Commit graph

9 commits

Author SHA1 Message Date
Zack Middleton
aa2ea68741 Fix IQM tess buffer overflow
Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0!

Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit".
2013-06-18 18:00:45 -05:00
Zack Middleton
cb2fa48d65 Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
2013-06-18 17:02:47 -05:00
/dev/humancontroller
bbd17d75ce reduce the amount of compiler warnings for variable shadowing 2013-05-30 15:43:20 -05:00
Zack Middleton
ee7bd0cae6 Show surface names in excessive vertexes and triangles warnings
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-05-03 14:28:18 -05:00
Zack Middleton
98dda7758f Always initialize joint_names in R_LoadIQM
Reported by MAN-AT-ARMS
2013-03-18 15:55:25 -05:00
Zack Middleton
bf962c516d Fix loading and rendering IQMs with no joints 2013-03-18 14:13:09 -05:00
Zack Middleton
89ee8b050f Fix size reserved for IQM jointMats (allocated more than used) 2013-03-08 15:28:27 -06:00
Zack Middleton
8aa6efe7b6 Fix origin returned by IQM's LerpTag
It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame.

Patch by Axel Isouard and Zack Middleton.
2013-03-08 13:47:16 -06:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/renderer/tr_model_iqm.c (Browse further)