Tim Angus
fce1a89fad
* Fix a stupid typo
2005-11-05 15:07:05 +00:00
Tim Angus
fe09cd3217
* Patch from vapier that aids packaging
...
* Truth value of USE_SDL changed to 1 from true, for consistency
2005-11-05 01:06:09 +00:00
Tim Angus
d41de844d3
* Oops, missed a bit
2005-11-05 00:42:28 +00:00
Tim Angus
a87185a96f
* Centralise architecture defines in q_platform.h
2005-11-05 00:29:40 +00:00
Tim Angus
e4b7a04d5c
* Replaced a bunch of inline and __inline with ID_INLINE
...
* Replaced a bunch of __i386__ with id386
* General tidy up of asm preprocessor decisions
* Removed C_ONLY from the dedicated server build
2005-11-04 22:32:00 +00:00
Zachary Slater
857a5e264e
Updated msvc project files from > Michael Zoech!
2005-11-04 02:35:30 +00:00
Ludwig Nussel
b0dfb2579b
found the bug. alignment reenabled.
2005-11-03 22:32:39 +00:00
Ludwig Nussel
2984b5bea2
disable the alignment "fix" until its clear why it causes crashes
2005-11-03 22:26:59 +00:00
Tim Angus
2e3a08e4bd
* Juggled CFLAGS a bit so that -fno-strict-aliasing is always on
2005-11-03 18:34:03 +00:00
Ludwig Nussel
1c94cfbcbd
more alignment fixes
2005-11-02 21:46:05 +00:00
Ludwig Nussel
e3e3d8b9aa
actually when calling from the vm to the engine there are more than 10
...
arguments
2005-11-02 21:45:48 +00:00
Ludwig Nussel
5f79f9958b
pass only 10 arguments. vm_* doesn't use more anyways.
2005-11-02 20:58:27 +00:00
Ludwig Nussel
3ce5d5dccd
pass only 10 arguments. vm_* doesn't use more anyways.
2005-11-02 20:56:13 +00:00
Ludwig Nussel
d29dfeeb75
round string length for pointer alignment
2005-11-02 20:36:30 +00:00
Ludwig Nussel
e121614406
allocate memory pointer aligned
2005-11-02 20:34:25 +00:00
Tim Angus
3c05bf1870
* Fies to the xcode project to update it with the recent changes
2005-11-02 18:32:03 +00:00
Tim Angus
2cc87dfc9d
* Removed the last of the binary target stuff from lcc (hopefully)
2005-11-02 16:05:14 +00:00
Tim Angus
2d2df7682d
* Removed the lcc self tests -- there are none that test bytecode
2005-11-02 15:28:16 +00:00
Tim Angus
8b63fdab58
* Fix for lcc on windows so that it can execute files with spaces in them
2005-11-02 02:08:29 +00:00
Tim Angus
87cd6f8a93
* Split off q_platform.h from q_shared.h
...
* Removed lcc PATH hack and replaced with something slightly less hacky
* Removed all platform specific hostfiles from lcc and replaced with bytecode.c
(from ankon)
* Turned lcc option "-S" on permanently
* Improved q3cpp so that it recursively adds include dirs to its list
2005-11-01 22:09:15 +00:00
Ludwig Nussel
48683c91a8
use memcpy to fix use of misaligned data
2005-11-01 19:59:14 +00:00
Ludwig Nussel
f4dbf0db95
5+2==7 :-)
2005-11-01 19:47:47 +00:00
Ludwig Nussel
39f5333862
use memcpy to fix use of misaligned data
2005-11-01 19:44:36 +00:00
Tim Angus
acf1f46a2b
* More Solaris work
2005-11-01 16:05:06 +00:00
Tim Angus
0a3e96af77
* Further work on the Solaris port from Vincent S. Cojot
2005-10-31 16:46:05 +00:00
Tim Angus
3647cca9f7
* Applied https://bugzilla.icculus.org/show_bug.cgi?id=2464
...
* Removed rule to build C++ (for splines) from the Makefile
2005-10-30 14:36:49 +00:00
Tim Angus
c41483634c
* General decrufting:
...
* Removed Q3_STATIC and associated defines
* Removed MAC_STATIC
* Replaced __LCC__ with Q3_VM
* Removed bspc and splines directories
2005-10-29 23:13:09 +00:00
Tim Angus
63fdc74843
* Fix to the VM interpreter on the linux ppc dedicated server
2005-10-29 22:06:43 +00:00
Tim Angus
c5bdb034f2
* Beginnings of Solaris support from Vincent S. Cojot
...
* Note this patch also splits USE_SDL into USE_SDL_VIDEO and USE_SDL_AUDIO
2005-10-29 22:05:20 +00:00
Ludwig Nussel
58512aff09
use memcpy for OP_BLOCK_COPY
2005-10-29 17:42:12 +00:00
Ludwig Nussel
b6228f1408
add HAVE_VM_COMPILED variable so one can override it in Makefile.local
2005-10-29 17:41:17 +00:00
Tim Angus
05e8ab9538
* Added STATUS
...
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
b72f59f524
* In hindsight this is probably wise too
2005-10-29 01:02:12 +00:00
Tim Angus
ffdc69f138
* Deleted code/unix/vm_x86.c - wtf was that about anyway?
...
* Removed HAVE_VM_NATIVE
* Removed DLL_ONLY
* Replace HAVE_VM_COMPILED with NO_VM_COMPILED -- this means the JIT compiler
should be enabled on the OS X and VC builds now
* Remove the remainder of the freetype building stuff
2005-10-29 00:23:10 +00:00
Tim Angus
090f4d7266
* Compiler warning fix from ankon
2005-10-28 22:10:39 +00:00
Tim Angus
4c63d1ed40
* Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454
2005-10-28 21:09:50 +00:00
Tim Angus
b1b7f975f1
* Fix the x86 vm
2005-10-27 22:38:25 +00:00
Tim Angus
556b3307c5
* ...and the other common headers
2005-10-27 22:05:38 +00:00
Tim Angus
bc9ee5644b
* Ignore __attribute__ when not using gcc
2005-10-27 21:49:36 +00:00
Ludwig Nussel
0bf8e3a8b0
add x86_64 vm. experimental, not enabled by default. you need as for it
...
to work.
2005-10-27 21:13:47 +00:00
Tim Angus
9af615f27c
* Add notional support for various architectures from vapier. Whether or not
...
these architectures work in practice is another matter :).
2005-10-26 23:15:44 +00:00
Tim Angus
f455a27edd
* Use platform headers to source various libc prototypes instead of unsafe
...
static ones (from vapier)
2005-10-26 23:08:56 +00:00
Tim Angus
0167152647
* Small changes to distclean target from vapier
2005-10-26 22:59:30 +00:00
Tim Angus
c02a7fce3c
* Split lcc $AR into $AR and $ARFLAGS (from vapier)
2005-10-26 22:52:17 +00:00
Tim Angus
7b84b0295f
* Fixed the OS X build as broken by revision 181
2005-10-26 20:52:53 +00:00
Tim Angus
3a2ad50406
* Moved various source files from their mod sdk locations to places more
...
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Tim Angus
3ff42330e5
* Fixed some warnings on the OS X build
2005-10-26 19:32:15 +00:00
Tim Angus
9f55ae2dce
* Fixed a bug with QVM loading on big endian architectures
2005-10-26 17:09:50 +00:00
Tim Angus
d5af2e3d45
* Removed some Conscript
2005-10-25 13:34:47 +00:00
Tim Angus
6b5cf6e248
* Fixed unused variable warning
2005-10-23 17:23:23 +00:00
Tim Angus
69b81f2bd9
* Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2401
2005-10-23 17:18:23 +00:00
Ludwig Nussel
e27a35a207
remove french keyboard hack. we cannot know what this does on other
...
layouts
2005-10-23 15:27:59 +00:00
Ludwig Nussel
80cf67e2ac
map extra mouse buttons to K_AUX*
2005-10-23 15:25:23 +00:00
Tim Angus
f01ed7b3da
* Tab completed commands no longer treated like cvars
2005-10-21 19:52:52 +00:00
Tim Angus
d6b2a1e527
* Deleted some exes that were in the repository
2005-10-21 18:07:25 +00:00
Tim Angus
f306b2895f
* Tiny patch to print values of cvars when tab completing ala ET
2005-10-21 00:09:34 +00:00
Tim Angus
64f167f183
* Fix to potential out of range index bug from misanthropia
2005-10-20 16:19:43 +00:00
Tim Angus
769372e2f9
* Fix to buffer overflow in lightmap loading code from misanthropia
2005-10-20 16:14:05 +00:00
Tim Angus
653c5621ac
* Fixed the fix for the shader overrun. If this isn't a case for unified diffs,
...
I don't know what is :).
2005-10-20 01:23:17 +00:00
Tim Angus
b9c9f86cd1
* Cap the maximum snaps a client can request at the server framerate rather
...
than a hard-coded 30 (from misantropia). I'm slightly nervous about this
since it changes the behaviour versus 1.32b in that a client requesting e.g.
25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm
not sure why anyone would want this though -- it may even destablise their
inter/extrapolation. I'll leave the bug (2422) open for a while and if no one
complains it can be closed.
2005-10-19 22:25:32 +00:00
Tim Angus
7d1b5b4acb
* Fix to buffer overrun in shader parser from misanthropia
2005-10-19 22:15:51 +00:00
Tim Angus
80919a1ce3
* Silly little patch to convert Q3 style color codes to ANSI escape codes. Note
...
this doesn't work too well with baseq3 since it logs color strings with no
color termination.
2005-10-19 01:51:19 +00:00
Zachary Slater
bcc229d5bb
Minor edit, thanks ankon!
2005-10-18 02:46:20 +00:00
Tim Angus
e652200405
* Added option to q3asm to instruct it to create qvms compatible with Q3 1.32b
2005-10-16 01:13:51 +00:00
Tim Angus
354196b3a9
* Added a little hack to support the console key on french keyboards
2005-10-14 23:00:39 +00:00
Tim Angus
20c5bc38cf
* Removed hard coded mouse acceleration in the unix build(s)
...
* Added CVAR_ROM cl_platformSensitivity to normalise the scale
of cl_sensitivity across platforms
2005-10-14 22:58:28 +00:00
Tim Angus
535545684f
* Adjusted VM_LoadQVM interface
2005-10-14 17:09:03 +00:00
Tim Angus
f7c82c1adc
* Fixed some annoying code duplication
2005-10-13 23:08:45 +00:00
Tim Angus
35cb35ff61
* (Non-trivial) fix to the "opStack corrupted in compiled code" bug
2005-10-13 14:47:00 +00:00
Tim Angus
8295a83897
* Removed Q3ASM_TURBO defines from q3asm
...
* Removed q3asm qfiles.h and redirected it to qcommon qfiles.h
2005-10-13 01:55:31 +00:00
Six
ecd73786d5
Fix build problems under OS X
2005-10-11 01:52:29 +00:00
Tim Angus
3857ce21c4
* Replaced drawSurfs qsort algorithm with a radix sort
...
+ Performance is comparable, although generally slightly
worse, but...
+ Radix is a stable sort algorithm, so overlapping
coplanar drawSurfs (i.e. with the same sort key) no
longer flicker indeterminately
+ Also removes the dubious comment: "FIXME: this was
lifted and modified from the microsoft lib source..."
2005-10-10 00:37:54 +00:00
Ludwig Nussel
b1ea2ed136
- get rid of vm_none
...
- if VM_PPC is set compiled vm support is enabled on ppc (default off atm)
2005-10-09 13:07:54 +00:00
Ludwig Nussel
44f5273e02
ugly: undefine memmove to avoid build failure with gcc fortify
...
extensions enabled
2005-10-09 13:06:33 +00:00
Ludwig Nussel
f62601ac53
don't call VM_Compile if it's not supported so the VM_Compile symbol
...
isn't needed
2005-10-09 13:05:44 +00:00
Tim Angus
f6cb6eee96
* q3lcc is no longer the default target in the Makefile
...
* Changed readme to suggest using the root Makefile instead of the one in
code/unix
2005-10-08 14:36:15 +00:00
Six
8866ce3f8b
Mac OS X needs Com_Memcpy and Com_Memset to be set to memcpy and memset.
2005-10-08 06:30:38 +00:00
Tim Angus
29db2dbbfd
* Patch from Andreas Kohn to fix q3asm build on FreeBSD
...
* Removal of SYSTEM variable from the lcc makefile due to problems with FreeBSD
2005-10-07 01:03:49 +00:00
Tim Angus
3271b52bf5
* ATI skybox bug fix
2005-10-06 15:33:54 +00:00
Tim Angus
0b6beec202
* Usage of find on FreeBSD fix from Andreas Kohn
2005-10-06 15:16:12 +00:00
Tim Angus
707ee2fdbb
* Append LCC directory to the PATH variable on all platforms
2005-10-05 21:46:03 +00:00
Tim Angus
151c9461c5
* Fixed a foul-up with the lcc Makefile
2005-10-05 21:07:47 +00:00
Tim Angus
260ca8d730
* A couple of small Makefile fixes
2005-10-05 18:13:34 +00:00
Tim Angus
490c84d907
* Applied q3asm-turbo patches from http://www.icculus.org/~phaethon/q3/q3asm-turbo/q3asm-turbo.html
...
* Added -m option to q3asm to write a map file (which is now disabled by default)
* q3asm now returns an error code on failure
2005-10-05 17:59:10 +00:00
Tim Angus
9d41e17e1f
* Fixed some vm build warnings
2005-10-05 14:50:45 +00:00
Tim Angus
79ba2d974d
* Fixes to the MinGW vm compiler
...
* General MinGW tweaks
2005-10-05 03:13:20 +00:00
Tim Angus
41cbd8c9fd
* VM game modules now built from the main Makefile
2005-10-04 23:54:51 +00:00
Tim Angus
12b5f3bded
* MinGW fixes to the tools Makefiles
2005-10-04 19:15:34 +00:00
Tim Angus
e414f46c4d
* Added install/uninstall rules to the lcc and q3asm Makefiles
...
* Moved the q3asm dir to asm so that is doesn't clash with the binary when
installed
2005-10-04 18:34:21 +00:00
Tim Angus
c3f30ff9a8
* Homogenised the game module build rules
2005-10-04 17:45:22 +00:00
Tim Angus
ad118b9baf
* Moved lcc and q3asm into code/tools
2005-10-04 15:18:22 +00:00
Tim Angus
6797dcc705
* Made the default SDL dma buffer larger
2005-09-30 22:30:22 +00:00
Tim Angus
52dcaa45fd
* A better fix to the "doppler" bug
2005-09-29 22:53:31 +00:00
Tim Angus
24d3c6b2a2
* Fixed the bug where the "doppler" effect code could cause a temporary client lock up
2005-09-29 22:35:05 +00:00
Tim Angus
de1840a23a
* Most obscure bug EVAR. Seems a library that SDL depends on (specifically libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g.
2005-09-29 14:00:03 +00:00
Zachary Slater
9e70b3e418
Spell checking, thanks to Han in irc.
...
Also, stop reading these logs and visit timedoctor.org!
2005-09-29 05:25:26 +00:00
Tim Angus
a8e642fe63
* Added a - to the dependancies include line
2005-09-28 23:26:13 +00:00
Tim Angus
82f7989714
* Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208.html
2005-09-28 23:18:34 +00:00
Ludwig Nussel
cc1fb807c2
fix (likely bogus) warning about uninitialized variables
2005-09-28 12:27:02 +00:00
Tim Angus
4f1b8a2dc8
* Assorted Makefile cleanups/cruft removal
2005-09-27 17:45:16 +00:00