/* =========================================================================== Copyright (C) 2011 Thilo Schulz This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "qasm-inline.h" /* * GNU inline asm ftol conversion functions using SSE or FPU */ long qftolsse(float f) { register long retval; __asm__ volatile ( "cvttss2si %1, %0\n" : "=a" (retval) : "x" (f) ); return retval; } void qvmftolsse(void) { __asm__ volatile ( "movss (" EDI ", " EBX ", 4), %%xmm0\n" "cvttss2si %%xmm0, " EAX "\n" : : : "%xmm0" ); } long qftolx87(float f) { register long retval; __asm__ volatile ( "flds %1\n" "fistpl %1\n" "mov %1, %0\n" : "=a" (retval) : "m" (f) ); return retval; } void qvmftolx87(void) { __asm__ volatile ( "flds (" EDI ", " EBX ", 4)\n" "fistpl (" EDI ", " EBX ", 4)\n" "mov (" EDI ", " EBX ", 4), " EAX "\n" : ); }