Commit graph

32 commits

Author SHA1 Message Date
Tim Angus
7d657ba62f * sv_minRate (from R1CH)
* [cl|sv]_packetdelay (from tjw)
2006-06-17 19:19:34 +00:00
Thilo Schulz
6fe78df757 Fixed missing initialization of idPack and missionPack variables which may result in failure to autodownload files from the server even if legitimate. 2006-05-15 19:50:44 +00:00
Thilo Schulz
60293f49ee Fix bug that permits download of arbitrary files from a download enabled server by checking requested file name against the list of loaded pk3 files. See CVE-2006-2082 2006-05-08 19:53:41 +00:00
Thilo Schulz
1847c321f0 - Added SV_Shutdown to Linux signal handler to ensure that clients don't hang when server gets killed, as suggested by Tony J. White
- Added newline to final message sent to clients.
- Added check for whether client is running at all before CL_Shutdown runs through.
2006-05-04 13:59:58 +00:00
Thilo Schulz
2583351211 - Replaced SV_GetPlayerByName with SV_GetPlayerByHandle that supports lookup of client_t structures by playernum, too.
That means the ban and kick commands will now accept the playernum - as seen in the status command - as argument.
2006-05-02 21:20:07 +00:00
Thilo Schulz
7b6fe90aad Fix "Net_CompareAdr: Bad address type" error message when starting a new map with bots. 2006-05-02 17:53:26 +00:00
Tim Angus
d475dfef97 * Yet another tweak to the long server uptime bug fix 2006-04-28 17:31:02 +00:00
Thilo Schulz
70fca10af2 Replaced various "baseq3" strings with the centrally defined BASEGAME macro. 2006-04-26 11:27:12 +00:00
Tim Angus
ef51968654 * Fix to a bug introduced by the fix to the long server uptime bug 2006-04-22 15:57:43 +00:00
Tim Angus
131fb9933f * Fix to bug involving the port value of master server heartbeats (from Thilo
Schulz)
2006-04-14 20:28:28 +00:00
Tim Angus
4ec0c94828 * Displace the '\n's passed to SV_Shutdown 2006-02-28 23:01:23 +00:00
Tim Angus
d5509dcd35 * Fix to a bug where servers with long uptimes (~27 days) would consume 100%
CPU if the running game did not set the nextmap cvar. This patch instead uses
  the mapname server cvar, which is guaranteed to be defined.
2006-02-23 23:10:54 +00:00
Ludwig Nussel
4c242115dc - change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not
  needed there. Only the syscall function needs them.
2006-02-18 19:07:23 +00:00
Ludwig Nussel
e129637b5a 64bit fix: VM_Call return value is a pointer 2006-02-18 19:03:06 +00:00
Tim Angus
c41483634c * General decrufting:
* Removed Q3_STATIC and associated defines
* Removed MAC_STATIC
* Replaced __LCC__ with Q3_VM
* Removed bspc and splines directories
2005-10-29 23:13:09 +00:00
Tim Angus
05e8ab9538 * Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
ffdc69f138 * Deleted code/unix/vm_x86.c - wtf was that about anyway?
* Removed HAVE_VM_NATIVE
* Removed DLL_ONLY
* Replace HAVE_VM_COMPILED with NO_VM_COMPILED -- this means the JIT compiler
  should be enabled on the OS X and VC builds now
* Remove the remainder of the freetype building stuff
2005-10-29 00:23:10 +00:00
Tim Angus
090f4d7266 * Compiler warning fix from ankon 2005-10-28 22:10:39 +00:00
Tim Angus
4c63d1ed40 * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454 2005-10-28 21:09:50 +00:00
Tim Angus
3a2ad50406 * Moved various source files from their mod sdk locations to places more
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
  VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Tim Angus
b9c9f86cd1 * Cap the maximum snaps a client can request at the server framerate rather
than a hard-coded 30 (from misantropia). I'm slightly nervous about this
  since it changes the behaviour versus 1.32b in that a client requesting e.g.
  25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm
  not sure why anyone would want this though -- it may even destablise their
  inter/extrapolation. I'll leave the bug (2422) open for a while and if no one
  complains it can be closed.
2005-10-19 22:25:32 +00:00
Tim Angus
33a48a0336 * Fix to multiple buffer overflow bugs in CL_Rcon_f
* Fix to COM_ParseExt 1 byte overwrite bug
* Fixed some missing calls to trap_FS_FCloseFile
* Fixed q3msgboom and q3infoboom bugs
* Fixed some qboolean type confusion
* Above fixes from http://www.quakesrc.org/forums/viewtopic.php?t=5374
2005-09-19 17:45:29 +00:00
Zachary Slater
4bee7b4134 Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for
more than 24 hours would cause the game to
exhibit weirdness as described here:
http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749

That page would also indicate that more work
needs to be done if the map isn't going to change
for more than 24 hours.
2005-09-17 01:36:38 +00:00
Zachary Slater
01da6d757b https://bugzilla.icculus.org/show_bug.cgi?id=2356
Remotely exploitable Infostring Crash
2005-09-01 02:13:47 +00:00
Zachary Slater
06c73f5e59 First diff from Andreas Schneider:
here are gcc4 signedness fixes for latest svn :)
2005-08-31 18:00:00 +00:00
Ludwig Nussel
88171d6bb7 support for 64bit native mods 2005-08-30 20:30:17 +00:00
Ludwig Nussel
5ae70d54b0 remove svn:executable property 2005-08-28 17:54:51 +00:00
Ludwig Nussel
fd4bbf42d6 remove 64bit warning. For QVM it's ok and native .so is broken anyways 2005-08-28 12:34:17 +00:00
Zachary Slater
f46ede91fb Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build. 2005-08-27 02:24:00 +00:00
Zachary Slater
59cce31e75 newlines fixed 2005-08-26 17:39:27 +00:00
Zachary Slater
5b755058f5 Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
Travis Bradshaw
dbe4ddb103 The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00