/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../renderergl1/tr_local.h" qboolean ( * qwglSwapIntervalEXT)( int interval ); void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t ); void ( * qglActiveTextureARB )( GLenum texture ); void ( * qglClientActiveTextureARB )( GLenum texture ); void ( * qglLockArraysEXT)( int, int); void ( * qglUnlockArraysEXT) ( void ); void GLimp_EndFrame( void ) { } int GLimp_Init( void ) { } void GLimp_Shutdown( void ) { } void GLimp_EnableLogging( qboolean enable ) { } void GLimp_LogComment( char *comment ) { } qboolean QGL_Init( const char *dllname ) { return qtrue; } void QGL_Shutdown( void ) { }