Thilo Schulz
425c351d1b
- Implement stereo rendering with anaglyph images.
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- Add r_greyscale for black&white rendering
2008-04-27 17:32:14 +00:00
Thilo Schulz
cebdb640f3
remove commented code
2008-04-12 20:05:33 +00:00
Thilo Schulz
c281b6aca0
Another change to server parsing as a server reporting in from 69.79.84.0/24 with the master server could screw up the server list in ioquake3 clients.
2008-04-12 19:53:16 +00:00
Tim Angus
845de6a960
* Fix some recently introduced warnings
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* Fix referenced pk3 list including excessive number of spaces
2008-04-12 18:58:06 +00:00
Thilo Schulz
f8d8a1c2f7
- fix a potential file descriptor leak in server side of pak downloading
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- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Thilo Schulz
9a8cc99a93
- Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
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- Make Master server reporting/server queries ipv6 capable.
2008-04-11 18:39:03 +00:00
Thilo Schulz
78a82bcba2
Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data.
2008-04-10 15:37:25 +00:00
Thilo Schulz
b3822d03e2
Include #ifdef to make it easier to create a stand-alone binary.
2008-04-09 23:43:30 +00:00
Thilo Schulz
eb3b59308b
Add Multicast capabilities for LAN server scanning.
2008-04-09 14:37:42 +00:00
Ludwig Nussel
8d1a5f8b32
catch EXEC_NOW on quit to prevent deleting a running vm
2008-04-06 12:59:26 +00:00
Thilo Schulz
5d63a38ad9
Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355 .
2008-04-04 23:22:22 +00:00
Thilo Schulz
1d072dfdb5
These checks are now redundant.
2008-03-27 03:21:32 +00:00
Thilo Schulz
fe1e02e457
A more clean solution to this bug. Stop the renderer when the UI VM is not running, as no commands get issued in that case anyways.
2008-03-27 03:18:32 +00:00
Thilo Schulz
d79a5487bc
Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id=3425 .
2008-03-27 03:00:49 +00:00
Thilo Schulz
9412316883
Make sure fullscreen does not work for in_nograb when manually Alt-Entering, too.
2008-03-26 16:20:21 +00:00
Thilo Schulz
11d9608fca
Remove obsolete code for obfuscation.
2008-03-25 21:59:31 +00:00
Ludwig Nussel
6c5211c0d3
catch Cbuf_ExecuteText(EXEC_NOW,...) from the ui as that would crash the vm
2008-03-24 21:20:49 +00:00
Tim Angus
6a213889dc
* (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich)
2008-03-11 21:43:25 +00:00
Tim Angus
b5a220359b
* Ogg codec fix regarding ogg files in pk3s (Tr3b)
2008-03-02 15:28:39 +00:00
Thilo Schulz
dc3d2457e0
Angst and zinx cajoled me into removing trying to load libcurl.so again.
2008-02-17 13:46:34 +00:00
Thilo Schulz
a99634c2d3
Fall back to libcurl.so.4 or libcurl.so.4 if the default symlink does not exist.
2008-02-16 22:57:45 +00:00
Thilo Schulz
1f86aba342
Remove .3 part in default curl library. With it www download is broken on most recent distributions, as there is no libcurl.so.3
2008-02-16 22:23:47 +00:00
Tim Angus
cb06e3e93a
* Fixes to some muppetry in snd_dma.c (arQon)
2008-02-10 21:01:06 +00:00
Tim Angus
59c231c6c6
* (bug 3412) %s expansion security patch (DevHC)
2008-01-22 23:44:10 +00:00
Tim Angus
9cc4e0c976
* Fix to bug in S_FileExtension (Tr3B)
2008-01-19 19:06:25 +00:00
Thilo Schulz
08ee31604a
Remove small redundancy
2007-12-27 11:45:20 +00:00
Thilo Schulz
99c8676383
Revert changes in ioquake3 AL code, fix OpenAL headers.
2007-12-13 23:27:41 +00:00
Thilo Schulz
a9a8022d53
Modification to stop crash on Linux for dlopened() OpenAL, will break MacOSX build again.
2007-12-13 13:46:30 +00:00
Thilo Schulz
d075f172df
Fix multiple symbol errors for compilation on MacOSX. Remove unnecessary definitions.
2007-12-13 10:58:43 +00:00
Tim Angus
5bd3ef4190
* Fix poppy captured audio when recording videos
2007-12-01 19:39:03 +00:00
Tim Angus
b62950ca6e
* Fix bug where an extraneous render command can cause a crash when
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recording video
* Make S_CodecUtilClose NULL the snd_stream_t pointer
* Fix indentation in runtime SDL check code
2007-11-18 01:06:46 +00:00
Ludwig Nussel
f0215128af
make master server used by client configurable (cl_master)
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patch by Erik Kloppenburg
2007-11-14 19:04:12 +00:00
Tim Angus
25ac1317b1
* Remove work around for a 2 year old OpenAL bug that now actually causes a
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crash on snd_restart
2007-11-11 22:15:25 +00:00
Tim Angus
aa5e852056
* Unconditionally place a '\' at the start of the command buffer when
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autocompleting -- you're still all WRONG :p
* Fix bugette where the completee didn't get its case copied from
the completed token
* Add functionality to autocomplete key names
* Don't build client command completion on the dedicated server
2007-10-12 22:34:45 +00:00
Tim Angus
5692e30fa9
* Fix bug that prevented key up events getting to cgame/ui when not in game
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* Use Key_[GS]etCatcher everywhere to set keycatcher
* Clear all key states when the catcher changes
2007-10-02 14:14:45 +00:00
Tim Angus
7562caa310
* Move the conditional compilation of bg_lib.c from the Makefile to cpp in
...
order to force dependency generation on bg_lib.*
* Make testing USE_ defines more consistent
2007-09-22 20:32:11 +00:00
Tim Angus
da29118ae0
* Don't apply colour escape chars on input fields
2007-09-21 10:35:24 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
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* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus
0b3a077e15
* Merge win_net.c and unix_net.c
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+ Move win32/win_net.c to qcommon/net_ip.c and make it portable
+ Remove unix_net.c, but incorporate its revision history into win_net.c
+ Remove all IPX support -- this remains compatible with existing mods
+ This change also inadvertently gets us SOCKS support on non-Windows
platforms
2007-08-28 16:42:13 +00:00
Tim Angus
8b5a40e2ed
* Nuts.
2007-08-23 15:23:43 +00:00
Tim Angus
2ea6b8b512
* (bug 3324) Incorrect use of sizeof (beast <info@dbwatersports.com>)
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* (bug 2946) Console scrolling broken (identified by misantropia)
+ Field_VariableSizeDraw contained a hack to ensure the cursor was always
visible. Unfortunately this interfered with scrolling long lines. Move the
hack to a different place
+ Removed commented code in the same function
+ Reworked Field_KeyDownEvent to use a switch( ... ) and set edit->scroll in
every case, thereby avoiding scrolling issues when "Home" or "End" are
pressed
2007-08-23 15:22:35 +00:00
Tony J. White =
16a200d262
* (bug 3077) allow cURL to follow HTTP redirects (up to 5)
2007-05-22 02:24:10 +00:00
Tony J. White =
b5bf1280c1
* (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if they
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are being loaded to play a demo. This restores the normal
"timedemo" cvar behaviour.
* (bug 3054) The "demo" command works properly now when connected to
the local server
2007-04-05 15:26:15 +00:00
Tim Angus
de364863be
* Silly tab filter breaking things
2007-04-01 13:42:03 +00:00
Tim Angus
fb58d8f123
* Move storage of console history from a cvar to a file in order to alleviate
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security concerns
2007-04-01 13:38:17 +00:00
Tony J. White =
f9bb47d9af
* (bug 2741) replace K_LAST_KEY with MAX_KEYS. K_LAST_KEY is now defined
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at 256 for mod compatability reasons. ioq3-only mods may
chose to use MAX_KEYS for checking binds in order to get full
key support, but at the cost of breaking compatability with
older clients.
* (bug 2741) remove some lingering 256-key hardcoding
* properly check bounds of keynum in Key_IsDown(), Key_SetBinding(),
and Key_GetBinding()
2007-03-22 22:03:00 +00:00
Thilo Schulz
1de9a065bf
Remove cvar s_alMaxSpeakerDistance for the same task can better be achieved with s_alMaxDistance.
2007-03-17 15:54:37 +00:00
Tony J. White =
2218a4ea67
* (bug 3018) need to call Cvar_SetCheatState() after CG_INIT and UI_INIT to
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override user-defined cvar values for CVAR_CHEAT cvars that
could be registered in cgame and ui.
2007-03-02 17:32:22 +00:00
Tony J. White =
c6249fcc25
* (bug 3019) use the operating system's random number generator if possible
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when generating the qkey file
2007-02-16 23:50:37 +00:00
Tony J. White =
d580c54e2d
* (bug 2741) Adds support in the SDL client for many keys that were not
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recognized. For example, F13, F14, F15, WINDOWS, SCROLLLOCK, CAPSLOCK,
WORLD_0 - WORLD_95, etc. (Christophe Cavalaria)
* (bug 2741) Adds the hard-coded toggleConsole bind Shift-Escape
* (bug 2741) Adds detailed explaination of SDL keyboard handling differences
in the README file.
2007-02-14 23:29:19 +00:00