_joints; i++, joint++ ) { char *name = (char *)header + header->ofs_text + joint->name; int len = strlen( name ) + 1; Com_Memcpy( str, name, len ); str += len; } // copy model bounds if(header->ofs_bounds) { mat = iqmData->bounds; bounds = (iqmBounds_t *) ((byte *) header + header->ofs_bounds); for(i = 0; i < header->num_frames; i++) { mat[0] = bounds->bbmin[0]; mat[1] = bounds->bbmin[1]; mat[2] = bounds->bbmin[2]; mat[3] = bounds->bbmax[0]; mat[4] = bounds->bbmax[1]; mat[5] = bounds->bbmax[2]; mat += 6; bounds++; } } return qtrue; } /* ============= R_CullIQM ============= */ static int R_CullIQM( iqmData_t *data, trRefEntity_t *ent ) { vec3_t bounds[2]; vec_t *oldBounds, *newBounds; int i; if (!data->bounds) { tr.pc.c_box_cull_md3_clip++; return CULL_CLIP; } // compute bounds pointers oldBounds = data->bounds + 6*ent->e.oldframe; newBounds = data->bounds + 6*ent->e.frame; // calculate a bounding box in the current coordinate system for (i = 0 ; i < 3 ; i++) { bounds[0][i] = oldBounds[i] < newBounds[i] ? oldBounds[i] : newBounds[i]; bounds[1][i] = oldBounds[i+3] > newBounds[i+3] ? oldBounds[i+3] : newBounds[i+3]; } switch ( R_CullLocalBox( bounds ) ) { case CULL_IN: tr.pc.c_box_cull_md3_in++; return CULL_IN; case CULL_CLIP: tr.pc.c_box_cull_md3_clip++; return CULL_CLIP; case CULL_OUT: default: tr.pc.c_box_cull_md3_out++; return CULL_OUT; } } /* ================= R_ComputeIQMFogNum ================= */ int R_ComputeIQMFogNum( iqmData_t *data, trRefEntity_t *ent ) { int i, j; fog_t *fog; const vec_t *bounds; const vec_t defaultBounds[6] = { -8, -8, -8, 8, 8, 8 }; vec3_t diag, center; vec3_t localOrigin; vec_t radius; if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { return 0; } // FIXME: non-normalized axis issues if (data->bounds) { bounds = data->bounds + 6*ent->e.frame; } else { bounds = defaultBounds; } VectorSubtract( bounds+3, bounds, diag ); VectorMA( bounds, 0.5f, diag, center ); VectorAdd( ent->e.origin, center, localOrigin ); radius = 0.5f * VectorLength( diag ); for ( i = 1 ; i < tr.world->numfogs ; i++ ) { fog = &tr.world->fogs[i]; for ( j = 0 ; j < 3 ; j++ ) { if ( localOrigin[j] - radius >= fog->bounds[1][j] ) { break; } if ( localOrigin[j] + radius <= fog->bounds[0][j] ) { break; } } if ( j == 3 ) { return i; } } return 0; } /* ================= R_AddIQMSurfaces Add all surfaces of this model ================= */ void R_AddIQMSurfaces( trRefEntity_t *ent ) { iqmData_t *data; srfIQModel_t *surface; int i, j; qboolean personalModel; int cull; int fogNum; shader_t *shader; skin_t *skin; data = tr.currentModel->modelData; surface = data->surfaces; // don't add third_person objects if not in a portal personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !tr.viewParms.isPortal; if ( ent->e.renderfx & RF_WRAP_FRAMES ) { ent->e.frame %= data->num_frames; ent->e.oldframe %= data->num_frames; } // // Validate the frames so there is no chance of a crash. // This will write directly into the entity structure, so // when the surfaces are rendered, they don't need to be // range checked again. // if ( (ent->e.frame >= data->num_frames) || (ent->e.frame < 0) || (ent->e.oldframe >= data->num_frames) || (ent->e.oldframe < 0) ) { ri.Printf( PRINT_DEVELOPER, "R_AddIQMSurfaces: no such frame %d to %d for '%s'\n", ent->e.oldframe, ent->e.frame, tr.currentModel->name ); ent->e.frame = 0; ent->e.oldframe = 0; } // // cull the entire model if merged bounding box of both frames // is outside the view frustum. // cull = R_CullIQM ( data, ent ); if ( cull == CULL_OUT ) { return; } // // set up lighting now that we know we aren't culled // if ( !personalModel || r_shadows->integer > 1 ) { R_SetupEntityLighting( &tr.refdef, ent ); } // // see if we are in a fog volume // fogNum = R_ComputeIQMFogNum( data, ent ); for ( i = 0 ; i < data->num_surfaces ; i++ ) { if(ent->e.customShader) shader = R_GetShaderByHandle( ent->e.customShader ); else if(ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins) { skin = R_GetSkinByHandle(ent->e.customSkin); shader = tr.defaultShader; for(j = 0; j < skin->numSurfaces; j++) { if (!strcmp(skin->surfaces[j]->name, surface->name)) { shader = skin->surfaces[j]->shader; break; } } } else { shader = surface->shader; } // we will add shadows even if the main object isn't visible in the view // stencil shadows can't do personal models unless I polyhedron clip if ( !personalModel && r_shadows->integer == 2 && fogNum == 0 && !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) ) && shader->sort == SS_OPAQUE ) { R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, 0, 0 ); } // projection shadows work fine with personal models if ( r_shadows->integer == 3 && fogNum == 0 && (ent->e.renderfx & RF_SHADOW_PLANE ) && shader->sort == SS_OPAQUE ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, 0, 0 ); } if( !personalModel ) { R_AddDrawSurf( (void *)surface, shader, fogNum, 0, 0 ); } surface++; } } static void ComputePoseMats( iqmData_t *data, int frame, int oldframe, float backlerp, float *mat ) { float *mat1, *mat2; int *joint = data->jointParents; int i; if ( oldframe == frame ) { mat1 = data->poseMats + 12 * data->num_joints * frame; for( i = 0; i < data->num_joints; i++, joint++ ) { if( *joint >= 0 ) { Matrix34Multiply( mat + 12 * *joint, mat1 + 12*i, mat + 12*i ); } else { Com_Memcpy( mat + 12*i, mat1 + 12*i, 12 * sizeof(float) ); } } } else { mat1 = data->poseMats + 12 * data->num_joints * frame; mat2 = data->poseMats + 12 * data->num_joints * oldframe; for( i = 0; i < data->num_joints; i++, joint++ ) { if( *joint >= 0 ) { float tmpMat[12]; InterpolateMatrix( mat1 + 12*i, mat2 + 12*i, backlerp, tmpMat ); Matrix34Multiply( mat + 12 * *joint, tmpMat, mat + 12*i ); } else { InterpolateMatrix( mat1 + 12*i, mat2 + 12*i, backlerp, mat ); } } } } static void ComputeJointMats( iqmData_t *data, int frame, int oldframe, float backlerp, float *mat ) { float *mat1; int i; ComputePoseMats( data, frame, oldframe, backlerp, mat ); for( i = 0; i < data->num_joints; i++ ) { float outmat[12]; mat1 = mat + 12 * i; Com_Memcpy(outmat, mat1, sizeof(outmat)); Matrix34Multiply_OnlySetOrigin( outmat, data->jointMats + 12 * i, mat1 ); } } /* ================= RB_AddIQMSurfaces Compute vertices for this model surface ================= */ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { srfIQModel_t *surf = (srfIQModel_t *)surface; iqmData_t *data = surf->data; float jointMats[IQM_MAX_JOINTS * 12]; int i; vec4_t *outXYZ; vec4_t *outNormal; vec2_t (*outTexCoord)[2]; vec4_t *outColor; int frame = data->num_frames ? backEnd.currentEntity->e.frame % data->num_frames : 0; int oldframe = data->num_frames ? backEnd.currentEntity->e.oldframe % data->num_frames : 0; float backlerp = backEnd.currentEntity->e.backlerp; int *tri; glIndex_t *ptr; glIndex_t base; RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 ); outXYZ = &tess.xyz[tess.numVertexes]; outNormal = &tess.normal[tess.numVertexes]; outTexCoord = &tess.texCoords[tess.numVertexes]; outColor = &tess.vertexColors[tess.numVertexes]; // compute interpolated joint matrices if ( data->num_joints > 0 ) { ComputePoseMats( data, frame, oldframe, backlerp, jointMats ); } // transform vertexes and fill other data for( i = 0; i < surf->num_vertexes; i++, outXYZ++, outNormal++, outTexCoord++, outColor++ ) { int j, k; float vtxMat[12]; float nrmMat[9]; int vtx = i + surf->first_vertex; if ( data->num_joints == 0 || data->blendWeights[4*vtx] <= 0 ) { // no blend joint, use identity matrix. for( j = 0; j < 3; j++ ) { for( k = 0; k < 4; k++ ) vtxMat[4*j+k] = ( k == j ) ? 1 : 0; } } else { // compute the vertex matrix by blending the up to // four blend weights for( k = 0; k < 12; k++ ) vtxMat[k] = data->blendWeights[4*vtx] * jointMats[12*data->blendIndexes[4*vtx] + k]; for( j = 1; j < 4; j++ ) { if( data->blendWeights[4*vtx + j] <= 0 ) break; for( k = 0; k < 12; k++ ) vtxMat[k] += data->blendWeights[4*vtx + j] * jointMats[12*data->blendIndexes[4*vtx + j] + k]; } for( k = 0; k < 12; k++ ) vtxMat[k] *= 1.0f / 255.0f; } // compute the normal matrix as transpose of the adjoint // of the vertex matrix nrmMat[ 0] = vtxMat[ 5]*vtxMat[10] - vtxMat[ 6]*vtxMat[ 9]; nrmMat[ 1] = vtxMat[ 6]*vtxMat[ 8] - vtxMat[ 4]*vtxMat[10]; nrmMat[ 2] = vtxMat[ 4]*vtxMat[ 9] - vtxMat[ 5]*vtxMat[ 8]; nrmMat[ 3] = vtxMat[ 2]*vtxMat[ 9] - vtxMat[ 1]*vtxMat[10]; nrmMat[ 4] = vtxMat[ 0]*vtxMat[10] - vtxMat[ 2]*vtxMat[ 8]; nrmMat[ 5] = vtxMat[ 1]*vtxMat[ 8] - vtxMat[ 0]*vtxMat[ 9]; nrmMat[ 6] = vtxMat[ 1]*vtxMat[ 6] - vtxMat[ 2]*vtxMat[ 5]; nrmMat[ 7] = vtxMat[ 2]*vtxMat[ 4] - vtxMat[ 0]*vtxMat[ 6]; nrmMat[ 8] = vtxMat[ 0]*vtxMat[ 5] - vtxMat[ 1]*vtxMat[ 4]; (*outTexCoord)[0][0] = data->texcoords[2*vtx + 0]; (*outTexCoord)[0][1] = data->texcoords[2*vtx + 1]; (*outTexCoord)[1][0] = (*outTexCoord)[0][0]; (*outTexCoord)[1][1] = (*outTexCoord)[0][1]; (*outXYZ)[0] = vtxMat[ 0] * data->positions[3*vtx+0] + vtxMat[ 1] * data->positions[3*vtx+1] + vtxMat[ 2] * data->positions[3*vtx+2] + vtxMat[ 3]; (*outXYZ)[1] = vtxMat[ 4] * data->positions[3*vtx+0] + vtxMat[ 5] * data->positions[3*vtx+1] + vtxMat[ 6] * data->positions[3*vtx+2] + vtxMat[ 7]; (*outXYZ)[2] = vtxMat[ 8] * data->positions[3*vtx+0] + vtxMat[ 9] * data->positions[3*vtx+1] + vtxMat[10] * data->positions[3*vtx+2] + vtxMat[11]; (*outXYZ)[3] = 1.0f; (*outNormal)[0] = nrmMat[ 0] * data->normals[3*vtx+0] + nrmMat[ 1] * data->normals[3*vtx+1] + nrmMat[ 2] * data->normals[3*vtx+2]; (*outNormal)[1] = nrmMat[ 3] * data->normals[3*vtx+0] + nrmMat[ 4] * data->normals[3*vtx+1] + nrmMat[ 5] * data->normals[3*vtx+2]; (*outNormal)[2] = nrmMat[ 6] * data->normals[3*vtx+0] + nrmMat[ 7] * data->normals[3*vtx+1] + nrmMat[ 8] * data->normals[3*vtx+2]; (*outNormal)[3] = 0.0f; (*outColor)[0] = data->colors[4*vtx+0] / 255.0f; (*outColor)[1] = data->colors[4*vtx+1] / 255.0f; (*outColor)[2] = data->colors[4*vtx+2] / 255.0f; (*outColor)[3] = data->colors[4*vtx+3] / 255.0f; } tri = data->triangles + 3 * surf->first_triangle; ptr = &tess.indexes[tess.numIndexes]; base = tess.numVertexes; for( i = 0; i < surf->num_triangles; i++ ) { *ptr++ = base + (*tri++ - surf->first_vertex); *ptr++ = base + (*tri++ - surf->first_vertex); *ptr++ = base + (*tri++ - surf->first_vertex); } tess.numIndexes += 3 * surf->num_triangles; tess.numVertexes += surf->num_vertexes; } int R_IQMLerpTag( orientation_t *tag, iqmData_t *data, int startFrame, int endFrame, float frac, const char *tagName ) { float jointMats[IQM_MAX_JOINTS * 12]; int joint; char *names = data->names; // get joint number by reading the joint names for( joint = 0; joint < data->num_joints; joint++ ) { if( !strcmp( tagName, names ) ) break; names += strlen( names ) + 1; } if( joint >= data->num_joints ) { AxisClear( tag->axis ); VectorClear( tag->origin ); return qfalse; } ComputeJointMats( data, startFrame, endFrame, frac, jointMats ); tag->axis[0][0] = jointMats[12 * joint + 0]; tag->axis[1][0] = jointMats[12 * joint + 1]; tag->axis[2][0] = jointMats[12 * joint + 2]; tag->origin[0] = jointMats[12 * joint + 3]; tag->axis[0][1] = jointMats[12 * joint + 4]; tag->axis[1][1] = jointMats[12 * joint + 5]; tag->axis[2][1] = jointMats[12 * joint + 6]; tag->origin[1] = jointMats[12 * joint + 7]; tag->axis[0][2] = jointMats[12 * joint + 8]; tag->axis[1][2] = jointMats[12 * joint + 9]; tag->axis[2][2] = jointMats[12 * joint + 10]; tag->origin[2] = jointMats[12 * joint + 11]; return qtrue; }