Thilo Schulz
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c552a46e5f
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Fix for flares. Can be enabled by setting r_flares 1
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2006-04-20 04:43:43 +00:00 |
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Zachary Slater
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9ee853343e
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Was that intentional? (version change)
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2006-04-19 22:51:20 +00:00 |
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Tim Angus
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0018df2cfc
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* Output botlib.log in a sensible place (from Erik Auerswald)
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2006-04-14 20:35:47 +00:00 |
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Tim Angus
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131fb9933f
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* Fix to bug involving the port value of master server heartbeats (from Thilo
Schulz)
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2006-04-14 20:28:28 +00:00 |
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Tim Angus
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21e0bdd993
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* Fix to (static!) buffer overflow in renderer (from Thilo Schulz)
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2006-04-14 20:15:58 +00:00 |
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Tim Angus
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a235245e35
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* Fixes to MDR implementation from Thilo Schulz
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2006-04-14 20:13:49 +00:00 |
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Tim Angus
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2b75754cdb
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* Removed strange MacOS X #ifdeffery from cl_cin.c (from tjw)
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2006-04-14 20:11:42 +00:00 |
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Tim Angus
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47b03b0cc5
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* Fix network init crashes on OS X 10.4 (from tjw)
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2006-04-14 20:08:36 +00:00 |
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Tim Angus
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b191cc056c
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* Fix backspace on MacOS X (from tjw)
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2006-04-14 20:02:11 +00:00 |
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Tim Angus
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a596185844
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* Fixed radix sort on big endian platforms (from tjw, blame Timbo for the bug)
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2006-04-14 19:54:56 +00:00 |
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Aaron Gyes
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f6203a1e13
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Logo stuff on Media page, change the icon to be standard svg instead of inkscape svg.
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2006-03-26 01:48:38 +00:00 |
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Tim Angus
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d9cb8cb083
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* Shift no longer modifies bound keys. Use in_shiftedKeys for the old
behaviour.
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2006-03-24 21:46:07 +00:00 |
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Tim Angus
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f63472025f
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* Change window title
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2006-03-24 17:28:27 +00:00 |
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Tim Angus
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4f55e9f989
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* Fix a warning introduced by the recent LCC fix
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2006-03-24 16:28:07 +00:00 |
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Aaron Gyes
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e31d46651d
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webspace is separate now, so generate one splash image.
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2006-03-24 07:29:52 +00:00 |
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Tim Angus
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ffc78a67ba
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* LCC bug fix from the how-the-fuck-did-that-ever-work? department
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2006-03-21 21:58:39 +00:00 |
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Tim Angus
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5028c174ba
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* Solaris packager tweak
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2006-03-15 22:42:27 +00:00 |
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Tim Angus
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d72fd2e6e7
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* Video export doesn't crap out with sv_pure 1 anymore
* Video export doesn't crap out when writing > 2Gb files anymore
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2006-03-15 22:41:38 +00:00 |
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Tim Angus
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8b41386905
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* Solaris package patch
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2006-03-14 22:26:35 +00:00 |
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Ludwig Nussel
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be6ca402e8
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accept pak0.pk3 in demoq3/ as well
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2006-03-08 11:02:20 +00:00 |
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Ludwig Nussel
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da1fabdd91
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- fix icon
- remove GPL license popup
- make demo script optional
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2006-03-05 19:12:20 +00:00 |
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Ludwig Nussel
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65c1d9a7a5
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merge fixes from ioquake3.sh
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2006-03-05 19:11:19 +00:00 |
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Ludwig Nussel
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39f2e449b6
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use mmap to allocate memory for generated code to be able to set PROT_EXEC
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2006-03-04 11:14:44 +00:00 |
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Tim Angus
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4ec0c94828
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* Displace the '\n's passed to SV_Shutdown
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2006-02-28 23:01:23 +00:00 |
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Tim Angus
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ef4dad1875
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* Entity sounds on the player entity are now AL_SOURCE_RELATIVE
* Thus no need to s_alSpatEntOrigin anymore
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2006-02-28 21:52:25 +00:00 |
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Tim Angus
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0f8c7da187
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* Lets try that again
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2006-02-26 21:22:12 +00:00 |
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Ludwig Nussel
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a99e721711
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try to fix msvc build
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2006-02-26 20:01:45 +00:00 |
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Tim Angus
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40a5ee007f
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* Sound related bug fixes from Thilo Schulz
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2006-02-26 18:47:39 +00:00 |
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Tim Angus
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c93d8fc185
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* Resolve symlinks to the binary. This prevents the situation where a symlink
to ioq3 in e.g. /usr/local/bin/ cannot locate the data files since it thinks
/usr/local/bin/ is the directory the actual binary sits.
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2006-02-26 18:44:15 +00:00 |
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Tim Angus
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d5509dcd35
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* Fix to a bug where servers with long uptimes (~27 days) would consume 100%
CPU if the running game did not set the nextmap cvar. This patch instead uses
the mapname server cvar, which is guaranteed to be defined.
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2006-02-23 23:10:54 +00:00 |
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Tim Angus
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0e0aac2cb6
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* Change the default for s_alSpatEntOrigin. I need to think of a way to do the
same thing without degrading the sound quality or changing the API.
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2006-02-23 20:43:34 +00:00 |
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Tim Angus
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cb1a097db7
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* Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits per
sample)
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2006-02-21 22:29:29 +00:00 |
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Ludwig Nussel
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6fd0d60628
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fallback to 32bit binaries on 64bit biarchs if available
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2006-02-21 22:13:36 +00:00 |
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Tim Angus
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659ded3a41
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* Fix to bug #2599 (fullscreen cinematics)
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2006-02-21 21:29:26 +00:00 |
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Aaron Gyes
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fe210b1f6b
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Angst's installer + icon
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2006-02-20 23:08:59 +00:00 |
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Aaron Gyes
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966ffaa0f2
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o rly
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2006-02-20 22:08:23 +00:00 |
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Aaron Gyes
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cc9ead2fd7
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Bump version number.
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2006-02-20 22:04:16 +00:00 |
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Aaron Gyes
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f7642afeea
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Clean up ARGB 16*16 icon too.
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2006-02-20 21:13:19 +00:00 |
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Aaron Gyes
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c5a0d40f40
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Redone 16*16 icons by hand, they should be less nasty now.
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2006-02-20 20:14:07 +00:00 |
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Aaron Gyes
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797df27e23
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Hot new sexy Windows icon.
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2006-02-20 06:59:48 +00:00 |
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Aaron Gyes
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c5bc92294b
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Generate new 32x32 raster image from new svg, kill off old uglies.
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2006-02-18 19:28:50 +00:00 |
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Aaron Gyes
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20ee886a29
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<Timbo> you should probably strip that
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2006-02-18 19:13:43 +00:00 |
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Aaron Gyes
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4b4a01001f
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Kill text node
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2006-02-18 19:08:25 +00:00 |
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Ludwig Nussel
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4c242115dc
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- change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
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2006-02-18 19:07:23 +00:00 |
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Ludwig Nussel
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e129637b5a
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64bit fix: VM_Call return value is a pointer
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2006-02-18 19:03:06 +00:00 |
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Aaron Gyes
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058c2af2ce
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Added gradients
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2006-02-18 19:02:34 +00:00 |
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Tim Angus
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4fe0154cbe
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* Added Sander van Loon's svg icon
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2006-02-18 11:19:32 +00:00 |
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Tim Angus
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26b4ed2f7d
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* Fix to a woopsie
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2006-02-13 18:17:08 +00:00 |
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Tim Angus
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932ca8027c
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* OpenAL now respatializes using the player entity origin instead of the view
origin by default. The old behaviour is available by setting
s_alSpatEntOrigin to 0.
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2006-02-12 10:43:37 +00:00 |
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Tim Angus
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3e803b40d2
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* See bug #2583
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2006-02-12 10:05:32 +00:00 |
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