#if USE_SDL_SOUND

/*
 * SDL implementation for Quake 3: Arena's GPL source release.
 *
 * This is a replacement of the Linux/OpenSoundSystem code with
 *  an SDL backend, since it allows us to trivially point just about any
 *  existing 2D audio backend known to man on any platform at the code,
 *  plus it benefits from all of SDL's tapdancing to support buggy drivers,
 *  etc, and gets us free ALSA support, too.
 *
 * This is the best idea for a direct modernization of the Linux sound code
 *  in Quake 3. However, it would be nice to replace this with true 3D
 *  positional audio, compliments of OpenAL...
 *
 * Written by Ryan C. Gordon (icculus@icculus.org). Please refer to
 *    http://icculus.org/quake3/ for the latest version of this code.
 *
 *  Patches and comments are welcome at the above address.
 *
 * I cut-and-pasted this from linux_snd.c, and moved it to SDL line-by-line.
 *  There is probably some cruft that could be removed here.
 *
 * You should define USE_SDL=1 and then add this to the makefile.
 *  USE_SDL will disable the Open Sound System target.
 */

/*
Original copyright on Q3A sources:
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include <stdlib.h>
#include <stdio.h>

#include "SDL.h"

#include "../qcommon/q_shared.h"
#include "../client/snd_local.h"

qboolean snd_inited = qfalse;

cvar_t *s_sdlBits;
cvar_t *s_sdlSpeed;
cvar_t *s_sdlChannels;
cvar_t *s_sdlDevSamps;
cvar_t *s_sdlMixSamps;

static qboolean use_custom_memset = qfalse;

/*
===============
Snd_Memset

https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371

<TTimo> some shitty mess with DMA buffers
<TTimo> the mmap'ing permissions were write only
<TTimo> and glibc optimized for mmx would do memcpy with a prefetch and a read
<TTimo> causing segfaults
<TTimo> some other systems would not let you mmap the DMA with read permissions
<TTimo> so I think I ended up attempting opening with read/write, then try write only
<TTimo> and use my own copy instead of the glibc crap
===============
*/

#ifdef Snd_Memset
#undef Snd_Memset
#endif
void Snd_Memset (void* dest, const int val, const size_t count)
{
	int *pDest;
	int i, iterate;

	if (!use_custom_memset)
	{
		Com_Memset(dest,val,count);
		return;
	}
	iterate = count / sizeof(int);
	pDest = (int*)dest;
	for(i=0; i<iterate; i++)
	{
		pDest[i] = val;
	}
}

/* The audio callback. All the magic happens here. */
static int dmapos = 0;
static int dmasize = 0;

/*
===============
sdl_audio_callback
===============
*/
static void sdl_audio_callback(void *userdata, Uint8 *stream, int len)
{
	int pos = (dmapos * (dma.samplebits/8));
	if (pos >= dmasize)
		dmapos = pos = 0;

	if (!snd_inited)  /* shouldn't happen, but just in case... */
	{
		memset(stream, '\0', len);
		return;
	}
	else
	{
		int tobufend = dmasize - pos;  /* bytes to buffer's end. */
		int len1 = len;
		int len2 = 0;

		if (len1 > tobufend)
		{
			len1 = tobufend;
			len2 = len - len1;
		}
		memcpy(stream, dma.buffer + pos, len1);
		if (len2 <= 0)
			dmapos += (len1 / (dma.samplebits/8));
		else  /* wraparound? */
		{
			memcpy(stream+len1, dma.buffer, len2);
			dmapos = (len2 / (dma.samplebits/8));
		}
	}

	if (dmapos >= dmasize)
		dmapos = 0;
}

static struct
{
	Uint16	enumFormat;
	char		*stringFormat;
} formatToStringTable[ ] =
{
	{ AUDIO_U8,     "AUDIO_U8" },
	{ AUDIO_S8,     "AUDIO_S8" },
	{ AUDIO_U16LSB, "AUDIO_U16LSB" },
	{ AUDIO_S16LSB, "AUDIO_S16LSB" },
	{ AUDIO_U16MSB, "AUDIO_U16MSB" },
	{ AUDIO_S16MSB, "AUDIO_S16MSB" }
};

static int formatToStringTableSize =
  sizeof( formatToStringTable ) / sizeof( formatToStringTable[ 0 ] );

/*
===============
print_audiospec
===============
*/
static void print_audiospec(const char *str, const SDL_AudioSpec *spec)
{
	int		i;
	char	*fmt = NULL;

	Com_Printf("%s:\n", str);

	for( i = 0; i < formatToStringTableSize; i++ ) {
		if( spec->format == formatToStringTable[ i ].enumFormat ) {
			fmt = formatToStringTable[ i ].stringFormat;
		}
	}

	if( fmt ) {
		Com_Printf( "  Format:   %s\n", fmt );
	} else {
		Com_Printf( "  Format:   " S_COLOR_RED "UNKNOWN\n", fmt );
	}

	Com_Printf( "  Freq:     %d\n", (int) spec->freq );
	Com_Printf( "  Samples:  %d\n", (int) spec->samples );
	Com_Printf( "  Channels: %d\n", (int) spec->channels );
}

/*
===============
SNDDMA_Init
===============
*/
qboolean SNDDMA_Init(void)
{
	char drivername[128];
	SDL_AudioSpec desired;
	SDL_AudioSpec obtained;
	int tmp;

	if (snd_inited)
		return qtrue;

	Com_Printf("Initializing SDL audio driver...\n");

	if (!s_sdlBits) {
		s_sdlBits = Cvar_Get("s_sdlBits", "16", CVAR_ARCHIVE);
		s_sdlSpeed = Cvar_Get("s_sdlSpeed", "0", CVAR_ARCHIVE);
		s_sdlChannels = Cvar_Get("s_sdlChannels", "2", CVAR_ARCHIVE);
		s_sdlDevSamps = Cvar_Get("s_sdlDevSamps", "0", CVAR_ARCHIVE);
		s_sdlMixSamps = Cvar_Get("s_sdlMixSamps", "0", CVAR_ARCHIVE);
	}

	if (!SDL_WasInit(SDL_INIT_AUDIO))
	{
		if (SDL_Init(SDL_INIT_AUDIO) == -1)
		{
			Com_Printf("SDL_Init(SDL_INIT_AUDIO) failed: %s\n", SDL_GetError());
			return qfalse;
		}
	}

	if (SDL_AudioDriverName(drivername, sizeof (drivername)) == NULL)
		strcpy(drivername, "(UNKNOWN)");
	Com_Printf("SDL audio driver is \"%s\".\n", drivername);

	memset(&desired, '\0', sizeof (desired));
	memset(&obtained, '\0', sizeof (obtained));

	tmp = ((int) s_sdlBits->value);
	if ((tmp != 16) && (tmp != 8))
		tmp = 16;

	desired.freq = (int) s_sdlSpeed->value;
	if(!desired.freq) desired.freq = 22050;
	desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8);

	// I dunno if this is the best idea, but I'll give it a try...
	//  should probably check a cvar for this...
	if (s_sdlDevSamps->value)
		desired.samples = s_sdlDevSamps->value;
	else
	{
		// just pick a sane default.
		if (desired.freq <= 11025)
			desired.samples = 256;
		else if (desired.freq <= 22050)
			desired.samples = 512;
		else if (desired.freq <= 44100)
			desired.samples = 1024;
		else
			desired.samples = 2048;  // (*shrug*)
	}

	desired.channels = (int) s_sdlChannels->value;
	desired.callback = sdl_audio_callback;

	if (SDL_OpenAudio(&desired, &obtained) == -1)
	{
		Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError());
		SDL_QuitSubSystem(SDL_INIT_AUDIO);
		return qfalse;
	} // if

	print_audiospec("SDL_AudioSpec", &obtained);

	// dma.samples needs to be big, or id's mixer will just refuse to
	//  work at all; we need to keep it significantly bigger than the
	//  amount of SDL callback samples, and just copy a little each time
	//  the callback runs.
	// 32768 is what the OSS driver filled in here on my system. I don't
	//  know if it's a good value overall, but at least we know it's
	//  reasonable...this is why I let the user override.
	tmp = s_sdlMixSamps->value;
	if (!tmp)
		tmp = (obtained.samples * obtained.channels) * 10;

	if (tmp & (tmp - 1))  // not a power of two? Seems to confuse something.
	{
		int val = 1;
		while (val < tmp)
			val <<= 1;

		tmp = val;
	}

	dmapos = 0;
	dma.samplebits = obtained.format & 0xFF;  // first byte of format is bits.
	dma.channels = obtained.channels;
	dma.samples = tmp;
	dma.submission_chunk = 1;
	dma.speed = obtained.freq;
	dmasize = (dma.samples * (dma.samplebits/8));
	dma.buffer = calloc(1, dmasize);

	Com_Printf("Starting SDL audio callback...\n");
	SDL_PauseAudio(0);  // start callback.

	Com_Printf("SDL audio initialized.\n");
	snd_inited = qtrue;
	return qtrue;
}

/*
===============
SNDDMA_GetDMAPos
===============
*/
int SNDDMA_GetDMAPos(void)
{
	return dmapos;
}

/*
===============
SNDDMA_Shutdown
===============
*/
void SNDDMA_Shutdown(void)
{
	Com_Printf("Closing SDL audio device...\n");
	SDL_PauseAudio(1);
	SDL_CloseAudio();
	SDL_QuitSubSystem(SDL_INIT_AUDIO);
	free(dma.buffer);
	dma.buffer = NULL;
	dmapos = dmasize = 0;
	snd_inited = qfalse;
	Com_Printf("SDL audio device shut down.\n");
}

/*
===============
SNDDMA_Submit

Send sound to device if buffer isn't really the dma buffer
===============
*/
void SNDDMA_Submit(void)
{
	SDL_UnlockAudio();
}

/*
===============
SNDDMA_BeginPainting
===============
*/
void SNDDMA_BeginPainting (void)
{
	SDL_LockAudio();
}

#endif  // USE_SDL_SOUND