Thilo Schulz
a5580d8974
- Harden the client and server protocol against UDP spoofing attacks. This will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt ( #3041 )
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- Retains full compatibility to the old but unsecure protocol between clients and servers
- Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2011-04-27 16:03:35 +00:00
Thilo Schulz
fef4d12d68
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
Thilo Schulz
0387b8002e
Add cvar "protocol" so user can change protocol version on command line, for standalone games. Most of the patch by Simon McVittie with a few minor modifications by myself
2011-03-05 19:10:23 +00:00
Thilo Schulz
ba19fe1152
Still not compiling when STANDALONE is set
2011-02-08 20:24:41 +00:00
Thilo Schulz
7efcc91265
fix compiling error when in standalone mode
2011-02-08 20:21:37 +00:00
Thilo Schulz
ecbe1ab9fd
Thanks Simon McVittie for fixing the bug regression in https://bugzilla.icculus.org/show_bug.cgi?id=4629
2011-02-04 15:11:57 +00:00
Thilo Schulz
3148416c04
- Change runtime standalone detection:
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* com_standalone now read-only
* add new cvars com_basegame, com_homepath
* standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
* This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
de0e3cba34
Fix hanging client when map_restart executed on the server while client is still loading the map
2011-01-27 16:40:15 +00:00
Zachary Slater
df758ba6c2
Bugzilla #4629
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commands sent to client when disconnecte
2010-10-25 06:43:55 +00:00
Thilo Schulz
186f30a74f
Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060
2009-10-12 17:17:15 +00:00
Thilo Schulz
9b7543a905
Fix circumventing sv_maxping restriction, thanks to Amanieu for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3423
2009-10-08 20:03:25 +00:00
Tim Angus
5c62c95c64
* Fix incorrect comment
2009-10-05 22:07:01 +00:00
Ryan C. Gordon
8d0f212521
When dropping bots, don't move to CS_ZOMBIE. Go straight to CS_FREE.
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They aren't a real network connection, so you don't want to waste time before
opening the slot for humans.
Fixes Bugzilla #4243 .
2009-09-15 01:11:09 +00:00
Thilo Schulz
18cc7c1ed3
Make servers echo challenge codes from client getchallenge commands
2009-06-01 05:28:47 +00:00
Thilo Schulz
e4d0c14f70
Revert changes of rand() to random() as random() was redefined in quake3.
2009-05-31 20:24:10 +00:00
Thilo Schulz
b40f1507ea
- Introduce seeding of the random number generator at startup
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- Replaced all engine-side occurances of rand() with random()
2009-05-31 19:48:28 +00:00
Thilo Schulz
50ca55702f
- Introduce new NET_CompareBaseAdrMask for easy comparison of ip address ranges
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- Overhaul of the new banning functions:
* basic check for redundant bans/exceptions
* introduction of sv_banFile to make it possible to configure the file where to read bans and exceptions from
* bans can now be deleted by giving address ranges, too.
2009-05-24 16:58:08 +00:00
Ludwig Nussel
bbd9f02d08
mark functions static ( #4010 )
2009-05-08 09:48:45 +00:00
Ludwig Nussel
ae612721a3
fix STANDALONE challengeResponse ( #4000 )
2009-03-02 17:29:51 +00:00
Ludwig Nussel
f5aae78481
security fix: prevent command injection via callvote
2009-01-17 23:09:58 +00:00
Tim Angus
37d664d4b2
* Rename voip cvar to cl_voip
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* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Ryan C. Gordon
8ab3f7af8d
Changed the protocol for VoIP packets to support legacy clients.
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Previously, a legacy client wouldn't get a VoIP packet, but if they did,
they'd panic and disconnect. Now they ignore them and continue on. This also
gives us the framework to add other features legacy clients can ignore.
Oh, this also has the benefit of allowing us to store incoming VoIP for
playback in recorded demos. They'll play the chatter on VoIP clients, and
be ignored on legacy ones. Huge win.
2008-06-03 02:32:52 +00:00
Ryan C. Gordon
0403ca2260
More VoIP work: treat voip/sv_voip cvars as protocol version numbers.
2008-06-02 19:52:13 +00:00
Ryan C. Gordon
12326a9eac
Initial patch for in-game VoIP support!
2008-06-01 07:51:23 +00:00
Thilo Schulz
563eb9443b
One minor comment fix
2008-04-12 17:14:53 +00:00
Thilo Schulz
f8d8a1c2f7
- fix a potential file descriptor leak in server side of pak downloading
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- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Thilo Schulz
78a82bcba2
Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data.
2008-04-10 15:37:25 +00:00
Thilo Schulz
b3822d03e2
Include #ifdef to make it easier to create a stand-alone binary.
2008-04-09 23:43:30 +00:00
Thilo Schulz
5d63a38ad9
Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355 .
2008-04-04 23:22:22 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
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* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tony J. White =
da75e9fda8
* (bug 3027) don't trust the "ip" value in the userinfo string since a client
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could set this. disconnect (or disallow connection for) a client that
has a userinfo string that's too full for "ip" to be added properly.
(Richard Stanway)
2007-02-14 23:14:25 +00:00
Tony J. White =
046e86a925
* (bug 3014) my revision 935 broke the sending of the kick/clientkick message
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since SV_DropClient() tried to set the client's state to CS_ZOMBIE prior
to sending the message.
2007-02-01 22:24:45 +00:00
Thilo Schulz
5dc3b35b49
- Fix loads of format string bugs
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- Fix locally looping sounds, thanks to Timbo
2007-01-24 21:23:21 +00:00
Ludwig Nussel
8ca8d84591
fix buffer overflow and format string bug in auth server response
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processing
2006-12-31 15:36:42 +00:00
Ludwig Nussel
8e82c3d605
- tag more functions with gnu format attribute
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- fix format string bugs. still some left
2006-12-30 12:32:54 +00:00
Tony J. White =
189e8b33f3
* (bug 2784) help to prevent reliable command overflow in cases when a slow
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client is loading the map on a busy server. Specifically, hold back all
configstring update commands while the client is CS_PRIMED. Once the
client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for
updating each of the configstring indexes which were updated while the
client was CS_PRIMED.
2006-10-13 19:44:52 +00:00
Tony J. White =
2af23e813d
* add cURL support for HTTP/FTP downloading (bug 2661)
2006-09-11 16:41:55 +00:00
Tim Angus
7d657ba62f
* sv_minRate (from R1CH)
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* [cl|sv]_packetdelay (from tjw)
2006-06-17 19:19:34 +00:00
Thilo Schulz
6fe78df757
Fixed missing initialization of idPack and missionPack variables which may result in failure to autodownload files from the server even if legitimate.
2006-05-15 19:50:44 +00:00
Thilo Schulz
60293f49ee
Fix bug that permits download of arbitrary files from a download enabled server by checking requested file name against the list of loaded pk3 files. See CVE-2006-2082
2006-05-08 19:53:41 +00:00
Thilo Schulz
7b6fe90aad
Fix "Net_CompareAdr: Bad address type" error message when starting a new map with bots.
2006-05-02 17:53:26 +00:00
Thilo Schulz
70fca10af2
Replaced various "baseq3" strings with the centrally defined BASEGAME macro.
2006-04-26 11:27:12 +00:00
Ludwig Nussel
e129637b5a
64bit fix: VM_Call return value is a pointer
2006-02-18 19:03:06 +00:00
Tim Angus
c41483634c
* General decrufting:
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* Removed Q3_STATIC and associated defines
* Removed MAC_STATIC
* Replaced __LCC__ with Q3_VM
* Removed bspc and splines directories
2005-10-29 23:13:09 +00:00
Tim Angus
05e8ab9538
* Added STATUS
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* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
4c63d1ed40
* Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454
2005-10-28 21:09:50 +00:00
Tim Angus
b9c9f86cd1
* Cap the maximum snaps a client can request at the server framerate rather
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than a hard-coded 30 (from misantropia). I'm slightly nervous about this
since it changes the behaviour versus 1.32b in that a client requesting e.g.
25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm
not sure why anyone would want this though -- it may even destablise their
inter/extrapolation. I'll leave the bug (2422) open for a while and if no one
complains it can be closed.
2005-10-19 22:25:32 +00:00
Ludwig Nussel
5ae70d54b0
remove svn:executable property
2005-08-28 17:54:51 +00:00
Zachary Slater
f46ede91fb
Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.
2005-08-27 02:24:00 +00:00
Zachary Slater
59cce31e75
newlines fixed
2005-08-26 17:39:27 +00:00