/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "tr_local.h" /* ===================== R_PerformanceCounters ===================== */ void R_PerformanceCounters( void ) { if ( !r_speeds->integer ) { // clear the counters even if we aren't printing Com_Memset( &tr.pc, 0, sizeof( tr.pc ) ); Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); return; } if (r_speeds->integer == 1) { ri.Printf (PRINT_ALL, "%i/%i shaders/surfs %i leafs %i verts %i/%i tris %.2f mtex %.2f dc\n", backEnd.pc.c_shaders, backEnd.pc.c_surfaces, tr.pc.c_leafs, backEnd.pc.c_vertexes, backEnd.pc.c_indexes/3, backEnd.pc.c_totalIndexes/3, R_SumOfUsedImages()/(1000000.0f), backEnd.pc.c_overDraw / (float)(glConfig.vidWidth * glConfig.vidHeight) ); } else if (r_speeds->integer == 2) { ri.Printf (PRINT_ALL, "(patch) %i sin %i sclip %i sout %i bin %i bclip %i bout\n", tr.pc.c_sphere_cull_patch_in, tr.pc.c_sphere_cull_patch_clip, tr.pc.c_sphere_cull_patch_out, tr.pc.c_box_cull_patch_in, tr.pc.c_box_cull_patch_clip, tr.pc.c_box_cull_patch_out ); ri.Printf (PRINT_ALL, "(md3) %i sin %i sclip %i sout %i bin %i bclip %i bout\n", tr.pc.c_sphere_cull_md3_in, tr.pc.c_sphere_cull_md3_clip, tr.pc.c_sphere_cull_md3_out, tr.pc.c_box_cull_md3_in, tr.pc.c_box_cull_md3_clip, tr.pc.c_box_cull_md3_out ); } else if (r_speeds->integer == 3) { ri.Printf (PRINT_ALL, "viewcluster: %i\n", tr.viewCluster ); } else if (r_speeds->integer == 4) { if ( backEnd.pc.c_dlightVertexes ) { ri.Printf (PRINT_ALL, "dlight srf:%i culled:%i verts:%i tris:%i\n", tr.pc.c_dlightSurfaces, tr.pc.c_dlightSurfacesCulled, backEnd.pc.c_dlightVertexes, backEnd.pc.c_dlightIndexes / 3 ); } } else if (r_speeds->integer == 5 ) { ri.Printf( PRINT_ALL, "zFar: %.0f\n", tr.viewParms.zFar ); } else if (r_speeds->integer == 6 ) { ri.Printf( PRINT_ALL, "flare adds:%i tests:%i renders:%i\n", backEnd.pc.c_flareAdds, backEnd.pc.c_flareTests, backEnd.pc.c_flareRenders ); } Com_Memset( &tr.pc, 0, sizeof( tr.pc ) ); Com_Memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); } /* ==================== R_IssueRenderCommands ==================== */ void R_IssueRenderCommands( qboolean runPerformanceCounters ) { renderCommandList_t *cmdList; cmdList = &backEndData->commands; assert(cmdList); // add an end-of-list command *(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST; // clear it out, in case this is a sync and not a buffer flip cmdList->used = 0; if ( runPerformanceCounters ) { R_PerformanceCounters(); } // actually start the commands going if ( !r_skipBackEnd->integer ) { // let it start on the new batch RB_ExecuteRenderCommands( cmdList->cmds ); } } /* ==================== R_IssuePendingRenderCommands Issue any pending commands and wait for them to complete. ==================== */ void R_IssuePendingRenderCommands( void ) { if ( !tr.registered ) { return; } R_IssueRenderCommands( qfalse ); } /* ============ R_GetCommandBufferReserved make sure there is enough command space ============ */ void *R_GetCommandBufferReserved( int bytes, int reservedBytes ) { renderCommandList_t *cmdList; cmdList = &backEndData->commands; bytes = PAD(bytes, sizeof(void *)); // always leave room for the end of list command if ( cmdList->used + bytes + 4 + reservedBytes > MAX_RENDER_COMMANDS ) { if ( bytes > MAX_RENDER_COMMANDS - 4 ) { ri.Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes ); } // if we run out of room, just start dropping commands return NULL; } cmdList->used += bytes; return cmdList->cmds + cmdList->used - bytes; } /* ============= R_GetCommandBuffer returns NULL if there is not enough space for important commands ============= */ void *R_GetCommandBuffer( int bytes ) { return R_GetCommandBufferReserved( bytes, sizeof ( swapBuffersCommand_t ) ); } /* ============= R_AddDrawSurfCmd ============= */ void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) { drawSurfsCommand_t *cmd; cmd = R_GetCommandBuffer( sizeof( *cmd ) ); if ( !cmd ) { return; } cmd->commandId = RC_DRAW_SURFS; cmd->drawSurfs = drawSurfs; cmd->numDrawSurfs = numDrawSurfs; cmd->refdef = tr.refdef; cmd->viewParms = tr.viewParms; } /* ============= RE_SetColor Passing NULL will set the color to white ============= */ void RE_SetColor( const float *rgba ) { setColorCommand_t *cmd; if ( !tr.registered ) { return; } cmd = R_GetCommandBuffer( sizeof( *cmd ) ); if ( !cmd ) { return; } cmd->commandId = RC_SET_COLOR; if ( !rgba ) { static float colorWhite[4] = { 1, 1, 1, 1 }; rgba = colorWhite; } cmd->color[0] = rgba[0]; cmd->color[1] = rgba[1]; cmd->color[2] = rgba[2]; cmd->color[3] = rgba[3]; } /* ============= RE_StretchPic ============= */ void RE_StretchPic ( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { stretchPicCommand_t *cmd; if (!tr.registered) { return; } cmd = R_GetCommandBuffer( sizeof( *cmd ) ); if ( !cmd ) { return; } cmd->commandId = RC_STRETCH_PIC; cmd->shader = R_GetShaderByHandle( hShader ); cmd->x = x; cmd->y = y; cmd->w = w; cmd->h = h; cmd->s1 = s1; cmd->t1 = t1; cmd->s2 = s2; cmd->t2 = t2; } #define MODE_RED_CYAN 1 #define MODE_RED_BLUE 2 #define MODE_RED_GREEN 3 #define MODE_GREEN_MAGENTA 4 #define MODE_MAX MODE_GREEN_MAGENTA void R_SetColorMode(GLboolean *rgba, stereoFrame_t stereoFrame, int colormode) { rgba[0] = rgba[1] = rgba[2] = rgba[3] = GL_TRUE; if(colormode > MODE_MAX) { if(stereoFrame == STEREO_LEFT) stereoFrame = STEREO_RIGHT; else if(stereoFrame == STEREO_RIGHT) stereoFrame = STEREO_LEFT; colormode -= MODE_MAX; } if(colormode == MODE_GREEN_MAGENTA) { if(stereoFrame == STEREO_LEFT) rgba[0] = rgba[2] = GL_FALSE; else if(stereoFrame == STEREO_RIGHT) rgba[1] = GL_FALSE; } else { if(stereoFrame == STEREO_LEFT) rgba[1] = rgba[2] = GL_FALSE; else if(stereoFrame == STEREO_RIGHT) { rgba[0] = GL_FALSE; if(colormode == MODE_RED_BLUE) rgba[1] = GL_FALSE; else if(colormode == MODE_RED_GREEN) rgba[2] = GL_FALSE; } } } /* ==================== RE_BeginFrame If running in stereo, RE_BeginFrame will be called twice for each RE_EndFrame ==================== */ void RE_BeginFrame( stereoFrame_t stereoFrame ) { drawBufferCommand_t *cmd = NULL; colorMaskCommand_t *colcmd = NULL; if ( !tr.registered ) { return; } glState.finishCalled = qfalse; tr.frameCount++; tr.frameSceneNum = 0; // // do overdraw measurement // if ( r_measureOverdraw->integer ) { if ( glConfig.stencilBits < 4 ) { ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits ); ri.Cvar_Set( "r_measureOverdraw", "0" ); r_measureOverdraw->modified = qfalse; } else if ( r_shadows->integer == 2 ) { ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" ); ri.Cvar_Set( "r_measureOverdraw", "0" ); r_measureOverdraw->modified = qfalse; } else { R_IssuePendingRenderCommands(); qglEnable( GL_STENCIL_TEST ); qglStencilMask( ~0U ); qglClearStencil( 0U ); qglStencilFunc( GL_ALWAYS, 0U, ~0U ); qglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); } r_measureOverdraw->modified = qfalse; } else { // this is only reached if it was on and is now off if ( r_measureOverdraw->modified ) { R_IssuePendingRenderCommands(); qglDisable( GL_STENCIL_TEST ); } r_measureOverdraw->modified = qfalse; } // // texturemode stuff // if ( r_textureMode->modified ) { R_IssuePendingRenderCommands(); GL_TextureMode( r_textureMode->string ); r_textureMode->modified = qfalse; } // // gamma stuff // if ( r_gamma->modified ) { r_gamma->modified = qfalse; R_IssuePendingRenderCommands(); R_SetColorMappings(); } // check for errors if ( !r_ignoreGLErrors->integer ) { int err; R_IssuePendingRenderCommands(); if ((err = qglGetError()) != GL_NO_ERROR) ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err); } if (glConfig.stereoEnabled) { if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) ) return; cmd->commandId = RC_DRAW_BUFFER; if ( stereoFrame == STEREO_LEFT ) { cmd->buffer = (int)GL_BACK_LEFT; } else if ( stereoFrame == STEREO_RIGHT ) { cmd->buffer = (int)GL_BACK_RIGHT; } else { ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame ); } } else { if(r_anaglyphMode->integer) { if(r_anaglyphMode->modified) { // clear both, front and backbuffer. qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); qglClearColor(0.0f, 0.0f, 0.0f, 1.0f); qglDrawBuffer(GL_FRONT); qglClear(GL_COLOR_BUFFER_BIT); qglDrawBuffer(GL_BACK); qglClear(GL_COLOR_BUFFER_BIT); r_anaglyphMode->modified = qfalse; } if(stereoFrame == STEREO_LEFT) { if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) ) return; if( !(colcmd = R_GetCommandBuffer(sizeof(*colcmd))) ) return; } else if(stereoFrame == STEREO_RIGHT) { clearDepthCommand_t *cldcmd; if( !(cldcmd = R_GetCommandBuffer(sizeof(*cldcmd))) ) return; cldcmd->commandId = RC_CLEARDEPTH; if( !(colcmd = R_GetCommandBuffer(sizeof(*colcmd))) ) return; } else ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame ); R_SetColorMode(colcmd->rgba, stereoFrame, r_anaglyphMode->integer); colcmd->commandId = RC_COLORMASK; } else { if(stereoFrame != STEREO_CENTER) ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame ); if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) ) return; } if(cmd) { cmd->commandId = RC_DRAW_BUFFER; if(r_anaglyphMode->modified) { qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); r_anaglyphMode->modified = qfalse; } if (!Q_stricmp(r_drawBuffer->string, "GL_FRONT")) cmd->buffer = (int)GL_FRONT; else cmd->buffer = (int)GL_BACK; } } tr.refdef.stereoFrame = stereoFrame; } /* ============= RE_EndFrame Returns the number of msec spent in the back end ============= */ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { swapBuffersCommand_t *cmd; if ( !tr.registered ) { return; } cmd = R_GetCommandBufferReserved( sizeof( *cmd ), 0 ); if ( !cmd ) { return; } cmd->commandId = RC_SWAP_BUFFERS; R_IssueRenderCommands( qtrue ); R_InitNextFrame(); if ( frontEndMsec ) { *frontEndMsec = tr.frontEndMsec; } tr.frontEndMsec = 0; if ( backEndMsec ) { *backEndMsec = backEnd.pc.msec; } backEnd.pc.msec = 0; } /* ============= RE_TakeVideoFrame ============= */ void RE_TakeVideoFrame( int width, int height, byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg ) { videoFrameCommand_t *cmd; if( !tr.registered ) { return; } cmd = R_GetCommandBuffer( sizeof( *cmd ) ); if( !cmd ) { return; } cmd->commandId = RC_VIDEOFRAME; cmd->width = width; cmd->height = height; cmd->captureBuffer = captureBuffer; cmd->encodeBuffer = encodeBuffer; cmd->motionJpeg = motionJpeg; }