/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "client.h" #include "snd_codec.h" #include "snd_local.h" #include "snd_public.h" cvar_t *s_volume; cvar_t *s_muted; cvar_t *s_musicVolume; cvar_t *s_doppler; cvar_t *s_backend; cvar_t *s_muteWhenMinimized; cvar_t *s_muteWhenUnfocused; static soundInterface_t si; /* ================= S_ValidateInterface ================= */ static qboolean S_ValidSoundInterface( soundInterface_t *si ) { if( !si->Shutdown ) return qfalse; if( !si->StartSound ) return qfalse; if( !si->StartLocalSound ) return qfalse; if( !si->StartBackgroundTrack ) return qfalse; if( !si->StopBackgroundTrack ) return qfalse; if( !si->RawSamples ) return qfalse; if( !si->StopAllSounds ) return qfalse; if( !si->ClearLoopingSounds ) return qfalse; if( !si->AddLoopingSound ) return qfalse; if( !si->AddRealLoopingSound ) return qfalse; if( !si->StopLoopingSound ) return qfalse; if( !si->Respatialize ) return qfalse; if( !si->UpdateEntityPosition ) return qfalse; if( !si->Update ) return qfalse; if( !si->DisableSounds ) return qfalse; if( !si->BeginRegistration ) return qfalse; if( !si->RegisterSound ) return qfalse; if( !si->ClearSoundBuffer ) return qfalse; if( !si->SoundInfo ) return qfalse; if( !si->SoundList ) return qfalse; #ifdef USE_VOIP if( !si->StartCapture ) return qfalse; if( !si->AvailableCaptureSamples ) return qfalse; if( !si->Capture ) return qfalse; if( !si->StopCapture ) return qfalse; if( !si->MasterGain ) return qfalse; #endif return qtrue; } /* ================= S_StartSound ================= */ void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ) { if( si.StartSound ) { si.StartSound( origin, entnum, entchannel, sfx ); } } /* ================= S_StartLocalSound ================= */ void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { if( si.StartLocalSound ) { si.StartLocalSound( sfx, channelNum ); } } /* ================= S_StartBackgroundTrack ================= */ void S_StartBackgroundTrack( const char *intro, const char *loop ) { if( si.StartBackgroundTrack ) { si.StartBackgroundTrack( intro, loop ); } } /* ================= S_StopBackgroundTrack ================= */ void S_StopBackgroundTrack( void ) { if( si.StopBackgroundTrack ) { si.StopBackgroundTrack( ); } } /* ================= S_RawSamples ================= */ void S_RawSamples (int stream, int samples, int rate, int width, int channels, const byte *data, float volume) { if( si.RawSamples ) { si.RawSamples( stream, samples, rate, width, channels, data, volume ); } } /* ================= S_StopAllSounds ================= */ void S_StopAllSounds( void ) { if( si.StopAllSounds ) { si.StopAllSounds( ); } } /* ================= S_ClearLoopingSounds ================= */ void S_ClearLoopingSounds( qboolean killall ) { if( si.ClearLoopingSounds ) { si.ClearLoopingSounds( killall ); } } /* ================= S_AddLoopingSound ================= */ void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) { if( si.AddLoopingSound ) { si.AddLoopingSound( entityNum, origin, velocity, sfx ); } } /* ================= S_AddRealLoopingSound ================= */ void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) { if( si.AddRealLoopingSound ) { si.AddRealLoopingSound( entityNum, origin, velocity, sfx ); } } /* ================= S_StopLoopingSound ================= */ void S_StopLoopingSound( int entityNum ) { if( si.StopLoopingSound ) { si.StopLoopingSound( entityNum ); } } /* ================= S_Respatialize ================= */ void S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) { if( si.Respatialize ) { si.Respatialize( entityNum, origin, axis, inwater ); } } /* ================= S_UpdateEntityPosition ================= */ void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) { if( si.UpdateEntityPosition ) { si.UpdateEntityPosition( entityNum, origin ); } } /* ================= S_Update ================= */ void S_Update( void ) { if(s_muted->integer) { if(!(s_muteWhenMinimized->integer && com_minimized->integer) && !(s_muteWhenUnfocused->integer && com_unfocused->integer)) { s_muted->integer = qfalse; s_muted->modified = qtrue; } } else { if((s_muteWhenMinimized->integer && com_minimized->integer) || (s_muteWhenUnfocused->integer && com_unfocused->integer)) { s_muted->integer = qtrue; s_muted->modified = qtrue; } } if( si.Update ) { si.Update( ); } } /* ================= S_DisableSounds ================= */ void S_DisableSounds( void ) { if( si.DisableSounds ) { si.DisableSounds( ); } } /* ================= S_BeginRegistration ================= */ void S_BeginRegistration( void ) { if( si.BeginRegistration ) { si.BeginRegistration( ); } } /* ================= S_RegisterSound ================= */ sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed ) { if( si.RegisterSound ) { return si.RegisterSound( sample, compressed ); } else { return 0; } } /* ================= S_ClearSoundBuffer ================= */ void S_ClearSoundBuffer( void ) { if( si.ClearSoundBuffer ) { si.ClearSoundBuffer( ); } } /* ================= S_SoundInfo ================= */ void S_SoundInfo( void ) { if( si.SoundInfo ) { si.SoundInfo( ); } } /* ================= S_SoundList ================= */ void S_SoundList( void ) { if( si.SoundList ) { si.SoundList( ); } } #ifdef USE_VOIP /* ================= S_StartCapture ================= */ void S_StartCapture( void ) { if( si.StartCapture ) { si.StartCapture( ); } } /* ================= S_AvailableCaptureSamples ================= */ int S_AvailableCaptureSamples( void ) { if( si.AvailableCaptureSamples ) { return si.AvailableCaptureSamples( ); } return 0; } /* ================= S_Capture ================= */ void S_Capture( int samples, byte *data ) { if( si.Capture ) { si.Capture( samples, data ); } } /* ================= S_StopCapture ================= */ void S_StopCapture( void ) { if( si.StopCapture ) { si.StopCapture( ); } } /* ================= S_MasterGain ================= */ void S_MasterGain( float gain ) { if( si.MasterGain ) { si.MasterGain( gain ); } } #endif //============================================================================= /* ================= S_Play_f ================= */ void S_Play_f( void ) { int i; sfxHandle_t h; char name[256]; if( !si.RegisterSound || !si.StartLocalSound ) { return; } i = 1; while ( i [loopfile]\n"); return; } } //============================================================================= /* ================= S_Init ================= */ void S_Init( void ) { cvar_t *cv; qboolean started = qfalse; Com_Printf( "------ Initializing Sound ------\n" ); s_volume = Cvar_Get( "s_volume", "0.8", CVAR_ARCHIVE ); s_musicVolume = Cvar_Get( "s_musicvolume", "0.25", CVAR_ARCHIVE ); s_muted = Cvar_Get("s_muted", "0", CVAR_TEMP); s_doppler = Cvar_Get( "s_doppler", "1", CVAR_ARCHIVE ); s_backend = Cvar_Get( "s_backend", "", CVAR_ROM ); s_muteWhenMinimized = Cvar_Get( "s_muteWhenMinimized", "0", CVAR_ARCHIVE ); s_muteWhenUnfocused = Cvar_Get( "s_muteWhenUnfocused", "0", CVAR_ARCHIVE ); cv = Cvar_Get( "s_initsound", "1", 0 ); if( !cv->integer ) { Com_Printf( "Sound disabled.\n" ); } else { S_CodecInit( ); Cmd_AddCommand( "play", S_Play_f ); Cmd_AddCommand( "music", S_Music_f ); Cmd_AddCommand( "s_list", S_SoundList ); Cmd_AddCommand( "s_stop", S_StopAllSounds ); Cmd_AddCommand( "s_info", S_SoundInfo ); cv = Cvar_Get( "s_useOpenAL", "1", CVAR_ARCHIVE ); if( cv->integer ) { //OpenAL started = S_AL_Init( &si ); Cvar_Set( "s_backend", "OpenAL" ); } if( !started ) { started = S_Base_Init( &si ); Cvar_Set( "s_backend", "base" ); } if( started ) { if( !S_ValidSoundInterface( &si ) ) { Com_Error( ERR_FATAL, "Sound interface invalid." ); } S_SoundInfo( ); Com_Printf( "Sound initialization successful.\n" ); } else { Com_Printf( "Sound initialization failed.\n" ); } } Com_Printf( "--------------------------------\n"); } /* ================= S_Shutdown ================= */ void S_Shutdown( void ) { if( si.Shutdown ) { si.Shutdown( ); } Com_Memset( &si, 0, sizeof( soundInterface_t ) ); Cmd_RemoveCommand( "play" ); Cmd_RemoveCommand( "music"); Cmd_RemoveCommand( "s_list" ); Cmd_RemoveCommand( "s_stop" ); Cmd_RemoveCommand( "s_info" ); S_CodecShutdown( ); }