# # ioq3 Makefile # # GNU Make required # COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'|sed -e 's/\//_/g') COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/x86/) ifeq ($(COMPILE_PLATFORM),sunos) # Solaris uname and GNU uname differ COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/x86/) endif ifeq ($(COMPILE_PLATFORM),darwin) # Apple does some things a little differently... COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/x86/) endif ifndef BUILD_STANDALONE BUILD_STANDALONE = endif ifndef BUILD_CLIENT BUILD_CLIENT = endif ifndef BUILD_SERVER BUILD_SERVER = endif ifndef BUILD_GAME_SO BUILD_GAME_SO = endif ifndef BUILD_GAME_QVM BUILD_GAME_QVM = endif ifndef BUILD_BASEGAME BUILD_BASEGAME = endif ifndef BUILD_MISSIONPACK BUILD_MISSIONPACK= endif ifndef BUILD_RENDERER_OPENGL2 BUILD_RENDERER_OPENGL2= endif ############################################################################# # # If you require a different configuration from the defaults below, create a # new file named "Makefile.local" in the same directory as this file and define # your parameters there. This allows you to change configuration without # causing problems with keeping up to date with the repository. # ############################################################################# -include Makefile.local ifndef PLATFORM PLATFORM=$(COMPILE_PLATFORM) endif export PLATFORM ifeq ($(COMPILE_ARCH),i86pc) COMPILE_ARCH=x86 endif ifeq ($(COMPILE_ARCH),amd64) COMPILE_ARCH=x86_64 endif ifeq ($(COMPILE_ARCH),x64) COMPILE_ARCH=x86_64 endif ifeq ($(COMPILE_ARCH),powerpc) COMPILE_ARCH=ppc endif ifeq ($(COMPILE_ARCH),powerpc64) COMPILE_ARCH=ppc64 endif ifeq ($(COMPILE_ARCH),axp) COMPILE_ARCH=alpha endif ifndef ARCH ARCH=$(COMPILE_ARCH) endif export ARCH ifneq ($(PLATFORM),$(COMPILE_PLATFORM)) CROSS_COMPILING=1 else CROSS_COMPILING=0 ifneq ($(ARCH),$(COMPILE_ARCH)) CROSS_COMPILING=1 endif endif export CROSS_COMPILING ifndef VERSION VERSION=1.36 endif ifndef CLIENTBIN CLIENTBIN=ioquake3 endif ifndef SERVERBIN SERVERBIN=ioq3ded endif ifndef BASEGAME BASEGAME=baseq3 endif ifndef BASEGAME_CFLAGS BASEGAME_CFLAGS= endif ifndef MISSIONPACK MISSIONPACK=missionpack endif ifndef MISSIONPACK_CFLAGS MISSIONPACK_CFLAGS=-DMISSIONPACK endif ifndef COPYDIR COPYDIR="/usr/local/games/quake3" endif ifndef COPYBINDIR COPYBINDIR=$(COPYDIR) endif ifndef MOUNT_DIR MOUNT_DIR=code endif ifndef BUILD_DIR BUILD_DIR=build endif ifndef TEMPDIR TEMPDIR=/tmp endif ifndef GENERATE_DEPENDENCIES GENERATE_DEPENDENCIES=1 endif ifndef USE_OPENAL USE_OPENAL=1 endif ifndef USE_OPENAL_DLOPEN USE_OPENAL_DLOPEN=1 endif ifndef USE_CURL USE_CURL=1 endif ifndef USE_CURL_DLOPEN ifeq ($(PLATFORM),mingw32) USE_CURL_DLOPEN=0 else USE_CURL_DLOPEN=1 endif endif ifndef USE_CODEC_VORBIS USE_CODEC_VORBIS=0 endif ifndef USE_CODEC_OPUS USE_CODEC_OPUS=1 endif ifndef USE_MUMBLE USE_MUMBLE=1 endif ifndef USE_VOIP USE_VOIP=1 endif ifndef USE_FREETYPE USE_FREETYPE=0 endif ifndef USE_INTERNAL_SPEEX USE_INTERNAL_SPEEX=1 endif ifndef USE_INTERNAL_OGG USE_INTERNAL_OGG=1 endif ifndef USE_INTERNAL_VORBIS USE_INTERNAL_VORBIS=1 endif ifndef USE_INTERNAL_OPUS USE_INTERNAL_OPUS=1 endif ifndef USE_INTERNAL_ZLIB USE_INTERNAL_ZLIB=1 endif ifndef USE_INTERNAL_JPEG USE_INTERNAL_JPEG=1 endif ifndef USE_LOCAL_HEADERS USE_LOCAL_HEADERS=1 endif ifndef USE_RENDERER_DLOPEN USE_RENDERER_DLOPEN=1 endif ifndef DEBUG_CFLAGS DEBUG_CFLAGS=-g -O0 endif ############################################################################# BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH) BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH) CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server RCOMMONDIR=$(MOUNT_DIR)/renderercommon RGL1DIR=$(MOUNT_DIR)/renderergl1 RGL2DIR=$(MOUNT_DIR)/renderergl2 CMDIR=$(MOUNT_DIR)/qcommon SDLDIR=$(MOUNT_DIR)/sdl ASMDIR=$(MOUNT_DIR)/asm SYSDIR=$(MOUNT_DIR)/sys GDIR=$(MOUNT_DIR)/game CGDIR=$(MOUNT_DIR)/cgame BLIBDIR=$(MOUNT_DIR)/botlib NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui Q3UIDIR=$(MOUNT_DIR)/q3_ui JPDIR=$(MOUNT_DIR)/jpeg-8c SPEEXDIR=$(MOUNT_DIR)/libspeex OGGDIR=$(MOUNT_DIR)/libogg-1.3.1 VORBISDIR=$(MOUNT_DIR)/libvorbis-1.3.4 OPUSDIR=$(MOUNT_DIR)/opus-1.1 OPUSFILEDIR=$(MOUNT_DIR)/opusfile-0.5 ZDIR=$(MOUNT_DIR)/zlib Q3ASMDIR=$(MOUNT_DIR)/tools/asm LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src LOKISETUPDIR=misc/setup NSISDIR=misc/nsis SDLHDIR=$(MOUNT_DIR)/SDL2 LIBSDIR=$(MOUNT_DIR)/libs bin_path=$(shell which $(1) 2> /dev/null) # We won't need this if we only build the server ifneq ($(BUILD_CLIENT),0) # set PKG_CONFIG_PATH to influence this, e.g. # PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig ifneq ($(call bin_path, pkg-config),) CURL_CFLAGS=$(shell pkg-config --silence-errors --cflags libcurl) CURL_LIBS=$(shell pkg-config --silence-errors --libs libcurl) OPENAL_CFLAGS=$(shell pkg-config --silence-errors --cflags openal) OPENAL_LIBS=$(shell pkg-config --silence-errors --libs openal) SDL_CFLAGS=$(shell pkg-config --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//') SDL_LIBS=$(shell pkg-config --silence-errors --libs sdl2) FREETYPE_CFLAGS=$(shell pkg-config --silence-errors --cflags freetype2) endif # Use sdl-config if all else fails ifeq ($(SDL_CFLAGS),) ifneq ($(call bin_path, sdl2-config),) SDL_CFLAGS=$(shell sdl2-config --cflags) SDL_LIBS=$(shell sdl2-config --libs) endif endif endif # Add git version info USE_GIT= ifeq ($(wildcard .git),.git) GIT_REV=$(shell git show -s --pretty=format:%h-%ad --date=short) ifneq ($(GIT_REV),) VERSION:=$(VERSION)_GIT_$(GIT_REV) USE_GIT=1 endif endif ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# ## Defaults LIB=lib INSTALL=install MKDIR=mkdir ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu")) ifeq ($(ARCH),x86_64) LIB=lib64 else ifeq ($(ARCH),ppc64) LIB=lib64 else ifeq ($(ARCH),s390x) LIB=lib64 endif endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -pipe -DUSE_ICON CLIENT_CFLAGS += $(SDL_CFLAGS) OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer OPTIMIZE = $(OPTIMIZEVM) -ffast-math ifeq ($(ARCH),x86_64) OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \ -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED = true else ifeq ($(ARCH),x86) OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \ -funroll-loops -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED=true else ifeq ($(ARCH),ppc) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),ppc64) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),sparc) OPTIMIZE += -mtune=ultrasparc3 -mv8plus OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus HAVE_VM_COMPILED=true endif ifeq ($(ARCH),alpha) # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555 # -ffast-math will cause the client to die with SIGFPE on Alpha OPTIMIZE = $(OPTIMIZEVM) endif endif endif SHLIBEXT=so SHLIBCFLAGS=-fPIC -fvisibility=hidden SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread LIBS=-ldl -lm CLIENT_LIBS=$(SDL_LIBS) RENDERER_LIBS = $(SDL_LIBS) -lGL ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LIBS += -lopenal endif endif ifeq ($(USE_CURL),1) ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LIBS += -lcurl endif endif ifeq ($(USE_MUMBLE),1) CLIENT_LIBS += -lrt endif ifeq ($(USE_FREETYPE),1) BASE_CFLAGS += $(FREETYPE_CFLAGS) endif ifeq ($(ARCH),x86) # linux32 make ... BASE_CFLAGS += -m32 else ifeq ($(ARCH),ppc64) BASE_CFLAGS += -m64 endif endif else # ifeq Linux ############################################################################# # SETUP AND BUILD -- MAC OS X ############################################################################# ifeq ($(PLATFORM),darwin) HAVE_VM_COMPILED=true LIBS = -framework Cocoa CLIENT_LIBS= RENDERER_LIBS= OPTIMIZEVM= BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes ifeq ($(ARCH),ppc) BASE_CFLAGS += -arch ppc -faltivec -mmacosx-version-min=10.2 OPTIMIZEVM += -O3 endif ifeq ($(ARCH),ppc64) BASE_CFLAGS += -arch ppc64 -faltivec -mmacosx-version-min=10.2 endif ifeq ($(ARCH),x86) OPTIMIZEVM += -march=prescott -mfpmath=sse # x86 vm will crash without -mstackrealign since MMX instructions will be # used no matter what and they corrupt the frame pointer in VM calls BASE_CFLAGS += -arch i386 -m32 -mstackrealign endif ifeq ($(ARCH),x86_64) OPTIMIZEVM += -arch x86_64 -mfpmath=sse endif # When compiling on OSX for OSX, we're not cross compiling as far as the # Makefile is concerned, as target architecture is specified as a compiler # argument ifeq ($(COMPILE_PLATFORM),darwin) CROSS_COMPILING=0 endif ifeq ($(CROSS_COMPILING),1) ifeq ($(ARCH),ppc) CC=powerpc-apple-darwin10-gcc RANLIB=powerpc-apple-darwin10-ranlib else ifeq ($(ARCH),x86) CC=i686-apple-darwin10-gcc RANLIB=i686-apple-darwin10-ranlib else $(error Architecture $(ARCH) is not supported when cross compiling) endif endif else TOOLS_CFLAGS += -DMACOS_X endif BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LIBS += -framework OpenAL endif endif ifeq ($(USE_CURL),1) ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LIBS += -lcurl endif endif ifeq ($(USE_FREETYPE),1) BASE_CFLAGS += $(FREETYPE_CFLAGS) endif BASE_CFLAGS += -D_THREAD_SAFE=1 ifeq ($(USE_LOCAL_HEADERS),1) BASE_CFLAGS += -I$(SDLHDIR)/include endif # We copy sdlmain before ranlib'ing it so that subversion doesn't think # the file has been modified by each build. LIBSDLMAIN=$(B)/libSDL2main.a LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDL2main.a CLIENT_LIBS += -framework IOKit \ $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL2-2.0.0.dylib OPTIMIZE = $(OPTIMIZEVM) -ffast-math SHLIBEXT=dylib SHLIBCFLAGS=-fPIC -fno-common SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) -Wl,-U,_com_altivec NOTSHLIBCFLAGS=-mdynamic-no-pic else # ifeq darwin ############################################################################# # SETUP AND BUILD -- MINGW32 ############################################################################# ifeq ($(PLATFORM),mingw32) ifeq ($(CROSS_COMPILING),1) # If CC is already set to something generic, we probably want to use # something more specific ifneq ($(findstring $(strip $(CC)),cc gcc),) CC= endif # We need to figure out the correct gcc and windres ifeq ($(ARCH),x86_64) MINGW_PREFIXES=amd64-mingw32msvc x86_64-w64-mingw32 endif ifeq ($(ARCH),x86) MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32 endif ifndef CC CC=$(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \ $(call bin_path, $(MINGW_PREFIX)-gcc))) endif ifndef WINDRES WINDRES=$(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \ $(call bin_path, $(MINGW_PREFIX)-windres))) endif else # Some MinGW installations define CC to cc, but don't actually provide cc, # so check that CC points to a real binary and use gcc if it doesn't ifeq ($(call bin_path, $(CC)),) CC=gcc endif ifndef WINDRES WINDRES=windres endif endif ifeq ($(CC),) $(error Cannot find a suitable cross compiler for $(PLATFORM)) endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -DUSE_ICON # In the absence of wspiapi.h, require Windows XP or later ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1) BASE_CFLAGS += -DWINVER=0x501 endif ifeq ($(USE_OPENAL),1) CLIENT_CFLAGS += $(OPENAL_CFLAGS) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += $(OPENAL_LDFLAGS) endif endif ifeq ($(ARCH),x86_64) OPTIMIZEVM = -O3 -fno-omit-frame-pointer \ -funroll-loops -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) --fast-math HAVE_VM_COMPILED = true endif ifeq ($(ARCH),x86) OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \ -funroll-loops -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED = true endif SHLIBEXT=dll SHLIBCFLAGS= SHLIBLDFLAGS=-shared $(LDFLAGS) BINEXT=.exe ifeq ($(CROSS_COMPILING),0) TOOLS_BINEXT=.exe endif LIBS= -lws2_32 -lwinmm -lpsapi CLIENT_LDFLAGS += -mwindows CLIENT_LIBS = -lgdi32 -lole32 RENDERER_LIBS = -lgdi32 -lole32 -lopengl32 ifeq ($(USE_FREETYPE),1) BASE_CFLAGS += -Ifreetype2 endif ifeq ($(USE_CURL),1) CLIENT_CFLAGS += $(CURL_CFLAGS) ifneq ($(USE_CURL_DLOPEN),1) ifeq ($(USE_LOCAL_HEADERS),1) CLIENT_CFLAGS += -DCURL_STATICLIB ifeq ($(ARCH),x86_64) CLIENT_LIBS += $(LIBSDIR)/win64/libcurl.a else CLIENT_LIBS += $(LIBSDIR)/win32/libcurl.a endif else CLIENT_LIBS += $(CURL_LIBS) endif endif endif ifeq ($(ARCH),x86) # build 32bit BASE_CFLAGS += -m32 else BASE_CFLAGS += -m64 endif # libmingw32 must be linked before libSDLmain CLIENT_LIBS += -lmingw32 RENDERER_LIBS += -lmingw32 ifeq ($(USE_LOCAL_HEADERS),1) CLIENT_CFLAGS += -I$(SDLHDIR)/include ifeq ($(ARCH),x86) CLIENT_LIBS += $(LIBSDIR)/win32/libSDL2main.a \ $(LIBSDIR)/win32/libSDL2.dll.a RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a \ $(LIBSDIR)/win32/libSDL2.dll.a SDLDLL=SDL2.dll else CLIENT_LIBS += $(LIBSDIR)/win64/libSDL264main.a \ $(LIBSDIR)/win64/libSDL264.dll.a RENDERER_LIBS += $(LIBSDIR)/win64/libSDL264main.a \ $(LIBSDIR)/win64/libSDL264.dll.a SDLDLL=SDL264.dll endif else CLIENT_CFLAGS += $(SDL_CFLAGS) CLIENT_LIBS += $(SDL_LIBS) RENDERER_LIBS += $(SDL_LIBS) SDLDLL=SDL2.dll endif else # ifeq mingw32 ############################################################################# # SETUP AND BUILD -- FREEBSD ############################################################################# ifeq ($(PLATFORM),freebsd) # flags BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \ -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON CLIENT_CFLAGS += $(SDL_CFLAGS) HAVE_VM_COMPILED = true OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer OPTIMIZE = $(OPTIMIZEVM) -ffast-math SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread # don't need -ldl (FreeBSD) LIBS=-lm CLIENT_LIBS = CLIENT_LIBS += $(SDL_LIBS) RENDERER_LIBS = $(SDL_LIBS) -lGL # optional features/libraries ifeq ($(USE_OPENAL),1) ifeq ($(USE_OPENAL_DLOPEN),1) CLIENT_LIBS += $(THREAD_LIBS) -lopenal endif endif ifeq ($(USE_CURL),1) ifeq ($(USE_CURL_DLOPEN),1) CLIENT_LIBS += -lcurl endif endif # cross-compiling tweaks ifeq ($(ARCH),x86) ifeq ($(CROSS_COMPILING),1) BASE_CFLAGS += -m32 endif endif ifeq ($(ARCH),x86_64) ifeq ($(CROSS_COMPILING),1) BASE_CFLAGS += -m64 endif endif else # ifeq freebsd ############################################################################# # SETUP AND BUILD -- OPENBSD ############################################################################# ifeq ($(PLATFORM),openbsd) BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -pipe -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON CLIENT_CFLAGS += $(SDL_CFLAGS) OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer OPTIMIZE = $(OPTIMIZEVM) -ffast-math ifeq ($(ARCH),x86_64) OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \ -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED = true else ifeq ($(ARCH),x86) OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \ -funroll-loops -falign-functions=2 -fstrength-reduce OPTIMIZE = $(OPTIMIZEVM) -ffast-math HAVE_VM_COMPILED=true else ifeq ($(ARCH),ppc) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),ppc64) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=true endif ifeq ($(ARCH),sparc64) OPTIMIZE += -mtune=ultrasparc3 -mv8plus OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus HAVE_VM_COMPILED=true endif ifeq ($(ARCH),alpha) # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555 # -ffast-math will cause the client to die with SIGFPE on Alpha OPTIMIZE = $(OPTIMIZEVM) endif endif endif ifeq ($(USE_CURL),1) CLIENT_CFLAGS += $(CURL_CFLAGS) USE_CURL_DLOPEN=0 endif # no shm_open on OpenBSD USE_MUMBLE=0 SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread LIBS=-lm CLIENT_LIBS = CLIENT_LIBS += $(SDL_LIBS) RENDERER_LIBS = $(SDL_LIBS) -lGL ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LIBS += $(THREAD_LIBS) -lopenal endif endif ifeq ($(USE_CURL),1) ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LIBS += -lcurl endif endif else # ifeq openbsd ############################################################################# # SETUP AND BUILD -- NETBSD ############################################################################# ifeq ($(PLATFORM),netbsd) LIBS=-lm SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes ifeq ($(ARCH),x86) HAVE_VM_COMPILED=true endif BUILD_CLIENT = 0 else # ifeq netbsd ############################################################################# # SETUP AND BUILD -- IRIX ############################################################################# ifeq ($(PLATFORM),irix64) ARCH=mips CC = c99 MKDIR = mkdir -p BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \ -I. -I$(ROOT)/usr/include CLIENT_CFLAGS += $(SDL_CFLAGS) OPTIMIZE = -O3 SHLIBEXT=so SHLIBCFLAGS= SHLIBLDFLAGS=-shared LIBS=-ldl -lm -lgen # FIXME: The X libraries probably aren't necessary? CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) \ -lX11 -lXext -lm RENDERER_LIBS = $(SDL_LIBS) -lGL else # ifeq IRIX ############################################################################# # SETUP AND BUILD -- SunOS ############################################################################# ifeq ($(PLATFORM),sunos) CC=gcc INSTALL=ginstall MKDIR=gmkdir COPYDIR="/usr/local/share/games/quake3" ifneq ($(ARCH),x86) ifneq ($(ARCH),sparc) $(error arch $(ARCH) is currently not supported) endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -pipe -DUSE_ICON CLIENT_CFLAGS += $(SDL_CFLAGS) OPTIMIZEVM = -O3 -funroll-loops ifeq ($(ARCH),sparc) OPTIMIZEVM += -O3 \ -fstrength-reduce -falign-functions=2 \ -mtune=ultrasparc3 -mv8plus -mno-faster-structs HAVE_VM_COMPILED=true else ifeq ($(ARCH),x86) OPTIMIZEVM += -march=i586 -fomit-frame-pointer \ -falign-functions=2 -fstrength-reduce HAVE_VM_COMPILED=true BASE_CFLAGS += -m32 CLIENT_CFLAGS += -I/usr/X11/include/NVIDIA CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA endif endif OPTIMIZE = $(OPTIMIZEVM) -ffast-math SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LIBS=-lpthread LIBS=-lsocket -lnsl -ldl -lm BOTCFLAGS=-O0 CLIENT_LIBS +=$(SDL_LIBS) -lX11 -lXext -liconv -lm RENDERER_LIBS = $(SDL_LIBS) -lGL else # ifeq sunos ############################################################################# # SETUP AND BUILD -- GENERIC ############################################################################# BASE_CFLAGS= OPTIMIZE = -O3 SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared endif #Linux endif #darwin endif #mingw32 endif #FreeBSD endif #OpenBSD endif #NetBSD endif #IRIX endif #SunOS ifndef CC CC=gcc endif ifndef RANLIB RANLIB=ranlib endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED BUILD_GAME_QVM=0 endif TARGETS = ifeq ($(USE_FREETYPE),1) BASE_CFLAGS += -DBUILD_FREETYPE endif ifndef FULLBINEXT FULLBINEXT=.$(ARCH)$(BINEXT) endif ifndef SHLIBNAME SHLIBNAME=$(ARCH).$(SHLIBEXT) endif ifneq ($(BUILD_SERVER),0) TARGETS += $(B)/$(SERVERBIN)$(FULLBINEXT) endif ifneq ($(BUILD_CLIENT),0) ifneq ($(USE_RENDERER_DLOPEN),0) TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME) ifneq ($(BUILD_RENDERER_OPENGL2), 0) TARGETS += $(B)/renderer_opengl2_$(SHLIBNAME) endif else TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) ifneq ($(BUILD_RENDERER_OPENGL2), 0) TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT) endif endif endif ifneq ($(BUILD_GAME_SO),0) ifneq ($(BUILD_BASEGAME),0) TARGETS += \ $(B)/$(BASEGAME)/cgame$(SHLIBNAME) \ $(B)/$(BASEGAME)/qagame$(SHLIBNAME) \ $(B)/$(BASEGAME)/ui$(SHLIBNAME) endif ifneq ($(BUILD_MISSIONPACK),0) TARGETS += \ $(B)/$(MISSIONPACK)/cgame$(SHLIBNAME) \ $(B)/$(MISSIONPACK)/qagame$(SHLIBNAME) \ $(B)/$(MISSIONPACK)/ui$(SHLIBNAME) endif endif ifneq ($(BUILD_GAME_QVM),0) ifneq ($(BUILD_BASEGAME),0) TARGETS += \ $(B)/$(BASEGAME)/vm/cgame.qvm \ $(B)/$(BASEGAME)/vm/qagame.qvm \ $(B)/$(BASEGAME)/vm/ui.qvm endif ifneq ($(BUILD_MISSIONPACK),0) TARGETS += \ $(B)/$(MISSIONPACK)/vm/cgame.qvm \ $(B)/$(MISSIONPACK)/vm/qagame.qvm \ $(B)/$(MISSIONPACK)/vm/ui.qvm endif endif ifeq ($(USE_OPENAL),1) CLIENT_CFLAGS += -DUSE_OPENAL ifeq ($(USE_OPENAL_DLOPEN),1) CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN endif endif ifeq ($(USE_CURL),1) CLIENT_CFLAGS += -DUSE_CURL ifeq ($(USE_CURL_DLOPEN),1) CLIENT_CFLAGS += -DUSE_CURL_DLOPEN endif endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_CFLAGS += -DUSE_CODEC_VORBIS NEED_OGG=1 endif ifeq ($(USE_CODEC_OPUS),1) CLIENT_CFLAGS += -DUSE_CODEC_OPUS ifeq ($(USE_INTERNAL_OPUS),1) CLIENT_CFLAGS += -DOPUS_BUILD -DHAVE_LRINTF -DFLOATING_POINT -DUSE_ALLOCA \ -I$(OPUSDIR)/include -I$(OPUSDIR)/celt -I$(OPUSDIR)/silk \ -I$(OPUSDIR)/silk/float CLIENT_CFLAGS += -I$(OPUSFILEDIR)/include else CLIENT_LIBS += -lopusfile -lopus endif NEED_OGG=1 endif ifeq ($(NEED_OGG),1) ifeq ($(USE_INTERNAL_OGG),1) CLIENT_CFLAGS += -I$(OGGDIR)/include else CLIENT_LIBS += -logg endif endif ifeq ($(USE_CODEC_VORBIS),1) ifeq ($(USE_INTERNAL_VORBIS),1) CLIENT_CFLAGS += -I$(VORBISDIR)/include -I$(VORBISDIR)/lib else CLIENT_LIBS += -lvorbisfile -lvorbis endif endif ifeq ($(USE_RENDERER_DLOPEN),1) CLIENT_CFLAGS += -DUSE_RENDERER_DLOPEN endif ifeq ($(USE_MUMBLE),1) CLIENT_CFLAGS += -DUSE_MUMBLE endif ifeq ($(USE_VOIP),1) CLIENT_CFLAGS += -DUSE_VOIP SERVER_CFLAGS += -DUSE_VOIP ifeq ($(USE_INTERNAL_SPEEX),1) CLIENT_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include else CLIENT_LIBS += -lspeex -lspeexdsp endif endif ifeq ($(USE_INTERNAL_ZLIB),1) BASE_CFLAGS += -DNO_GZIP BASE_CFLAGS += -I$(ZDIR) else LIBS += -lz endif ifeq ($(USE_INTERNAL_JPEG),1) BASE_CFLAGS += -DUSE_INTERNAL_JPEG BASE_CFLAGS += -I$(JPDIR) else RENDERER_LIBS += -ljpeg endif ifeq ($(USE_FREETYPE),1) RENDERER_LIBS += -lfreetype endif ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++")) BASE_CFLAGS += -Qunused-arguments endif ifdef DEFAULT_BASEDIR BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" endif ifeq ($(USE_LOCAL_HEADERS),1) BASE_CFLAGS += -DUSE_LOCAL_HEADERS endif ifeq ($(BUILD_STANDALONE),1) BASE_CFLAGS += -DSTANDALONE endif ifeq ($(GENERATE_DEPENDENCIES),1) DEPEND_CFLAGS = -MMD else DEPEND_CFLAGS = endif ifeq ($(NO_STRIP),1) STRIP_FLAG = else STRIP_FLAG = -s endif BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\" BASE_CFLAGS += -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral BASE_CFLAGS += -Wstrict-aliasing=2 -Wmissing-format-attribute BASE_CFLAGS += -Wdisabled-optimization BASE_CFLAGS += -Werror-implicit-function-declaration ifeq ($(V),1) echo_cmd=@: Q= else echo_cmd=@echo Q=@ endif define DO_CC $(echo_cmd) "CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $< endef define DO_REF_CC $(echo_cmd) "REF_CC $<" $(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $< endef define DO_REF_STR $(echo_cmd) "REF_STR $<" $(Q)rm -f $@ $(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@ $(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@ $(Q)echo ";" >> $@ endef define DO_BOT_CC $(echo_cmd) "BOT_CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) $(OPTIMIZE) -DBOTLIB -o $@ -c $< endef ifeq ($(GENERATE_DEPENDENCIES),1) DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d) endif define DO_SHLIB_CC $(echo_cmd) "SHLIB_CC $<" $(Q)$(CC) $(BASEGAME_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_GAME_CC $(echo_cmd) "GAME_CC $<" $(Q)$(CC) $(BASEGAME_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_CGAME_CC $(echo_cmd) "CGAME_CC $<" $(Q)$(CC) $(BASEGAME_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_UI_CC $(echo_cmd) "UI_CC $<" $(Q)$(CC) $(BASEGAME_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_SHLIB_CC_MISSIONPACK $(echo_cmd) "SHLIB_CC_MISSIONPACK $<" $(Q)$(CC) $(MISSIONPACK_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_GAME_CC_MISSIONPACK $(echo_cmd) "GAME_CC_MISSIONPACK $<" $(Q)$(CC) $(MISSIONPACK_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_CGAME_CC_MISSIONPACK $(echo_cmd) "CGAME_CC_MISSIONPACK $<" $(Q)$(CC) $(MISSIONPACK_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_UI_CC_MISSIONPACK $(echo_cmd) "UI_CC_MISSIONPACK $<" $(Q)$(CC) $(MISSIONPACK_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_AS $(echo_cmd) "AS $<" $(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $< endef define DO_DED_CC $(echo_cmd) "DED_CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) $(SERVER_CFLAGS) $(OPTIMIZE) -o $@ -c $< endef define DO_WINDRES $(echo_cmd) "WINDRES $<" $(Q)$(WINDRES) -i $< -o $@ endef ############################################################################# # MAIN TARGETS ############################################################################# default: release all: debug release debug: @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \ OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" \ CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) release: @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \ OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" \ CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V) ifneq ($(call bin_path, tput),) TERM_COLUMNS=$(shell echo $$((`tput cols`-4))) else TERM_COLUMNS=76 endif NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g") print_list=@for i in $(1); \ do \ echo " $$i"; \ done ifneq ($(call bin_path, fmt),) print_wrapped=@echo $(1) | fmt -w $(TERM_COLUMNS) | sed -e "s/^\(.*\)$$/ \1/" else print_wrapped=$(print_list) endif # Create the build directories, check libraries and print out # an informational message, then start building targets: makedirs @echo "" @echo "Building in $(B):" @echo " PLATFORM: $(PLATFORM)" @echo " ARCH: $(ARCH)" @echo " VERSION: $(VERSION)" @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)" @echo " COMPILE_ARCH: $(COMPILE_ARCH)" @echo " CC: $(CC)" ifeq ($(PLATFORM),mingw32) @echo " WINDRES: $(WINDRES)" endif @echo "" @echo " CFLAGS:" $(call print_wrapped, $(CFLAGS) $(OPTIMIZE)) @echo "" @echo " CLIENT_CFLAGS:" $(call print_wrapped, $(CLIENT_CFLAGS)) @echo "" @echo " SERVER_CFLAGS:" $(call print_wrapped, $(SERVER_CFLAGS)) @echo "" @echo " LDFLAGS:" $(call print_wrapped, $(LDFLAGS)) @echo "" @echo " LIBS:" $(call print_wrapped, $(LIBS)) @echo "" @echo " CLIENT_LIBS:" $(call print_wrapped, $(CLIENT_LIBS)) @echo "" @echo " Output:" $(call print_list, $(NAKED_TARGETS)) @echo "" ifneq ($(TARGETS),) ifndef DEBUG_MAKEFILE @$(MAKE) $(TARGETS) $(B).zip V=$(V) endif endif $(B).zip: $(TARGETS) ifeq ($(PLATFORM),darwin) ifdef ARCHIVE @("./make-macosx-app.sh" release $(ARCH); if [ "$$?" -eq 0 ] && [ -d "$(B)/ioquake3.app" ]; then rm -f $@; cd $(B) && zip --symlinks -r9 ../../$@ `find "ioquake3.app" -print | sed -e "s!$(B)/!!g"`; else rm -f $@; cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS); fi) endif endif ifneq ($(PLATFORM),darwin) ifdef ARCHIVE @rm -f $@ @(cd $(B) && zip -r9 ../../$@ $(NAKED_TARGETS)) endif endif makedirs: @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi @if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi @if [ ! -d $(B)/client/opus ];then $(MKDIR) $(B)/client/opus;fi @if [ ! -d $(B)/client/vorbis ];then $(MKDIR) $(B)/client/vorbis;fi @if [ ! -d $(B)/renderergl1 ];then $(MKDIR) $(B)/renderergl1;fi @if [ ! -d $(B)/renderergl2 ];then $(MKDIR) $(B)/renderergl2;fi @if [ ! -d $(B)/renderergl2/glsl ];then $(MKDIR) $(B)/renderergl2/glsl;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi @if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi @if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi @if [ ! -d $(B)/$(BASEGAME)/game ];then $(MKDIR) $(B)/$(BASEGAME)/game;fi @if [ ! -d $(B)/$(BASEGAME)/ui ];then $(MKDIR) $(B)/$(BASEGAME)/ui;fi @if [ ! -d $(B)/$(BASEGAME)/qcommon ];then $(MKDIR) $(B)/$(BASEGAME)/qcommon;fi @if [ ! -d $(B)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(BASEGAME)/vm;fi @if [ ! -d $(B)/$(MISSIONPACK) ];then $(MKDIR) $(B)/$(MISSIONPACK);fi @if [ ! -d $(B)/$(MISSIONPACK)/cgame ];then $(MKDIR) $(B)/$(MISSIONPACK)/cgame;fi @if [ ! -d $(B)/$(MISSIONPACK)/game ];then $(MKDIR) $(B)/$(MISSIONPACK)/game;fi @if [ ! -d $(B)/$(MISSIONPACK)/ui ];then $(MKDIR) $(B)/$(MISSIONPACK)/ui;fi @if [ ! -d $(B)/$(MISSIONPACK)/qcommon ];then $(MKDIR) $(B)/$(MISSIONPACK)/qcommon;fi @if [ ! -d $(B)/$(MISSIONPACK)/vm ];then $(MKDIR) $(B)/$(MISSIONPACK)/vm;fi @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi @if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi @if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi @if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi ############################################################################# # QVM BUILD TOOLS ############################################################################# ifndef TOOLS_CC # A compiler which probably produces native binaries TOOLS_CC = gcc endif TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \ -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \ -I$(Q3LCCSRCDIR) \ -I$(LBURGDIR) TOOLS_LIBS = TOOLS_LDFLAGS = ifeq ($(GENERATE_DEPENDENCIES),1) TOOLS_CFLAGS += -MMD endif define DO_TOOLS_CC $(echo_cmd) "TOOLS_CC $<" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -o $@ -c $< endef define DO_TOOLS_CC_DAGCHECK $(echo_cmd) "TOOLS_CC_DAGCHECK $<" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $< endef LBURG = $(B)/tools/lburg/lburg$(TOOLS_BINEXT) DAGCHECK_C = $(B)/tools/rcc/dagcheck.c Q3RCC = $(B)/tools/q3rcc$(TOOLS_BINEXT) Q3CPP = $(B)/tools/q3cpp$(TOOLS_BINEXT) Q3LCC = $(B)/tools/q3lcc$(TOOLS_BINEXT) Q3ASM = $(B)/tools/q3asm$(TOOLS_BINEXT) LBURGOBJ= \ $(B)/tools/lburg/lburg.o \ $(B)/tools/lburg/gram.o $(B)/tools/lburg/%.o: $(LBURGDIR)/%.c $(DO_TOOLS_CC) $(LBURG): $(LBURGOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3RCCOBJ = \ $(B)/tools/rcc/alloc.o \ $(B)/tools/rcc/bind.o \ $(B)/tools/rcc/bytecode.o \ $(B)/tools/rcc/dag.o \ $(B)/tools/rcc/dagcheck.o \ $(B)/tools/rcc/decl.o \ $(B)/tools/rcc/enode.o \ $(B)/tools/rcc/error.o \ $(B)/tools/rcc/event.o \ $(B)/tools/rcc/expr.o \ $(B)/tools/rcc/gen.o \ $(B)/tools/rcc/init.o \ $(B)/tools/rcc/inits.o \ $(B)/tools/rcc/input.o \ $(B)/tools/rcc/lex.o \ $(B)/tools/rcc/list.o \ $(B)/tools/rcc/main.o \ $(B)/tools/rcc/null.o \ $(B)/tools/rcc/output.o \ $(B)/tools/rcc/prof.o \ $(B)/tools/rcc/profio.o \ $(B)/tools/rcc/simp.o \ $(B)/tools/rcc/stmt.o \ $(B)/tools/rcc/string.o \ $(B)/tools/rcc/sym.o \ $(B)/tools/rcc/symbolic.o \ $(B)/tools/rcc/trace.o \ $(B)/tools/rcc/tree.o \ $(B)/tools/rcc/types.o $(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md" $(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@ $(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C) $(DO_TOOLS_CC_DAGCHECK) $(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c $(DO_TOOLS_CC) $(Q3RCC): $(Q3RCCOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3CPPOBJ = \ $(B)/tools/cpp/cpp.o \ $(B)/tools/cpp/lex.o \ $(B)/tools/cpp/nlist.o \ $(B)/tools/cpp/tokens.o \ $(B)/tools/cpp/macro.o \ $(B)/tools/cpp/eval.o \ $(B)/tools/cpp/include.o \ $(B)/tools/cpp/hideset.o \ $(B)/tools/cpp/getopt.o \ $(B)/tools/cpp/unix.o $(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c $(DO_TOOLS_CC) $(Q3CPP): $(Q3CPPOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) Q3LCCOBJ = \ $(B)/tools/etc/lcc.o \ $(B)/tools/etc/bytecode.o $(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c $(DO_TOOLS_CC) $(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS) define DO_Q3LCC $(echo_cmd) "Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -o $@ $< endef define DO_CGAME_Q3LCC $(echo_cmd) "CGAME_Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $< endef define DO_GAME_Q3LCC $(echo_cmd) "GAME_Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DQAGAME -o $@ $< endef define DO_UI_Q3LCC $(echo_cmd) "UI_Q3LCC $<" $(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $< endef define DO_Q3LCC_MISSIONPACK $(echo_cmd) "Q3LCC_MISSIONPACK $<" $(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -o $@ $< endef define DO_CGAME_Q3LCC_MISSIONPACK $(echo_cmd) "CGAME_Q3LCC_MISSIONPACK $<" $(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DCGAME -o $@ $< endef define DO_GAME_Q3LCC_MISSIONPACK $(echo_cmd) "GAME_Q3LCC_MISSIONPACK $<" $(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DQAGAME -o $@ $< endef define DO_UI_Q3LCC_MISSIONPACK $(echo_cmd) "UI_Q3LCC_MISSIONPACK $<" $(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DUI -o $@ $< endef Q3ASMOBJ = \ $(B)/tools/asm/q3asm.o \ $(B)/tools/asm/cmdlib.o $(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c $(DO_TOOLS_CC) $(Q3ASM): $(Q3ASMOBJ) $(echo_cmd) "LD $@" $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS) ############################################################################# # CLIENT/SERVER ############################################################################# Q3OBJ = \ $(B)/client/cl_cgame.o \ $(B)/client/cl_cin.o \ $(B)/client/cl_console.o \ $(B)/client/cl_input.o \ $(B)/client/cl_keys.o \ $(B)/client/cl_main.o \ $(B)/client/cl_net_chan.o \ $(B)/client/cl_parse.o \ $(B)/client/cl_scrn.o \ $(B)/client/cl_ui.o \ $(B)/client/cl_avi.o \ \ $(B)/client/cm_load.o \ $(B)/client/cm_patch.o \ $(B)/client/cm_polylib.o \ $(B)/client/cm_test.o \ $(B)/client/cm_trace.o \ \ $(B)/client/cmd.o \ $(B)/client/common.o \ $(B)/client/cvar.o \ $(B)/client/files.o \ $(B)/client/md4.o \ $(B)/client/md5.o \ $(B)/client/msg.o \ $(B)/client/net_chan.o \ $(B)/client/net_ip.o \ $(B)/client/huffman.o \ \ $(B)/client/snd_adpcm.o \ $(B)/client/snd_dma.o \ $(B)/client/snd_mem.o \ $(B)/client/snd_mix.o \ $(B)/client/snd_wavelet.o \ \ $(B)/client/snd_main.o \ $(B)/client/snd_codec.o \ $(B)/client/snd_codec_wav.o \ $(B)/client/snd_codec_ogg.o \ $(B)/client/snd_codec_opus.o \ \ $(B)/client/qal.o \ $(B)/client/snd_openal.o \ \ $(B)/client/cl_curl.o \ \ $(B)/client/sv_bot.o \ $(B)/client/sv_ccmds.o \ $(B)/client/sv_client.o \ $(B)/client/sv_game.o \ $(B)/client/sv_init.o \ $(B)/client/sv_main.o \ $(B)/client/sv_net_chan.o \ $(B)/client/sv_snapshot.o \ $(B)/client/sv_world.o \ \ $(B)/client/q_math.o \ $(B)/client/q_shared.o \ \ $(B)/client/unzip.o \ $(B)/client/ioapi.o \ $(B)/client/puff.o \ $(B)/client/vm.o \ $(B)/client/vm_interpreted.o \ \ $(B)/client/be_aas_bspq3.o \ $(B)/client/be_aas_cluster.o \ $(B)/client/be_aas_debug.o \ $(B)/client/be_aas_entity.o \ $(B)/client/be_aas_file.o \ $(B)/client/be_aas_main.o \ $(B)/client/be_aas_move.o \ $(B)/client/be_aas_optimize.o \ $(B)/client/be_aas_reach.o \ $(B)/client/be_aas_route.o \ $(B)/client/be_aas_routealt.o \ $(B)/client/be_aas_sample.o \ $(B)/client/be_ai_char.o \ $(B)/client/be_ai_chat.o \ $(B)/client/be_ai_gen.o \ $(B)/client/be_ai_goal.o \ $(B)/client/be_ai_move.o \ $(B)/client/be_ai_weap.o \ $(B)/client/be_ai_weight.o \ $(B)/client/be_ea.o \ $(B)/client/be_interface.o \ $(B)/client/l_crc.o \ $(B)/client/l_libvar.o \ $(B)/client/l_log.o \ $(B)/client/l_memory.o \ $(B)/client/l_precomp.o \ $(B)/client/l_script.o \ $(B)/client/l_struct.o \ \ $(B)/client/sdl_input.o \ $(B)/client/sdl_snd.o \ \ $(B)/client/con_log.o \ $(B)/client/sys_main.o ifeq ($(PLATFORM),mingw32) Q3OBJ += \ $(B)/client/con_passive.o else Q3OBJ += \ $(B)/client/con_tty.o endif Q3R2OBJ = \ $(B)/renderergl2/tr_animation.o \ $(B)/renderergl2/tr_backend.o \ $(B)/renderergl2/tr_bsp.o \ $(B)/renderergl2/tr_cmds.o \ $(B)/renderergl2/tr_curve.o \ $(B)/renderergl2/tr_extramath.o \ $(B)/renderergl2/tr_extensions.o \ $(B)/renderergl2/tr_fbo.o \ $(B)/renderergl2/tr_flares.o \ $(B)/renderergl2/tr_font.o \ $(B)/renderergl2/tr_glsl.o \ $(B)/renderergl2/tr_image.o \ $(B)/renderergl2/tr_image_png.o \ $(B)/renderergl2/tr_image_jpg.o \ $(B)/renderergl2/tr_image_bmp.o \ $(B)/renderergl2/tr_image_tga.o \ $(B)/renderergl2/tr_image_pcx.o \ $(B)/renderergl2/tr_init.o \ $(B)/renderergl2/tr_light.o \ $(B)/renderergl2/tr_main.o \ $(B)/renderergl2/tr_marks.o \ $(B)/renderergl2/tr_mesh.o \ $(B)/renderergl2/tr_model.o \ $(B)/renderergl2/tr_model_iqm.o \ $(B)/renderergl2/tr_noise.o \ $(B)/renderergl2/tr_postprocess.o \ $(B)/renderergl2/tr_scene.o \ $(B)/renderergl2/tr_shade.o \ $(B)/renderergl2/tr_shade_calc.o \ $(B)/renderergl2/tr_shader.o \ $(B)/renderergl2/tr_shadows.o \ $(B)/renderergl2/tr_sky.o \ $(B)/renderergl2/tr_surface.o \ $(B)/renderergl2/tr_vbo.o \ $(B)/renderergl2/tr_world.o \ \ $(B)/renderergl1/sdl_gamma.o \ $(B)/renderergl1/sdl_glimp.o Q3R2STRINGOBJ = \ $(B)/renderergl2/glsl/bokeh_fp.o \ $(B)/renderergl2/glsl/bokeh_vp.o \ $(B)/renderergl2/glsl/calclevels4x_fp.o \ $(B)/renderergl2/glsl/calclevels4x_vp.o \ $(B)/renderergl2/glsl/depthblur_fp.o \ $(B)/renderergl2/glsl/depthblur_vp.o \ $(B)/renderergl2/glsl/dlight_fp.o \ $(B)/renderergl2/glsl/dlight_vp.o \ $(B)/renderergl2/glsl/down4x_fp.o \ $(B)/renderergl2/glsl/down4x_vp.o \ $(B)/renderergl2/glsl/fogpass_fp.o \ $(B)/renderergl2/glsl/fogpass_vp.o \ $(B)/renderergl2/glsl/generic_fp.o \ $(B)/renderergl2/glsl/generic_vp.o \ $(B)/renderergl2/glsl/lightall_fp.o \ $(B)/renderergl2/glsl/lightall_vp.o \ $(B)/renderergl2/glsl/pshadow_fp.o \ $(B)/renderergl2/glsl/pshadow_vp.o \ $(B)/renderergl2/glsl/shadowfill_fp.o \ $(B)/renderergl2/glsl/shadowfill_vp.o \ $(B)/renderergl2/glsl/shadowmask_fp.o \ $(B)/renderergl2/glsl/shadowmask_vp.o \ $(B)/renderergl2/glsl/ssao_fp.o \ $(B)/renderergl2/glsl/ssao_vp.o \ $(B)/renderergl2/glsl/texturecolor_fp.o \ $(B)/renderergl2/glsl/texturecolor_vp.o \ $(B)/renderergl2/glsl/tonemap_fp.o \ $(B)/renderergl2/glsl/tonemap_vp.o Q3ROBJ = \ $(B)/renderergl1/tr_animation.o \ $(B)/renderergl1/tr_backend.o \ $(B)/renderergl1/tr_bsp.o \ $(B)/renderergl1/tr_cmds.o \ $(B)/renderergl1/tr_curve.o \ $(B)/renderergl1/tr_flares.o \ $(B)/renderergl1/tr_font.o \ $(B)/renderergl1/tr_image.o \ $(B)/renderergl1/tr_image_png.o \ $(B)/renderergl1/tr_image_jpg.o \ $(B)/renderergl1/tr_image_bmp.o \ $(B)/renderergl1/tr_image_tga.o \ $(B)/renderergl1/tr_image_pcx.o \ $(B)/renderergl1/tr_init.o \ $(B)/renderergl1/tr_light.o \ $(B)/renderergl1/tr_main.o \ $(B)/renderergl1/tr_marks.o \ $(B)/renderergl1/tr_mesh.o \ $(B)/renderergl1/tr_model.o \ $(B)/renderergl1/tr_model_iqm.o \ $(B)/renderergl1/tr_noise.o \ $(B)/renderergl1/tr_scene.o \ $(B)/renderergl1/tr_shade.o \ $(B)/renderergl1/tr_shade_calc.o \ $(B)/renderergl1/tr_shader.o \ $(B)/renderergl1/tr_shadows.o \ $(B)/renderergl1/tr_sky.o \ $(B)/renderergl1/tr_surface.o \ $(B)/renderergl1/tr_world.o \ \ $(B)/renderergl1/sdl_gamma.o \ $(B)/renderergl1/sdl_glimp.o ifneq ($(USE_RENDERER_DLOPEN), 0) Q3ROBJ += \ $(B)/renderergl1/q_shared.o \ $(B)/renderergl1/puff.o \ $(B)/renderergl1/q_math.o \ $(B)/renderergl1/tr_subs.o Q3R2OBJ += \ $(B)/renderergl1/q_shared.o \ $(B)/renderergl1/puff.o \ $(B)/renderergl1/q_math.o \ $(B)/renderergl1/tr_subs.o endif ifneq ($(USE_INTERNAL_JPEG),0) JPGOBJ = \ $(B)/renderergl1/jaricom.o \ $(B)/renderergl1/jcapimin.o \ $(B)/renderergl1/jcapistd.o \ $(B)/renderergl1/jcarith.o \ $(B)/renderergl1/jccoefct.o \ $(B)/renderergl1/jccolor.o \ $(B)/renderergl1/jcdctmgr.o \ $(B)/renderergl1/jchuff.o \ $(B)/renderergl1/jcinit.o \ $(B)/renderergl1/jcmainct.o \ $(B)/renderergl1/jcmarker.o \ $(B)/renderergl1/jcmaster.o \ $(B)/renderergl1/jcomapi.o \ $(B)/renderergl1/jcparam.o \ $(B)/renderergl1/jcprepct.o \ $(B)/renderergl1/jcsample.o \ $(B)/renderergl1/jctrans.o \ $(B)/renderergl1/jdapimin.o \ $(B)/renderergl1/jdapistd.o \ $(B)/renderergl1/jdarith.o \ $(B)/renderergl1/jdatadst.o \ $(B)/renderergl1/jdatasrc.o \ $(B)/renderergl1/jdcoefct.o \ $(B)/renderergl1/jdcolor.o \ $(B)/renderergl1/jddctmgr.o \ $(B)/renderergl1/jdhuff.o \ $(B)/renderergl1/jdinput.o \ $(B)/renderergl1/jdmainct.o \ $(B)/renderergl1/jdmarker.o \ $(B)/renderergl1/jdmaster.o \ $(B)/renderergl1/jdmerge.o \ $(B)/renderergl1/jdpostct.o \ $(B)/renderergl1/jdsample.o \ $(B)/renderergl1/jdtrans.o \ $(B)/renderergl1/jerror.o \ $(B)/renderergl1/jfdctflt.o \ $(B)/renderergl1/jfdctfst.o \ $(B)/renderergl1/jfdctint.o \ $(B)/renderergl1/jidctflt.o \ $(B)/renderergl1/jidctfst.o \ $(B)/renderergl1/jidctint.o \ $(B)/renderergl1/jmemmgr.o \ $(B)/renderergl1/jmemnobs.o \ $(B)/renderergl1/jquant1.o \ $(B)/renderergl1/jquant2.o \ $(B)/renderergl1/jutils.o endif ifeq ($(ARCH),x86) Q3OBJ += \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o \ $(B)/client/snapvector.o \ $(B)/client/ftola.o endif ifeq ($(ARCH),x86_64) Q3OBJ += \ $(B)/client/snapvector.o \ $(B)/client/ftola.o endif ifeq ($(USE_VOIP),1) ifeq ($(USE_INTERNAL_SPEEX),1) Q3OBJ += \ $(B)/client/bits.o \ $(B)/client/buffer.o \ $(B)/client/cb_search.o \ $(B)/client/exc_10_16_table.o \ $(B)/client/exc_10_32_table.o \ $(B)/client/exc_20_32_table.o \ $(B)/client/exc_5_256_table.o \ $(B)/client/exc_5_64_table.o \ $(B)/client/exc_8_128_table.o \ $(B)/client/fftwrap.o \ $(B)/client/filterbank.o \ $(B)/client/filters.o \ $(B)/client/gain_table.o \ $(B)/client/gain_table_lbr.o \ $(B)/client/hexc_10_32_table.o \ $(B)/client/hexc_table.o \ $(B)/client/high_lsp_tables.o \ $(B)/client/jitter.o \ $(B)/client/kiss_fft.o \ $(B)/client/kiss_fftr.o \ $(B)/client/lpc.o \ $(B)/client/lsp.o \ $(B)/client/lsp_tables_nb.o \ $(B)/client/ltp.o \ $(B)/client/mdf.o \ $(B)/client/modes.o \ $(B)/client/modes_wb.o \ $(B)/client/nb_celp.o \ $(B)/client/preprocess.o \ $(B)/client/quant_lsp.o \ $(B)/client/resample.o \ $(B)/client/sb_celp.o \ $(B)/client/smallft.o \ $(B)/client/speex.o \ $(B)/client/speex_callbacks.o \ $(B)/client/speex_header.o \ $(B)/client/stereo.o \ $(B)/client/vbr.o \ $(B)/client/vq.o \ $(B)/client/window.o endif endif ifeq ($(USE_CODEC_OPUS),1) ifeq ($(USE_INTERNAL_OPUS),1) Q3OBJ += \ $(B)/client/opus/analysis.o \ $(B)/client/opus/mlp.o \ $(B)/client/opus/mlp_data.o \ $(B)/client/opus/opus.o \ $(B)/client/opus/opus_decoder.o \ $(B)/client/opus/opus_encoder.o \ $(B)/client/opus/opus_multistream.o \ $(B)/client/opus/opus_multistream_encoder.o \ $(B)/client/opus/opus_multistream_decoder.o \ $(B)/client/opus/repacketizer.o \ \ $(B)/client/opus/bands.o \ $(B)/client/opus/celt.o \ $(B)/client/opus/cwrs.o \ $(B)/client/opus/entcode.o \ $(B)/client/opus/entdec.o \ $(B)/client/opus/entenc.o \ $(B)/client/opus/kiss_fft.o \ $(B)/client/opus/laplace.o \ $(B)/client/opus/mathops.o \ $(B)/client/opus/mdct.o \ $(B)/client/opus/modes.o \ $(B)/client/opus/pitch.o \ $(B)/client/opus/celt_encoder.o \ $(B)/client/opus/celt_decoder.o \ $(B)/client/opus/celt_lpc.o \ $(B)/client/opus/quant_bands.o \ $(B)/client/opus/rate.o \ $(B)/client/opus/vq.o \ \ $(B)/client/opus/CNG.o \ $(B)/client/opus/code_signs.o \ $(B)/client/opus/init_decoder.o \ $(B)/client/opus/decode_core.o \ $(B)/client/opus/decode_frame.o \ $(B)/client/opus/decode_parameters.o \ $(B)/client/opus/decode_indices.o \ $(B)/client/opus/decode_pulses.o \ $(B)/client/opus/decoder_set_fs.o \ $(B)/client/opus/dec_API.o \ $(B)/client/opus/enc_API.o \ $(B)/client/opus/encode_indices.o \ $(B)/client/opus/encode_pulses.o \ $(B)/client/opus/gain_quant.o \ $(B)/client/opus/interpolate.o \ $(B)/client/opus/LP_variable_cutoff.o \ $(B)/client/opus/NLSF_decode.o \ $(B)/client/opus/NSQ.o \ $(B)/client/opus/NSQ_del_dec.o \ $(B)/client/opus/PLC.o \ $(B)/client/opus/shell_coder.o \ $(B)/client/opus/tables_gain.o \ $(B)/client/opus/tables_LTP.o \ $(B)/client/opus/tables_NLSF_CB_NB_MB.o \ $(B)/client/opus/tables_NLSF_CB_WB.o \ $(B)/client/opus/tables_other.o \ $(B)/client/opus/tables_pitch_lag.o \ $(B)/client/opus/tables_pulses_per_block.o \ $(B)/client/opus/VAD.o \ $(B)/client/opus/control_audio_bandwidth.o \ $(B)/client/opus/quant_LTP_gains.o \ $(B)/client/opus/VQ_WMat_EC.o \ $(B)/client/opus/HP_variable_cutoff.o \ $(B)/client/opus/NLSF_encode.o \ $(B)/client/opus/NLSF_VQ.o \ $(B)/client/opus/NLSF_unpack.o \ $(B)/client/opus/NLSF_del_dec_quant.o \ $(B)/client/opus/process_NLSFs.o \ $(B)/client/opus/stereo_LR_to_MS.o \ $(B)/client/opus/stereo_MS_to_LR.o \ $(B)/client/opus/check_control_input.o \ $(B)/client/opus/control_SNR.o \ $(B)/client/opus/init_encoder.o \ $(B)/client/opus/control_codec.o \ $(B)/client/opus/A2NLSF.o \ $(B)/client/opus/ana_filt_bank_1.o \ $(B)/client/opus/biquad_alt.o \ $(B)/client/opus/bwexpander_32.o \ $(B)/client/opus/bwexpander.o \ $(B)/client/opus/debug.o \ $(B)/client/opus/decode_pitch.o \ $(B)/client/opus/inner_prod_aligned.o \ $(B)/client/opus/lin2log.o \ $(B)/client/opus/log2lin.o \ $(B)/client/opus/LPC_analysis_filter.o \ $(B)/client/opus/LPC_inv_pred_gain.o \ $(B)/client/opus/table_LSF_cos.o \ $(B)/client/opus/NLSF2A.o \ $(B)/client/opus/NLSF_stabilize.o \ $(B)/client/opus/NLSF_VQ_weights_laroia.o \ $(B)/client/opus/pitch_est_tables.o \ $(B)/client/opus/resampler.o \ $(B)/client/opus/resampler_down2_3.o \ $(B)/client/opus/resampler_down2.o \ $(B)/client/opus/resampler_private_AR2.o \ $(B)/client/opus/resampler_private_down_FIR.o \ $(B)/client/opus/resampler_private_IIR_FIR.o \ $(B)/client/opus/resampler_private_up2_HQ.o \ $(B)/client/opus/resampler_rom.o \ $(B)/client/opus/sigm_Q15.o \ $(B)/client/opus/sort.o \ $(B)/client/opus/sum_sqr_shift.o \ $(B)/client/opus/stereo_decode_pred.o \ $(B)/client/opus/stereo_encode_pred.o \ $(B)/client/opus/stereo_find_predictor.o \ $(B)/client/opus/stereo_quant_pred.o \ \ $(B)/client/opus/apply_sine_window_FLP.o \ $(B)/client/opus/corrMatrix_FLP.o \ $(B)/client/opus/encode_frame_FLP.o \ $(B)/client/opus/find_LPC_FLP.o \ $(B)/client/opus/find_LTP_FLP.o \ $(B)/client/opus/find_pitch_lags_FLP.o \ $(B)/client/opus/find_pred_coefs_FLP.o \ $(B)/client/opus/LPC_analysis_filter_FLP.o \ $(B)/client/opus/LTP_analysis_filter_FLP.o \ $(B)/client/opus/LTP_scale_ctrl_FLP.o \ $(B)/client/opus/noise_shape_analysis_FLP.o \ $(B)/client/opus/prefilter_FLP.o \ $(B)/client/opus/process_gains_FLP.o \ $(B)/client/opus/regularize_correlations_FLP.o \ $(B)/client/opus/residual_energy_FLP.o \ $(B)/client/opus/solve_LS_FLP.o \ $(B)/client/opus/warped_autocorrelation_FLP.o \ $(B)/client/opus/wrappers_FLP.o \ $(B)/client/opus/autocorrelation_FLP.o \ $(B)/client/opus/burg_modified_FLP.o \ $(B)/client/opus/bwexpander_FLP.o \ $(B)/client/opus/energy_FLP.o \ $(B)/client/opus/inner_product_FLP.o \ $(B)/client/opus/k2a_FLP.o \ $(B)/client/opus/levinsondurbin_FLP.o \ $(B)/client/opus/LPC_inv_pred_gain_FLP.o \ $(B)/client/opus/pitch_analysis_core_FLP.o \ $(B)/client/opus/scale_copy_vector_FLP.o \ $(B)/client/opus/scale_vector_FLP.o \ $(B)/client/opus/schur_FLP.o \ $(B)/client/opus/sort_FLP.o \ \ $(B)/client/http.o \ $(B)/client/info.o \ $(B)/client/internal.o \ $(B)/client/opusfile.o \ $(B)/client/stream.o \ $(B)/client/wincerts.o endif endif ifeq ($(NEED_OGG),1) ifeq ($(USE_INTERNAL_OGG),1) Q3OBJ += \ $(B)/client/bitwise.o \ $(B)/client/framing.o endif endif ifeq ($(USE_CODEC_VORBIS),1) ifeq ($(USE_INTERNAL_VORBIS),1) Q3OBJ += \ $(B)/client/vorbis/analysis.o \ $(B)/client/vorbis/bitrate.o \ $(B)/client/vorbis/block.o \ $(B)/client/vorbis/codebook.o \ $(B)/client/vorbis/envelope.o \ $(B)/client/vorbis/floor0.o \ $(B)/client/vorbis/floor1.o \ $(B)/client/vorbis/info.o \ $(B)/client/vorbis/lookup.o \ $(B)/client/vorbis/lpc.o \ $(B)/client/vorbis/lsp.o \ $(B)/client/vorbis/mapping0.o \ $(B)/client/vorbis/mdct.o \ $(B)/client/vorbis/psy.o \ $(B)/client/vorbis/registry.o \ $(B)/client/vorbis/res0.o \ $(B)/client/vorbis/smallft.o \ $(B)/client/vorbis/sharedbook.o \ $(B)/client/vorbis/synthesis.o \ $(B)/client/vorbis/vorbisfile.o \ $(B)/client/vorbis/window.o endif endif ifeq ($(USE_INTERNAL_ZLIB),1) Q3OBJ += \ $(B)/client/adler32.o \ $(B)/client/crc32.o \ $(B)/client/inffast.o \ $(B)/client/inflate.o \ $(B)/client/inftrees.o \ $(B)/client/zutil.o endif ifeq ($(HAVE_VM_COMPILED),true) ifneq ($(findstring $(ARCH),x86 x86_64),) Q3OBJ += \ $(B)/client/vm_x86.o endif ifneq ($(findstring $(ARCH),ppc ppc64),) Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o endif ifeq ($(ARCH),sparc) Q3OBJ += $(B)/client/vm_sparc.o endif endif ifeq ($(PLATFORM),mingw32) Q3OBJ += \ $(B)/client/win_resource.o \ $(B)/client/sys_win32.o else Q3OBJ += \ $(B)/client/sys_unix.o endif ifeq ($(PLATFORM),darwin) Q3OBJ += \ $(B)/client/sys_osx.o endif ifeq ($(USE_MUMBLE),1) Q3OBJ += \ $(B)/client/libmumblelink.o endif ifneq ($(USE_RENDERER_DLOPEN),0) $(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS) $(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(JPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(JPGOBJ) \ $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) $(B)/renderer_opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) else $(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) endif ifneq ($(strip $(LIBSDLMAIN)),) ifneq ($(strip $(LIBSDLMAINSRC)),) $(LIBSDLMAIN) : $(LIBSDLMAINSRC) cp $< $@ $(RANLIB) $@ endif endif ############################################################################# # DEDICATED SERVER ############################################################################# Q3DOBJ = \ $(B)/ded/sv_bot.o \ $(B)/ded/sv_client.o \ $(B)/ded/sv_ccmds.o \ $(B)/ded/sv_game.o \ $(B)/ded/sv_init.o \ $(B)/ded/sv_main.o \ $(B)/ded/sv_net_chan.o \ $(B)/ded/sv_snapshot.o \ $(B)/ded/sv_world.o \ \ $(B)/ded/cm_load.o \ $(B)/ded/cm_patch.o \ $(B)/ded/cm_polylib.o \ $(B)/ded/cm_test.o \ $(B)/ded/cm_trace.o \ $(B)/ded/cmd.o \ $(B)/ded/common.o \ $(B)/ded/cvar.o \ $(B)/ded/files.o \ $(B)/ded/md4.o \ $(B)/ded/msg.o \ $(B)/ded/net_chan.o \ $(B)/ded/net_ip.o \ $(B)/ded/huffman.o \ \ $(B)/ded/q_math.o \ $(B)/ded/q_shared.o \ \ $(B)/ded/unzip.o \ $(B)/ded/ioapi.o \ $(B)/ded/vm.o \ $(B)/ded/vm_interpreted.o \ \ $(B)/ded/be_aas_bspq3.o \ $(B)/ded/be_aas_cluster.o \ $(B)/ded/be_aas_debug.o \ $(B)/ded/be_aas_entity.o \ $(B)/ded/be_aas_file.o \ $(B)/ded/be_aas_main.o \ $(B)/ded/be_aas_move.o \ $(B)/ded/be_aas_optimize.o \ $(B)/ded/be_aas_reach.o \ $(B)/ded/be_aas_route.o \ $(B)/ded/be_aas_routealt.o \ $(B)/ded/be_aas_sample.o \ $(B)/ded/be_ai_char.o \ $(B)/ded/be_ai_chat.o \ $(B)/ded/be_ai_gen.o \ $(B)/ded/be_ai_goal.o \ $(B)/ded/be_ai_move.o \ $(B)/ded/be_ai_weap.o \ $(B)/ded/be_ai_weight.o \ $(B)/ded/be_ea.o \ $(B)/ded/be_interface.o \ $(B)/ded/l_crc.o \ $(B)/ded/l_libvar.o \ $(B)/ded/l_log.o \ $(B)/ded/l_memory.o \ $(B)/ded/l_precomp.o \ $(B)/ded/l_script.o \ $(B)/ded/l_struct.o \ \ $(B)/ded/null_client.o \ $(B)/ded/null_input.o \ $(B)/ded/null_snddma.o \ \ $(B)/ded/con_log.o \ $(B)/ded/sys_main.o ifeq ($(ARCH),x86) Q3DOBJ += \ $(B)/ded/matha.o \ $(B)/ded/snapvector.o \ $(B)/ded/ftola.o endif ifeq ($(ARCH),x86_64) Q3DOBJ += \ $(B)/ded/snapvector.o \ $(B)/ded/ftola.o endif ifeq ($(USE_INTERNAL_ZLIB),1) Q3DOBJ += \ $(B)/ded/adler32.o \ $(B)/ded/crc32.o \ $(B)/ded/inffast.o \ $(B)/ded/inflate.o \ $(B)/ded/inftrees.o \ $(B)/ded/zutil.o endif ifeq ($(HAVE_VM_COMPILED),true) ifneq ($(findstring $(ARCH),x86 x86_64),) Q3DOBJ += \ $(B)/ded/vm_x86.o endif ifneq ($(findstring $(ARCH),ppc ppc64),) Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o endif ifeq ($(ARCH),sparc) Q3DOBJ += $(B)/ded/vm_sparc.o endif endif ifeq ($(PLATFORM),mingw32) Q3DOBJ += \ $(B)/ded/win_resource.o \ $(B)/ded/sys_win32.o \ $(B)/ded/con_win32.o else Q3DOBJ += \ $(B)/ded/sys_unix.o \ $(B)/ded/con_tty.o endif ifeq ($(PLATFORM),darwin) Q3DOBJ += \ $(B)/ded/sys_osx.o endif $(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS) ############################################################################# ## BASEQ3 CGAME ############################################################################# Q3CGOBJ_ = \ $(B)/$(BASEGAME)/cgame/cg_main.o \ $(B)/$(BASEGAME)/cgame/bg_misc.o \ $(B)/$(BASEGAME)/cgame/bg_pmove.o \ $(B)/$(BASEGAME)/cgame/bg_slidemove.o \ $(B)/$(BASEGAME)/cgame/bg_lib.o \ $(B)/$(BASEGAME)/cgame/cg_consolecmds.o \ $(B)/$(BASEGAME)/cgame/cg_draw.o \ $(B)/$(BASEGAME)/cgame/cg_drawtools.o \ $(B)/$(BASEGAME)/cgame/cg_effects.o \ $(B)/$(BASEGAME)/cgame/cg_ents.o \ $(B)/$(BASEGAME)/cgame/cg_event.o \ $(B)/$(BASEGAME)/cgame/cg_info.o \ $(B)/$(BASEGAME)/cgame/cg_localents.o \ $(B)/$(BASEGAME)/cgame/cg_marks.o \ $(B)/$(BASEGAME)/cgame/cg_particles.o \ $(B)/$(BASEGAME)/cgame/cg_players.o \ $(B)/$(BASEGAME)/cgame/cg_playerstate.o \ $(B)/$(BASEGAME)/cgame/cg_predict.o \ $(B)/$(BASEGAME)/cgame/cg_scoreboard.o \ $(B)/$(BASEGAME)/cgame/cg_servercmds.o \ $(B)/$(BASEGAME)/cgame/cg_snapshot.o \ $(B)/$(BASEGAME)/cgame/cg_view.o \ $(B)/$(BASEGAME)/cgame/cg_weapons.o \ \ $(B)/$(BASEGAME)/qcommon/q_math.o \ $(B)/$(BASEGAME)/qcommon/q_shared.o Q3CGOBJ = $(Q3CGOBJ_) $(B)/$(BASEGAME)/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/$(BASEGAME)/cgame$(SHLIBNAME): $(Q3CGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# ## MISSIONPACK CGAME ############################################################################# MPCGOBJ_ = \ $(B)/$(MISSIONPACK)/cgame/cg_main.o \ $(B)/$(MISSIONPACK)/cgame/bg_misc.o \ $(B)/$(MISSIONPACK)/cgame/bg_pmove.o \ $(B)/$(MISSIONPACK)/cgame/bg_slidemove.o \ $(B)/$(MISSIONPACK)/cgame/bg_lib.o \ $(B)/$(MISSIONPACK)/cgame/cg_consolecmds.o \ $(B)/$(MISSIONPACK)/cgame/cg_newdraw.o \ $(B)/$(MISSIONPACK)/cgame/cg_draw.o \ $(B)/$(MISSIONPACK)/cgame/cg_drawtools.o \ $(B)/$(MISSIONPACK)/cgame/cg_effects.o \ $(B)/$(MISSIONPACK)/cgame/cg_ents.o \ $(B)/$(MISSIONPACK)/cgame/cg_event.o \ $(B)/$(MISSIONPACK)/cgame/cg_info.o \ $(B)/$(MISSIONPACK)/cgame/cg_localents.o \ $(B)/$(MISSIONPACK)/cgame/cg_marks.o \ $(B)/$(MISSIONPACK)/cgame/cg_particles.o \ $(B)/$(MISSIONPACK)/cgame/cg_players.o \ $(B)/$(MISSIONPACK)/cgame/cg_playerstate.o \ $(B)/$(MISSIONPACK)/cgame/cg_predict.o \ $(B)/$(MISSIONPACK)/cgame/cg_scoreboard.o \ $(B)/$(MISSIONPACK)/cgame/cg_servercmds.o \ $(B)/$(MISSIONPACK)/cgame/cg_snapshot.o \ $(B)/$(MISSIONPACK)/cgame/cg_view.o \ $(B)/$(MISSIONPACK)/cgame/cg_weapons.o \ $(B)/$(MISSIONPACK)/ui/ui_shared.o \ \ $(B)/$(MISSIONPACK)/qcommon/q_math.o \ $(B)/$(MISSIONPACK)/qcommon/q_shared.o MPCGOBJ = $(MPCGOBJ_) $(B)/$(MISSIONPACK)/cgame/cg_syscalls.o MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/$(MISSIONPACK)/cgame$(SHLIBNAME): $(MPCGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) $(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# ## BASEQ3 GAME ############################################################################# Q3GOBJ_ = \ $(B)/$(BASEGAME)/game/g_main.o \ $(B)/$(BASEGAME)/game/ai_chat.o \ $(B)/$(BASEGAME)/game/ai_cmd.o \ $(B)/$(BASEGAME)/game/ai_dmnet.o \ $(B)/$(BASEGAME)/game/ai_dmq3.o \ $(B)/$(BASEGAME)/game/ai_main.o \ $(B)/$(BASEGAME)/game/ai_team.o \ $(B)/$(BASEGAME)/game/ai_vcmd.o \ $(B)/$(BASEGAME)/game/bg_misc.o \ $(B)/$(BASEGAME)/game/bg_pmove.o \ $(B)/$(BASEGAME)/game/bg_slidemove.o \ $(B)/$(BASEGAME)/game/bg_lib.o \ $(B)/$(BASEGAME)/game/g_active.o \ $(B)/$(BASEGAME)/game/g_arenas.o \ $(B)/$(BASEGAME)/game/g_bot.o \ $(B)/$(BASEGAME)/game/g_client.o \ $(B)/$(BASEGAME)/game/g_cmds.o \ $(B)/$(BASEGAME)/game/g_combat.o \ $(B)/$(BASEGAME)/game/g_items.o \ $(B)/$(BASEGAME)/game/g_mem.o \ $(B)/$(BASEGAME)/game/g_misc.o \ $(B)/$(BASEGAME)/game/g_missile.o \ $(B)/$(BASEGAME)/game/g_mover.o \ $(B)/$(BASEGAME)/game/g_session.o \ $(B)/$(BASEGAME)/game/g_spawn.o \ $(B)/$(BASEGAME)/game/g_svcmds.o \ $(B)/$(BASEGAME)/game/g_target.o \ $(B)/$(BASEGAME)/game/g_team.o \ $(B)/$(BASEGAME)/game/g_trigger.o \ $(B)/$(BASEGAME)/game/g_utils.o \ $(B)/$(BASEGAME)/game/g_weapon.o \ \ $(B)/$(BASEGAME)/qcommon/q_math.o \ $(B)/$(BASEGAME)/qcommon/q_shared.o Q3GOBJ = $(Q3GOBJ_) $(B)/$(BASEGAME)/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/$(BASEGAME)/qagame$(SHLIBNAME): $(Q3GOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## MISSIONPACK GAME ############################################################################# MPGOBJ_ = \ $(B)/$(MISSIONPACK)/game/g_main.o \ $(B)/$(MISSIONPACK)/game/ai_chat.o \ $(B)/$(MISSIONPACK)/game/ai_cmd.o \ $(B)/$(MISSIONPACK)/game/ai_dmnet.o \ $(B)/$(MISSIONPACK)/game/ai_dmq3.o \ $(B)/$(MISSIONPACK)/game/ai_main.o \ $(B)/$(MISSIONPACK)/game/ai_team.o \ $(B)/$(MISSIONPACK)/game/ai_vcmd.o \ $(B)/$(MISSIONPACK)/game/bg_misc.o \ $(B)/$(MISSIONPACK)/game/bg_pmove.o \ $(B)/$(MISSIONPACK)/game/bg_slidemove.o \ $(B)/$(MISSIONPACK)/game/bg_lib.o \ $(B)/$(MISSIONPACK)/game/g_active.o \ $(B)/$(MISSIONPACK)/game/g_arenas.o \ $(B)/$(MISSIONPACK)/game/g_bot.o \ $(B)/$(MISSIONPACK)/game/g_client.o \ $(B)/$(MISSIONPACK)/game/g_cmds.o \ $(B)/$(MISSIONPACK)/game/g_combat.o \ $(B)/$(MISSIONPACK)/game/g_items.o \ $(B)/$(MISSIONPACK)/game/g_mem.o \ $(B)/$(MISSIONPACK)/game/g_misc.o \ $(B)/$(MISSIONPACK)/game/g_missile.o \ $(B)/$(MISSIONPACK)/game/g_mover.o \ $(B)/$(MISSIONPACK)/game/g_session.o \ $(B)/$(MISSIONPACK)/game/g_spawn.o \ $(B)/$(MISSIONPACK)/game/g_svcmds.o \ $(B)/$(MISSIONPACK)/game/g_target.o \ $(B)/$(MISSIONPACK)/game/g_team.o \ $(B)/$(MISSIONPACK)/game/g_trigger.o \ $(B)/$(MISSIONPACK)/game/g_utils.o \ $(B)/$(MISSIONPACK)/game/g_weapon.o \ \ $(B)/$(MISSIONPACK)/qcommon/q_math.o \ $(B)/$(MISSIONPACK)/qcommon/q_shared.o MPGOBJ = $(MPGOBJ_) $(B)/$(MISSIONPACK)/game/g_syscalls.o MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/$(MISSIONPACK)/qagame$(SHLIBNAME): $(MPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) $(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## BASEQ3 UI ############################################################################# Q3UIOBJ_ = \ $(B)/$(BASEGAME)/ui/ui_main.o \ $(B)/$(BASEGAME)/ui/bg_misc.o \ $(B)/$(BASEGAME)/ui/bg_lib.o \ $(B)/$(BASEGAME)/ui/ui_addbots.o \ $(B)/$(BASEGAME)/ui/ui_atoms.o \ $(B)/$(BASEGAME)/ui/ui_cdkey.o \ $(B)/$(BASEGAME)/ui/ui_cinematics.o \ $(B)/$(BASEGAME)/ui/ui_confirm.o \ $(B)/$(BASEGAME)/ui/ui_connect.o \ $(B)/$(BASEGAME)/ui/ui_controls2.o \ $(B)/$(BASEGAME)/ui/ui_credits.o \ $(B)/$(BASEGAME)/ui/ui_demo2.o \ $(B)/$(BASEGAME)/ui/ui_display.o \ $(B)/$(BASEGAME)/ui/ui_gameinfo.o \ $(B)/$(BASEGAME)/ui/ui_ingame.o \ $(B)/$(BASEGAME)/ui/ui_loadconfig.o \ $(B)/$(BASEGAME)/ui/ui_menu.o \ $(B)/$(BASEGAME)/ui/ui_mfield.o \ $(B)/$(BASEGAME)/ui/ui_mods.o \ $(B)/$(BASEGAME)/ui/ui_network.o \ $(B)/$(BASEGAME)/ui/ui_options.o \ $(B)/$(BASEGAME)/ui/ui_playermodel.o \ $(B)/$(BASEGAME)/ui/ui_players.o \ $(B)/$(BASEGAME)/ui/ui_playersettings.o \ $(B)/$(BASEGAME)/ui/ui_preferences.o \ $(B)/$(BASEGAME)/ui/ui_qmenu.o \ $(B)/$(BASEGAME)/ui/ui_removebots.o \ $(B)/$(BASEGAME)/ui/ui_saveconfig.o \ $(B)/$(BASEGAME)/ui/ui_serverinfo.o \ $(B)/$(BASEGAME)/ui/ui_servers2.o \ $(B)/$(BASEGAME)/ui/ui_setup.o \ $(B)/$(BASEGAME)/ui/ui_sound.o \ $(B)/$(BASEGAME)/ui/ui_sparena.o \ $(B)/$(BASEGAME)/ui/ui_specifyserver.o \ $(B)/$(BASEGAME)/ui/ui_splevel.o \ $(B)/$(BASEGAME)/ui/ui_sppostgame.o \ $(B)/$(BASEGAME)/ui/ui_spskill.o \ $(B)/$(BASEGAME)/ui/ui_startserver.o \ $(B)/$(BASEGAME)/ui/ui_team.o \ $(B)/$(BASEGAME)/ui/ui_teamorders.o \ $(B)/$(BASEGAME)/ui/ui_video.o \ \ $(B)/$(BASEGAME)/qcommon/q_math.o \ $(B)/$(BASEGAME)/qcommon/q_shared.o Q3UIOBJ = $(Q3UIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/$(BASEGAME)/ui$(SHLIBNAME): $(Q3UIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## MISSIONPACK UI ############################################################################# MPUIOBJ_ = \ $(B)/$(MISSIONPACK)/ui/ui_main.o \ $(B)/$(MISSIONPACK)/ui/ui_atoms.o \ $(B)/$(MISSIONPACK)/ui/ui_gameinfo.o \ $(B)/$(MISSIONPACK)/ui/ui_players.o \ $(B)/$(MISSIONPACK)/ui/ui_shared.o \ \ $(B)/$(MISSIONPACK)/ui/bg_misc.o \ $(B)/$(MISSIONPACK)/ui/bg_lib.o \ \ $(B)/$(MISSIONPACK)/qcommon/q_math.o \ $(B)/$(MISSIONPACK)/qcommon/q_shared.o MPUIOBJ = $(MPUIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/$(MISSIONPACK)/ui$(SHLIBNAME): $(MPUIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) $(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## CLIENT/SERVER RULES ############################################################################# $(B)/client/%.o: $(ASMDIR)/%.s $(DO_AS) # k8 so inline assembler knows about SSE $(B)/client/%.o: $(ASMDIR)/%.c $(DO_CC) -march=k8 $(B)/client/%.o: $(CDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SDIR)/%.c $(DO_CC) $(B)/client/%.o: $(CMDIR)/%.c $(DO_CC) $(B)/client/%.o: $(BLIBDIR)/%.c $(DO_BOT_CC) $(B)/client/%.o: $(SPEEXDIR)/%.c $(DO_CC) $(B)/client/%.o: $(OGGDIR)/src/%.c $(DO_CC) $(B)/client/vorbis/%.o: $(VORBISDIR)/lib/%.c $(DO_CC) $(B)/client/opus/%.o: $(OPUSDIR)/src/%.c $(DO_CC) $(B)/client/opus/%.o: $(OPUSDIR)/celt/%.c $(DO_CC) $(B)/client/opus/%.o: $(OPUSDIR)/silk/%.c $(DO_CC) $(B)/client/opus/%.o: $(OPUSDIR)/silk/float/%.c $(DO_CC) $(B)/client/%.o: $(OPUSFILEDIR)/src/%.c $(DO_CC) $(B)/client/%.o: $(ZDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SDLDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SYSDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SYSDIR)/%.m $(DO_CC) $(B)/client/%.o: $(SYSDIR)/%.rc $(DO_WINDRES) $(B)/renderergl1/%.o: $(CMDIR)/%.c $(DO_REF_CC) $(B)/renderergl1/%.o: $(SDLDIR)/%.c $(DO_REF_CC) $(B)/renderergl1/%.o: $(JPDIR)/%.c $(DO_REF_CC) $(B)/renderergl1/%.o: $(RCOMMONDIR)/%.c $(DO_REF_CC) $(B)/renderergl1/%.o: $(RGL1DIR)/%.c $(DO_REF_CC) $(B)/renderergl2/glsl/%.c: $(RGL2DIR)/glsl/%.glsl $(DO_REF_STR) $(B)/renderergl2/glsl/%.o: $(B)/renderergl2/glsl/%.c $(DO_REF_CC) $(B)/renderergl2/%.o: $(RCOMMONDIR)/%.c $(DO_REF_CC) $(B)/renderergl2/%.o: $(RGL2DIR)/%.c $(DO_REF_CC) $(B)/ded/%.o: $(ASMDIR)/%.s $(DO_AS) # k8 so inline assembler knows about SSE $(B)/ded/%.o: $(ASMDIR)/%.c $(DO_CC) -march=k8 $(B)/ded/%.o: $(SDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(CMDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(ZDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(BLIBDIR)/%.c $(DO_BOT_CC) $(B)/ded/%.o: $(SYSDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(SYSDIR)/%.m $(DO_DED_CC) $(B)/ded/%.o: $(SYSDIR)/%.rc $(DO_WINDRES) $(B)/ded/%.o: $(NDIR)/%.c $(DO_DED_CC) # Extra dependencies to ensure the git version is incorporated ifeq ($(USE_GIT),1) $(B)/client/cl_console.o : .git/index $(B)/client/common.o : .git/index $(B)/ded/common.o : .git/index endif ############################################################################# ## GAME MODULE RULES ############################################################################# $(B)/$(BASEGAME)/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC) $(B)/$(BASEGAME)/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC) $(B)/$(BASEGAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/$(BASEGAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/$(MISSIONPACK)/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC_MISSIONPACK) $(B)/$(MISSIONPACK)/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC_MISSIONPACK) $(B)/$(MISSIONPACK)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC_MISSIONPACK) $(B)/$(MISSIONPACK)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC_MISSIONPACK) $(B)/$(BASEGAME)/game/%.o: $(GDIR)/%.c $(DO_GAME_CC) $(B)/$(BASEGAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC) $(B)/$(MISSIONPACK)/game/%.o: $(GDIR)/%.c $(DO_GAME_CC_MISSIONPACK) $(B)/$(MISSIONPACK)/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC_MISSIONPACK) $(B)/$(BASEGAME)/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC) $(B)/$(BASEGAME)/ui/%.o: $(Q3UIDIR)/%.c $(DO_UI_CC) $(B)/$(BASEGAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC) $(B)/$(BASEGAME)/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC) $(B)/$(MISSIONPACK)/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC_MISSIONPACK) $(B)/$(MISSIONPACK)/ui/%.o: $(UIDIR)/%.c $(DO_UI_CC_MISSIONPACK) $(B)/$(MISSIONPACK)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC_MISSIONPACK) $(B)/$(MISSIONPACK)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC_MISSIONPACK) $(B)/$(BASEGAME)/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) $(B)/$(BASEGAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC) $(B)/$(MISSIONPACK)/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC_MISSIONPACK) $(B)/$(MISSIONPACK)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC_MISSIONPACK) ############################################################################# # MISC ############################################################################# OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3DOBJ) $(JPGOBJ) \ $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ) STRINGOBJ = $(Q3R2STRINGOBJ) copyfiles: release @if [ ! -d $(COPYDIR)/$(BASEGAME) ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi ifneq ($(BUILD_GAME_SO),0) ifneq ($(BUILD_BASEGAME),0) -$(MKDIR) -p -m 0755 $(COPYDIR)/$(BASEGAME) endif ifneq ($(BUILD_MISSIONPACK),0) -$(MKDIR) -p -m 0755 $(COPYDIR)/$(MISSIONPACK) endif endif ifneq ($(BUILD_CLIENT),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT) ifneq ($(USE_RENDERER_DLOPEN),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME) ifneq ($(BUILD_RENDERER_OPENGL2),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl2_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl2_$(SHLIBNAME) endif else ifneq ($(BUILD_RENDERER_OPENGL2),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)_opengl2$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)_opengl2$(FULLBINEXT) endif endif endif ifneq ($(BUILD_SERVER),0) @if [ -f $(BR)/$(SERVERBIN)$(FULLBINEXT) ]; then \ $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(SERVERBIN)$(FULLBINEXT) $(COPYBINDIR)/$(SERVERBIN)$(FULLBINEXT); \ fi endif ifneq ($(BUILD_GAME_SO),0) ifneq ($(BUILD_BASEGAME),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/cgame$(SHLIBNAME) \ $(COPYDIR)/$(BASEGAME)/. $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/qagame$(SHLIBNAME) \ $(COPYDIR)/$(BASEGAME)/. $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/ui$(SHLIBNAME) \ $(COPYDIR)/$(BASEGAME)/. endif ifneq ($(BUILD_MISSIONPACK),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/cgame$(SHLIBNAME) \ $(COPYDIR)/$(MISSIONPACK)/. $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/qagame$(SHLIBNAME) \ $(COPYDIR)/$(MISSIONPACK)/. $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/ui$(SHLIBNAME) \ $(COPYDIR)/$(MISSIONPACK)/. endif endif clean: clean-debug clean-release ifeq ($(PLATFORM),mingw32) @$(MAKE) -C $(NSISDIR) clean else @$(MAKE) -C $(LOKISETUPDIR) clean endif clean-debug: @$(MAKE) clean2 B=$(BD) clean-release: @$(MAKE) clean2 B=$(BR) clean2: @echo "CLEAN $(B)" @rm -f $(OBJ) @rm -f $(OBJ_D_FILES) @rm -f $(STRINGOBJ) @rm -f $(TARGETS) toolsclean: toolsclean-debug toolsclean-release toolsclean-debug: @$(MAKE) toolsclean2 B=$(BD) toolsclean-release: @$(MAKE) toolsclean2 B=$(BR) toolsclean2: @echo "TOOLS_CLEAN $(B)" @rm -f $(TOOLSOBJ) @rm -f $(TOOLSOBJ_D_FILES) @rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM) distclean: clean toolsclean @rm -rf $(BUILD_DIR) installer: release ifeq ($(PLATFORM),mingw32) @$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V) \ SDLDLL=$(SDLDLL) \ USE_RENDERER_DLOPEN=$(USE_RENDERER_DLOPEN) \ USE_OPENAL_DLOPEN=$(USE_OPENAL_DLOPEN) \ USE_CURL_DLOPEN=$(USE_CURL_DLOPEN) \ USE_INTERNAL_OPUS=$(USE_INTERNAL_OPUS) \ USE_INTERNAL_SPEEX=$(USE_INTERNAL_SPEEX) \ USE_INTERNAL_ZLIB=$(USE_INTERNAL_ZLIB) \ USE_INTERNAL_JPEG=$(USE_INTERNAL_JPEG) else @$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR) V=$(V) endif dist: git archive --format zip --output $(CLIENTBIN)-$(VERSION).zip HEAD ############################################################################# # DEPENDENCIES ############################################################################# ifneq ($(B),) OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d)) TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d)) -include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) endif .PHONY: all clean clean2 clean-debug clean-release copyfiles \ debug default dist distclean installer makedirs \ release targets \ toolsclean toolsclean2 toolsclean-debug toolsclean-release \ $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) # If the target name contains "clean", don't do a parallel build ifneq ($(findstring clean, $(MAKECMDGOALS)),) .NOTPARALLEL: endif