/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /***************************************************************************** * name: ai_main.c * * desc: Quake3 bot AI * * $Archive: /MissionPack/code/game/ai_main.c $ * *****************************************************************************/ #include "g_local.h" #include "../qcommon/q_shared.h" #include "../botlib/botlib.h" //bot lib interface #include "../botlib/be_aas.h" #include "../botlib/be_ea.h" #include "../botlib/be_ai_char.h" #include "../botlib/be_ai_chat.h" #include "../botlib/be_ai_gen.h" #include "../botlib/be_ai_goal.h" #include "../botlib/be_ai_move.h" #include "../botlib/be_ai_weap.h" // #include "ai_main.h" #include "ai_dmq3.h" #include "ai_chat.h" #include "ai_cmd.h" #include "ai_dmnet.h" #include "ai_vcmd.h" // #include "chars.h" #include "inv.h" #include "syn.h" #ifndef MAX_PATH #define MAX_PATH 144 #endif //bot states bot_state_t *botstates[MAX_CLIENTS]; //number of bots int numbots; //floating point time float floattime; //time to do a regular update float regularupdate_time; // int bot_interbreed; int bot_interbreedmatchcount; // vmCvar_t bot_thinktime; vmCvar_t bot_memorydump; vmCvar_t bot_saveroutingcache; vmCvar_t bot_pause; vmCvar_t bot_report; vmCvar_t bot_testsolid; vmCvar_t bot_testclusters; vmCvar_t bot_developer; vmCvar_t bot_interbreedchar; vmCvar_t bot_interbreedbots; vmCvar_t bot_interbreedcycle; vmCvar_t bot_interbreedwrite; void ExitLevel( void ); /* ================== BotAI_Print ================== */ void QDECL BotAI_Print(int type, char *fmt, ...) { char str[2048]; va_list ap; va_start(ap, fmt); Q_vsnprintf(str, sizeof(str), fmt, ap); va_end(ap); switch(type) { case PRT_MESSAGE: { G_Printf("%s", str); break; } case PRT_WARNING: { G_Printf( S_COLOR_YELLOW "Warning: %s", str ); break; } case PRT_ERROR: { G_Printf( S_COLOR_RED "Error: %s", str ); break; } case PRT_FATAL: { G_Printf( S_COLOR_RED "Fatal: %s", str ); break; } case PRT_EXIT: { G_Error( S_COLOR_RED "Exit: %s", str ); break; } default: { G_Printf( "unknown print type\n" ); break; } } } /* ================== BotAI_Trace ================== */ void BotAI_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask) { trace_t trace; trap_Trace(&trace, start, mins, maxs, end, passent, contentmask); //copy the trace information bsptrace->allsolid = trace.allsolid; bsptrace->startsolid = trace.startsolid; bsptrace->fraction = trace.fraction; VectorCopy(trace.endpos, bsptrace->endpos); bsptrace->plane.dist = trace.plane.dist; VectorCopy(trace.plane.normal, bsptrace->plane.normal); bsptrace->plane.signbits = trace.plane.signbits; bsptrace->plane.type = trace.plane.type; bsptrace->surface.value = 0; bsptrace->surface.flags = trace.surfaceFlags; bsptrace->ent = trace.entityNum; bsptrace->exp_dist = 0; bsptrace->sidenum = 0; bsptrace->contents = 0; } /* ================== BotAI_GetClientState ================== */ int BotAI_GetClientState( int clientNum, playerState_t *state ) { gentity_t *ent; ent = &g_entities[clientNum]; if ( !ent->inuse ) { return qfalse; } if ( !ent->client ) { return qfalse; } memcpy( state, &ent->client->ps, sizeof(playerState_t) ); return qtrue; } /* ================== BotAI_GetEntityState ================== */ int BotAI_GetEntityState( int entityNum, entityState_t *state ) { gentity_t *ent; ent = &g_entities[entityNum]; memset( state, 0, sizeof(entityState_t) ); if (!ent->inuse) return qfalse; if (!ent->r.linked) return qfalse; if (ent->r.svFlags & SVF_NOCLIENT) return qfalse; memcpy( state, &ent->s, sizeof(entityState_t) ); return qtrue; } /* ================== BotAI_GetSnapshotEntity ================== */ int BotAI_GetSnapshotEntity( int clientNum, int sequence, entityState_t *state ) { int entNum; entNum = trap_BotGetSnapshotEntity( clientNum, sequence ); if ( entNum == -1 ) { memset(state, 0, sizeof(entityState_t)); return -1; } BotAI_GetEntityState( entNum, state ); return sequence + 1; } /* ================== BotAI_BotInitialChat ================== */ void QDECL BotAI_BotInitialChat( bot_state_t *bs, char *type, ... ) { int i, mcontext; va_list ap; char *p; char *vars[MAX_MATCHVARIABLES]; memset(vars, 0, sizeof(vars)); va_start(ap, type); p = va_arg(ap, char *); for (i = 0; i < MAX_MATCHVARIABLES; i++) { if( !p ) { break; } vars[i] = p; p = va_arg(ap, char *); } va_end(ap); mcontext = BotSynonymContext(bs); trap_BotInitialChat( bs->cs, type, mcontext, vars[0], vars[1], vars[2], vars[3], vars[4], vars[5], vars[6], vars[7] ); } /* ================== BotTestAAS ================== */ void BotTestAAS(vec3_t origin) { int areanum; aas_areainfo_t info; trap_Cvar_Update(&bot_testsolid); trap_Cvar_Update(&bot_testclusters); if (bot_testsolid.integer) { if (!trap_AAS_Initialized()) return; areanum = BotPointAreaNum(origin); if (areanum) BotAI_Print(PRT_MESSAGE, "\remtpy area"); else BotAI_Print(PRT_MESSAGE, "\r^1SOLID area"); } else if (bot_testclusters.integer) { if (!trap_AAS_Initialized()) return; areanum = BotPointAreaNum(origin); if (!areanum) BotAI_Print(PRT_MESSAGE, "\r^1Solid! "); else { trap_AAS_AreaInfo(areanum, &info); BotAI_Print(PRT_MESSAGE, "\rarea %d, cluster %d ", areanum, info.cluster); } } } /* ================== BotReportStatus ================== */ void BotReportStatus(bot_state_t *bs) { char goalname[MAX_MESSAGE_SIZE]; char netname[MAX_MESSAGE_SIZE]; char *leader, flagstatus[32]; // ClientName(bs->client, netname, sizeof(netname)); if (Q_stricmp(netname, bs->teamleader) == 0) leader = "L"; else leader = " "; strcpy(flagstatus, " "); if (gametype == GT_CTF) { if (BotCTFCarryingFlag(bs)) { if (BotTeam(bs) == TEAM_RED) strcpy(flagstatus, S_COLOR_RED"F "); else strcpy(flagstatus, S_COLOR_BLUE"F "); } } #ifdef MISSIONPACK else if (gametype == GT_1FCTF) { if (Bot1FCTFCarryingFlag(bs)) { if (BotTeam(bs) == TEAM_RED) strcpy(flagstatus, S_COLOR_RED"F "); else strcpy(flagstatus, S_COLOR_BLUE"F "); } } else if (gametype == GT_HARVESTER) { if (BotHarvesterCarryingCubes(bs)) { if (BotTeam(bs) == TEAM_RED) Com_sprintf(flagstatus, sizeof(flagstatus), S_COLOR_RED"%2d", bs->inventory[INVENTORY_REDCUBE]); else Com_sprintf(flagstatus, sizeof(flagstatus), S_COLOR_BLUE"%2d", bs->inventory[INVENTORY_BLUECUBE]); } } #endif switch(bs->ltgtype) { case LTG_TEAMHELP: { EasyClientName(bs->teammate, goalname, sizeof(goalname)); BotAI_Print(PRT_MESSAGE, "%-20s%s%s: helping %s\n", netname, leader, flagstatus, goalname); break; } case LTG_TEAMACCOMPANY: { EasyClientName(bs->teammate, goalname, sizeof(goalname)); BotAI_Print(PRT_MESSAGE, "%-20s%s%s: accompanying %s\n", netname, leader, flagstatus, goalname); break; } case LTG_DEFENDKEYAREA: { trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); BotAI_Print(PRT_MESSAGE, "%-20s%s%s: defending %s\n", netname, leader, flagstatus, goalname); break; } case LTG_GETITEM: { trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); BotAI_Print(PRT_MESSAGE, "%-20s%s%s: getting item %s\n", netname, leader, flagstatus, goalname); break; } case LTG_KILL: { ClientName(bs->teamgoal.entitynum, goalname, sizeof(goalname)); BotAI_Print(PRT_MESSAGE, "%-20s%s%s: killing %s\n", netname, leader, flagstatus, goalname); break; } case LTG_CAMP: case LTG_CAMPORDER: { BotAI_Print(PRT_MESSAGE, "%-20s%s%s: camping\n", netname, leader, flagstatus); break; } case LTG_PATROL: { BotAI_Print(PRT_MESSAGE, "%-20s%s%s: patrolling\n", netname, leader, flagstatus); break; } case LTG_GETFLAG: { BotAI_Print(PRT_MESSAGE, "%-20s%s%s: capturing flag\n", netname, leader, flagstatus); break; } case LTG_RUSHBASE: { BotAI_Print(PRT_MESSAGE, "%-20s%s%s: rushing base\n", netname, leader, flagstatus); break; } case LTG_RETURNFLAG: { BotAI_Print(PRT_MESSAGE, "%-20s%s%s: returning flag\n", netname, leader, flagstatus); break; } case LTG_ATTACKENEMYBASE: { BotAI_Print(PRT_MESSAGE, "%-20s%s%s: attacking the enemy base\n", netname, leader, flagstatus); break; } case LTG_HARVEST: { BotAI_Print(PRT_MESSAGE, "%-20s%s%s: harvesting\n", netname, leader, flagstatus); break; } default: { BotAI_Print(PRT_MESSAGE, "%-20s%s%s: roaming\n", netname, leader, flagstatus); break; } } } /* ================== BotTeamplayReport ================== */ void BotTeamplayReport(void) { int i; char buf[MAX_INFO_STRING]; BotAI_Print(PRT_MESSAGE, S_COLOR_RED"RED\n"); for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { // if ( !botstates[i] || !botstates[i]->inuse ) continue; // trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); //if no config string or no name if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; //skip spectators if (atoi(Info_ValueForKey(buf, "t")) == TEAM_RED) { BotReportStatus(botstates[i]); } } BotAI_Print(PRT_MESSAGE, S_COLOR_BLUE"BLUE\n"); for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { // if ( !botstates[i] || !botstates[i]->inuse ) continue; // trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); //if no config string or no name if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; //skip spectators if (atoi(Info_ValueForKey(buf, "t")) == TEAM_BLUE) { BotReportStatus(botstates[i]); } } } /* ================== BotSetInfoConfigString ================== */ void BotSetInfoConfigString(bot_state_t *bs) { char goalname[MAX_MESSAGE_SIZE]; char netname[MAX_MESSAGE_SIZE]; char action[MAX_MESSAGE_SIZE]; char *leader, carrying[32], *cs; bot_goal_t goal; // ClientName(bs->client, netname, sizeof(netname)); if (Q_stricmp(netname, bs->teamleader) == 0) leader = "L"; else leader = " "; strcpy(carrying, " "); if (gametype == GT_CTF) { if (BotCTFCarryingFlag(bs)) { strcpy(carrying, "F "); } } #ifdef MISSIONPACK else if (gametype == GT_1FCTF) { if (Bot1FCTFCarryingFlag(bs)) { strcpy(carrying, "F "); } } else if (gametype == GT_HARVESTER) { if (BotHarvesterCarryingCubes(bs)) { if (BotTeam(bs) == TEAM_RED) Com_sprintf(carrying, sizeof(carrying), "%2d", bs->inventory[INVENTORY_REDCUBE]); else Com_sprintf(carrying, sizeof(carrying), "%2d", bs->inventory[INVENTORY_BLUECUBE]); } } #endif switch(bs->ltgtype) { case LTG_TEAMHELP: { EasyClientName(bs->teammate, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "helping %s", goalname); break; } case LTG_TEAMACCOMPANY: { EasyClientName(bs->teammate, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "accompanying %s", goalname); break; } case LTG_DEFENDKEYAREA: { trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "defending %s", goalname); break; } case LTG_GETITEM: { trap_BotGoalName(bs->teamgoal.number, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "getting item %s", goalname); break; } case LTG_KILL: { ClientName(bs->teamgoal.entitynum, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "killing %s", goalname); break; } case LTG_CAMP: case LTG_CAMPORDER: { Com_sprintf(action, sizeof(action), "camping"); break; } case LTG_PATROL: { Com_sprintf(action, sizeof(action), "patrolling"); break; } case LTG_GETFLAG: { Com_sprintf(action, sizeof(action), "capturing flag"); break; } case LTG_RUSHBASE: { Com_sprintf(action, sizeof(action), "rushing base"); break; } case LTG_RETURNFLAG: { Com_sprintf(action, sizeof(action), "returning flag"); break; } case LTG_ATTACKENEMYBASE: { Com_sprintf(action, sizeof(action), "attacking the enemy base"); break; } case LTG_HARVEST: { Com_sprintf(action, sizeof(action), "harvesting"); break; } default: { trap_BotGetTopGoal(bs->gs, &goal); trap_BotGoalName(goal.number, goalname, sizeof(goalname)); Com_sprintf(action, sizeof(action), "roaming %s", goalname); break; } } cs = va("l\\%s\\c\\%s\\a\\%s", leader, carrying, action); trap_SetConfigstring (CS_BOTINFO + bs->client, cs); } /* ============== BotUpdateInfoConfigStrings ============== */ void BotUpdateInfoConfigStrings(void) { int i; char buf[MAX_INFO_STRING]; for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) { // if ( !botstates[i] || !botstates[i]->inuse ) continue; // trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf)); //if no config string or no name if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue; BotSetInfoConfigString(botstates[i]); } } /* ============== BotInterbreedBots ============== */ void BotInterbreedBots(void) { float ranks[MAX_CLIENTS]; int parent1, parent2, child; int i; // get rankings for all the bots for (i = 0; i < MAX_CLIENTS; i++) { if ( botstates[i] && botstates[i]->inuse ) { ranks[i] = botstates[i]->num_kills * 2 - botstates[i]->num_deaths; } else { ranks[i] = -1; } } if (trap_GeneticParentsAndChildSelection(MAX_CLIENTS, ranks, &parent1, &parent2, &child)) { trap_BotInterbreedGoalFuzzyLogic(botstates[parent1]->gs, botstates[parent2]->gs, botstates[child]->gs); trap_BotMutateGoalFuzzyLogic(botstates[child]->gs, 1); } // reset the kills and deaths for (i = 0; i < MAX_CLIENTS; i++) { if (botstates[i] && botstates[i]->inuse) { botstates[i]->num_kills = 0; botstates[i]->num_deaths = 0; } } } /* ============== BotWriteInterbreeded ============== */ void BotWriteInterbreeded(char *filename) { float rank, bestrank; int i, bestbot; bestrank = 0; bestbot = -1; // get the best bot for (i = 0; i < MAX_CLIENTS; i++) { if ( botstates[i] && botstates[i]->inuse ) { rank = botstates[i]->num_kills * 2 - botstates[i]->num_deaths; } else { rank = -1; } if (rank > bestrank) { bestrank = rank; bestbot = i; } } if (bestbot >= 0) { //write out the new goal fuzzy logic trap_BotSaveGoalFuzzyLogic(botstates[bestbot]->gs, filename); } } /* ============== BotInterbreedEndMatch add link back into ExitLevel? ============== */ void BotInterbreedEndMatch(void) { if (!bot_interbreed) return; bot_interbreedmatchcount++; if (bot_interbreedmatchcount >= bot_interbreedcycle.integer) { bot_interbreedmatchcount = 0; // trap_Cvar_Update(&bot_interbreedwrite); if (strlen(bot_interbreedwrite.string)) { BotWriteInterbreeded(bot_interbreedwrite.string); trap_Cvar_Set("bot_interbreedwrite", ""); } BotInterbreedBots(); } } /* ============== BotInterbreeding ============== */ void BotInterbreeding(void) { int i; trap_Cvar_Update(&bot_interbreedchar); if (!strlen(bot_interbreedchar.string)) return; //make sure we are in tournament mode if (gametype != GT_TOURNAMENT) { trap_Cvar_Set("g_gametype", va("%d", GT_TOURNAMENT)); ExitLevel(); return; } //shutdown all the bots for (i = 0; i < MAX_CLIENTS; i++) { if (botstates[i] && botstates[i]->inuse) { BotAIShutdownClient(botstates[i]->client, qfalse); } } //make sure all item weight configs are reloaded and Not shared trap_BotLibVarSet("bot_reloadcharacters", "1"); //add a number of bots using the desired bot character for (i = 0; i < bot_interbreedbots.integer; i++) { trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s 4 free %i %s%d\n", bot_interbreedchar.string, i * 50, bot_interbreedchar.string, i) ); } // trap_Cvar_Set("bot_interbreedchar", ""); bot_interbreed = qtrue; } /* ============== BotEntityInfo ============== */ void BotEntityInfo(int entnum, aas_entityinfo_t *info) { trap_AAS_EntityInfo(entnum, info); } /* ============== NumBots ============== */ int NumBots(void) { return numbots; } /* ============== BotTeamLeader ============== */ int BotTeamLeader(bot_state_t *bs) { int leader; leader = ClientFromName(bs->teamleader); if (leader < 0) return qfalse; if (!botstates[leader] || !botstates[leader]->inuse) return qfalse; return qtrue; } /* ============== AngleDifference ============== */ float AngleDifference(float ang1, float ang2) { float diff; diff = ang1 - ang2; if (ang1 > ang2) { if (diff > 180.0) diff -= 360.0; } else { if (diff < -180.0) diff += 360.0; } return diff; } /* ============== BotChangeViewAngle ============== */ float BotChangeViewAngle(float angle, float ideal_angle, float speed) { float move; angle = AngleMod(angle); ideal_angle = AngleMod(ideal_angle); if (angle == ideal_angle) return angle; move = ideal_angle - angle; if (ideal_angle > angle) { if (move > 180.0) move -= 360.0; } else { if (move < -180.0) move += 360.0; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } return AngleMod(angle + move); } /* ============== BotChangeViewAngles ============== */ void BotChangeViewAngles(bot_state_t *bs, float thinktime) { float diff, factor, maxchange, anglespeed, disired_speed; int i; if (bs->ideal_viewangles[PITCH] > 180) bs->ideal_viewangles[PITCH] -= 360; // if (bs->enemy >= 0) { factor = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_VIEW_FACTOR, 0.01f, 1); maxchange = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_VIEW_MAXCHANGE, 1, 1800); } else { factor = 0.05f; maxchange = 360; } if (maxchange < 240) maxchange = 240; maxchange *= thinktime; for (i = 0; i < 2; i++) { // if (bot_challenge.integer) { //smooth slowdown view model diff = abs(AngleDifference(bs->viewangles[i], bs->ideal_viewangles[i])); anglespeed = diff * factor; if (anglespeed > maxchange) anglespeed = maxchange; bs->viewangles[i] = BotChangeViewAngle(bs->viewangles[i], bs->ideal_viewangles[i], anglespeed); } else { //over reaction view model bs->viewangles[i] = AngleMod(bs->viewangles[i]); bs->ideal_viewangles[i] = AngleMod(bs->ideal_viewangles[i]); diff = AngleDifference(bs->viewangles[i], bs->ideal_viewangles[i]); disired_speed = diff * factor; bs->viewanglespeed[i] += (bs->viewanglespeed[i] - disired_speed); if (bs->viewanglespeed[i] > 180) bs->viewanglespeed[i] = maxchange; if (bs->viewanglespeed[i] < -180) bs->viewanglespeed[i] = -maxchange; anglespeed = bs->viewanglespeed[i]; if (anglespeed > maxchange) anglespeed = maxchange; if (anglespeed < -maxchange) anglespeed = -maxchange; bs->viewangles[i] += anglespeed; bs->viewangles[i] = AngleMod(bs->viewangles[i]); //demping bs->viewanglespeed[i] *= 0.45 * (1 - factor); } //BotAI_Print(PRT_MESSAGE, "ideal_angles %f %f\n", bs->ideal_viewangles[0], bs->ideal_viewangles[1], bs->ideal_viewangles[2]);` //bs->viewangles[i] = bs->ideal_viewangles[i]; } //bs->viewangles[PITCH] = 0; if (bs->viewangles[PITCH] > 180) bs->viewangles[PITCH] -= 360; //elementary action: view trap_EA_View(bs->client, bs->viewangles); } /* ============== BotInputToUserCommand ============== */ void BotInputToUserCommand(bot_input_t *bi, usercmd_t *ucmd, int delta_angles[3], int time) { vec3_t angles, forward, right; short temp; int j; float f, r, u, m; //clear the whole structure memset(ucmd, 0, sizeof(usercmd_t)); //the duration for the user command in milli seconds ucmd->serverTime = time; // if (bi->actionflags & ACTION_DELAYEDJUMP) { bi->actionflags |= ACTION_JUMP; bi->actionflags &= ~ACTION_DELAYEDJUMP; } //set the buttons if (bi->actionflags & ACTION_RESPAWN) ucmd->buttons = BUTTON_ATTACK; if (bi->actionflags & ACTION_ATTACK) ucmd->buttons |= BUTTON_ATTACK; if (bi->actionflags & ACTION_TALK) ucmd->buttons |= BUTTON_TALK; if (bi->actionflags & ACTION_GESTURE) ucmd->buttons |= BUTTON_GESTURE; if (bi->actionflags & ACTION_USE) ucmd->buttons |= BUTTON_USE_HOLDABLE; if (bi->actionflags & ACTION_WALK) ucmd->buttons |= BUTTON_WALKING; if (bi->actionflags & ACTION_AFFIRMATIVE) ucmd->buttons |= BUTTON_AFFIRMATIVE; if (bi->actionflags & ACTION_NEGATIVE) ucmd->buttons |= BUTTON_NEGATIVE; if (bi->actionflags & ACTION_GETFLAG) ucmd->buttons |= BUTTON_GETFLAG; if (bi->actionflags & ACTION_GUARDBASE) ucmd->buttons |= BUTTON_GUARDBASE; if (bi->actionflags & ACTION_PATROL) ucmd->buttons |= BUTTON_PATROL; if (bi->actionflags & ACTION_FOLLOWME) ucmd->buttons |= BUTTON_FOLLOWME; // ucmd->weapon = bi->weapon; //set the view angles //NOTE: the ucmd->angles are the angles WITHOUT the delta angles ucmd->angles[PITCH] = ANGLE2SHORT(bi->viewangles[PITCH]); ucmd->angles[YAW] = ANGLE2SHORT(bi->viewangles[YAW]); ucmd->angles[ROLL] = ANGLE2SHORT(bi->viewangles[ROLL]); //subtract the delta angles for (j = 0; j < 3; j++) { temp = ucmd->angles[j] - delta_angles[j]; /*NOTE: disabled because temp should be mod first if ( j == PITCH ) { // don't let the player look up or down more than 90 degrees if ( temp > 16000 ) temp = 16000; else if ( temp < -16000 ) temp = -16000; } */ ucmd->angles[j] = temp; } //NOTE: movement is relative to the REAL view angles //get the horizontal forward and right vector //get the pitch in the range [-180, 180] if (bi->dir[2]) angles[PITCH] = bi->viewangles[PITCH]; else angles[PITCH] = 0; angles[YAW] = bi->viewangles[YAW]; angles[ROLL] = 0; AngleVectors(angles, forward, right, NULL); //bot input speed is in the range [0, 400] bi->speed = bi->speed * 127 / 400; //set the view independent movement f = DotProduct(forward, bi->dir); r = DotProduct(right, bi->dir); u = abs(forward[2]) * bi->dir[2]; m = fabs(f); if (fabs(r) > m) { m = fabs(r); } if (fabs(u) > m) { m = fabs(u); } if (m > 0) { f *= bi->speed / m; r *= bi->speed / m; u *= bi->speed / m; } ucmd->forwardmove = f; ucmd->rightmove = r; ucmd->upmove = u; if (bi->actionflags & ACTION_MOVEFORWARD) ucmd->forwardmove = 127; if (bi->actionflags & ACTION_MOVEBACK) ucmd->forwardmove = -127; if (bi->actionflags & ACTION_MOVELEFT) ucmd->rightmove = -127; if (bi->actionflags & ACTION_MOVERIGHT) ucmd->rightmove = 127; //jump/moveup if (bi->actionflags & ACTION_JUMP) ucmd->upmove = 127; //crouch/movedown if (bi->actionflags & ACTION_CROUCH) ucmd->upmove = -127; } /* ============== BotUpdateInput ============== */ void BotUpdateInput(bot_state_t *bs, int time, int elapsed_time) { bot_input_t bi; int j; //add the delta angles to the bot's current view angles for (j = 0; j < 3; j++) { bs->viewangles[j] = AngleMod(bs->viewangles[j] + SHORT2ANGLE(bs->cur_ps.delta_angles[j])); } //change the bot view angles BotChangeViewAngles(bs, (float) elapsed_time / 1000); //retrieve the bot input trap_EA_GetInput(bs->client, (float) time / 1000, &bi); //respawn hack if (bi.actionflags & ACTION_RESPAWN) { if (bs->lastucmd.buttons & BUTTON_ATTACK) bi.actionflags &= ~(ACTION_RESPAWN|ACTION_ATTACK); } //convert the bot input to a usercmd BotInputToUserCommand(&bi, &bs->lastucmd, bs->cur_ps.delta_angles, time); //subtract the delta angles for (j = 0; j < 3; j++) { bs->viewangles[j] = AngleMod(bs->viewangles[j] - SHORT2ANGLE(bs->cur_ps.delta_angles[j])); } } /* ============== BotAIRegularUpdate ============== */ void BotAIRegularUpdate(void) { if (regularupdate_time < FloatTime()) { trap_BotUpdateEntityItems(); regularupdate_time = FloatTime() + 0.3; } } /* ============== RemoveColorEscapeSequences ============== */ void RemoveColorEscapeSequences( char *text ) { int i, l; l = 0; for ( i = 0; text[i]; i++ ) { if (Q_IsColorString(&text[i])) { i++; continue; } if (text[i] > 0x7E) continue; text[l++] = text[i]; } text[l] = '\0'; } /* ============== BotAI ============== */ int BotAI(int client, float thinktime) { bot_state_t *bs; char buf[1024], *args; int j; trap_EA_ResetInput(client); // bs = botstates[client]; if (!bs || !bs->inuse) { BotAI_Print(PRT_FATAL, "BotAI: client %d is not setup\n", client); return qfalse; } //retrieve the current client state BotAI_GetClientState( client, &bs->cur_ps ); //retrieve any waiting server commands while( trap_BotGetServerCommand(client, buf, sizeof(buf)) ) { //have buf point to the command and args to the command arguments args = strchr( buf, ' '); if (!args) continue; *args++ = '\0'; //remove color espace sequences from the arguments RemoveColorEscapeSequences( args ); if (!Q_stricmp(buf, "cp ")) { /*CenterPrintf*/ } else if (!Q_stricmp(buf, "cs")) { /*ConfigStringModified*/ } else if (!Q_stricmp(buf, "print")) { //remove first and last quote from the chat message memmove(args, args+1, strlen(args)); args[strlen(args)-1] = '\0'; trap_BotQueueConsoleMessage(bs->cs, CMS_NORMAL, args); } else if (!Q_stricmp(buf, "chat")) { //remove first and last quote from the chat message memmove(args, args+1, strlen(args)); args[strlen(args)-1] = '\0'; trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, args); } else if (!Q_stricmp(buf, "tchat")) { //remove first and last quote from the chat message memmove(args, args+1, strlen(args)); args[strlen(args)-1] = '\0'; trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, args); } #ifdef MISSIONPACK else if (!Q_stricmp(buf, "vchat")) { BotVoiceChatCommand(bs, SAY_ALL, args); } else if (!Q_stricmp(buf, "vtchat")) { BotVoiceChatCommand(bs, SAY_TEAM, args); } else if (!Q_stricmp(buf, "vtell")) { BotVoiceChatCommand(bs, SAY_TELL, args); } #endif else if (!Q_stricmp(buf, "scores")) { /*FIXME: parse scores?*/ } else if (!Q_stricmp(buf, "clientLevelShot")) { /*ignore*/ } } //add the delta angles to the bot's current view angles for (j = 0; j < 3; j++) { bs->viewangles[j] = AngleMod(bs->viewangles[j] + SHORT2ANGLE(bs->cur_ps.delta_angles[j])); } //increase the local time of the bot bs->ltime += thinktime; // bs->thinktime = thinktime; //origin of the bot VectorCopy(bs->cur_ps.origin, bs->origin); //eye coordinates of the bot VectorCopy(bs->cur_ps.origin, bs->eye); bs->eye[2] += bs->cur_ps.viewheight; //get the area the bot is in bs->areanum = BotPointAreaNum(bs->origin); //the real AI BotDeathmatchAI(bs, thinktime); //set the weapon selection every AI frame trap_EA_SelectWeapon(bs->client, bs->weaponnum); //subtract the delta angles for (j = 0; j < 3; j++) { bs->viewangles[j] = AngleMod(bs->viewangles[j] - SHORT2ANGLE(bs->cur_ps.delta_angles[j])); } //everything was ok return qtrue; } /* ================== BotScheduleBotThink ================== */ void BotScheduleBotThink(void) { int i, botnum; botnum = 0; for( i = 0; i < MAX_CLIENTS; i++ ) { if( !botstates[i] || !botstates[i]->inuse ) { continue; } //initialize the bot think residual time botstates[i]->botthink_residual = bot_thinktime.integer * botnum / numbots; botnum++; } } /* ============== BotWriteSessionData ============== */ void BotWriteSessionData(bot_state_t *bs) { const char *s; const char *var; s = va( "%i %i %i %i %i %i %i %i" " %f %f %f" " %f %f %f" " %f %f %f", bs->lastgoal_decisionmaker, bs->lastgoal_ltgtype, bs->lastgoal_teammate, bs->lastgoal_teamgoal.areanum, bs->lastgoal_teamgoal.entitynum, bs->lastgoal_teamgoal.flags, bs->lastgoal_teamgoal.iteminfo, bs->lastgoal_teamgoal.number, bs->lastgoal_teamgoal.origin[0], bs->lastgoal_teamgoal.origin[1], bs->lastgoal_teamgoal.origin[2], bs->lastgoal_teamgoal.mins[0], bs->lastgoal_teamgoal.mins[1], bs->lastgoal_teamgoal.mins[2], bs->lastgoal_teamgoal.maxs[0], bs->lastgoal_teamgoal.maxs[1], bs->lastgoal_teamgoal.maxs[2] ); var = va( "botsession%i", bs->client ); trap_Cvar_Set( var, s ); } /* ============== BotReadSessionData ============== */ void BotReadSessionData(bot_state_t *bs) { char s[MAX_STRING_CHARS]; const char *var; var = va( "botsession%i", bs->client ); trap_Cvar_VariableStringBuffer( var, s, sizeof(s) ); sscanf(s, "%i %i %i %i %i %i %i %i" " %f %f %f" " %f %f %f" " %f %f %f", &bs->lastgoal_decisionmaker, &bs->lastgoal_ltgtype, &bs->lastgoal_teammate, &bs->lastgoal_teamgoal.areanum, &bs->lastgoal_teamgoal.entitynum, &bs->lastgoal_teamgoal.flags, &bs->lastgoal_teamgoal.iteminfo, &bs->lastgoal_teamgoal.number, &bs->lastgoal_teamgoal.origin[0], &bs->lastgoal_teamgoal.origin[1], &bs->lastgoal_teamgoal.origin[2], &bs->lastgoal_teamgoal.mins[0], &bs->lastgoal_teamgoal.mins[1], &bs->lastgoal_teamgoal.mins[2], &bs->lastgoal_teamgoal.maxs[0], &bs->lastgoal_teamgoal.maxs[1], &bs->lastgoal_teamgoal.maxs[2] ); } /* ============== BotAISetupClient ============== */ int BotAISetupClient(int client, struct bot_settings_s *settings, qboolean restart) { char filename[MAX_PATH], name[MAX_PATH], gender[MAX_PATH]; bot_state_t *bs; int errnum; if (!botstates[client]) botstates[client] = G_Alloc(sizeof(bot_state_t)); bs = botstates[client]; if (!bs) { return qfalse; } if (bs && bs->inuse) { BotAI_Print(PRT_FATAL, "BotAISetupClient: client %d already setup\n", client); return qfalse; } if (!trap_AAS_Initialized()) { BotAI_Print(PRT_FATAL, "AAS not initialized\n"); return qfalse; } //load the bot character bs->character = trap_BotLoadCharacter(settings->characterfile, settings->skill); if (!bs->character) { BotAI_Print(PRT_FATAL, "couldn't load skill %f from %s\n", settings->skill, settings->characterfile); return qfalse; } //copy the settings memcpy(&bs->settings, settings, sizeof(bot_settings_t)); //allocate a goal state bs->gs = trap_BotAllocGoalState(client); //load the item weights trap_Characteristic_String(bs->character, CHARACTERISTIC_ITEMWEIGHTS, filename, MAX_PATH); errnum = trap_BotLoadItemWeights(bs->gs, filename); if (errnum != BLERR_NOERROR) { trap_BotFreeGoalState(bs->gs); return qfalse; } //allocate a weapon state bs->ws = trap_BotAllocWeaponState(); //load the weapon weights trap_Characteristic_String(bs->character, CHARACTERISTIC_WEAPONWEIGHTS, filename, MAX_PATH); errnum = trap_BotLoadWeaponWeights(bs->ws, filename); if (errnum != BLERR_NOERROR) { trap_BotFreeGoalState(bs->gs); trap_BotFreeWeaponState(bs->ws); return qfalse; } //allocate a chat state bs->cs = trap_BotAllocChatState(); //load the chat file trap_Characteristic_String(bs->character, CHARACTERISTIC_CHAT_FILE, filename, MAX_PATH); trap_Characteristic_String(bs->character, CHARACTERISTIC_CHAT_NAME, name, MAX_PATH); errnum = trap_BotLoadChatFile(bs->cs, filename, name); if (errnum != BLERR_NOERROR) { trap_BotFreeChatState(bs->cs); trap_BotFreeGoalState(bs->gs); trap_BotFreeWeaponState(bs->ws); return qfalse; } //get the gender characteristic trap_Characteristic_String(bs->character, CHARACTERISTIC_GENDER, gender, MAX_PATH); //set the chat gender if (*gender == 'f' || *gender == 'F') trap_BotSetChatGender(bs->cs, CHAT_GENDERFEMALE); else if (*gender == 'm' || *gender == 'M') trap_BotSetChatGender(bs->cs, CHAT_GENDERMALE); else trap_BotSetChatGender(bs->cs, CHAT_GENDERLESS); bs->inuse = qtrue; bs->client = client; bs->entitynum = client; bs->setupcount = 4; bs->entergame_time = FloatTime(); bs->ms = trap_BotAllocMoveState(); bs->walker = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_WALKER, 0, 1); numbots++; if (trap_Cvar_VariableIntegerValue("bot_testichat")) { trap_BotLibVarSet("bot_testichat", "1"); BotChatTest(bs); } //NOTE: reschedule the bot thinking BotScheduleBotThink(); //if interbreeding start with a mutation if (bot_interbreed) { trap_BotMutateGoalFuzzyLogic(bs->gs, 1); } // if we kept the bot client if (restart) { BotReadSessionData(bs); } //bot has been setup succesfully return qtrue; } /* ============== BotAIShutdownClient ============== */ int BotAIShutdownClient(int client, qboolean restart) { bot_state_t *bs; bs = botstates[client]; if (!bs || !bs->inuse) { //BotAI_Print(PRT_ERROR, "BotAIShutdownClient: client %d already shutdown\n", client); return qfalse; } if (restart) { BotWriteSessionData(bs); } if (BotChat_ExitGame(bs)) { trap_BotEnterChat(bs->cs, bs->client, CHAT_ALL); } trap_BotFreeMoveState(bs->ms); //free the goal state trap_BotFreeGoalState(bs->gs); //free the chat file trap_BotFreeChatState(bs->cs); //free the weapon weights trap_BotFreeWeaponState(bs->ws); //free the bot character trap_BotFreeCharacter(bs->character); // BotFreeWaypoints(bs->checkpoints); BotFreeWaypoints(bs->patrolpoints); //clear activate goal stack BotClearActivateGoalStack(bs); //clear the bot state memset(bs, 0, sizeof(bot_state_t)); //set the inuse flag to qfalse bs->inuse = qfalse; //there's one bot less numbots--; //everything went ok return qtrue; } /* ============== BotResetState called when a bot enters the intermission or observer mode and when the level is changed ============== */ void BotResetState(bot_state_t *bs) { int client, entitynum, inuse; int movestate, goalstate, chatstate, weaponstate; bot_settings_t settings; int character; playerState_t ps; //current player state float entergame_time; //save some things that should not be reset here memcpy(&settings, &bs->settings, sizeof(bot_settings_t)); memcpy(&ps, &bs->cur_ps, sizeof(playerState_t)); inuse = bs->inuse; client = bs->client; entitynum = bs->entitynum; character = bs->character; movestate = bs->ms; goalstate = bs->gs; chatstate = bs->cs; weaponstate = bs->ws; entergame_time = bs->entergame_time; //free checkpoints and patrol points BotFreeWaypoints(bs->checkpoints); BotFreeWaypoints(bs->patrolpoints); //reset the whole state memset(bs, 0, sizeof(bot_state_t)); //copy back some state stuff that should not be reset bs->ms = movestate; bs->gs = goalstate; bs->cs = chatstate; bs->ws = weaponstate; memcpy(&bs->cur_ps, &ps, sizeof(playerState_t)); memcpy(&bs->settings, &settings, sizeof(bot_settings_t)); bs->inuse = inuse; bs->client = client; bs->entitynum = entitynum; bs->character = character; bs->entergame_time = entergame_time; //reset several states if (bs->ms) trap_BotResetMoveState(bs->ms); if (bs->gs) trap_BotResetGoalState(bs->gs); if (bs->ws) trap_BotResetWeaponState(bs->ws); if (bs->gs) trap_BotResetAvoidGoals(bs->gs); if (bs->ms) trap_BotResetAvoidReach(bs->ms); } /* ============== BotAILoadMap ============== */ int BotAILoadMap( int restart ) { int i; vmCvar_t mapname; if (!restart) { trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM ); trap_BotLibLoadMap( mapname.string ); } for (i = 0; i < MAX_CLIENTS; i++) { if (botstates[i] && botstates[i]->inuse) { BotResetState( botstates[i] ); botstates[i]->setupcount = 4; } } BotSetupDeathmatchAI(); return qtrue; } #ifdef MISSIONPACK void ProximityMine_Trigger( gentity_t *trigger, gentity_t *other, trace_t *trace ); #endif /* ================== BotAIStartFrame ================== */ int BotAIStartFrame(int time) { int i; gentity_t *ent; bot_entitystate_t state; int elapsed_time, thinktime; static int local_time; static int botlib_residual; static int lastbotthink_time; G_CheckBotSpawn(); trap_Cvar_Update(&bot_rocketjump); trap_Cvar_Update(&bot_grapple); trap_Cvar_Update(&bot_fastchat); trap_Cvar_Update(&bot_nochat); trap_Cvar_Update(&bot_testrchat); trap_Cvar_Update(&bot_thinktime); trap_Cvar_Update(&bot_memorydump); trap_Cvar_Update(&bot_saveroutingcache); trap_Cvar_Update(&bot_pause); trap_Cvar_Update(&bot_report); if (bot_report.integer) { // BotTeamplayReport(); // trap_Cvar_Set("bot_report", "0"); BotUpdateInfoConfigStrings(); } if (bot_pause.integer) { // execute bot user commands every frame for( i = 0; i < MAX_CLIENTS; i++ ) { if( !botstates[i] || !botstates[i]->inuse ) { continue; } if( g_entities[i].client->pers.connected != CON_CONNECTED ) { continue; } botstates[i]->lastucmd.forwardmove = 0; botstates[i]->lastucmd.rightmove = 0; botstates[i]->lastucmd.upmove = 0; botstates[i]->lastucmd.buttons = 0; botstates[i]->lastucmd.serverTime = time; trap_BotUserCommand(botstates[i]->client, &botstates[i]->lastucmd); } return qtrue; } if (bot_memorydump.integer) { trap_BotLibVarSet("memorydump", "1"); trap_Cvar_Set("bot_memorydump", "0"); } if (bot_saveroutingcache.integer) { trap_BotLibVarSet("saveroutingcache", "1"); trap_Cvar_Set("bot_saveroutingcache", "0"); } //check if bot interbreeding is activated BotInterbreeding(); //cap the bot think time if (bot_thinktime.integer > 200) { trap_Cvar_Set("bot_thinktime", "200"); } //if the bot think time changed we should reschedule the bots if (bot_thinktime.integer != lastbotthink_time) { lastbotthink_time = bot_thinktime.integer; BotScheduleBotThink(); } elapsed_time = time - local_time; local_time = time; botlib_residual += elapsed_time; if (elapsed_time > bot_thinktime.integer) thinktime = elapsed_time; else thinktime = bot_thinktime.integer; // update the bot library if ( botlib_residual >= thinktime ) { botlib_residual -= thinktime; trap_BotLibStartFrame((float) time / 1000); if (!trap_AAS_Initialized()) return qfalse; //update entities in the botlib for (i = 0; i < MAX_GENTITIES; i++) { ent = &g_entities[i]; if (!ent->inuse) { trap_BotLibUpdateEntity(i, NULL); continue; } if (!ent->r.linked) { trap_BotLibUpdateEntity(i, NULL); continue; } if (ent->r.svFlags & SVF_NOCLIENT) { trap_BotLibUpdateEntity(i, NULL); continue; } // do not update missiles if (ent->s.eType == ET_MISSILE && ent->s.weapon != WP_GRAPPLING_HOOK) { trap_BotLibUpdateEntity(i, NULL); continue; } // do not update event only entities if (ent->s.eType > ET_EVENTS) { trap_BotLibUpdateEntity(i, NULL); continue; } #ifdef MISSIONPACK // never link prox mine triggers if (ent->r.contents == CONTENTS_TRIGGER) { if (ent->touch == ProximityMine_Trigger) { trap_BotLibUpdateEntity(i, NULL); continue; } } #endif // memset(&state, 0, sizeof(bot_entitystate_t)); // VectorCopy(ent->r.currentOrigin, state.origin); if (i < MAX_CLIENTS) { VectorCopy(ent->s.apos.trBase, state.angles); } else { VectorCopy(ent->r.currentAngles, state.angles); } VectorCopy(ent->s.origin2, state.old_origin); VectorCopy(ent->r.mins, state.mins); VectorCopy(ent->r.maxs, state.maxs); state.type = ent->s.eType; state.flags = ent->s.eFlags; if (ent->r.bmodel) state.solid = SOLID_BSP; else state.solid = SOLID_BBOX; state.groundent = ent->s.groundEntityNum; state.modelindex = ent->s.modelindex; state.modelindex2 = ent->s.modelindex2; state.frame = ent->s.frame; state.event = ent->s.event; state.eventParm = ent->s.eventParm; state.powerups = ent->s.powerups; state.legsAnim = ent->s.legsAnim; state.torsoAnim = ent->s.torsoAnim; state.weapon = ent->s.weapon; // trap_BotLibUpdateEntity(i, &state); } BotAIRegularUpdate(); } floattime = trap_AAS_Time(); // execute scheduled bot AI for( i = 0; i < MAX_CLIENTS; i++ ) { if( !botstates[i] || !botstates[i]->inuse ) { continue; } // botstates[i]->botthink_residual += elapsed_time; // if ( botstates[i]->botthink_residual >= thinktime ) { botstates[i]->botthink_residual -= thinktime; if (!trap_AAS_Initialized()) return qfalse; if (g_entities[i].client->pers.connected == CON_CONNECTED) { BotAI(i, (float) thinktime / 1000); } } } // execute bot user commands every frame for( i = 0; i < MAX_CLIENTS; i++ ) { if( !botstates[i] || !botstates[i]->inuse ) { continue; } if( g_entities[i].client->pers.connected != CON_CONNECTED ) { continue; } BotUpdateInput(botstates[i], time, elapsed_time); trap_BotUserCommand(botstates[i]->client, &botstates[i]->lastucmd); } return qtrue; } /* ============== BotInitLibrary ============== */ int BotInitLibrary(void) { char buf[144]; //set the maxclients and maxentities library variables before calling BotSetupLibrary trap_Cvar_VariableStringBuffer("sv_maxclients", buf, sizeof(buf)); if (!strlen(buf)) strcpy(buf, "8"); trap_BotLibVarSet("maxclients", buf); Com_sprintf(buf, sizeof(buf), "%d", MAX_GENTITIES); trap_BotLibVarSet("maxentities", buf); //bsp checksum trap_Cvar_VariableStringBuffer("sv_mapChecksum", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("sv_mapChecksum", buf); //maximum number of aas links trap_Cvar_VariableStringBuffer("max_aaslinks", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("max_aaslinks", buf); //maximum number of items in a level trap_Cvar_VariableStringBuffer("max_levelitems", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("max_levelitems", buf); //game type trap_Cvar_VariableStringBuffer("g_gametype", buf, sizeof(buf)); if (!strlen(buf)) strcpy(buf, "0"); trap_BotLibVarSet("g_gametype", buf); //bot developer mode and log file trap_BotLibVarSet("bot_developer", bot_developer.string); trap_Cvar_VariableStringBuffer("logfile", buf, sizeof(buf)); trap_BotLibVarSet("log", buf); //no chatting trap_Cvar_VariableStringBuffer("bot_nochat", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("nochat", buf); //visualize jump pads trap_Cvar_VariableStringBuffer("bot_visualizejumppads", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("bot_visualizejumppads", buf); //forced clustering calculations trap_Cvar_VariableStringBuffer("bot_forceclustering", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("forceclustering", buf); //forced reachability calculations trap_Cvar_VariableStringBuffer("bot_forcereachability", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("forcereachability", buf); //force writing of AAS to file trap_Cvar_VariableStringBuffer("bot_forcewrite", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("forcewrite", buf); //no AAS optimization trap_Cvar_VariableStringBuffer("bot_aasoptimize", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("aasoptimize", buf); // trap_Cvar_VariableStringBuffer("bot_saveroutingcache", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("saveroutingcache", buf); //reload instead of cache bot character files trap_Cvar_VariableStringBuffer("bot_reloadcharacters", buf, sizeof(buf)); if (!strlen(buf)) strcpy(buf, "0"); trap_BotLibVarSet("bot_reloadcharacters", buf); //base directory trap_Cvar_VariableStringBuffer("fs_basepath", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("basedir", buf); //game directory trap_Cvar_VariableStringBuffer("fs_game", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("gamedir", buf); //home directory trap_Cvar_VariableStringBuffer("fs_homepath", buf, sizeof(buf)); if (strlen(buf)) trap_BotLibVarSet("homedir", buf); // #ifdef MISSIONPACK trap_BotLibDefine("MISSIONPACK"); #endif //setup the bot library return trap_BotLibSetup(); } /* ============== BotAISetup ============== */ int BotAISetup( int restart ) { int errnum; trap_Cvar_Register(&bot_thinktime, "bot_thinktime", "100", CVAR_CHEAT); trap_Cvar_Register(&bot_memorydump, "bot_memorydump", "0", CVAR_CHEAT); trap_Cvar_Register(&bot_saveroutingcache, "bot_saveroutingcache", "0", CVAR_CHEAT); trap_Cvar_Register(&bot_pause, "bot_pause", "0", CVAR_CHEAT); trap_Cvar_Register(&bot_report, "bot_report", "0", CVAR_CHEAT); trap_Cvar_Register(&bot_testsolid, "bot_testsolid", "0", CVAR_CHEAT); trap_Cvar_Register(&bot_testclusters, "bot_testclusters", "0", CVAR_CHEAT); trap_Cvar_Register(&bot_developer, "bot_developer", "0", CVAR_CHEAT); trap_Cvar_Register(&bot_interbreedchar, "bot_interbreedchar", "", 0); trap_Cvar_Register(&bot_interbreedbots, "bot_interbreedbots", "10", 0); trap_Cvar_Register(&bot_interbreedcycle, "bot_interbreedcycle", "20", 0); trap_Cvar_Register(&bot_interbreedwrite, "bot_interbreedwrite", "", 0); //if the game is restarted for a tournament if (restart) { return qtrue; } //initialize the bot states memset( botstates, 0, sizeof(botstates) ); errnum = BotInitLibrary(); if (errnum != BLERR_NOERROR) return qfalse; return qtrue; } /* ============== BotAIShutdown ============== */ int BotAIShutdown( int restart ) { int i; //if the game is restarted for a tournament if ( restart ) { //shutdown all the bots in the botlib for (i = 0; i < MAX_CLIENTS; i++) { if (botstates[i] && botstates[i]->inuse) { BotAIShutdownClient(botstates[i]->client, restart); } } //don't shutdown the bot library } else { trap_BotLibShutdown(); } return qtrue; }