Commit graph

2202 commits

Author SHA1 Message Date
Pan7
56808ab51f SDL_GetWindowDisplayIndex() check2 2015-07-26 19:46:07 +02:00
Tim Angus
605dfabb94 Merge pull request #132 from Pan7/SDL_Init
SDL_Init zero check
2015-07-25 11:54:12 +01:00
Pan7
2a38bca931 SDL_Init zero check 2015-07-24 22:56:00 +02:00
Tim Angus
61a49ba1db Merge pull request #129 from smcv/generic-platform
Implement Linux architecture support generically
2015-07-15 13:37:51 +00:00
Simon McVittie
2a71948f21 build: define ARCH_STRING in Makefile on Linux and other GNU platforms
GNU platforms (Linux, kFreeBSD, Hurd) have endian.h to determine
endianness, so all architectures except x86_64 are in fact treated
identically, except that their ARCH_STRING is different.
The ARCH_STRING must always be identical to the ARCH from the Makefile,
otherwise the engine will not find its cgame, game and ui plugins
under their expected names and startup will fail. If we pass it in
from the Makefile, then an identical value is guaranteed, and we can
get rid of an increasingly long list of defined(__some_cpu__) tests.

The one remaining quirk is that we test __x86_64__ to determine
whether to define idx64; I've kept that, but separated it from
the ARCH_STRING.

On non-Linux platforms we only support a few architectures anyway,
so keeping the list up to date is less of a burden; *BSD porters
could probably use the same technique to get support for lots of
architectures with little effort, but I have not done that here,
because I cannot test it.

Windows must continue to support preprocessor-based architecture tests
in any case, so that the MSVC solutions (which do not use the Makefile)
can continue to work. However, Windows only runs on a few CPU families,
so this shouldn't be a significant burden in practice.

When cross-compiling, the tools are compiled for the build architecture
(COMPILE_PLATFORM, COMPILE_ARCH) rather than the host architecture
(PLATFORM, ARCH), so define ARCH_STRING to COMPILE_ARCH on a GNU
COMPILE_PLATFORM.
2015-07-14 22:51:57 +01:00
Zack Middleton
c91fe0bcfe Fix handling too many teams in Team Arena UI 2015-07-13 00:09:22 -05:00
Zack Middleton
b4b68b8e80 Remove logically dead code from CL_GetServerStatus
Found by Coverity.
2015-07-12 21:14:04 -05:00
Zack Middleton
604b63f00f Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified
Found by Coverity.
2015-07-12 21:08:16 -05:00
Zack Middleton
a5fbc1bfc4 Fix alloc size for default skin and single shader skin
Found by Coverity.
2015-07-12 20:41:47 -05:00
Zack Middleton
4473924636 Remove logically dead code in R_CheckFBO
Found by Coverity.
2015-07-12 20:35:22 -05:00
Zack Middleton
c7500bb28e Don't segfault in FS_CreatePath when there are no path seperators 2015-07-12 20:06:24 -05:00
Zack Middleton
2e904141ff Make more vm_x86 macros use braces so they work with if blah run macro
MASK_REG in EmitMovEDXStack would incorrectly emit asm if 'andit' was 0.
'andit' would never be 0 though so it wasn't causing issues.

Found by Coverity.
2015-07-12 19:11:13 -05:00
Zack Middleton
ee2541efee Fix range checks for numBorders in CM_AddFacetBevels
Found by Coverity.
2015-07-12 18:39:54 -05:00
Zack Middleton
9f57fea0ee Backport ignoring values outside lightgrid to OpenGL1
Fixes possibly of reading memory past end of lightGridData or reading
wrong light grid data (wrapping around to next row).
2015-07-12 18:17:57 -05:00
Zack Middleton
1bb2bc370d Fix OpenGL2 ignoring last light grid point on each axis
Also change light grid bounds clamping to make it more clear what invalid
values are.
2015-07-09 22:42:01 -05:00
Zack Middleton
5768e2316a Remove unused fpucw from snapvector.asm
It's usage was removed in commit 8a500d71.
2015-07-09 18:35:45 -05:00
Zack Middleton
993b838f27 Fix Windows file list extension check
Windows' Sys_ListFiles would add files that contain the extension anywhere,
not only at the end of the file name.

Example: "word.pk3omghacks" use to be loaded as a pk3 file.
2015-07-04 20:46:03 -05:00
Zack Middleton
b152cf1423 Don't fog 3D crosshair sprite 2015-07-04 19:33:28 -05:00
Zack Middleton
5e575ae82e Apply greyscaling to fog blocks 2015-07-04 19:17:58 -05:00
Zack Middleton
386a00fc2b Fix CGame CG_WaterLevel() comparisons
My last commit made it so that CGame "waterlevel 1" is feet in water,
but before it was erroneously about waist deep in water. The places
where it is checked it is suppose to be view position underwater.

Change comparisons to use correct value for view position underwater.
2015-07-04 05:53:29 -05:00
Zack Middleton
08ac364cd6 Fix CG_WaterLevel() checks for waterlevel 2 and 3
CG_WaterLevel() added lerpOrigin to itself instead of adding view height
when checking for waterlevel 2 and 3. This did not cause issues because
ioq3 only compared the calculated waterlevel to more or equal to 1.
2015-07-04 03:40:05 -05:00
Zack Middleton
6a03817a9c Merge pull request #4 from smcv/hurd
Add support for the GNU/Hurd architecture
2015-06-30 19:02:46 -05:00
Martin Michlmayr
ebb69f699c Add support for Aarch64 (ARM64)
Add support for Aarch64, the 64-bit ARM architecture.
2015-06-30 14:22:49 -04:00
Zack Middleton
6d62dc3646 Fix abs() being used for float in cl_input.c 2015-06-28 18:27:09 -05:00
Zack Middleton
1d09a7d578 Fix abs() being used for long int in l_precomp.c 2015-06-28 18:13:06 -05:00
Zack Middleton
70eb1fa79e Make cinematic times be int like CL_ScaledMilliseconds
Cinematic's startTime and lastTime are always set from CL_ScaledMilliseconds
which returns int and are converted back and forth to int and unsigned int.

This fixes a warning that abs() is used on an unsigned int.
2015-06-28 18:02:51 -05:00
Zack Middleton
b27e0fbf95 Remove unused function WRITE_1BYTES from cl_avi.c 2015-06-28 17:55:51 -05:00
Zack Middleton
f0c4c185fc Remove check for cg_recordSPDemoName.string array address
It will always be true.
2015-06-28 17:55:25 -05:00
Zack Middleton
da8a74d734 Fix variable declaration for C89 compilers 2015-06-28 16:29:10 -05:00
Tim Angus
61825d8e5f Check SDL_GetNumDisplayModes return value for errors 2015-06-28 18:01:03 +01:00
/dev/humancontroller
c52e35bcd8 fix a stupid use of strcpy()
strcpy() arguments may not overlap !
2015-06-18 17:24:50 -05:00
Zack Middleton
5d7612ec84 Merge pull request #109 from Pan7/SIGABRT
SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.
2015-06-18 13:20:54 -05:00
Zack Middleton
9e03e606cd Merge pull request #108 from Pan7/memmove
No unix memmove for MSVC
2015-06-18 13:13:25 -05:00
Zack Middleton
e857ed7273 Merge pull request #118 from jkent/master
fix buffer overflow in CL_CheckForResend
2015-06-18 13:09:58 -05:00
Zack Middleton
f110f668bf Move image load function prototypes to tr_common.h
The functions themselves are in code/renderercommon/tr_image_*.c
2015-06-12 14:22:37 -05:00
Zack Middleton
e5af084211 Remove erroneous new line from error message 2015-06-12 13:08:10 -05:00
Tim Angus
77ad75887f Merge pull request #105 from smcv/sdl-modes
Don't crash if more than 128 modes are available
2015-06-12 16:29:38 +01:00
Tim Angus
68dbb8a1bb Commit newly generated gram.c 2015-06-06 23:06:19 +01:00
Tim Angus
01275693a6 Fix cppcheck warning 2015-06-06 22:56:45 +01:00
Zack Middleton
5082548bf5 Horizontal scroll should not cause K_MWHEELDOWN key press 2015-05-29 16:38:43 -05:00
Zack Middleton
2292bf5bb2 Save bot accompany distance across map change or restart
If a bot is accompanying someone before map change or restart, the bot would
continue accompanying them but press up against them and orbit around them.
This is caused by the bot's formation distance being 0.

Save the formation distance so they maintain proper distance and do not
orbit around the player.
2015-04-30 17:19:00 -05:00
Jeff Kent
63e6c82f4b fix buffer overflow in CL_CheckForResend 2015-04-18 22:43:47 -05:00
Zack Middleton
8265af84be Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK 2015-04-12 20:00:08 -05:00
Zack Middleton
10c5f0b5a9 Merge pull request #116 from smcv/system-minizip
Enhancements for system libraries
2015-04-12 19:56:37 -05:00
SmileTheory
3ebc230b28 OpenGL2: Use signed value in case value goes below 0. 2015-04-06 03:05:28 -07:00
Zack Middleton
c755d75a5e Fix MDR surface indexes overflow check
Also, use the check overflow macro like everywhere else.
2015-03-25 15:41:03 -05:00
Zack Middleton
1a7628126a OpenGL2: Fix shadow cubemap segfault
Changed image size to 512, but 'data' buffer is only 16x16 resulting
in libGL segfault. Use NULL instead like other dynamic images.
2015-03-24 03:39:53 -05:00
Zack Middleton
f47d148b72 Add a comment about non-functional bot code 2015-03-23 20:36:27 -05:00
/dev/humancontroller
1ce8ba0cdb Fix return values in nested system calls from QVMs
When the engine is compiled with Clang it appears that the return value
is being written to the WRONG address, either due to the vm_ variables being
changed (unexpectedly) elsewhere, or as a result of bad assembly assumptions;
having a stack variable pointing to where to write the return value seems
to do the trick.

This fixes the case where, for a trap_Register()-like call, weird numbers
are being returned when, during the process, an error message is printed
(which in Tremulous results in a QVM call and (nested) system call).
2015-03-23 20:17:07 -05:00
Author: Xycaleth
33efe82de9 OpenGL2: Fix shadow cubemap size 2015-03-23 20:05:35 -05:00