/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /********************************************************************** UI_ATOMS.C User interface building blocks and support functions. **********************************************************************/ #include "ui_local.h" uiStatic_t uis; qboolean m_entersound; // after a frame, so caching won't disrupt the sound void QDECL Com_Error( int level, const char *error, ... ) { va_list argptr; char text[1024]; va_start (argptr, error); Q_vsnprintf (text, sizeof(text), error, argptr); va_end (argptr); trap_Error( va("%s", text) ); } void QDECL Com_Printf( const char *msg, ... ) { va_list argptr; char text[1024]; va_start (argptr, msg); Q_vsnprintf (text, sizeof(text), msg, argptr); va_end (argptr); trap_Print( va("%s", text) ); } /* ================= UI_ClampCvar ================= */ float UI_ClampCvar( float min, float max, float value ) { if ( value < min ) return min; if ( value > max ) return max; return value; } /* ================= UI_StartDemoLoop ================= */ void UI_StartDemoLoop( void ) { trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" ); } /* ================= UI_PushMenu ================= */ void UI_PushMenu( menuframework_s *menu ) { int i; menucommon_s* item; // avoid stacking menus invoked by hotkeys for (i=0 ; i= MAX_MENUDEPTH) trap_Error("UI_PushMenu: menu stack overflow"); uis.stack[uis.menusp++] = menu; } uis.activemenu = menu; // default cursor position menu->cursor = 0; menu->cursor_prev = 0; m_entersound = qtrue; trap_Key_SetCatcher( KEYCATCH_UI ); // force first available item to have focus for (i=0; initems; i++) { item = (menucommon_s *)menu->items[i]; if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE))) { menu->cursor_prev = -1; Menu_SetCursor( menu, i ); break; } } uis.firstdraw = qtrue; } /* ================= UI_PopMenu ================= */ void UI_PopMenu (void) { trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND ); uis.menusp--; if (uis.menusp < 0) trap_Error ("UI_PopMenu: menu stack underflow"); if (uis.menusp) { uis.activemenu = uis.stack[uis.menusp-1]; uis.firstdraw = qtrue; } else { UI_ForceMenuOff (); } } void UI_ForceMenuOff (void) { uis.menusp = 0; uis.activemenu = NULL; trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); } /* ================= UI_LerpColor ================= */ void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) { int i; // lerp and clamp each component for (i=0; i<4; i++) { c[i] = a[i] + t*(b[i]-a[i]); if (c[i] < 0) c[i] = 0; else if (c[i] > 1.0) c[i] = 1.0; } } /* ================= UI_DrawProportionalString2 ================= */ static int propMap[128][3] = { {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, PROP_SPACE_WIDTH}, // SPACE {11, 122, 7}, // ! {154, 181, 14}, // " {55, 122, 17}, // # {79, 122, 18}, // $ {101, 122, 23}, // % {153, 122, 18}, // & {9, 93, 7}, // ' {207, 122, 8}, // ( {230, 122, 9}, // ) {177, 122, 18}, // * {30, 152, 18}, // + {85, 181, 7}, // , {34, 93, 11}, // - {110, 181, 6}, // . {130, 152, 14}, // / {22, 64, 17}, // 0 {41, 64, 12}, // 1 {58, 64, 17}, // 2 {78, 64, 18}, // 3 {98, 64, 19}, // 4 {120, 64, 18}, // 5 {141, 64, 18}, // 6 {204, 64, 16}, // 7 {162, 64, 17}, // 8 {182, 64, 18}, // 9 {59, 181, 7}, // : {35,181, 7}, // ; {203, 152, 14}, // < {56, 93, 14}, // = {228, 152, 14}, // > {177, 181, 18}, // ? {28, 122, 22}, // @ {5, 4, 18}, // A {27, 4, 18}, // B {48, 4, 18}, // C {69, 4, 17}, // D {90, 4, 13}, // E {106, 4, 13}, // F {121, 4, 18}, // G {143, 4, 17}, // H {164, 4, 8}, // I {175, 4, 16}, // J {195, 4, 18}, // K {216, 4, 12}, // L {230, 4, 23}, // M {6, 34, 18}, // N {27, 34, 18}, // O {48, 34, 18}, // P {68, 34, 18}, // Q {90, 34, 17}, // R {110, 34, 18}, // S {130, 34, 14}, // T {146, 34, 18}, // U {166, 34, 19}, // V {185, 34, 29}, // W {215, 34, 18}, // X {234, 34, 18}, // Y {5, 64, 14}, // Z {60, 152, 7}, // [ {106, 151, 13}, // '\' {83, 152, 7}, // ] {128, 122, 17}, // ^ {4, 152, 21}, // _ {134, 181, 5}, // ' {5, 4, 18}, // A {27, 4, 18}, // B {48, 4, 18}, // C {69, 4, 17}, // D {90, 4, 13}, // E {106, 4, 13}, // F {121, 4, 18}, // G {143, 4, 17}, // H {164, 4, 8}, // I {175, 4, 16}, // J {195, 4, 18}, // K {216, 4, 12}, // L {230, 4, 23}, // M {6, 34, 18}, // N {27, 34, 18}, // O {48, 34, 18}, // P {68, 34, 18}, // Q {90, 34, 17}, // R {110, 34, 18}, // S {130, 34, 14}, // T {146, 34, 18}, // U {166, 34, 19}, // V {185, 34, 29}, // W {215, 34, 18}, // X {234, 34, 18}, // Y {5, 64, 14}, // Z {153, 152, 13}, // { {11, 181, 5}, // | {180, 152, 13}, // } {79, 93, 17}, // ~ {0, 0, -1} // DEL }; static int propMapB[26][3] = { {11, 12, 33}, {49, 12, 31}, {85, 12, 31}, {120, 12, 30}, {156, 12, 21}, {183, 12, 21}, {207, 12, 32}, {13, 55, 30}, {49, 55, 13}, {66, 55, 29}, {101, 55, 31}, {135, 55, 21}, {158, 55, 40}, {204, 55, 32}, {12, 97, 31}, {48, 97, 31}, {82, 97, 30}, {118, 97, 30}, {153, 97, 30}, {185, 97, 25}, {213, 97, 30}, {11, 139, 32}, {42, 139, 51}, {93, 139, 32}, {126, 139, 31}, {158, 139, 25}, }; #define PROPB_GAP_WIDTH 4 #define PROPB_SPACE_WIDTH 12 #define PROPB_HEIGHT 36 /* ================= UI_DrawBannerString ================= */ static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color ) { const char* s; unsigned char ch; float ax; float ay; float aw; float ah; float frow; float fcol; float fwidth; float fheight; // draw the colored text trap_R_SetColor( color ); ax = x * uis.xscale + uis.bias; ay = y * uis.yscale; s = str; while ( *s ) { ch = *s & 127; if ( ch == ' ' ) { ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.xscale; } else if ( ch >= 'A' && ch <= 'Z' ) { ch -= 'A'; fcol = (float)propMapB[ch][0] / 256.0f; frow = (float)propMapB[ch][1] / 256.0f; fwidth = (float)propMapB[ch][2] / 256.0f; fheight = (float)PROPB_HEIGHT / 256.0f; aw = (float)propMapB[ch][2] * uis.xscale; ah = (float)PROPB_HEIGHT * uis.yscale; trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB ); ax += (aw + (float)PROPB_GAP_WIDTH * uis.xscale); } s++; } trap_R_SetColor( NULL ); } void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) { const char * s; int ch; int width; vec4_t drawcolor; // find the width of the drawn text s = str; width = 0; while ( *s ) { ch = *s; if ( ch == ' ' ) { width += PROPB_SPACE_WIDTH; } else if ( ch >= 'A' && ch <= 'Z' ) { width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH; } s++; } width -= PROPB_GAP_WIDTH; switch( style & UI_FORMATMASK ) { case UI_CENTER: x -= width / 2; break; case UI_RIGHT: x -= width; break; case UI_LEFT: default: break; } if ( style & UI_DROPSHADOW ) { drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; drawcolor[3] = color[3]; UI_DrawBannerString2( x+2, y+2, str, drawcolor ); } UI_DrawBannerString2( x, y, str, color ); } int UI_ProportionalStringWidth( const char* str ) { const char * s; int ch; int charWidth; int width; s = str; width = 0; while ( *s ) { ch = *s & 127; charWidth = propMap[ch][2]; if ( charWidth != -1 ) { width += charWidth; width += PROP_GAP_WIDTH; } s++; } width -= PROP_GAP_WIDTH; return width; } static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset ) { const char* s; unsigned char ch; float ax; float ay; float aw = 0; float ah; float frow; float fcol; float fwidth; float fheight; // draw the colored text trap_R_SetColor( color ); ax = x * uis.xscale + uis.bias; ay = y * uis.yscale; s = str; while ( *s ) { ch = *s & 127; if ( ch == ' ' ) { aw = (float)PROP_SPACE_WIDTH * uis.xscale * sizeScale; } else if ( propMap[ch][2] != -1 ) { fcol = (float)propMap[ch][0] / 256.0f; frow = (float)propMap[ch][1] / 256.0f; fwidth = (float)propMap[ch][2] / 256.0f; fheight = (float)PROP_HEIGHT / 256.0f; aw = (float)propMap[ch][2] * uis.xscale * sizeScale; ah = (float)PROP_HEIGHT * uis.yscale * sizeScale; trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset ); } ax += (aw + (float)PROP_GAP_WIDTH * uis.xscale * sizeScale); s++; } trap_R_SetColor( NULL ); } /* ================= UI_ProportionalSizeScale ================= */ float UI_ProportionalSizeScale( int style ) { if( style & UI_SMALLFONT ) { return PROP_SMALL_SIZE_SCALE; } return 1.00; } /* ================= UI_DrawProportionalString ================= */ void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) { vec4_t drawcolor; int width; float sizeScale; sizeScale = UI_ProportionalSizeScale( style ); switch( style & UI_FORMATMASK ) { case UI_CENTER: width = UI_ProportionalStringWidth( str ) * sizeScale; x -= width / 2; break; case UI_RIGHT: width = UI_ProportionalStringWidth( str ) * sizeScale; x -= width; break; case UI_LEFT: default: break; } if ( style & UI_DROPSHADOW ) { drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; drawcolor[3] = color[3]; UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp ); } if ( style & UI_INVERSE ) { drawcolor[0] = color[0] * 0.7; drawcolor[1] = color[1] * 0.7; drawcolor[2] = color[2] * 0.7; drawcolor[3] = color[3]; UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp ); return; } if ( style & UI_PULSE ) { drawcolor[0] = color[0] * 0.7; drawcolor[1] = color[1] * 0.7; drawcolor[2] = color[2] * 0.7; drawcolor[3] = color[3]; UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp ); drawcolor[0] = color[0]; drawcolor[1] = color[1]; drawcolor[2] = color[2]; drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR ); UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetPropGlow ); return; } UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp ); } /* ================= UI_DrawProportionalString_Wrapped ================= */ void UI_DrawProportionalString_AutoWrapped( int x, int y, int xmax, int ystep, const char* str, int style, vec4_t color ) { int width; char *s1,*s2,*s3; char c_bcp; char buf[1024]; float sizeScale; if (!str || str[0]=='\0') return; sizeScale = UI_ProportionalSizeScale( style ); Q_strncpyz(buf, str, sizeof(buf)); s1 = s2 = s3 = buf; while (1) { do { s3++; } while (*s3!=' ' && *s3!='\0'); c_bcp = *s3; *s3 = '\0'; width = UI_ProportionalStringWidth(s1) * sizeScale; *s3 = c_bcp; if (width > xmax) { if (s1==s2) { // fuck, don't have a clean cut, we'll overflow s2 = s3; } *s2 = '\0'; UI_DrawProportionalString(x, y, s1, style, color); y += ystep; if (c_bcp == '\0') { // that was the last word // we could start a new loop, but that wouldn't be much use // even if the word is too long, we would overflow it (see above) // so just print it now if needed s2++; if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3 UI_DrawProportionalString(x, y, s2, style, color); break; } s2++; s1 = s2; s3 = s2; } else { s2 = s3; if (c_bcp == '\0') // we reached the end { UI_DrawProportionalString(x, y, s1, style, color); break; } } } } /* ================= UI_DrawString2 ================= */ static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh ) { const char* s; char ch; int forceColor = qfalse; //APSFIXME; vec4_t tempcolor; float ax; float ay; float aw; float ah; float frow; float fcol; if (y < -charh) // offscreen return; // draw the colored text trap_R_SetColor( color ); ax = x * uis.xscale + uis.bias; ay = y * uis.yscale; aw = charw * uis.xscale; ah = charh * uis.yscale; s = str; while ( *s ) { if ( Q_IsColorString( s ) ) { if ( !forceColor ) { memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) ); tempcolor[3] = color[3]; trap_R_SetColor( tempcolor ); } s += 2; continue; } ch = *s & 255; if (ch != ' ') { frow = (ch>>4)*0.0625; fcol = (ch&15)*0.0625; trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset ); } ax += aw; s++; } trap_R_SetColor( NULL ); } /* ================= UI_DrawString ================= */ void UI_DrawString( int x, int y, const char* str, int style, vec4_t color ) { int len; int charw; int charh; vec4_t newcolor; vec4_t lowlight; float *drawcolor; vec4_t dropcolor; if( !str ) { return; } if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1)) return; if (style & UI_SMALLFONT) { charw = SMALLCHAR_WIDTH; charh = SMALLCHAR_HEIGHT; } else if (style & UI_GIANTFONT) { charw = GIANTCHAR_WIDTH; charh = GIANTCHAR_HEIGHT; } else { charw = BIGCHAR_WIDTH; charh = BIGCHAR_HEIGHT; } if (style & UI_PULSE) { lowlight[0] = 0.8*color[0]; lowlight[1] = 0.8*color[1]; lowlight[2] = 0.8*color[2]; lowlight[3] = 0.8*color[3]; UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR)); drawcolor = newcolor; } else drawcolor = color; switch (style & UI_FORMATMASK) { case UI_CENTER: // center justify at x len = strlen(str); x = x - len*charw/2; break; case UI_RIGHT: // right justify at x len = strlen(str); x = x - len*charw; break; default: // left justify at x break; } if ( style & UI_DROPSHADOW ) { dropcolor[0] = dropcolor[1] = dropcolor[2] = 0; dropcolor[3] = drawcolor[3]; UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh); } UI_DrawString2(x,y,str,drawcolor,charw,charh); } /* ================= UI_DrawChar ================= */ void UI_DrawChar( int x, int y, int ch, int style, vec4_t color ) { char buff[2]; buff[0] = ch; buff[1] = '\0'; UI_DrawString( x, y, buff, style, color ); } qboolean UI_IsFullscreen( void ) { if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { return uis.activemenu->fullscreen; } return qfalse; } static void NeedCDAction( qboolean result ) { if ( !result ) { trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); } } static void NeedCDKeyAction( qboolean result ) { if ( !result ) { trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); } } void UI_SetActiveMenu( uiMenuCommand_t menu ) { // this should be the ONLY way the menu system is brought up // enusure minumum menu data is cached Menu_Cache(); switch ( menu ) { case UIMENU_NONE: UI_ForceMenuOff(); return; case UIMENU_MAIN: UI_MainMenu(); return; case UIMENU_NEED_CD: UI_ConfirmMenu( "Insert the CD", 0, NeedCDAction ); return; case UIMENU_BAD_CD_KEY: UI_ConfirmMenu( "Bad CD Key", 0, NeedCDKeyAction ); return; case UIMENU_INGAME: /* //GRank UI_RankingsMenu(); return; */ trap_Cvar_Set( "cl_paused", "1" ); UI_InGameMenu(); return; case UIMENU_TEAM: case UIMENU_POSTGAME: default: #ifndef NDEBUG Com_Printf("UI_SetActiveMenu: bad enum %d\n", menu ); #endif break; } } /* ================= UI_KeyEvent ================= */ void UI_KeyEvent( int key, int down ) { sfxHandle_t s; if (!uis.activemenu) { return; } if (!down) { return; } if (uis.activemenu->key) s = uis.activemenu->key( key ); else s = Menu_DefaultKey( uis.activemenu, key ); if ((s > 0) && (s != menu_null_sound)) trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); } /* ================= UI_MouseEvent ================= */ void UI_MouseEvent( int dx, int dy ) { int i; menucommon_s* m; if (!uis.activemenu) return; // update mouse screen position uis.cursorx += dx; if (uis.cursorx < -uis.bias) uis.cursorx = -uis.bias; else if (uis.cursorx > SCREEN_WIDTH+uis.bias) uis.cursorx = SCREEN_WIDTH+uis.bias; uis.cursory += dy; if (uis.cursory < 0) uis.cursory = 0; else if (uis.cursory > SCREEN_HEIGHT) uis.cursory = SCREEN_HEIGHT; // region test the active menu items for (i=0; initems; i++) { m = (menucommon_s*)uis.activemenu->items[i]; if (m->flags & (QMF_GRAYED|QMF_INACTIVE)) continue; if ((uis.cursorx < m->left) || (uis.cursorx > m->right) || (uis.cursory < m->top) || (uis.cursory > m->bottom)) { // cursor out of item bounds continue; } // set focus to item at cursor if (uis.activemenu->cursor != i) { Menu_SetCursor( uis.activemenu, i ); ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) { trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND ); } } ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; return; } if (uis.activemenu->nitems > 0) { // out of any region ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; } } char *UI_Argv( int arg ) { static char buffer[MAX_STRING_CHARS]; trap_Argv( arg, buffer, sizeof( buffer ) ); return buffer; } char *UI_Cvar_VariableString( const char *var_name ) { static char buffer[MAX_STRING_CHARS]; trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) ); return buffer; } /* ================= UI_Cache ================= */ void UI_Cache_f( void ) { MainMenu_Cache(); InGame_Cache(); ConfirmMenu_Cache(); PlayerModel_Cache(); PlayerSettings_Cache(); Controls_Cache(); Demos_Cache(); UI_CinematicsMenu_Cache(); Preferences_Cache(); ServerInfo_Cache(); SpecifyServer_Cache(); ArenaServers_Cache(); StartServer_Cache(); ServerOptions_Cache(); DriverInfo_Cache(); GraphicsOptions_Cache(); UI_DisplayOptionsMenu_Cache(); UI_SoundOptionsMenu_Cache(); UI_NetworkOptionsMenu_Cache(); UI_SPLevelMenu_Cache(); UI_SPSkillMenu_Cache(); UI_SPPostgameMenu_Cache(); TeamMain_Cache(); UI_AddBots_Cache(); UI_RemoveBots_Cache(); UI_SetupMenu_Cache(); // UI_LoadConfig_Cache(); // UI_SaveConfigMenu_Cache(); UI_BotSelectMenu_Cache(); UI_CDKeyMenu_Cache(); UI_ModsMenu_Cache(); } /* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand( int realTime ) { char *cmd; cmd = UI_Argv( 0 ); // ensure minimum menu data is available Menu_Cache(); if ( Q_stricmp (cmd, "levelselect") == 0 ) { UI_SPLevelMenu_f(); return qtrue; } if ( Q_stricmp (cmd, "postgame") == 0 ) { UI_SPPostgameMenu_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_cache") == 0 ) { UI_Cache_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_cinematics") == 0 ) { UI_CinematicsMenu_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { UI_TeamOrdersMenu_f(); return qtrue; } if ( Q_stricmp (cmd, "iamacheater") == 0 ) { UI_SPUnlock_f(); return qtrue; } if ( Q_stricmp (cmd, "iamamonkey") == 0 ) { UI_SPUnlockMedals_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) { UI_CDKeyMenu_f(); return qtrue; } return qfalse; } /* ================= UI_Shutdown ================= */ void UI_Shutdown( void ) { } /* ================= UI_Init ================= */ void UI_Init( void ) { UI_RegisterCvars(); UI_InitGameinfo(); // cache redundant calulations trap_GetGlconfig( &uis.glconfig ); // for 640x480 virtualized screen uis.xscale = uis.glconfig.vidWidth * (1.0/640.0); uis.yscale = uis.glconfig.vidHeight * (1.0/480.0); if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) { // wide screen uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) ); uis.xscale = uis.yscale; } else { // no wide screen uis.bias = 0; } // initialize the menu system Menu_Cache(); uis.activemenu = NULL; uis.menusp = 0; } /* ================ UI_AdjustFrom640 Adjusted for resolution and screen aspect ratio ================ */ void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { // expect valid pointers *x = *x * uis.xscale + uis.bias; *y *= uis.yscale; *w *= uis.xscale; *h *= uis.yscale; } void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { qhandle_t hShader; hShader = trap_R_RegisterShaderNoMip( picname ); UI_AdjustFrom640( &x, &y, &width, &height ); trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); } void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { float s0; float s1; float t0; float t1; if( w < 0 ) { // flip about vertical w = -w; s0 = 1; s1 = 0; } else { s0 = 0; s1 = 1; } if( h < 0 ) { // flip about horizontal h = -h; t0 = 1; t1 = 0; } else { t0 = 0; t1 = 1; } UI_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); } /* ================ UI_FillRect Coordinates are 640*480 virtual values ================= */ void UI_FillRect( float x, float y, float width, float height, const float *color ) { trap_R_SetColor( color ); UI_AdjustFrom640( &x, &y, &width, &height ); trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader ); trap_R_SetColor( NULL ); } /* ================ UI_DrawRect Coordinates are 640*480 virtual values ================= */ void UI_DrawRect( float x, float y, float width, float height, const float *color ) { trap_R_SetColor( color ); UI_AdjustFrom640( &x, &y, &width, &height ); trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader ); trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader ); trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader ); trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader ); trap_R_SetColor( NULL ); } void UI_SetColor( const float *rgba ) { trap_R_SetColor( rgba ); } void UI_UpdateScreen( void ) { trap_UpdateScreen(); } /* ================= UI_Refresh ================= */ void UI_Refresh( int realtime ) { uis.frametime = realtime - uis.realtime; uis.realtime = realtime; if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { return; } UI_UpdateCvars(); if ( uis.activemenu ) { if (uis.activemenu->fullscreen) { // draw the background if( uis.activemenu->showlogo ) { UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader ); } else { UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackNoLogoShader ); } } if (uis.activemenu->draw) uis.activemenu->draw(); else Menu_Draw( uis.activemenu ); if( uis.firstdraw ) { UI_MouseEvent( 0, 0 ); uis.firstdraw = qfalse; } } // draw cursor UI_SetColor( NULL ); UI_DrawHandlePic( uis.cursorx-16, uis.cursory-16, 32, 32, uis.cursor); #ifndef NDEBUG if (uis.debug) { // cursor coordinates UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); } #endif // delay playing the enter sound until after the // menu has been drawn, to avoid delay while // caching images if (m_entersound) { trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND ); m_entersound = qfalse; } } void UI_DrawTextBox (int x, int y, int width, int lines) { UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack ); UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite ); } qboolean UI_CursorInRect (int x, int y, int width, int height) { if (uis.cursorx < x || uis.cursory < y || uis.cursorx > x+width || uis.cursory > y+height) return qfalse; return qtrue; }