# # Quake3 Unix Makefile # # Nov '98 by Zoid # # Loki Hacking by Bernd Kreimeier # and a little more by Ryan C. Gordon. # and a little more by Rafael Barrero # and a little more by the ioq3 cr3w # # GNU Make required # COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr A-Z a-z) ifeq ($(COMPILE_PLATFORM),darwin) # Apple does some things a little differently... COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/) else COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/) endif BUILD_CLIENT = BUILD_CLIENT_SMP = BUILD_SERVER = BUILD_GAME_SO = BUILD_GAME_QVM = ############################################################################# # # If you require a different configuration from the defaults below, create a # new file named "Makefile.local" in the same directory as this file and define # your parameters there. This allows you to change configuration without # causing problems with keeping up to date with the repository. # ############################################################################# -include Makefile.local ifndef PLATFORM PLATFORM=$(COMPILE_PLATFORM) endif export PLATFORM ifndef ARCH ARCH=$(COMPILE_ARCH) endif ifeq ($(ARCH),powerpc) ARCH=ppc endif export ARCH ifneq ($(PLATFORM),$(COMPILE_PLATFORM)) CROSS_COMPILING=1 else CROSS_COMPILING=0 ifneq ($(ARCH),$(COMPILE_ARCH)) CROSS_COMPILING=1 endif endif export CROSS_COMPILING ifndef COPYDIR COPYDIR="/usr/local/games/quake3" endif # Where we are building from (where the source code should be!) ifndef MOUNT_DIR MOUNT_DIR=.. endif ifndef GENERATE_DEPENDENCIES GENERATE_DEPENDENCIES=1 endif ifndef USE_CCACHE USE_CCACHE=0 endif export USE_CCACHE ifndef USE_SDL USE_SDL=1 endif ifndef USE_OPENAL USE_OPENAL=1 endif ifndef USE_OPENAL_DLOPEN USE_OPENAL_DLOPEN=0 endif ifndef USE_CODEC_VORBIS USE_CODEC_VORBIS=0 endif ifndef USE_LOCAL_HEADERS USE_LOCAL_HEADERS=1 endif ############################################################################# BD=debug-$(PLATFORM)-$(ARCH) BR=release-$(PLATFORM)-$(ARCH) CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server RDIR=$(MOUNT_DIR)/renderer CMDIR=$(MOUNT_DIR)/qcommon UDIR=$(MOUNT_DIR)/unix W32DIR=$(MOUNT_DIR)/win32 GDIR=$(MOUNT_DIR)/game CGDIR=$(MOUNT_DIR)/cgame BLIBDIR=$(MOUNT_DIR)/botlib NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui Q3UIDIR=$(MOUNT_DIR)/q3_ui JPDIR=$(MOUNT_DIR)/jpeg-6 # extract version info VERSION=$(shell grep Q3_VERSION ../qcommon/q_shared.h | \ sed -e 's/.*Q3\ \(.*\)"/\1/') ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# ## Defaults VM_PPC= LIB=lib INSTALL=install MKDIR=mkdir ifeq ($(PLATFORM),linux) CC=gcc ifeq ($(ARCH),alpha) ARCH=axp else ifeq ($(ARCH),x86_64) LIB=lib64 else ifeq ($(ARCH),ppc64) LIB=lib64 else ifeq ($(ARCH),s390x) LIB=lib64 endif endif endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 ifeq ($(USE_OPENAL_DLOPEN),1) BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1 endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS=1 endif ifeq ($(USE_SDL),1) BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags) GL_CFLAGS = else GL_CFLAGS = -I/usr/X11R6/include endif OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer ifeq ($(ARCH),x86_64) OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -fstrength-reduce # experimental x86_64 jit compiler! you need GNU as HAVE_VM_COMPILED = true else ifeq ($(ARCH),i386) OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math \ -funroll-loops -falign-loops=2 -falign-jumps=2 \ -falign-functions=2 -fstrength-reduce HAVE_VM_COMPILED=true else ifeq ($(ARCH),ppc) BASE_CFLAGS += -maltivec ifneq ($(VM_PPC),) HAVE_VM_COMPILED=true endif endif endif endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread LDFLAGS=-ldl -lm ifeq ($(USE_SDL),1) CLIENT_LDFLAGS=$(shell sdl-config --libs) else CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm endif ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += -lopenal endif endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif ifeq ($(ARCH),i386) # linux32 make ... BASE_CFLAGS += -m32 LDFLAGS+=-m32 endif else # ifeq Linux ############################################################################# # SETUP AND BUILD -- MAC OS X ############################################################################# ifeq ($(PLATFORM),darwin) CC=gcc # !!! FIXME: calling conventions are still broken! See Bugzilla #2519 #VM_PPC=vm_ppc_new BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes BASE_CFLAGS += -DMACOS_X -fno-common -pipe # Always include debug symbols...you can strip the binary later... BASE_CFLAGS += -gfull ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 ifeq ($(USE_OPENAL_DLOPEN),1) BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1 endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS=1 endif ifeq ($(USE_SDL),1) BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -D_THREAD_SAFE=1 -I../SDL12/include GL_CFLAGS = endif OPTIMIZE = -O3 -ffast-math -falign-loops=16 ifeq ($(ARCH),ppc) BASE_CFLAGS += -faltivec ifneq ($(VM_PPC),) HAVE_VM_COMPILED=true endif endif ifeq ($(ARCH),i386) # !!! FIXME: x86-specific flags here... endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) SHLIBEXT=dylib SHLIBCFLAGS=-fPIC -fno-common SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) NOTSHLIBCFLAGS=-mdynamic-no-pic #THREAD_LDFLAGS=-lpthread #LDFLAGS=-ldl -lm LDFLAGS += -framework Carbon ifeq ($(USE_SDL),1) # We copy sdlmain before ranlib'ing it so that subversion doesn't think # the file has been modified by each build. LIBSDLMAIN=$(B)/libSDLmain.a LIBSDLMAINSRC=../libs/macosx/libSDLmain.a CLIENT_LDFLAGS=-framework Cocoa -framework OpenGL ../libs/macosx/libSDL-1.2.0.dylib else # !!! FIXME: frameworks: OpenGL, Carbon, etc... #CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm endif # -framework OpenAL requires 10.4 or later...for builds shipping to the # public, you'll want to use USE_OPENAL_DLOPEN and ship your own OpenAL # library (http://openal.org/ or http://icculus.org/al_osx/) ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += -framework OpenAL endif endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif else # ifeq darwin ############################################################################# # SETUP AND BUILD -- MINGW32 ############################################################################# ifeq ($(PLATFORM),mingw32) CC=gcc WINDRES=windres ARCH=x86 BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN=1 endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS=1 endif GL_CFLAGS = MINGW_CFLAGS = -DDONT_TYPEDEF_INT32 OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 \ -funroll-loops -falign-jumps=2 -falign-functions=2 -fstrength-reduce DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) SHLIBEXT=dll SHLIBCFLAGS= SHLIBLDFLAGS=-shared $(LDFLAGS) BINEXT=.exe LDFLAGS= -mwindows -lwsock32 -lgdi32 -lwinmm -lole32 CLIENT_LDFLAGS= ifeq ($(USE_CODEC_VORBIS),1) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif ifeq ($(ARCH),x86) # build 32bit BASE_CFLAGS += -m32 LDFLAGS+=-m32 endif BUILD_SERVER = 0 BUILD_CLIENT_SMP = 0 else # ifeq mingw32 ############################################################################# # SETUP AND BUILD -- FREEBSD ############################################################################# ifeq ($(PLATFORM),freebsd) ifneq (,$(findstring alpha,$(shell uname -m))) ARCH=axp else #default to i386 ARCH=i386 endif #alpha test BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes GL_CFLAGS = -I/usr/X11R6/include DEBUG_CFLAGS=$(BASE_CFLAGS) -g ifeq ($(ARCH),axp) CC=gcc BASE_CFLAGS += -DNO_VM_COMPILED RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations else ifeq ($(ARCH),i386) CC=gcc RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \ -march=pentium -fomit-frame-pointer -pipe -ffast-math \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -funroll-loops -fstrength-reduce else BASE_CFLAGS += -DNO_VM_COMPILED endif endif SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread # don't need -ldl (FreeBSD) LDFLAGS=-lm CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm else # ifeq freebsd ############################################################################# # SETUP AND BUILD -- NETBSD ############################################################################# ifeq ($(PLATFORM),netbsd) ifeq ($(shell uname -m),i386) ARCH=i386 endif CC=gcc LDFLAGS=-lm SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes DEBUG_CFLAGS=$(BASE_CFLAGS) -g ifneq ($(ARCH),i386) BASE_CFLAGS += -DNO_VM_COMPILED endif BUILD_CLIENT = 0 BUILD_GAME_QVM = 0 else # ifeq netbsd ############################################################################# # SETUP AND BUILD -- IRIX ############################################################################# ifeq ($(PLATFORM),irix) ARCH=mips #default to MIPS CC=cc BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \ -nostdinc -I. -I$(ROOT)/usr/include -DNO_VM_COMPILED RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 DEBUG_CFLAGS=$(BASE_CFLAGS) -g SHLIBEXT=so SHLIBCFLAGS= SHLIBLDFLAGS=-shared LDFLAGS=-ldl -lm CLIENT_LDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm else # ifeq IRIX ############################################################################# # SETUP AND BUILD -- SunOS ############################################################################# ifeq ($(PLATFORM),SunOS) CC=gcc INSTALL=ginstall MKDIR=gmkdir COPYDIR="/usr/local/share/games/quake3" ifneq (,$(findstring i86pc,$(shell uname -m))) ARCH=i386 else #default to sparc ARCH=sparc endif ifneq ($(ARCH),i386) ifneq ($(ARCH),sparc) $(error arch $(ARCH) is currently not supported) endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe ifeq ($(USE_SDL),1) BASE_CFLAGS += -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags) GL_CFLAGS = else GL_CFLAGS = -I/usr/openwin/include endif OPTIMIZE = -O3 -ffast-math -funroll-loops ifeq ($(ARCH),sparc) OPTIMIZE = -O3 -ffast-math -falign-loops=2 \ -falign-jumps=2 -falign-functions=2 -fstrength-reduce \ -mtune=ultrasparc -mv8plus -mno-faster-structs \ -funroll-loops BASE_CFLAGS += -DNO_VM_COMPILED else ifeq ($(ARCH),i386) OPTIMIZE = -O3 -march=i686 -ffast-math \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -funroll-loops -fstrength-reduce endif endif DEBUG_CFLAGS = $(BASE_CFLAGS) -ggdb -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread LDFLAGS=-lsocket -lnsl -ldl -lm BOTCFLAGS=-O0 ifeq ($(USE_SDL),1) CLIENT_LDFLAGS=$(shell sdl-config --libs) -L/usr/X11/lib -lGLU -lX11 -lXext else CLIENT_LDFLAGS=-L/usr/openwin/$(LIB) -L/usr/X11/lib -lGLU -lX11 -lXext endif ifeq ($(ARCH),i386) # Solarix x86 make ... BASE_CFLAGS += -m32 LDFLAGS+=-m32 endif else # ifeq SunOS ############################################################################# # SETUP AND BUILD -- GENERIC ############################################################################# CC=cc BASE_CFLAGS=-DNO_VM_COMPILED DEBUG_CFLAGS=$(BASE_CFLAGS) -g RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared endif #Linux endif #darwin endif #mingw32 endif #FreeBSD endif #NetBSD endif #IRIX endif #SunOS TARGETS = ifneq ($(BUILD_SERVER),0) TARGETS += $(B)/ioq3ded.$(ARCH)$(BINEXT) endif ifneq ($(BUILD_CLIENT),0) TARGETS += $(B)/ioquake3.$(ARCH)$(BINEXT) ifneq ($(BUILD_CLIENT_SMP),0) TARGETS += $(B)/ioquake3-smp.$(ARCH)$(BINEXT) endif endif ifneq ($(BUILD_GAME_SO),0) TARGETS += \ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) endif ifneq ($(BUILD_GAME_QVM),0) ifneq ($(CROSS_COMPILING),1) TARGETS += \ $(B)/baseq3/vm/cgame.qvm \ $(B)/baseq3/vm/qagame.qvm \ $(B)/baseq3/vm/ui.qvm \ $(B)/missionpack/vm/qagame.qvm \ $(B)/missionpack/vm/cgame.qvm \ $(B)/missionpack/vm/ui.qvm \ qvmdeps endif endif ifeq ($(USE_CCACHE),1) CC := ccache $(CC) endif ifdef DEFAULT_BASEDIR BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" endif ifeq ($(USE_LOCAL_HEADERS),1) BASE_CFLAGS += -DUSE_LOCAL_HEADERS=1 endif ifeq ($(GENERATE_DEPENDENCIES),1) ifeq ($(CC),gcc) DEPEND_CFLAGS=-MMD endif endif DO_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $< DO_SMP_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $< DO_BOT_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) -DBOTLIB -o $@ -c $< # $(SHLIBCFLAGS) # bk001212 DO_DEBUG_CC=$(CC) $(NOTSHLIBCFLAGS) $(DEBUG_CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< DO_DED_CC=$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $< DO_WINDRES=$(WINDRES) -i $< -o $@ ############################################################################# # MAIN TARGETS ############################################################################# default:build_release debug: build_debug release: build_release build_debug: B=$(BD) build_debug: makedirs tools $(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)" build_release: B=$(BR) build_release: makedirs tools $(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)" #Build both debug and release builds all:build_debug build_release targets: $(TARGETS) makedirs: @if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi @if [ ! -d $(B)/ref ];then $(MKDIR) $(B)/ref;fi @if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi @if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi @if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi @if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi @if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi @if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi @if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi @if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi @if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi @if [ ! -d $(B)/q3static ];then $(MKDIR) $(B)/q3static;fi ############################################################################# # QVM BUILD TOOLS ############################################################################# Q3LCC=../tools/q3lcc$(BINEXT) Q3ASM=../tools/q3asm$(BINEXT) ifeq ($(CROSS_COMPILING),1) tools: echo QVM tools not built when cross-compiling else tools: $(MAKE) -C ../tools/lcc install $(MAKE) -C ../tools/asm install endif DO_Q3LCC=$(Q3LCC) -o $@ $< ############################################################################# # CLIENT/SERVER ############################################################################# Q3OBJ = \ $(B)/client/cl_cgame.o \ $(B)/client/cl_cin.o \ $(B)/client/cl_console.o \ $(B)/client/cl_input.o \ $(B)/client/cl_keys.o \ $(B)/client/cl_main.o \ $(B)/client/cl_net_chan.o \ $(B)/client/cl_parse.o \ $(B)/client/cl_scrn.o \ $(B)/client/cl_ui.o \ $(B)/client/cl_avi.o \ \ $(B)/client/cm_load.o \ $(B)/client/cm_patch.o \ $(B)/client/cm_polylib.o \ $(B)/client/cm_test.o \ $(B)/client/cm_trace.o \ \ $(B)/client/cmd.o \ $(B)/client/common.o \ $(B)/client/cvar.o \ $(B)/client/files.o \ $(B)/client/md4.o \ $(B)/client/msg.o \ $(B)/client/net_chan.o \ $(B)/client/huffman.o \ \ $(B)/client/snd_adpcm.o \ $(B)/client/snd_dma.o \ $(B)/client/snd_mem.o \ $(B)/client/snd_mix.o \ $(B)/client/snd_wavelet.o \ \ $(B)/client/snd_main.o \ $(B)/client/snd_codec.o \ $(B)/client/snd_codec_wav.o \ $(B)/client/snd_codec_ogg.o \ \ $(B)/client/qal.o \ $(B)/client/snd_openal.o \ \ $(B)/client/sv_bot.o \ $(B)/client/sv_ccmds.o \ $(B)/client/sv_client.o \ $(B)/client/sv_game.o \ $(B)/client/sv_init.o \ $(B)/client/sv_main.o \ $(B)/client/sv_net_chan.o \ $(B)/client/sv_snapshot.o \ $(B)/client/sv_world.o \ \ $(B)/client/q_math.o \ $(B)/client/q_shared.o \ \ $(B)/client/unzip.o \ $(B)/client/vm.o \ $(B)/client/vm_interpreted.o \ \ $(B)/client/be_aas_bspq3.o \ $(B)/client/be_aas_cluster.o \ $(B)/client/be_aas_debug.o \ $(B)/client/be_aas_entity.o \ $(B)/client/be_aas_file.o \ $(B)/client/be_aas_main.o \ $(B)/client/be_aas_move.o \ $(B)/client/be_aas_optimize.o \ $(B)/client/be_aas_reach.o \ $(B)/client/be_aas_route.o \ $(B)/client/be_aas_routealt.o \ $(B)/client/be_aas_sample.o \ $(B)/client/be_ai_char.o \ $(B)/client/be_ai_chat.o \ $(B)/client/be_ai_gen.o \ $(B)/client/be_ai_goal.o \ $(B)/client/be_ai_move.o \ $(B)/client/be_ai_weap.o \ $(B)/client/be_ai_weight.o \ $(B)/client/be_ea.o \ $(B)/client/be_interface.o \ $(B)/client/l_crc.o \ $(B)/client/l_libvar.o \ $(B)/client/l_log.o \ $(B)/client/l_memory.o \ $(B)/client/l_precomp.o \ $(B)/client/l_script.o \ $(B)/client/l_struct.o \ \ $(B)/client/jcapimin.o \ $(B)/client/jchuff.o \ $(B)/client/jcinit.o \ $(B)/client/jccoefct.o \ $(B)/client/jccolor.o \ $(B)/client/jfdctflt.o \ $(B)/client/jcdctmgr.o \ $(B)/client/jcphuff.o \ $(B)/client/jcmainct.o \ $(B)/client/jcmarker.o \ $(B)/client/jcmaster.o \ $(B)/client/jcomapi.o \ $(B)/client/jcparam.o \ $(B)/client/jcprepct.o \ $(B)/client/jcsample.o \ $(B)/client/jdapimin.o \ $(B)/client/jdapistd.o \ $(B)/client/jdatasrc.o \ $(B)/client/jdcoefct.o \ $(B)/client/jdcolor.o \ $(B)/client/jddctmgr.o \ $(B)/client/jdhuff.o \ $(B)/client/jdinput.o \ $(B)/client/jdmainct.o \ $(B)/client/jdmarker.o \ $(B)/client/jdmaster.o \ $(B)/client/jdpostct.o \ $(B)/client/jdsample.o \ $(B)/client/jdtrans.o \ $(B)/client/jerror.o \ $(B)/client/jidctflt.o \ $(B)/client/jmemmgr.o \ $(B)/client/jmemnobs.o \ $(B)/client/jutils.o \ \ $(B)/client/tr_animation.o \ $(B)/client/tr_backend.o \ $(B)/client/tr_bsp.o \ $(B)/client/tr_cmds.o \ $(B)/client/tr_curve.o \ $(B)/client/tr_flares.o \ $(B)/client/tr_font.o \ $(B)/client/tr_image.o \ $(B)/client/tr_init.o \ $(B)/client/tr_light.o \ $(B)/client/tr_main.o \ $(B)/client/tr_marks.o \ $(B)/client/tr_mesh.o \ $(B)/client/tr_model.o \ $(B)/client/tr_noise.o \ $(B)/client/tr_scene.o \ $(B)/client/tr_shade.o \ $(B)/client/tr_shade_calc.o \ $(B)/client/tr_shader.o \ $(B)/client/tr_shadows.o \ $(B)/client/tr_sky.o \ $(B)/client/tr_surface.o \ $(B)/client/tr_world.o \ ifeq ($(ARCH),i386) Q3OBJ += $(B)/client/vm_x86.o Q3OBJ += \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o \ $(B)/client/ftola.o \ $(B)/client/snapvectora.o endif ifeq ($(ARCH),x86) Q3OBJ += $(B)/client/vm_x86.o Q3OBJ += \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o \ $(B)/client/ftola.o \ $(B)/client/snapvectora.o endif ifeq ($(ARCH),x86_64) Q3OBJ += $(B)/client/vm_x86_64.o endif ifeq ($(ARCH),ppc) ifneq ($(VM_PPC),) Q3OBJ += $(B)/client/$(VM_PPC).o endif endif ifeq ($(PLATFORM),mingw32) Q3OBJ += \ $(B)/client/win_gamma.o \ $(B)/client/win_glimp.o \ $(B)/client/win_input.o \ $(B)/client/win_main.o \ $(B)/client/win_net.o \ $(B)/client/win_qgl.o \ $(B)/client/win_shared.o \ $(B)/client/win_snd.o \ $(B)/client/win_syscon.o \ $(B)/client/win_wndproc.o \ $(B)/client/win_resource.o else Q3OBJ += \ $(B)/client/unix_main.o \ $(B)/client/unix_net.o \ $(B)/client/unix_shared.o \ $(B)/client/linux_signals.o \ $(B)/client/linux_qgl.o \ $(B)/client/linux_snd.o \ $(B)/client/sdl_snd.o ifeq ($(PLATFORM),linux) Q3OBJ += $(B)/client/linux_joystick.o endif ifeq ($(USE_SDL),1) ifneq ($(PLATFORM),darwin) BUILD_CLIENT_SMP = 0 endif endif Q3POBJ = \ $(B)/client/linux_glimp.o \ $(B)/client/sdl_glimp.o Q3POBJ_SMP = \ $(B)/client/linux_glimp_smp.o \ $(B)/client/sdl_glimp_smp.o endif $(B)/ioquake3.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) $(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) $(B)/ioquake3-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) $(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) ifneq ($(strip $(LIBSDLMAIN)),) ifneq ($(strip $(LIBSDLMAINSRC)),) $(LIBSDLMAIN) : $(LIBSDLMAINSRC) cp $< $@ ranlib $@ endif endif $(B)/client/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC) $(B)/client/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC) $(B)/client/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC) $(B)/client/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC) $(B)/client/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC) $(B)/client/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC) $(B)/client/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC) $(B)/client/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC) $(B)/client/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC) $(B)/client/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC) $(B)/client/cl_avi.o : $(CDIR)/cl_avi.c; $(DO_CC) $(B)/client/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC) $(B)/client/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC) $(B)/client/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC) $(B)/client/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC) $(B)/client/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC) $(B)/client/snd_main.o : $(CDIR)/snd_main.c; $(DO_CC) $(B)/client/snd_codec.o : $(CDIR)/snd_codec.c; $(DO_CC) $(B)/client/snd_codec_wav.o : $(CDIR)/snd_codec_wav.c; $(DO_CC) $(B)/client/snd_codec_ogg.o : $(CDIR)/snd_codec_ogg.c; $(DO_CC) $(B)/client/qal.o : $(CDIR)/qal.c; $(DO_CC) $(B)/client/snd_openal.o : $(CDIR)/snd_openal.c; $(DO_CC) $(B)/client/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC) $(B)/client/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC) $(B)/client/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC) $(B)/client/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC) $(B)/client/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC) $(B)/client/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC) $(B)/client/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC) $(B)/client/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC) $(B)/client/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC) $(B)/client/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC) $(B)/client/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC) $(B)/client/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC) $(B)/client/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC) $(B)/client/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC) $(B)/client/cmd.o : $(CMDIR)/cmd.c; $(DO_CC) $(B)/client/common.o : $(CMDIR)/common.c; $(DO_CC) $(B)/client/cvar.o : $(CMDIR)/cvar.c; $(DO_CC) $(B)/client/files.o : $(CMDIR)/files.c; $(DO_CC) $(B)/client/md4.o : $(CMDIR)/md4.c; $(DO_CC) $(B)/client/msg.o : $(CMDIR)/msg.c; $(DO_CC) $(B)/client/net_chan.o : $(CMDIR)/net_chan.c; $(DO_CC) $(B)/client/huffman.o : $(CMDIR)/huffman.c; $(DO_CC) $(B)/client/q_shared.o : $(CMDIR)/q_shared.c; $(DO_CC) $(B)/client/q_math.o : $(CMDIR)/q_math.c; $(DO_CC) $(B)/client/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) $(B)/client/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) $(B)/client/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) $(B)/client/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) $(B)/client/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) $(B)/client/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) $(B)/client/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) $(B)/client/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) $(B)/client/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) $(B)/client/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) $(B)/client/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) $(B)/client/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) $(B)/client/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) $(B)/client/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) $(B)/client/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) $(B)/client/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) $(B)/client/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) $(B)/client/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) $(B)/client/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC) $(B)/client/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC) $(B)/client/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) $(B)/client/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) $(B)/client/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) $(B)/client/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) $(B)/client/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC) $(B)/client/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC) $(B)/client/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC) $(B)/client/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC) $(B)/client/jcapimin.o : $(JPDIR)/jcapimin.c; $(DO_CC) $(B)/client/jchuff.o : $(JPDIR)/jchuff.c; $(DO_CC) $(B)/client/jcinit.o : $(JPDIR)/jcinit.c; $(DO_CC) $(B)/client/jccoefct.o : $(JPDIR)/jccoefct.c; $(DO_CC) $(B)/client/jccolor.o : $(JPDIR)/jccolor.c; $(DO_CC) $(B)/client/jfdctflt.o : $(JPDIR)/jfdctflt.c; $(DO_CC) $(B)/client/jcdctmgr.o : $(JPDIR)/jcdctmgr.c; $(DO_CC) $(B)/client/jcmainct.o : $(JPDIR)/jcmainct.c; $(DO_CC) $(B)/client/jcmarker.o : $(JPDIR)/jcmarker.c; $(DO_CC) $(B)/client/jcmaster.o : $(JPDIR)/jcmaster.c; $(DO_CC) $(B)/client/jcomapi.o : $(JPDIR)/jcomapi.c; $(DO_CC) $(B)/client/jcparam.o : $(JPDIR)/jcparam.c; $(DO_CC) $(B)/client/jcprepct.o : $(JPDIR)/jcprepct.c; $(DO_CC) $(B)/client/jcsample.o : $(JPDIR)/jcsample.c; $(DO_CC) $(B)/client/jdapimin.o : $(JPDIR)/jdapimin.c; $(DO_CC) $(B)/client/jdapistd.o : $(JPDIR)/jdapistd.c; $(DO_CC) $(B)/client/jdatasrc.o : $(JPDIR)/jdatasrc.c; $(DO_CC) $(B)/client/jdcoefct.o : $(JPDIR)/jdcoefct.c; $(DO_CC) $(B)/client/jdcolor.o : $(JPDIR)/jdcolor.c; $(DO_CC) $(B)/client/jcphuff.o : $(JPDIR)/jcphuff.c; $(DO_CC) $(B)/client/jddctmgr.o : $(JPDIR)/jddctmgr.c; $(DO_CC) $(B)/client/jdhuff.o : $(JPDIR)/jdhuff.c; $(DO_CC) $(B)/client/jdinput.o : $(JPDIR)/jdinput.c; $(DO_CC) $(B)/client/jdmainct.o : $(JPDIR)/jdmainct.c; $(DO_CC) $(B)/client/jdmarker.o : $(JPDIR)/jdmarker.c; $(DO_CC) $(B)/client/jdmaster.o : $(JPDIR)/jdmaster.c; $(DO_CC) $(B)/client/jdpostct.o : $(JPDIR)/jdpostct.c; $(DO_CC) $(B)/client/jdsample.o : $(JPDIR)/jdsample.c; $(DO_CC) $(B)/client/jdtrans.o : $(JPDIR)/jdtrans.c; $(DO_CC) $(B)/client/jerror.o : $(JPDIR)/jerror.c; $(DO_CC) $(GL_CFLAGS) $(MINGW_CFLAGS) $(B)/client/jidctflt.o : $(JPDIR)/jidctflt.c; $(DO_CC) $(B)/client/jmemmgr.o : $(JPDIR)/jmemmgr.c; $(DO_CC) $(B)/client/jmemnobs.o : $(JPDIR)/jmemnobs.c; $(DO_CC) $(GL_CFLAGS) $(MINGW_CFLAGS) $(B)/client/jutils.o : $(JPDIR)/jutils.c; $(DO_CC) $(B)/client/tr_bsp.o : $(RDIR)/tr_bsp.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_animation.o : $(RDIR)/tr_animation.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_backend.o : $(RDIR)/tr_backend.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_cmds.o : $(RDIR)/tr_cmds.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_curve.o : $(RDIR)/tr_curve.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_flares.o : $(RDIR)/tr_flares.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_font.o : $(RDIR)/tr_font.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_image.o : $(RDIR)/tr_image.c; $(DO_CC) $(GL_CFLAGS) $(MINGW_CFLAGS) $(B)/client/tr_init.o : $(RDIR)/tr_init.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_light.o : $(RDIR)/tr_light.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_main.o : $(RDIR)/tr_main.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_marks.o : $(RDIR)/tr_marks.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_mesh.o : $(RDIR)/tr_mesh.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_model.o : $(RDIR)/tr_model.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_noise.o : $(RDIR)/tr_noise.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_scene.o : $(RDIR)/tr_scene.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_shade.o : $(RDIR)/tr_shade.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_shader.o : $(RDIR)/tr_shader.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_shade_calc.o : $(RDIR)/tr_shade_calc.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_shadows.o : $(RDIR)/tr_shadows.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_sky.o : $(RDIR)/tr_sky.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_smp.o : $(RDIR)/tr_smp.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_stripify.o : $(RDIR)/tr_stripify.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_subdivide.o : $(RDIR)/tr_subdivide.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_surface.o : $(RDIR)/tr_surface.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/tr_world.o : $(RDIR)/tr_world.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/unix_qgl.o : $(UDIR)/unix_qgl.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/unix_main.o : $(UDIR)/unix_main.c; $(DO_CC) $(B)/client/unix_net.o : $(UDIR)/unix_net.c; $(DO_CC) $(B)/client/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_CC) $(B)/client/irix_glimp.o : $(UDIR)/irix_glimp.c; $(DO_CC) $(B)/client/irix_glimp_smp.o : $(UDIR)/irix_glimp.c; $(DO_SMP_CC) $(B)/client/irix_snd.o : $(UDIR)/irix_snd.c; $(DO_CC) $(B)/client/irix_input.o : $(UDIR)/irix_input.c; $(DO_CC) $(B)/client/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/linux_glimp.o : $(UDIR)/linux_glimp.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/sdl_glimp.o : $(UDIR)/sdl_glimp.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/linux_glimp_smp.o : $(UDIR)/linux_glimp.c; $(DO_SMP_CC) $(GL_CFLAGS) $(B)/client/sdl_glimp_smp.o : $(UDIR)/sdl_glimp.c; $(DO_SMP_CC) $(GL_CFLAGS) $(B)/client/linux_joystick.o : $(UDIR)/linux_joystick.c; $(DO_CC) $(B)/client/linux_qgl.o : $(UDIR)/linux_qgl.c; $(DO_CC) $(GL_CFLAGS) $(B)/client/linux_input.o : $(UDIR)/linux_input.c; $(DO_CC) $(B)/client/linux_snd.o : $(UDIR)/linux_snd.c; $(DO_CC) $(B)/client/sdl_snd.o : $(UDIR)/sdl_snd.c; $(DO_CC) $(B)/client/snd_mixa.o : $(UDIR)/snd_mixa.s; $(DO_AS) $(B)/client/matha.o : $(UDIR)/matha.s; $(DO_AS) $(B)/client/ftola.o : $(UDIR)/ftola.s; $(DO_AS) $(B)/client/snapvectora.o : $(UDIR)/snapvectora.s; $(DO_AS) $(B)/client/win_gamma.o : $(W32DIR)/win_gamma.c; $(DO_CC) $(B)/client/win_glimp.o : $(W32DIR)/win_glimp.c; $(DO_CC) $(B)/client/win_input.o : $(W32DIR)/win_input.c; $(DO_CC) $(B)/client/win_main.o : $(W32DIR)/win_main.c; $(DO_CC) $(B)/client/win_net.o : $(W32DIR)/win_net.c; $(DO_CC) $(B)/client/win_qgl.o : $(W32DIR)/win_qgl.c; $(DO_CC) $(B)/client/win_shared.o : $(W32DIR)/win_shared.c; $(DO_CC) $(B)/client/win_snd.o : $(W32DIR)/win_snd.c; $(DO_CC) $(B)/client/win_syscon.o : $(W32DIR)/win_syscon.c; $(DO_CC) $(B)/client/win_wndproc.o : $(W32DIR)/win_wndproc.c; $(DO_CC) $(B)/client/win_resource.o : $(W32DIR)/winquake.rc; $(DO_WINDRES) $(B)/client/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_CC) $(B)/client/vm_x86_64.o : $(CMDIR)/vm_x86_64.c; $(DO_CC) ifneq ($(VM_PPC),) $(B)/client/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_CC) endif $(B)/client/unzip.o : $(CMDIR)/unzip.c; $(DO_CC) $(B)/client/vm.o : $(CMDIR)/vm.c; $(DO_CC) $(B)/client/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_CC) ############################################################################# # DEDICATED SERVER ############################################################################# Q3DOBJ = \ $(B)/ded/sv_bot.o \ $(B)/ded/sv_client.o \ $(B)/ded/sv_ccmds.o \ $(B)/ded/sv_game.o \ $(B)/ded/sv_init.o \ $(B)/ded/sv_main.o \ $(B)/ded/sv_net_chan.o \ $(B)/ded/sv_snapshot.o \ $(B)/ded/sv_world.o \ \ $(B)/ded/cm_load.o \ $(B)/ded/cm_patch.o \ $(B)/ded/cm_polylib.o \ $(B)/ded/cm_test.o \ $(B)/ded/cm_trace.o \ $(B)/ded/cmd.o \ $(B)/ded/common.o \ $(B)/ded/cvar.o \ $(B)/ded/files.o \ $(B)/ded/md4.o \ $(B)/ded/msg.o \ $(B)/ded/net_chan.o \ $(B)/ded/huffman.o \ \ $(B)/ded/q_math.o \ $(B)/ded/q_shared.o \ \ $(B)/ded/unzip.o \ $(B)/ded/vm.o \ $(B)/ded/vm_interpreted.o \ \ $(B)/ded/be_aas_bspq3.o \ $(B)/ded/be_aas_cluster.o \ $(B)/ded/be_aas_debug.o \ $(B)/ded/be_aas_entity.o \ $(B)/ded/be_aas_file.o \ $(B)/ded/be_aas_main.o \ $(B)/ded/be_aas_move.o \ $(B)/ded/be_aas_optimize.o \ $(B)/ded/be_aas_reach.o \ $(B)/ded/be_aas_route.o \ $(B)/ded/be_aas_routealt.o \ $(B)/ded/be_aas_sample.o \ $(B)/ded/be_ai_char.o \ $(B)/ded/be_ai_chat.o \ $(B)/ded/be_ai_gen.o \ $(B)/ded/be_ai_goal.o \ $(B)/ded/be_ai_move.o \ $(B)/ded/be_ai_weap.o \ $(B)/ded/be_ai_weight.o \ $(B)/ded/be_ea.o \ $(B)/ded/be_interface.o \ $(B)/ded/l_crc.o \ $(B)/ded/l_libvar.o \ $(B)/ded/l_log.o \ $(B)/ded/l_memory.o \ $(B)/ded/l_precomp.o \ $(B)/ded/l_script.o \ $(B)/ded/l_struct.o \ \ $(B)/ded/linux_signals.o \ $(B)/ded/unix_main.o \ $(B)/ded/unix_net.o \ $(B)/ded/unix_shared.o \ \ $(B)/ded/null_client.o \ $(B)/ded/null_input.o \ $(B)/ded/null_snddma.o ifeq ($(ARCH),i386) Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftola.o \ $(B)/ded/snapvectora.o $(B)/ded/matha.o endif ifeq ($(ARCH),x86_64) Q3DOBJ += $(B)/ded/vm_x86_64.o endif ifeq ($(ARCH),ppc) ifneq ($(VM_PPC),) Q3DOBJ += $(B)/ded/$(VM_PPC).o endif endif $(B)/ioq3ded.$(ARCH)$(BINEXT): $(Q3DOBJ) $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) $(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC) $(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_CC) $(B)/ded/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_DED_CC) $(B)/ded/sv_game.o : $(SDIR)/sv_game.c; $(DO_DED_CC) $(B)/ded/sv_init.o : $(SDIR)/sv_init.c; $(DO_DED_CC) $(B)/ded/sv_main.o : $(SDIR)/sv_main.c; $(DO_DED_CC) $(B)/ded/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_DED_CC) $(B)/ded/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_DED_CC) $(B)/ded/sv_world.o : $(SDIR)/sv_world.c; $(DO_DED_CC) $(B)/ded/cm_load.o : $(CMDIR)/cm_load.c; $(DO_DED_CC) $(B)/ded/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_DED_CC) $(B)/ded/cm_test.o : $(CMDIR)/cm_test.c; $(DO_DED_CC) $(B)/ded/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_DED_CC) $(B)/ded/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_DED_CC) $(B)/ded/cmd.o : $(CMDIR)/cmd.c; $(DO_DED_CC) $(B)/ded/common.o : $(CMDIR)/common.c; $(DO_DED_CC) $(B)/ded/cvar.o : $(CMDIR)/cvar.c; $(DO_DED_CC) $(B)/ded/files.o : $(CMDIR)/files.c; $(DO_DED_CC) $(B)/ded/md4.o : $(CMDIR)/md4.c; $(DO_DED_CC) $(B)/ded/msg.o : $(CMDIR)/msg.c; $(DO_DED_CC) $(B)/ded/net_chan.o : $(CMDIR)/net_chan.c; $(DO_DED_CC) $(B)/ded/huffman.o : $(CMDIR)/huffman.c; $(DO_DED_CC) $(B)/ded/q_shared.o : $(CMDIR)/q_shared.c; $(DO_DED_CC) $(B)/ded/q_math.o : $(CMDIR)/q_math.c; $(DO_DED_CC) $(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) $(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) $(B)/ded/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) $(B)/ded/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) $(B)/ded/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) $(B)/ded/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) $(B)/ded/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) $(B)/ded/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) $(B)/ded/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) $(B)/ded/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) $(B)/ded/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) $(B)/ded/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) $(B)/ded/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) $(B)/ded/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) $(B)/ded/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) $(B)/ded/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) $(B)/ded/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) $(B)/ded/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) $(B)/ded/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC) $(B)/ded/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC) $(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) $(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) $(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) $(B)/ded/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) $(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC) $(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC) $(B)/ded/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC) $(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC) $(B)/ded/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_DED_CC) $(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_CC) $(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_CC) $(B)/ded/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_DED_CC) $(B)/ded/null_client.o : $(NDIR)/null_client.c; $(DO_DED_CC) $(B)/ded/null_input.o : $(NDIR)/null_input.c; $(DO_DED_CC) $(B)/ded/null_snddma.o : $(NDIR)/null_snddma.c; $(DO_DED_CC) $(B)/ded/unzip.o : $(CMDIR)/unzip.c; $(DO_DED_CC) $(B)/ded/vm.o : $(CMDIR)/vm.c; $(DO_DED_CC) $(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_DED_CC) $(B)/ded/ftola.o : $(UDIR)/ftola.s; $(DO_AS) $(B)/ded/snapvectora.o : $(UDIR)/snapvectora.s; $(DO_AS) $(B)/ded/matha.o : $(UDIR)/matha.s; $(DO_AS) $(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_DED_CC) $(B)/ded/vm_x86_64.o : $(CMDIR)/vm_x86_64.c; $(DO_DED_CC) ifneq ($(VM_PPC),) $(B)/ded/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_DED_CC) endif ############################################################################# ## BASEQ3 CGAME ############################################################################# Q3CGOBJ_ = \ $(B)/baseq3/cgame/cg_main.o \ $(B)/baseq3/game/bg_misc.o \ $(B)/baseq3/game/bg_pmove.o \ $(B)/baseq3/game/bg_slidemove.o \ $(B)/baseq3/cgame/cg_consolecmds.o \ $(B)/baseq3/cgame/cg_draw.o \ $(B)/baseq3/cgame/cg_drawtools.o \ $(B)/baseq3/cgame/cg_effects.o \ $(B)/baseq3/cgame/cg_ents.o \ $(B)/baseq3/cgame/cg_event.o \ $(B)/baseq3/cgame/cg_info.o \ $(B)/baseq3/cgame/cg_localents.o \ $(B)/baseq3/cgame/cg_marks.o \ $(B)/baseq3/cgame/cg_players.o \ $(B)/baseq3/cgame/cg_playerstate.o \ $(B)/baseq3/cgame/cg_predict.o \ $(B)/baseq3/cgame/cg_scoreboard.o \ $(B)/baseq3/cgame/cg_servercmds.o \ $(B)/baseq3/cgame/cg_snapshot.o \ $(B)/baseq3/cgame/cg_view.o \ $(B)/baseq3/cgame/cg_weapons.o \ \ $(B)/baseq3/qcommon/q_math.o \ $(B)/baseq3/qcommon/q_shared.o Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# ## MISSIONPACK CGAME ############################################################################# MPCGOBJ_ = \ $(B)/missionpack/cgame/cg_main.o \ $(B)/missionpack/game/bg_misc.o \ $(B)/missionpack/game/bg_pmove.o \ $(B)/missionpack/game/bg_slidemove.o \ $(B)/missionpack/cgame/cg_consolecmds.o \ $(B)/missionpack/cgame/cg_newdraw.o \ $(B)/missionpack/cgame/cg_draw.o \ $(B)/missionpack/cgame/cg_drawtools.o \ $(B)/missionpack/cgame/cg_effects.o \ $(B)/missionpack/cgame/cg_ents.o \ $(B)/missionpack/cgame/cg_event.o \ $(B)/missionpack/cgame/cg_info.o \ $(B)/missionpack/cgame/cg_localents.o \ $(B)/missionpack/cgame/cg_marks.o \ $(B)/missionpack/cgame/cg_players.o \ $(B)/missionpack/cgame/cg_playerstate.o \ $(B)/missionpack/cgame/cg_predict.o \ $(B)/missionpack/cgame/cg_scoreboard.o \ $(B)/missionpack/cgame/cg_servercmds.o \ $(B)/missionpack/cgame/cg_snapshot.o \ $(B)/missionpack/cgame/cg_view.o \ $(B)/missionpack/cgame/cg_weapons.o \ $(B)/missionpack/ui/ui_shared.o \ \ $(B)/missionpack/qcommon/q_math.o \ $(B)/missionpack/qcommon/q_shared.o MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) $(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# ## BASEQ3 GAME ############################################################################# Q3GOBJ_ = \ $(B)/baseq3/game/g_main.o \ $(B)/baseq3/game/ai_chat.o \ $(B)/baseq3/game/ai_cmd.o \ $(B)/baseq3/game/ai_dmnet.o \ $(B)/baseq3/game/ai_dmq3.o \ $(B)/baseq3/game/ai_main.o \ $(B)/baseq3/game/ai_team.o \ $(B)/baseq3/game/ai_vcmd.o \ $(B)/baseq3/game/bg_misc.o \ $(B)/baseq3/game/bg_pmove.o \ $(B)/baseq3/game/bg_slidemove.o \ $(B)/baseq3/game/g_active.o \ $(B)/baseq3/game/g_arenas.o \ $(B)/baseq3/game/g_bot.o \ $(B)/baseq3/game/g_client.o \ $(B)/baseq3/game/g_cmds.o \ $(B)/baseq3/game/g_combat.o \ $(B)/baseq3/game/g_items.o \ $(B)/baseq3/game/g_mem.o \ $(B)/baseq3/game/g_misc.o \ $(B)/baseq3/game/g_missile.o \ $(B)/baseq3/game/g_mover.o \ $(B)/baseq3/game/g_session.o \ $(B)/baseq3/game/g_spawn.o \ $(B)/baseq3/game/g_svcmds.o \ $(B)/baseq3/game/g_target.o \ $(B)/baseq3/game/g_team.o \ $(B)/baseq3/game/g_trigger.o \ $(B)/baseq3/game/g_utils.o \ $(B)/baseq3/game/g_weapon.o \ \ $(B)/baseq3/qcommon/q_math.o \ $(B)/baseq3/qcommon/q_shared.o Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## MISSIONPACK GAME ############################################################################# MPGOBJ_ = \ $(B)/missionpack/game/g_main.o \ $(B)/missionpack/game/ai_chat.o \ $(B)/missionpack/game/ai_cmd.o \ $(B)/missionpack/game/ai_dmnet.o \ $(B)/missionpack/game/ai_dmq3.o \ $(B)/missionpack/game/ai_main.o \ $(B)/missionpack/game/ai_team.o \ $(B)/missionpack/game/ai_vcmd.o \ $(B)/missionpack/game/bg_misc.o \ $(B)/missionpack/game/bg_pmove.o \ $(B)/missionpack/game/bg_slidemove.o \ $(B)/missionpack/game/g_active.o \ $(B)/missionpack/game/g_arenas.o \ $(B)/missionpack/game/g_bot.o \ $(B)/missionpack/game/g_client.o \ $(B)/missionpack/game/g_cmds.o \ $(B)/missionpack/game/g_combat.o \ $(B)/missionpack/game/g_items.o \ $(B)/missionpack/game/g_mem.o \ $(B)/missionpack/game/g_misc.o \ $(B)/missionpack/game/g_missile.o \ $(B)/missionpack/game/g_mover.o \ $(B)/missionpack/game/g_session.o \ $(B)/missionpack/game/g_spawn.o \ $(B)/missionpack/game/g_svcmds.o \ $(B)/missionpack/game/g_target.o \ $(B)/missionpack/game/g_team.o \ $(B)/missionpack/game/g_trigger.o \ $(B)/missionpack/game/g_utils.o \ $(B)/missionpack/game/g_weapon.o \ \ $(B)/missionpack/qcommon/q_math.o \ $(B)/missionpack/qcommon/q_shared.o MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) $(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## BASEQ3 UI ############################################################################# Q3UIOBJ_ = \ $(B)/baseq3/ui/ui_main.o \ $(B)/baseq3/game/bg_misc.o \ $(B)/baseq3/ui/ui_addbots.o \ $(B)/baseq3/ui/ui_atoms.o \ $(B)/baseq3/ui/ui_cdkey.o \ $(B)/baseq3/ui/ui_cinematics.o \ $(B)/baseq3/ui/ui_confirm.o \ $(B)/baseq3/ui/ui_connect.o \ $(B)/baseq3/ui/ui_controls2.o \ $(B)/baseq3/ui/ui_credits.o \ $(B)/baseq3/ui/ui_demo2.o \ $(B)/baseq3/ui/ui_display.o \ $(B)/baseq3/ui/ui_gameinfo.o \ $(B)/baseq3/ui/ui_ingame.o \ $(B)/baseq3/ui/ui_loadconfig.o \ $(B)/baseq3/ui/ui_menu.o \ $(B)/baseq3/ui/ui_mfield.o \ $(B)/baseq3/ui/ui_mods.o \ $(B)/baseq3/ui/ui_network.o \ $(B)/baseq3/ui/ui_options.o \ $(B)/baseq3/ui/ui_playermodel.o \ $(B)/baseq3/ui/ui_players.o \ $(B)/baseq3/ui/ui_playersettings.o \ $(B)/baseq3/ui/ui_preferences.o \ $(B)/baseq3/ui/ui_qmenu.o \ $(B)/baseq3/ui/ui_removebots.o \ $(B)/baseq3/ui/ui_saveconfig.o \ $(B)/baseq3/ui/ui_serverinfo.o \ $(B)/baseq3/ui/ui_servers2.o \ $(B)/baseq3/ui/ui_setup.o \ $(B)/baseq3/ui/ui_sound.o \ $(B)/baseq3/ui/ui_sparena.o \ $(B)/baseq3/ui/ui_specifyserver.o \ $(B)/baseq3/ui/ui_splevel.o \ $(B)/baseq3/ui/ui_sppostgame.o \ $(B)/baseq3/ui/ui_spskill.o \ $(B)/baseq3/ui/ui_startserver.o \ $(B)/baseq3/ui/ui_team.o \ $(B)/baseq3/ui/ui_teamorders.o \ $(B)/baseq3/ui/ui_video.o \ \ $(B)/baseq3/qcommon/q_math.o \ $(B)/baseq3/qcommon/q_shared.o Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## MISSIONPACK UI ############################################################################# MPUIOBJ_ = \ $(B)/missionpack/ui/ui_main.o \ $(B)/missionpack/ui/ui_atoms.o \ $(B)/missionpack/ui/ui_gameinfo.o \ $(B)/missionpack/ui/ui_players.o \ $(B)/missionpack/ui/ui_shared.o \ \ $(B)/missionpack/game/bg_misc.o \ \ $(B)/missionpack/qcommon/q_math.o \ $(B)/missionpack/qcommon/q_shared.o MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) $(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## GAME MODULE RULES ############################################################################# $(B)/baseq3/cgame/%.o: $(CGDIR)/%.c $(DO_SHLIB_CC) $(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c $(DO_Q3LCC) $(B)/missionpack/cgame/%.o: $(CGDIR)/%.c $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c $(DO_Q3LCC) -DMISSIONPACK $(B)/baseq3/game/%.o: $(GDIR)/%.c $(DO_SHLIB_CC) $(B)/baseq3/game/%.asm: $(GDIR)/%.c $(DO_Q3LCC) $(B)/missionpack/game/%.o: $(GDIR)/%.c $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/%.asm: $(GDIR)/%.c $(DO_Q3LCC) -DMISSIONPACK $(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c $(DO_SHLIB_CC) $(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c $(DO_Q3LCC) $(B)/missionpack/ui/%.o: $(UIDIR)/%.c $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/%.asm: $(UIDIR)/%.c $(DO_Q3LCC) -DMISSIONPACK $(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) $(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c $(DO_Q3LCC) $(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c $(DO_Q3LCC) -DMISSIONPACK ############################################################################# # MISC ############################################################################# copyfiles: build_release @if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi $(INSTALL) -s -m 0755 $(BR)/ioquake3.$(ARCH)$(BINEXT) $(COPYDIR)/ioquake3.$(ARCH)$(BINEXT) @if [ -f $(BR)/ioq3ded.$(ARCH)$(BINEXT) ]; then \ $(INSTALL) -s -m 0755 $(BR)/ioq3ded.$(ARCH)$(BINEXT) $(COPYDIR)/ioq3ded.$(ARCH)$(BINEXT); \ fi -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3 $(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseq3/. $(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseq3/. $(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseq3/. -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack $(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/missionpack/. $(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/missionpack/. $(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/missionpack/. clean:clean-debug clean-release $(MAKE) -C setup clean clean2: if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \ $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) rm -f $(TARGETS) clean-debug: $(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)" clean-release: $(MAKE) clean2 B=$(BR) CFLAGS="$(RELEASE_CFLAGS)" distclean: clean $(MAKE) -C ../tools/asm clean uninstall $(MAKE) -C ../tools/lcc clean uninstall installer: build_release $(MAKE) VERSION=$(VERSION) -C setup ############################################################################# # DEPENDENCIES ############################################################################# D_FILES=$(shell find . -name '*.d') $(B)/baseq3/vm/vm.d: $(Q3GOBJ) $(Q3CGOBJ) $(Q3UIOBJ) -rm -f $@ find $(B)/baseq3 -iname '*.d' | xargs sed -e 's/\.o/\.asm/g' > $@ $(B)/missionpack/vm/vm.d: $(MPGOBJ) $(MPCGOBJ) $(MPUIOBJ) -rm -f $@ find $(B)/missionpack -iname '*.d' | xargs sed -e 's/\.o/\.asm/g' > $@ qvmdeps: $(B)/baseq3/vm/vm.d $(B)/missionpack/vm/vm.d ifneq ($(strip $(D_FILES)),) include $(D_FILES) endif