Thilo Schulz
f5d79ea066
Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
2009-11-03 13:28:52 +00:00
Thilo Schulz
018de1dd2e
Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. ( #3693 )
2009-11-02 16:17:10 +00:00
Ludwig Nussel
3d7d2d9f5b
check all jumps ( #4249 )
2009-11-01 19:58:27 +00:00
Ludwig Nussel
12189381b5
fix cmp imm reg
2009-11-01 19:58:25 +00:00
Ludwig Nussel
da31866f6d
report memory violations in debug mode
2009-11-01 19:58:21 +00:00
Ludwig Nussel
4722d311fd
better range checks
2009-11-01 19:58:18 +00:00
Ludwig Nussel
b7eae0dca5
implement immediate argument for call
2009-11-01 19:58:16 +00:00
Ludwig Nussel
ed98f65d10
optimize const before jump
2009-11-01 19:58:12 +00:00
Ludwig Nussel
a7dee44def
check const jump argument
2009-11-01 19:58:09 +00:00
Ludwig Nussel
469c986640
more security checks in interpreter ( #4249 )
2009-11-01 19:58:07 +00:00
Ludwig Nussel
cc9a74a218
Define stack sizes at central place
...
also reverts bug 4282 as stack is included in bss already so nothing that needs fixing
2009-11-01 19:58:03 +00:00
Tony J. White =
698127ad32
* Updated to SDL 1.2.14. For future reference, the command you can't
...
remember is: 'install_name_tool -id @executable_path/libSDL-1.2.0.dylib
libSDL-1.2.0.dylib'
2009-10-29 03:09:07 +00:00
Tim Angus
9f6cee30d3
* Remove disabling of stdout/err redirection on windows as it doesn't work
...
(since the environment variable is acted upon by the SDL_main stuff, which
happens before our main)
2009-10-27 11:48:18 +00:00
Thilo Schulz
e345f9f81f
New batch of fixes for the OpenAL part:
...
- Don't play sources outside the listening range (Thanks Kpaxian for bringing this to my attention)
- Handle previously unhandled errors for old OpenAL sample implementation which does not support AL_SEC_OFFSET (sounds won't be synchronized then),
thanks to Tequila from SmokingGuns for reporting this.
2009-10-27 11:13:33 +00:00
Thilo Schulz
0ecfcfa872
Make not playing loop sources weaker in priority, so if we have reached the maximum number of sources, inaudible loops are removed first.
2009-10-26 23:20:05 +00:00
Ludwig Nussel
2fecf6d6bc
get rid of gas remains
2009-10-26 21:59:03 +00:00
Thilo Schulz
0adae90465
Fix another issue I didn't know about: cgame does not kill sound loops it startet, just stops sending the entity information for these loops. Changed it so that loops added with AddLoopingsound() are being killed again as soon as the entity to the source is not sent anymore.
2009-10-26 05:02:18 +00:00
Tim Angus
5004ada284
* Fix some warnings in lcc compile
2009-10-25 23:44:20 +00:00
Tim Angus
568cf6c1dd
* Update SDL headers and win32 libs to 1.2.14
2009-10-25 23:07:11 +00:00
Tim Angus
968892c61b
* Bump the minimum SDL version up to 1.2.10, and remove workarounds for earlier versions
2009-10-25 22:36:32 +00:00
Tim Angus
f9c4003186
* Make [sv|cl]_packetdelay work when timescale is not 1 (arQon)
2009-10-25 21:54:45 +00:00
Tim Angus
43d31f7c3a
* (bug #4316 ) Hack to work around suspected driver bug (Lakitu7)
2009-10-25 21:48:48 +00:00
Thilo Schulz
0bdf52e2fb
Show color codes in full length, patch by Amanieu ( #4318 )
2009-10-25 19:51:32 +00:00
Ludwig Nussel
2fc4023e0b
fix zlib includes
2009-10-24 14:19:39 +00:00
Thilo Schulz
c312449422
Add SIGCONT signal handler to reinitialize console after doing CTRL+Z / fg, as under Linux/bash stdin seems to lose O_NONBLOCK flag as well as all tcsetattr() attributes after foregrounding
2009-10-24 12:01:29 +00:00
Thilo Schulz
3c501df298
A few more last fixes that will handle some special cases
2009-10-24 08:33:12 +00:00
Thilo Schulz
1ea420e8a8
Better stop than just pause.
2009-10-23 23:51:00 +00:00
Thilo Schulz
898f1ed2f7
Don't kill sources out of range, just pause them. Make sure the listener gets the impression sources have been continuing to run in the background.
2009-10-23 23:32:52 +00:00
Thilo Schulz
465c6101e0
remove redundancy
2009-10-23 12:30:00 +00:00
Thilo Schulz
d12751f62b
Synchronize looping ambient sounds ( #2984 )
2009-10-23 12:18:49 +00:00
Thilo Schulz
c05d9c9f0c
Fix uninitialized words in VM interpreter, reported by Patrick Baggett (4281)
2009-10-23 03:02:08 +00:00
Thilo Schulz
6fb304619b
- Add Ben Millwood's implementation of strtod/strtol to bg_lib.c
...
- Add %s scanf patch from M. Kristall to scanf in bg_lib.c
2009-10-21 10:18:46 +00:00
Tim Angus
c8583df572
* D'oh, vm_ppc.c isn't used any more
2009-10-20 11:47:34 +00:00
Tim Angus
d47509b861
* Sort out the white space disaster in vm_ppc.c
2009-10-20 11:44:25 +00:00
Tim Angus
60ed7a4cc4
* (bug #4249 ) Fix similar overflow in PPC VM (untested)
2009-10-20 11:36:45 +00:00
Thilo Schulz
ba31be1736
Fix botlib parser for negative int/float values, thanks to Makro for reporting ( #4227 ).
2009-10-19 23:29:44 +00:00
Tim Angus
5663ff1362
* (bug #4249 ) Fix buffer overflow in x86 VM
2009-10-19 23:01:00 +00:00
Thilo Schulz
fd57c987c4
Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting ( #3074 )
2009-10-19 22:36:17 +00:00
Thilo Schulz
d93cc3c997
Shut up warnings
2009-10-19 18:54:09 +00:00
Thilo Schulz
585e6f9840
- Applied patch from /dev/humancontroller to set cvar_modifiedFlags from Cvar_Set_f ( #3636 )
...
- Exchanged ugly code with Cmd_ArgsFrom()
2009-10-19 16:52:16 +00:00
Thilo Schulz
118fbdf741
- Tested and updated MSVC project file to really make it work with new zlib
...
- Removed unnecessary zconf.in.h
- Fixed include dirs for several MSVC targets
2009-10-19 16:16:52 +00:00
Thilo Schulz
cc919c05fd
Just unix2dos, nothing to see here ...
2009-10-19 14:00:16 +00:00
Thilo Schulz
17ca252753
Adding missing header includes to botlib files. Thanks to Ben Millwood for patch. ( #4237 )
2009-10-18 00:28:38 +00:00
Thilo Schulz
88535ab1ea
Only create botlib.log if in bot developer mode.
2009-10-17 22:35:45 +00:00
Thilo Schulz
b9ec0e4639
Don't look for DLLs on current working directory anymore, for security reasons.
2009-10-17 22:06:51 +00:00
Tim Angus
504bd58b90
* Disable stdout/stderr redirection on Windows
2009-10-16 22:36:57 +00:00
Thilo Schulz
b3f36fc830
Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774
2009-10-16 20:26:18 +00:00
Tim Angus
37598962f5
* Actually that can be more precise...
2009-10-16 19:21:31 +00:00
Tim Angus
b539a87e72
* (bug #4232 ) Avoid "cl.snap.serverTime < cl.oldFrameServerTime" for slow
...
loading clients combined with short g_warmups
2009-10-15 23:39:19 +00:00
Tim Angus
8e04904375
* Make LCC's handling of -D arguments on windows consistent with other plaftorms
2009-10-15 11:36:51 +00:00