Commit graph

  • 63e6c82f4b fix buffer overflow in CL_CheckForResend Jeff Kent 2015-03-20 19:24:07 -0500
  • 8265af84be Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK Zack Middleton 2015-03-31 04:53:27 -0500
  • 10c5f0b5a9 Merge pull request #116 from smcv/system-minizip Zack Middleton 2015-04-12 19:56:37 -0500
  • 3ebc230b28 OpenGL2: Use signed value in case value goes below 0. SmileTheory 2015-04-06 03:05:28 -0700
  • c755d75a5e Fix MDR surface indexes overflow check Zack Middleton 2015-03-25 15:28:54 -0500
  • 1a7628126a OpenGL2: Fix shadow cubemap segfault Zack Middleton 2015-03-24 03:39:50 -0500
  • f47d148b72 Add a comment about non-functional bot code Zack Middleton 2015-03-23 20:36:27 -0500
  • 1ce8ba0cdb Fix return values in nested system calls from QVMs /dev/humancontroller 2015-03-23 20:16:11 -0500
  • 33efe82de9 OpenGL2: Fix shadow cubemap size Author: Xycaleth 2015-03-23 20:05:35 -0500
  • 7a39f4a30c Fix attacker icon being default image if attacker left Zack Middleton 2015-03-23 19:53:18 -0500
  • 1897afbd3a Fix crosshair drawing not clearing color Zack Middleton 2015-03-23 19:33:38 -0500
  • 5fb49acda8 Clean up CG_DrawProxWarning design Zack Middleton 2015-03-20 21:09:04 -0500
  • c4a2836269 Fix Com_RandomBytes weak-random case /dev/humancontroller 2015-03-20 18:50:04 -0500
  • caf08fdb7b unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option Simon McVittie 2015-03-18 17:37:32 +0000
  • 0fc86e9632 Use pkg-config for a system libjpeg if available: libjpeg-turbo has it Simon McVittie 2015-03-15 12:34:51 +0000
  • 40cfbc9a82 OpenGL2: Fix culling again. SmileTheory 2015-03-12 21:44:06 -0700
  • 148603c951 Don't run vid_restart when "resized" to current size Zack Middleton 2015-02-28 18:10:14 -0600
  • c4f5176af4 Set bsp_trace_t::surface.flags to surfaceFlags in server and game Zack Middleton 2015-02-18 15:04:57 -0600
  • dbd6f6d8b1 Fix AAS_Reachability_Grapple's sky surface check Zack Middleton 2015-02-18 13:39:42 -0600
  • 99b74fc5bf OpenGL2: Remove unused function prototype from tr_fbo.c Zack Middleton 2015-02-07 18:52:03 -0600
  • 4fb053b8e7 Fix incorrect strncpy in S_AL_StartBackgroundTrack Zack Middleton 2015-02-05 04:30:07 -0600
  • 31fea24321 added mingw64 (msys2) platform support ZsoltM 2015-01-30 22:52:53 +0100
  • 4e029b1f6b Fix compiling lcc using mingw under cygwin Zack Middleton 2015-01-27 03:33:15 -0600
  • 43c7f1e734 Inform how many shader stages the max is in the warning message Ensiform 2015-01-25 14:30:13 -0600
  • 2742dfad26 Add arrow key support for win32 console Xycaleth 2015-01-17 22:11:35 +0000
  • b9e97b3857 Move Event processor call down below the mouse checks. Ensiform 2015-01-17 22:52:00 -0600
  • d7f00e2b65 Fix Team Arena tauntGauntlet command vloup 2014-12-23 17:25:35 +0100
  • 9c52d6c2bf SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't. Pan7 2015-01-18 18:41:06 +0100
  • 16c67b96c2 No unix memmove for msvc Pan7 2015-01-17 18:15:03 +0100
  • 10e2caad46 Fix crash in MSVC x64 qsnapvectorsse, bug #5905 Zack Middleton 2015-01-14 15:15:59 -0600
  • af8acbd7a9 Make barrel/flash model name buffer safe Zack Middleton 2015-01-12 22:33:42 -0600
  • af617bc0e6 Fix possible levelPicNames buffer overflow in q3_ui Zack Middleton 2015-01-12 21:24:28 -0600
  • daa604ae9b Fix parsing bots in arena info with trailing spaces Zack Middleton 2015-01-12 20:54:10 -0600
  • 9c4b75c499 Remove logically dead code from UI_GetServerStatusInfo Zack Middleton 2015-01-12 20:25:27 -0600
  • 78e7656900 Make Window_Paint check if w is NULL before dereference Zack Middleton 2015-01-12 20:24:41 -0600
  • 84e792f453 Fix (unused) "orders" menu script logic Zack Middleton 2015-01-12 19:21:09 -0600
  • f74479afe8 Fix handling too many characters or aliases in Team Arena UI Zack Middleton 2015-01-12 19:17:05 -0600
  • 07eb0f6dc9 Fix possible string buffer overflows in Team Arena UI Zack Middleton 2015-01-12 18:41:06 -0600
  • 5020361be4 Fix off-by-one range checks in Team Arena UI Zack Middleton 2015-01-12 18:26:47 -0600
  • d62dfd87f9 Set float rounding mode on non-Windows platforms Zack Middleton 2015-01-12 16:31:48 -0600
  • 1ff28f2389 Merge pull request #22 from zturtleman/cvar_modified Zack Middleton 2015-01-07 19:48:16 -0600
  • e7c7ca1309 Merge pull request #100 from Pan7/q3lcc Zack Middleton 2015-01-07 19:45:12 -0600
  • bd2af6e4ea Use MSVC mode marcos for creat in q3cpp on Windows Zack Middleton 2015-01-07 18:16:27 -0600
  • aa1aad928e Merge pull request #98 from Pan7/lcc Zack Middleton 2015-01-07 19:31:51 -0600
  • 010821384c Merge pull request #97 from Pan7/outp Zack Middleton 2015-01-07 19:27:53 -0600
  • 044060274e Merge pull request #104 from smcv/mbstowcs Zack Middleton 2015-01-07 18:10:17 -0600
  • df7dab721f Don't crash if more than 128 modes are available Simon McVittie 2014-10-01 09:35:49 +0100
  • ff7ff32b0e Ensure that mbstowcs does not overflow its buffer Simon McVittie 2015-01-04 11:08:20 +0000
  • 7c5feef6a2 Have custom intro cinematics for standalone game Michael Rieder 2015-01-07 23:47:18 +0100
  • 8469c40c2b Stop LCC from warning about null pointer conversion to function pointer Jun Woong 2014-12-10 15:26:29 +0900
  • c4f851668b q3lcc option -lcppdir and -lrccdir Pan7 2015-01-07 03:43:18 +0100
  • dd82b9d1a8 Fix case where interval overflows (thanks jackeri) Tim Angus 2014-12-29 19:07:29 +0000
  • 458ab7716c Make travis do all the builds again Zack Middleton 2014-12-28 15:26:59 -0600
  • 7de09c3490 Include stdint.h instead of inttypes.h in libmumblelink.c Zack Middleton 2014-12-28 14:58:46 -0600
  • 3cc16d6b92 Merge pull request #94 from wombat23/asmfix Zack Middleton 2014-12-28 15:06:29 -0600
  • a2bbb74cae Unfix warning Tim Angus 2014-12-28 15:47:40 +0000
  • 4756826521 Fix warning Tim Angus 2014-12-28 12:44:59 +0000
  • 70e3d61006 Fix cg.intermissionStarted only being enabled at first intermission Zack Middleton 2014-12-27 17:11:12 -0600
  • a82fb6d1b1 Windows header files for q3lcc Pan7 2014-12-26 23:33:52 +0100
  • 6de3f51c23 Renaming outp to outbufp because outp() is an existing function Pan7 2014-12-26 12:52:10 +0100
  • 4463af85fb When player stops following a player, keep view angles Zack Middleton 2014-12-19 22:04:56 -0600
  • 5cf45c5937 Don't use dead view angles after stop following a dead player Zack Middleton 2014-12-19 21:57:24 -0600
  • a700b76722 Fix reading 4 byte UTF-8 text input Zack Middleton 2014-12-18 23:18:47 -0600
  • 65121c62c9 Add weapon barrel to gauntlet/mg/bfg items in baseq3 too Zack Middleton 2014-12-10 19:20:03 -0600
  • b0561e5fb4 Fix weapon barrel angle on Gauntlet and BFG items in Team Arena Zack Middleton 2014-12-10 18:50:22 -0600
  • 55c15e4466 Fix compile error with ml64 assembler Michael Rieder 2014-12-07 03:40:52 +0100
  • 424122c366 Fix bot's teamleader name field being too short Zack Middleton 2014-12-04 16:40:40 -0600
  • b21a59af8c Fix negative glyph index in Team Arena text functions Zack Middleton 2014-12-01 21:53:06 -0600
  • 08ddb99732 Fix saving/loading glyph 255 in RegisterFont Zack Middleton 2014-12-01 20:23:22 -0600
  • 8c7fedb1fe OpenGL2: Fix face culling. SmileTheory 2014-11-30 21:50:33 -0800
  • fd23249357 OpenGL2: Ensure tess VAO is bound before using it. SmileTheory 2014-11-21 16:12:53 -0800
  • c787cf3aef Fix stencil shadows not drawing if has 500 or more vertexes Zack Middleton 2014-11-16 21:21:15 -0600
  • d06deb41c8 Don't set fog image border color Zack Middleton 2014-11-16 12:47:49 -0600
  • 60d28722ef Remove unfinished OpenGL display list code Zack Middleton 2014-11-16 11:58:52 -0600
  • 22bcda018b Correct a few OpenGL variable types Zack Middleton 2014-11-16 11:53:12 -0600
  • 89b719ec8d OpenGL2: Bit more parallax optimization. SmileTheory 2014-11-14 01:12:41 -0800
  • d9e2184c1a OpenGL2: Add support for parallax occlusion mapping. SmileTheory 2014-11-10 22:11:36 -0800
  • b1821e303d OpenGL2: remove lightmap support from generic glsl shader. This path was barely used and doing this compiles fewer shaders. SmileTheory 2014-11-10 21:59:37 -0800
  • 1d016e6ff5 Clear window buffer when it's created Zack Middleton 2014-11-07 21:34:22 -0600
  • 1ad2b413ef Remove accidentally added increment. SmileTheory 2014-11-03 22:18:17 -0800
  • 943259f6b4 OpenGL2: Support half floats for texcoords and vertex colors. SmileTheory 2014-11-03 19:10:35 -0800
  • 1ba9e7a45e Always use GL_Cull to change cull state Zack Middleton 2014-10-29 01:32:50 -0500
  • 39cf21bf54 Fix pid file ignoring user set fs_homepath Zack Middleton 2014-10-27 15:49:23 -0500
  • 3273df14af Add missing EV_USE_ITEM15 cases Zack Middleton 2014-10-27 14:11:50 -0500
  • e488663e31 OpenGL2: Change normal/tangent vertex encoding. SmileTheory 2014-10-28 18:15:13 -0700
  • 7e808f92d6 OpenGL2: Speed up tonemap shader. SmileTheory 2014-10-27 06:37:57 -0700
  • 50038a7d26 qcurl_multi_add_handle error check Pan7 2014-10-26 17:10:41 +0100
  • 3765652778 OpenGL2: Fix corrupt models. SmileTheory 2014-10-23 16:51:10 -0700
  • 4f5ebf8349 OpenGL2: Bit of multidraw optimization. SmileTheory 2014-10-16 00:32:20 -0700
  • 03ac9649ea Fix a bug in previous commit. SmileTheory 2014-10-15 20:28:26 -0700
  • e34972b110 OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. SmileTheory 2014-10-15 20:00:54 -0700
  • 541d3a40c2 OpenGL2: Interleave vertex data for static MD3s. SmileTheory 2014-10-15 03:42:29 -0700
  • 05e07311ba OpenGL2: Fix invalid texture parameter. SmileTheory 2014-10-15 03:40:16 -0700
  • 0578b70f38 OpenGL2: Reduce redundant GL calls. SmileTheory 2014-10-14 06:15:06 -0700
  • 84206c8598 OpenGL2: Vertex array object support. SmileTheory 2014-10-14 01:50:44 -0700
  • 873a02bd3c OpenGL2: VBO cleanup. SmileTheory 2014-10-13 21:57:06 -0700
  • c04d05fd8f Correct too many parameters in q3gl2_sun description in docs. SmileTheory 2014-10-13 01:38:26 -0700
  • a90c17ac1b OpenGL2: Better BSP surface merging. SmileTheory 2014-10-07 04:17:01 -0700
  • 66edc4b296 Add mingw prefix for cygwin32 and mingw32 Brenton Bostick 2014-10-03 21:59:26 -0400
  • 918eed9295 OpenGL2: Don't segfault if r_ext_multitexture is disabled Zack Middleton 2014-09-29 00:35:03 -0500