/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "client.h" /* key up events are sent even if in console mode */ field_t historyEditLines[COMMAND_HISTORY]; int nextHistoryLine; // the last line in the history buffer, not masked int historyLine; // the line being displayed from history buffer // will be <= nextHistoryLine field_t g_consoleField; field_t chatField; qboolean chat_team; int chat_playerNum; qboolean key_overstrikeMode; int anykeydown; qkey_t keys[MAX_KEYS]; typedef struct { char *name; int keynum; } keyname_t; // names not in this list can either be lowercase ascii, or '0xnn' hex sequences keyname_t keynames[] = { {"TAB", K_TAB}, {"ENTER", K_ENTER}, {"ESCAPE", K_ESCAPE}, {"SPACE", K_SPACE}, {"BACKSPACE", K_BACKSPACE}, {"UPARROW", K_UPARROW}, {"DOWNARROW", K_DOWNARROW}, {"LEFTARROW", K_LEFTARROW}, {"RIGHTARROW", K_RIGHTARROW}, {"ALT", K_ALT}, {"CTRL", K_CTRL}, {"SHIFT", K_SHIFT}, {"COMMAND", K_COMMAND}, {"CAPSLOCK", K_CAPSLOCK}, {"F1", K_F1}, {"F2", K_F2}, {"F3", K_F3}, {"F4", K_F4}, {"F5", K_F5}, {"F6", K_F6}, {"F7", K_F7}, {"F8", K_F8}, {"F9", K_F9}, {"F10", K_F10}, {"F11", K_F11}, {"F12", K_F12}, {"F13", K_F13}, {"F14", K_F14}, {"F15", K_F15}, {"INS", K_INS}, {"DEL", K_DEL}, {"PGDN", K_PGDN}, {"PGUP", K_PGUP}, {"HOME", K_HOME}, {"END", K_END}, {"MOUSE1", K_MOUSE1}, {"MOUSE2", K_MOUSE2}, {"MOUSE3", K_MOUSE3}, {"MOUSE4", K_MOUSE4}, {"MOUSE5", K_MOUSE5}, {"MWHEELUP", K_MWHEELUP }, {"MWHEELDOWN", K_MWHEELDOWN }, {"JOY1", K_JOY1}, {"JOY2", K_JOY2}, {"JOY3", K_JOY3}, {"JOY4", K_JOY4}, {"JOY5", K_JOY5}, {"JOY6", K_JOY6}, {"JOY7", K_JOY7}, {"JOY8", K_JOY8}, {"JOY9", K_JOY9}, {"JOY10", K_JOY10}, {"JOY11", K_JOY11}, {"JOY12", K_JOY12}, {"JOY13", K_JOY13}, {"JOY14", K_JOY14}, {"JOY15", K_JOY15}, {"JOY16", K_JOY16}, {"JOY17", K_JOY17}, {"JOY18", K_JOY18}, {"JOY19", K_JOY19}, {"JOY20", K_JOY20}, {"JOY21", K_JOY21}, {"JOY22", K_JOY22}, {"JOY23", K_JOY23}, {"JOY24", K_JOY24}, {"JOY25", K_JOY25}, {"JOY26", K_JOY26}, {"JOY27", K_JOY27}, {"JOY28", K_JOY28}, {"JOY29", K_JOY29}, {"JOY30", K_JOY30}, {"JOY31", K_JOY31}, {"JOY32", K_JOY32}, {"AUX1", K_AUX1}, {"AUX2", K_AUX2}, {"AUX3", K_AUX3}, {"AUX4", K_AUX4}, {"AUX5", K_AUX5}, {"AUX6", K_AUX6}, {"AUX7", K_AUX7}, {"AUX8", K_AUX8}, {"AUX9", K_AUX9}, {"AUX10", K_AUX10}, {"AUX11", K_AUX11}, {"AUX12", K_AUX12}, {"AUX13", K_AUX13}, {"AUX14", K_AUX14}, {"AUX15", K_AUX15}, {"AUX16", K_AUX16}, {"KP_HOME", K_KP_HOME }, {"KP_UPARROW", K_KP_UPARROW }, {"KP_PGUP", K_KP_PGUP }, {"KP_LEFTARROW", K_KP_LEFTARROW }, {"KP_5", K_KP_5 }, {"KP_RIGHTARROW", K_KP_RIGHTARROW }, {"KP_END", K_KP_END }, {"KP_DOWNARROW", K_KP_DOWNARROW }, {"KP_PGDN", K_KP_PGDN }, {"KP_ENTER", K_KP_ENTER }, {"KP_INS", K_KP_INS }, {"KP_DEL", K_KP_DEL }, {"KP_SLASH", K_KP_SLASH }, {"KP_MINUS", K_KP_MINUS }, {"KP_PLUS", K_KP_PLUS }, {"KP_NUMLOCK", K_KP_NUMLOCK }, {"KP_STAR", K_KP_STAR }, {"KP_EQUALS", K_KP_EQUALS }, {"PAUSE", K_PAUSE}, {"SEMICOLON", ';'}, // because a raw semicolon seperates commands {"WORLD_0", K_WORLD_0}, {"WORLD_1", K_WORLD_1}, {"WORLD_2", K_WORLD_2}, {"WORLD_3", K_WORLD_3}, {"WORLD_4", K_WORLD_4}, {"WORLD_5", K_WORLD_5}, {"WORLD_6", K_WORLD_6}, {"WORLD_7", K_WORLD_7}, {"WORLD_8", K_WORLD_8}, {"WORLD_9", K_WORLD_9}, {"WORLD_10", K_WORLD_10}, {"WORLD_11", K_WORLD_11}, {"WORLD_12", K_WORLD_12}, {"WORLD_13", K_WORLD_13}, {"WORLD_14", K_WORLD_14}, {"WORLD_15", K_WORLD_15}, {"WORLD_16", K_WORLD_16}, {"WORLD_17", K_WORLD_17}, {"WORLD_18", K_WORLD_18}, {"WORLD_19", K_WORLD_19}, {"WORLD_20", K_WORLD_20}, {"WORLD_21", K_WORLD_21}, {"WORLD_22", K_WORLD_22}, {"WORLD_23", K_WORLD_23}, {"WORLD_24", K_WORLD_24}, {"WORLD_25", K_WORLD_25}, {"WORLD_26", K_WORLD_26}, {"WORLD_27", K_WORLD_27}, {"WORLD_28", K_WORLD_28}, {"WORLD_29", K_WORLD_29}, {"WORLD_30", K_WORLD_30}, {"WORLD_31", K_WORLD_31}, {"WORLD_32", K_WORLD_32}, {"WORLD_33", K_WORLD_33}, {"WORLD_34", K_WORLD_34}, {"WORLD_35", K_WORLD_35}, {"WORLD_36", K_WORLD_36}, {"WORLD_37", K_WORLD_37}, {"WORLD_38", K_WORLD_38}, {"WORLD_39", K_WORLD_39}, {"WORLD_40", K_WORLD_40}, {"WORLD_41", K_WORLD_41}, {"WORLD_42", K_WORLD_42}, {"WORLD_43", K_WORLD_43}, {"WORLD_44", K_WORLD_44}, {"WORLD_45", K_WORLD_45}, {"WORLD_46", K_WORLD_46}, {"WORLD_47", K_WORLD_47}, {"WORLD_48", K_WORLD_48}, {"WORLD_49", K_WORLD_49}, {"WORLD_50", K_WORLD_50}, {"WORLD_51", K_WORLD_51}, {"WORLD_52", K_WORLD_52}, {"WORLD_53", K_WORLD_53}, {"WORLD_54", K_WORLD_54}, {"WORLD_55", K_WORLD_55}, {"WORLD_56", K_WORLD_56}, {"WORLD_57", K_WORLD_57}, {"WORLD_58", K_WORLD_58}, {"WORLD_59", K_WORLD_59}, {"WORLD_60", K_WORLD_60}, {"WORLD_61", K_WORLD_61}, {"WORLD_62", K_WORLD_62}, {"WORLD_63", K_WORLD_63}, {"WORLD_64", K_WORLD_64}, {"WORLD_65", K_WORLD_65}, {"WORLD_66", K_WORLD_66}, {"WORLD_67", K_WORLD_67}, {"WORLD_68", K_WORLD_68}, {"WORLD_69", K_WORLD_69}, {"WORLD_70", K_WORLD_70}, {"WORLD_71", K_WORLD_71}, {"WORLD_72", K_WORLD_72}, {"WORLD_73", K_WORLD_73}, {"WORLD_74", K_WORLD_74}, {"WORLD_75", K_WORLD_75}, {"WORLD_76", K_WORLD_76}, {"WORLD_77", K_WORLD_77}, {"WORLD_78", K_WORLD_78}, {"WORLD_79", K_WORLD_79}, {"WORLD_80", K_WORLD_80}, {"WORLD_81", K_WORLD_81}, {"WORLD_82", K_WORLD_82}, {"WORLD_83", K_WORLD_83}, {"WORLD_84", K_WORLD_84}, {"WORLD_85", K_WORLD_85}, {"WORLD_86", K_WORLD_86}, {"WORLD_87", K_WORLD_87}, {"WORLD_88", K_WORLD_88}, {"WORLD_89", K_WORLD_89}, {"WORLD_90", K_WORLD_90}, {"WORLD_91", K_WORLD_91}, {"WORLD_92", K_WORLD_92}, {"WORLD_93", K_WORLD_93}, {"WORLD_94", K_WORLD_94}, {"WORLD_95", K_WORLD_95}, {"WINDOWS", K_SUPER}, {"COMPOSE", K_COMPOSE}, {"MODE", K_MODE}, {"HELP", K_HELP}, {"PRINT", K_PRINT}, {"SYSREQ", K_SYSREQ}, {"SCROLLOCK", K_SCROLLOCK }, {"BREAK", K_BREAK}, {"MENU", K_MENU}, {"POWER", K_POWER}, {"EURO", K_EURO}, {"UNDO", K_UNDO}, {NULL,0} }; /* ============================================================================= EDIT FIELDS ============================================================================= */ /* =================== Field_Draw Handles horizontal scrolling and cursor blinking x, y, and width are in pixels =================== */ void Field_VariableSizeDraw( field_t *edit, int x, int y, int width, int size, qboolean showCursor, qboolean noColorEscape ) { int len; int drawLen; int prestep; int cursorChar; char str[MAX_STRING_CHARS]; int i; drawLen = edit->widthInChars - 1; // - 1 so there is always a space for the cursor len = strlen( edit->buffer ); // guarantee that cursor will be visible if ( len <= drawLen ) { prestep = 0; } else { if ( edit->scroll + drawLen > len ) { edit->scroll = len - drawLen; if ( edit->scroll < 0 ) { edit->scroll = 0; } } prestep = edit->scroll; } if ( prestep + drawLen > len ) { drawLen = len - prestep; } // extract characters from the field at if ( drawLen >= MAX_STRING_CHARS ) { Com_Error( ERR_DROP, "drawLen >= MAX_STRING_CHARS" ); } Com_Memcpy( str, edit->buffer + prestep, drawLen ); str[ drawLen ] = 0; // draw it if ( size == SMALLCHAR_WIDTH ) { float color[4]; color[0] = color[1] = color[2] = color[3] = 1.0; SCR_DrawSmallStringExt( x, y, str, color, qfalse, noColorEscape ); } else { // draw big string with drop shadow SCR_DrawBigString( x, y, str, 1.0, noColorEscape ); } // draw the cursor if ( showCursor ) { if ( (int)( cls.realtime >> 8 ) & 1 ) { return; // off blink } if ( key_overstrikeMode ) { cursorChar = 11; } else { cursorChar = 10; } i = drawLen - strlen( str ); if ( size == SMALLCHAR_WIDTH ) { SCR_DrawSmallChar( x + ( edit->cursor - prestep - i ) * size, y, cursorChar ); } else { str[0] = cursorChar; str[1] = 0; SCR_DrawBigString( x + ( edit->cursor - prestep - i ) * size, y, str, 1.0, qfalse ); } } } void Field_Draw( field_t *edit, int x, int y, int width, qboolean showCursor, qboolean noColorEscape ) { Field_VariableSizeDraw( edit, x, y, width, SMALLCHAR_WIDTH, showCursor, noColorEscape ); } void Field_BigDraw( field_t *edit, int x, int y, int width, qboolean showCursor, qboolean noColorEscape ) { Field_VariableSizeDraw( edit, x, y, width, BIGCHAR_WIDTH, showCursor, noColorEscape ); } /* ================ Field_Paste ================ */ void Field_Paste( field_t *edit ) { char *cbd; int pasteLen, i; cbd = Sys_GetClipboardData(); if ( !cbd ) { return; } // send as if typed, so insert / overstrike works properly pasteLen = strlen( cbd ); for ( i = 0 ; i < pasteLen ; i++ ) { Field_CharEvent( edit, cbd[i] ); } Z_Free( cbd ); } /* ================= Field_KeyDownEvent Performs the basic line editing functions for the console, in-game talk, and menu fields Key events are used for non-printable characters, others are gotten from char events. ================= */ void Field_KeyDownEvent( field_t *edit, int key ) { int len; // shift-insert is paste if ( ( ( key == K_INS ) || ( key == K_KP_INS ) ) && keys[K_SHIFT].down ) { Field_Paste( edit ); return; } key = tolower( key ); len = strlen( edit->buffer ); switch ( key ) { case K_DEL: if ( edit->cursor < len ) { memmove( edit->buffer + edit->cursor, edit->buffer + edit->cursor + 1, len - edit->cursor ); } break; case K_BACKSPACE: if ( edit->cursor > 0 ) { memmove( edit->buffer + edit->cursor - 1, edit->buffer + edit->cursor, len + 1 - edit->cursor ); edit->cursor--; } break; case K_RIGHTARROW: if ( edit->cursor < len ) { edit->cursor++; } break; case K_LEFTARROW: if ( edit->cursor > 0 ) { edit->cursor--; } break; case K_HOME: edit->cursor = 0; break; case K_END: edit->cursor = len; break; case K_INS: key_overstrikeMode = !key_overstrikeMode; break; default: break; } // Change scroll if cursor is no longer visible if ( edit->cursor < edit->scroll ) { edit->scroll = edit->cursor; } else if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len ) { edit->scroll = edit->cursor - edit->widthInChars + 1; } } /* ================== Field_CharEvent ================== */ void Field_CharEvent( field_t *edit, int ch ) { int len; if ( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste Field_Paste( edit ); return; } if ( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field Field_Clear( edit ); return; } len = strlen( edit->buffer ); if ( ch == 'h' - 'a' + 1 ) { // ctrl-h is backspace if ( edit->cursor > 0 ) { memmove( edit->buffer + edit->cursor - 1, edit->buffer + edit->cursor, len + 1 - edit->cursor ); edit->cursor--; if ( edit->cursor < edit->scroll ) { edit->scroll--; } } return; } if ( ch == 'a' - 'a' + 1 ) { // ctrl-a is home edit->cursor = 0; edit->scroll = 0; return; } if ( ch == 'e' - 'a' + 1 ) { // ctrl-e is end edit->cursor = len; edit->scroll = edit->cursor - edit->widthInChars; return; } // // ignore any other non printable chars // if ( ch < 32 ) { return; } if ( key_overstrikeMode ) { // - 2 to leave room for the leading slash and trailing \0 if ( edit->cursor == MAX_EDIT_LINE - 2 ) return; edit->buffer[edit->cursor] = ch; edit->cursor++; } else { // insert mode // - 2 to leave room for the leading slash and trailing \0 if ( len == MAX_EDIT_LINE - 2 ) { return; // all full } memmove( edit->buffer + edit->cursor + 1, edit->buffer + edit->cursor, len + 1 - edit->cursor ); edit->buffer[edit->cursor] = ch; edit->cursor++; } if ( edit->cursor >= edit->widthInChars ) { edit->scroll++; } if ( edit->cursor == len + 1) { edit->buffer[edit->cursor] = 0; } } /* ============================================================================= CONSOLE LINE EDITING ============================================================================== */ /* ==================== Console_Key Handles history and console scrollback ==================== */ void Console_Key (int key) { // ctrl-L clears screen if ( key == 'l' && keys[K_CTRL].down ) { Cbuf_AddText ("clear\n"); return; } // enter finishes the line if ( key == K_ENTER || key == K_KP_ENTER ) { // if not in the game explicitly prepend a slash if needed if ( clc.state != CA_ACTIVE && g_consoleField.buffer[0] && g_consoleField.buffer[0] != '\\' && g_consoleField.buffer[0] != '/' ) { char temp[MAX_EDIT_LINE-1]; Q_strncpyz( temp, g_consoleField.buffer, sizeof( temp ) ); Com_sprintf( g_consoleField.buffer, sizeof( g_consoleField.buffer ), "\\%s", temp ); g_consoleField.cursor++; } Com_Printf ( "]%s\n", g_consoleField.buffer ); // leading slash is an explicit command if ( g_consoleField.buffer[0] == '\\' || g_consoleField.buffer[0] == '/' ) { Cbuf_AddText( g_consoleField.buffer+1 ); // valid command Cbuf_AddText ("\n"); } else { // other text will be chat messages if ( !g_consoleField.buffer[0] ) { return; // empty lines just scroll the console without adding to history } else { Cbuf_AddText ("cmd say "); Cbuf_AddText( g_consoleField.buffer ); Cbuf_AddText ("\n"); } } // copy line to history buffer historyEditLines[nextHistoryLine % COMMAND_HISTORY] = g_consoleField; nextHistoryLine++; historyLine = nextHistoryLine; Field_Clear( &g_consoleField ); g_consoleField.widthInChars = g_console_field_width; CL_SaveConsoleHistory( ); if ( clc.state == CA_DISCONNECTED ) { SCR_UpdateScreen (); // force an update, because the command } // may take some time return; } // command completion if (key == K_TAB) { Field_AutoComplete(&g_consoleField); return; } // command history (ctrl-p ctrl-n for unix style) if ( (key == K_MWHEELUP && keys[K_SHIFT].down) || ( key == K_UPARROW ) || ( key == K_KP_UPARROW ) || ( ( tolower(key) == 'p' ) && keys[K_CTRL].down ) ) { if ( nextHistoryLine - historyLine < COMMAND_HISTORY && historyLine > 0 ) { historyLine--; } g_consoleField = historyEditLines[ historyLine % COMMAND_HISTORY ]; return; } if ( (key == K_MWHEELDOWN && keys[K_SHIFT].down) || ( key == K_DOWNARROW ) || ( key == K_KP_DOWNARROW ) || ( ( tolower(key) == 'n' ) && keys[K_CTRL].down ) ) { historyLine++; if (historyLine >= nextHistoryLine) { historyLine = nextHistoryLine; Field_Clear( &g_consoleField ); g_consoleField.widthInChars = g_console_field_width; return; } g_consoleField = historyEditLines[ historyLine % COMMAND_HISTORY ]; return; } // console scrolling if ( key == K_PGUP ) { Con_PageUp(); return; } if ( key == K_PGDN) { Con_PageDown(); return; } if ( key == K_MWHEELUP) { //----(SA) added some mousewheel functionality to the console Con_PageUp(); if(keys[K_CTRL].down) { // hold to accelerate scrolling Con_PageUp(); Con_PageUp(); } return; } if ( key == K_MWHEELDOWN) { //----(SA) added some mousewheel functionality to the console Con_PageDown(); if(keys[K_CTRL].down) { // hold to accelerate scrolling Con_PageDown(); Con_PageDown(); } return; } // ctrl-home = top of console if ( key == K_HOME && keys[K_CTRL].down ) { Con_Top(); return; } // ctrl-end = bottom of console if ( key == K_END && keys[K_CTRL].down ) { Con_Bottom(); return; } // pass to the normal editline routine Field_KeyDownEvent( &g_consoleField, key ); } //============================================================================ /* ================ Message_Key In game talk message ================ */ void Message_Key( int key ) { char buffer[MAX_STRING_CHARS]; if (key == K_ESCAPE) { Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE ); Field_Clear( &chatField ); return; } if ( key == K_ENTER || key == K_KP_ENTER ) { if ( chatField.buffer[0] && clc.state == CA_ACTIVE ) { if (chat_playerNum != -1 ) Com_sprintf( buffer, sizeof( buffer ), "tell %i \"%s\"\n", chat_playerNum, chatField.buffer ); else if (chat_team) Com_sprintf( buffer, sizeof( buffer ), "say_team \"%s\"\n", chatField.buffer ); else Com_sprintf( buffer, sizeof( buffer ), "say \"%s\"\n", chatField.buffer ); CL_AddReliableCommand(buffer, qfalse); } Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE ); Field_Clear( &chatField ); return; } Field_KeyDownEvent( &chatField, key ); } //============================================================================ qboolean Key_GetOverstrikeMode( void ) { return key_overstrikeMode; } void Key_SetOverstrikeMode( qboolean state ) { key_overstrikeMode = state; } /* =================== Key_IsDown =================== */ qboolean Key_IsDown( int keynum ) { if ( keynum < 0 || keynum >= MAX_KEYS ) { return qfalse; } return keys[keynum].down; } /* =================== Key_StringToKeynum Returns a key number to be used to index keys[] by looking at the given string. Single ascii characters return themselves, while the K_* names are matched up. 0x11 will be interpreted as raw hex, which will allow new controlers to be configured even if they don't have defined names. =================== */ int Key_StringToKeynum( char *str ) { keyname_t *kn; if ( !str || !str[0] ) { return -1; } if ( !str[1] ) { return str[0]; } // check for hex code if ( strlen( str ) == 4 ) { int n = Com_HexStrToInt( str ); if ( n >= 0 ) { return n; } } // scan for a text match for ( kn=keynames ; kn->name ; kn++ ) { if ( !Q_stricmp( str,kn->name ) ) return kn->keynum; } return -1; } /* =================== Key_KeynumToString Returns a string (either a single ascii char, a K_* name, or a 0x11 hex string) for the given keynum. =================== */ char *Key_KeynumToString( int keynum ) { keyname_t *kn; static char tinystr[5]; int i, j; if ( keynum == -1 ) { return ""; } if ( keynum < 0 || keynum >= MAX_KEYS ) { return ""; } // check for printable ascii (don't use quote) if ( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' ) { tinystr[0] = keynum; tinystr[1] = 0; return tinystr; } // check for a key string for ( kn=keynames ; kn->name ; kn++ ) { if (keynum == kn->keynum) { return kn->name; } } // make a hex string i = keynum >> 4; j = keynum & 15; tinystr[0] = '0'; tinystr[1] = 'x'; tinystr[2] = i > 9 ? i - 10 + 'a' : i + '0'; tinystr[3] = j > 9 ? j - 10 + 'a' : j + '0'; tinystr[4] = 0; return tinystr; } /* =================== Key_SetBinding =================== */ void Key_SetBinding( int keynum, const char *binding ) { if ( keynum < 0 || keynum >= MAX_KEYS ) { return; } // free old bindings if ( keys[ keynum ].binding ) { Z_Free( keys[ keynum ].binding ); } // allocate memory for new binding keys[keynum].binding = CopyString( binding ); // consider this like modifying an archived cvar, so the // file write will be triggered at the next oportunity cvar_modifiedFlags |= CVAR_ARCHIVE; } /* =================== Key_GetBinding =================== */ char *Key_GetBinding( int keynum ) { if ( keynum < 0 || keynum >= MAX_KEYS ) { return ""; } return keys[ keynum ].binding; } /* =================== Key_GetKey =================== */ int Key_GetKey(const char *binding) { int i; if (binding) { for (i=0 ; i < MAX_KEYS ; i++) { if (keys[i].binding && Q_stricmp(binding, keys[i].binding) == 0) { return i; } } } return -1; } /* =================== Key_Unbind_f =================== */ void Key_Unbind_f (void) { int b; if (Cmd_Argc() != 2) { Com_Printf ("unbind : remove commands from a key\n"); return; } b = Key_StringToKeynum (Cmd_Argv(1)); if (b==-1) { Com_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1)); return; } Key_SetBinding (b, ""); } /* =================== Key_Unbindall_f =================== */ void Key_Unbindall_f (void) { int i; for (i=0 ; i < MAX_KEYS; i++) if (keys[i].binding) Key_SetBinding (i, ""); } /* =================== Key_Bind_f =================== */ void Key_Bind_f (void) { int i, c, b; char cmd[1024]; c = Cmd_Argc(); if (c < 2) { Com_Printf ("bind [command] : attach a command to a key\n"); return; } b = Key_StringToKeynum (Cmd_Argv(1)); if (b==-1) { Com_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1)); return; } if (c == 2) { if (keys[b].binding) Com_Printf ("\"%s\" = \"%s\"\n", Cmd_Argv(1), keys[b].binding ); else Com_Printf ("\"%s\" is not bound\n", Cmd_Argv(1) ); return; } // copy the rest of the command line cmd[0] = 0; // start out with a null string for (i=2 ; i< c ; i++) { strcat (cmd, Cmd_Argv(i)); if (i != (c-1)) strcat (cmd, " "); } Key_SetBinding (b, cmd); } /* ============ Key_WriteBindings Writes lines containing "bind key value" ============ */ void Key_WriteBindings( fileHandle_t f ) { int i; FS_Printf (f, "unbindall\n" ); for (i=0 ; i args ) Field_CompleteKeyname( ); } } /* ==================== Key_CompleteBind ==================== */ static void Key_CompleteBind( char *args, int argNum ) { char *p; if( argNum == 2 ) { // Skip "bind " p = Com_SkipTokens( args, 1, " " ); if( p > args ) Field_CompleteKeyname( ); } else if( argNum >= 3 ) { // Skip "bind " p = Com_SkipTokens( args, 2, " " ); if( p > args ) Field_CompleteCommand( p, qtrue, qtrue ); } } /* =================== CL_InitKeyCommands =================== */ void CL_InitKeyCommands( void ) { // register our functions Cmd_AddCommand ("bind",Key_Bind_f); Cmd_SetCommandCompletionFunc( "bind", Key_CompleteBind ); Cmd_AddCommand ("unbind",Key_Unbind_f); Cmd_SetCommandCompletionFunc( "unbind", Key_CompleteUnbind ); Cmd_AddCommand ("unbindall",Key_Unbindall_f); Cmd_AddCommand ("bindlist",Key_Bindlist_f); } /* =================== CL_BindUICommand Returns qtrue if bind command should be executed while user interface is shown =================== */ static qboolean CL_BindUICommand( const char *cmd ) { if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) return qfalse; if ( !Q_stricmp( cmd, "toggleconsole" ) ) return qtrue; if ( !Q_stricmp( cmd, "togglemenu" ) ) return qtrue; return qfalse; } /* =================== CL_ParseBinding Execute the commands in the bind string =================== */ void CL_ParseBinding( int key, qboolean down, unsigned time ) { char buf[ MAX_STRING_CHARS ], *p = buf, *end; qboolean allCommands, allowUpCmds; if( clc.state == CA_DISCONNECTED && Key_GetCatcher( ) == 0 ) return; if( !keys[key].binding || !keys[key].binding[0] ) return; Q_strncpyz( buf, keys[key].binding, sizeof( buf ) ); // run all bind commands if console, ui, etc aren't reading keys allCommands = ( Key_GetCatcher( ) == 0 ); // allow button up commands if in game even if key catcher is set allowUpCmds = ( clc.state != CA_DISCONNECTED ); while( 1 ) { while( isspace( *p ) ) p++; end = strchr( p, ';' ); if( end ) *end = '\0'; if( *p == '+' ) { // button commands add keynum and time as parameters // so that multiple sources can be discriminated and // subframe corrected if ( allCommands || ( allowUpCmds && !down ) ) { char cmd[1024]; Com_sprintf( cmd, sizeof( cmd ), "%c%s %d %d\n", ( down ) ? '+' : '-', p + 1, key, time ); Cbuf_AddText( cmd ); } } else if( down ) { // normal commands only execute on key press if ( allCommands || CL_BindUICommand( p ) ) { Cbuf_AddText( p ); Cbuf_AddText( "\n" ); } } if( !end ) break; p = end + 1; } } /* =================== CL_KeyDownEvent Called by CL_KeyEvent to handle a keypress =================== */ void CL_KeyDownEvent( int key, unsigned time ) { keys[key].down = qtrue; keys[key].repeats++; if( keys[key].repeats == 1 && key != K_SCROLLOCK && key != K_KP_NUMLOCK && key != K_CAPSLOCK ) anykeydown++; if( keys[K_ALT].down && key == K_ENTER ) { Cvar_SetValue( "r_fullscreen", !Cvar_VariableIntegerValue( "r_fullscreen" ) ); return; } // console key is hardcoded, so the user can never unbind it if( key == K_CONSOLE || ( keys[K_SHIFT].down && key == K_ESCAPE ) ) { Con_ToggleConsole_f (); Key_ClearStates (); return; } // keys can still be used for bound actions if ( ( key < 128 || key == K_MOUSE1 ) && ( clc.demoplaying || clc.state == CA_CINEMATIC ) && Key_GetCatcher( ) == 0 ) { if (Cvar_VariableValue ("com_cameraMode") == 0) { Cvar_Set ("nextdemo",""); key = K_ESCAPE; } } // escape is always handled special if ( key == K_ESCAPE ) { if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE ) { // clear message mode Message_Key( key ); return; } // escape always gets out of CGAME stuff if (Key_GetCatcher( ) & KEYCATCH_CGAME) { Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CGAME ); VM_Call (cgvm, CG_EVENT_HANDLING, CGAME_EVENT_NONE); return; } if ( !( Key_GetCatcher( ) & KEYCATCH_UI ) ) { if ( clc.state == CA_ACTIVE && !clc.demoplaying ) { VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_INGAME ); } else if ( clc.state != CA_DISCONNECTED ) { CL_Disconnect_f(); S_StopAllSounds(); VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN ); } return; } VM_Call( uivm, UI_KEY_EVENT, key, qtrue ); return; } // distribute the key down event to the apropriate handler if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) { Console_Key( key ); } else if ( Key_GetCatcher( ) & KEYCATCH_UI ) { if ( uivm ) { VM_Call( uivm, UI_KEY_EVENT, key, qtrue ); } } else if ( Key_GetCatcher( ) & KEYCATCH_CGAME ) { if ( cgvm ) { VM_Call( cgvm, CG_KEY_EVENT, key, qtrue ); } } else if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE ) { Message_Key( key ); } else if ( clc.state == CA_DISCONNECTED ) { Console_Key( key ); } // send the bound action CL_ParseBinding( key, qtrue, time ); return; } /* =================== CL_KeyUpEvent Called by CL_KeyEvent to handle a keyrelease =================== */ void CL_KeyUpEvent( int key, unsigned time ) { keys[key].repeats = 0; keys[key].down = qfalse; if (key != K_SCROLLOCK && key != K_KP_NUMLOCK && key != K_CAPSLOCK) anykeydown--; if (anykeydown < 0) { anykeydown = 0; } // don't process key-up events for the console key if ( key == K_CONSOLE || ( key == K_ESCAPE && keys[K_SHIFT].down ) ) return; // // key up events only perform actions if the game key binding is // a button command (leading + sign). These will be processed even in // console mode and menu mode, to keep the character from continuing // an action started before a mode switch. // CL_ParseBinding( key, qfalse, time ); if ( Key_GetCatcher( ) & KEYCATCH_UI && uivm ) { VM_Call( uivm, UI_KEY_EVENT, key, qfalse ); } else if ( Key_GetCatcher( ) & KEYCATCH_CGAME && cgvm ) { VM_Call( cgvm, CG_KEY_EVENT, key, qfalse ); } } /* =================== CL_KeyEvent Called by the system for both key up and key down events =================== */ void CL_KeyEvent (int key, qboolean down, unsigned time) { if( down ) CL_KeyDownEvent( key, time ); else CL_KeyUpEvent( key, time ); } /* =================== CL_CharEvent Normal keyboard characters, already shifted / capslocked / etc =================== */ void CL_CharEvent( int key ) { // delete is not a printable character and is // otherwise handled by Field_KeyDownEvent if ( key == 127 ) { return; } // distribute the key down event to the apropriate handler if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) { Field_CharEvent( &g_consoleField, key ); } else if ( Key_GetCatcher( ) & KEYCATCH_UI ) { VM_Call( uivm, UI_KEY_EVENT, key | K_CHAR_FLAG, qtrue ); } else if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE ) { Field_CharEvent( &chatField, key ); } else if ( clc.state == CA_DISCONNECTED ) { Field_CharEvent( &g_consoleField, key ); } } /* =================== Key_ClearStates =================== */ void Key_ClearStates (void) { int i; anykeydown = 0; for ( i=0 ; i < MAX_KEYS ; i++ ) { if (i == K_SCROLLOCK || i == K_KP_NUMLOCK || i == K_CAPSLOCK) continue; if ( keys[i].down ) { CL_KeyEvent( i, qfalse, 0 ); } keys[i].down = 0; keys[i].repeats = 0; } } static int keyCatchers = 0; /* ==================== Key_GetCatcher ==================== */ int Key_GetCatcher( void ) { return keyCatchers; } /* ==================== Key_SetCatcher ==================== */ void Key_SetCatcher( int catcher ) { // If the catcher state is changing, clear all key states if( catcher != keyCatchers ) Key_ClearStates( ); keyCatchers = catcher; } // This must not exceed MAX_CMD_LINE #define MAX_CONSOLE_SAVE_BUFFER 1024 #define CONSOLE_HISTORY_FILE "q3history" static char consoleSaveBuffer[ MAX_CONSOLE_SAVE_BUFFER ]; static int consoleSaveBufferSize = 0; /* ================ CL_LoadConsoleHistory Load the console history from cl_consoleHistory ================ */ void CL_LoadConsoleHistory( void ) { char *token, *text_p; int i, numChars, numLines = 0; fileHandle_t f; consoleSaveBufferSize = FS_FOpenFileRead( CONSOLE_HISTORY_FILE, &f, qfalse ); if( !f ) { Com_Printf( "Couldn't read %s.\n", CONSOLE_HISTORY_FILE ); return; } if( consoleSaveBufferSize <= MAX_CONSOLE_SAVE_BUFFER && FS_Read( consoleSaveBuffer, consoleSaveBufferSize, f ) == consoleSaveBufferSize ) { text_p = consoleSaveBuffer; for( i = COMMAND_HISTORY - 1; i >= 0; i-- ) { if( !*( token = COM_Parse( &text_p ) ) ) break; historyEditLines[ i ].cursor = atoi( token ); if( !*( token = COM_Parse( &text_p ) ) ) break; historyEditLines[ i ].scroll = atoi( token ); if( !*( token = COM_Parse( &text_p ) ) ) break; numChars = atoi( token ); text_p++; if( numChars > ( strlen( consoleSaveBuffer ) - ( text_p - consoleSaveBuffer ) ) ) { Com_DPrintf( S_COLOR_YELLOW "WARNING: probable corrupt history\n" ); break; } Com_Memcpy( historyEditLines[ i ].buffer, text_p, numChars ); historyEditLines[ i ].buffer[ numChars ] = '\0'; text_p += numChars; numLines++; } memmove( &historyEditLines[ 0 ], &historyEditLines[ i + 1 ], numLines * sizeof( field_t ) ); for( i = numLines; i < COMMAND_HISTORY; i++ ) Field_Clear( &historyEditLines[ i ] ); historyLine = nextHistoryLine = numLines; } else Com_Printf( "Couldn't read %s.\n", CONSOLE_HISTORY_FILE ); FS_FCloseFile( f ); } /* ================ CL_SaveConsoleHistory Save the console history into the cvar cl_consoleHistory so that it persists across invocations of q3 ================ */ void CL_SaveConsoleHistory( void ) { int i; int lineLength, saveBufferLength, additionalLength; fileHandle_t f; consoleSaveBuffer[ 0 ] = '\0'; i = ( nextHistoryLine - 1 ) % COMMAND_HISTORY; do { if( historyEditLines[ i ].buffer[ 0 ] ) { lineLength = strlen( historyEditLines[ i ].buffer ); saveBufferLength = strlen( consoleSaveBuffer ); //ICK additionalLength = lineLength + strlen( "999 999 999 " ); if( saveBufferLength + additionalLength < MAX_CONSOLE_SAVE_BUFFER ) { Q_strcat( consoleSaveBuffer, MAX_CONSOLE_SAVE_BUFFER, va( "%d %d %d %s ", historyEditLines[ i ].cursor, historyEditLines[ i ].scroll, lineLength, historyEditLines[ i ].buffer ) ); } else break; } i = ( i - 1 + COMMAND_HISTORY ) % COMMAND_HISTORY; } while( i != ( nextHistoryLine - 1 ) % COMMAND_HISTORY ); consoleSaveBufferSize = strlen( consoleSaveBuffer ); f = FS_FOpenFileWrite( CONSOLE_HISTORY_FILE ); if( !f ) { Com_Printf( "Couldn't write %s.\n", CONSOLE_HISTORY_FILE ); return; } if( FS_Write( consoleSaveBuffer, consoleSaveBufferSize, f ) < consoleSaveBufferSize ) Com_Printf( "Couldn't write %s.\n", CONSOLE_HISTORY_FILE ); FS_FCloseFile( f ); }