Ludwig Nussel
2f71e61b1d
mingw32: allow to override cflags and libs for external libraries
2008-04-28 07:10:32 +00:00
Thilo Schulz
1156a63d52
- change default value for stereo seperation
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- make clearing buffer use black for clearing when changing anaglyphmode
- Make sure that dlights are greyscale, too.
2008-04-27 21:09:03 +00:00
Thilo Schulz
ae08d1a6d8
This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.
2008-04-27 19:07:57 +00:00
Thilo Schulz
782b890caa
Another two minor clean-ups to last commit.
2008-04-27 17:43:35 +00:00
Thilo Schulz
425c351d1b
- Implement stereo rendering with anaglyph images.
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- Add r_greyscale for black&white rendering
2008-04-27 17:32:14 +00:00
Tony J. White =
48d9999698
* enable building of QVM for Mac OS X again
2008-04-23 20:59:12 +00:00
Tony J. White =
f222785168
* (bug 3611) prevent global symbol conflict on some systems (Mac OS X) for
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lcc's getopt (Ben Millwood)
2008-04-23 17:39:39 +00:00
Ludwig Nussel
a3d22613da
also install libcurl-4.dll
2008-04-22 08:52:17 +00:00
Thilo Schulz
1306d9760d
Fix crash bug for interfaces without assigned address, thanks to PhoinixGR for reporting.
2008-04-21 13:34:44 +00:00
Thilo Schulz
d77d3e0658
fix obvious bug, thanks mattn2
2008-04-16 20:57:08 +00:00
Ludwig Nussel
7a8c1ddaa6
Fix build on IRIX (Patrick Baggett)
2008-04-16 06:42:29 +00:00
Ludwig Nussel
3327ce1ab3
add nsis installer target for mingw32
2008-04-15 14:19:03 +00:00
Ludwig Nussel
53fc214d00
better handling of illegal mode values
2008-04-13 08:30:51 +00:00
Ludwig Nussel
89a5a6429e
sort video modes only if there are modes to sort
2008-04-13 08:30:48 +00:00
Thilo Schulz
cebdb640f3
remove commented code
2008-04-12 20:05:33 +00:00
Thilo Schulz
517858470c
Update TODO
2008-04-12 19:58:29 +00:00
Thilo Schulz
c281b6aca0
Another change to server parsing as a server reporting in from 69.79.84.0/24 with the master server could screw up the server list in ioquake3 clients.
2008-04-12 19:53:16 +00:00
Tim Angus
845de6a960
* Fix some recently introduced warnings
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* Fix referenced pk3 list including excessive number of spaces
2008-04-12 18:58:06 +00:00
Thilo Schulz
563eb9443b
One minor comment fix
2008-04-12 17:14:53 +00:00
Thilo Schulz
eb74549dde
Only don't send packet on disabled multicast if it actually is a multicast packet
2008-04-12 17:03:18 +00:00
Thilo Schulz
f8d8a1c2f7
- fix a potential file descriptor leak in server side of pak downloading
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- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Thilo Schulz
9a8cc99a93
- Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
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- Make Master server reporting/server queries ipv6 capable.
2008-04-11 18:39:03 +00:00
Tim Angus
75cfef1afb
* Fixed up some english in the README
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* Added some commentary on the Q3 SDK license to the README
2008-04-10 16:21:49 +00:00
Thilo Schulz
78a82bcba2
Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data.
2008-04-10 15:37:25 +00:00
Zachary Slater
512b260629
Stupid minor changes.
2008-04-10 13:12:20 +00:00
Thilo Schulz
b3822d03e2
Include #ifdef to make it easier to create a stand-alone binary.
2008-04-09 23:43:30 +00:00
Thilo Schulz
ca5fabe8c6
Fix uninitialized usage warnings on MacOSX.
2008-04-09 22:20:04 +00:00
Thilo Schulz
eb3b59308b
Add Multicast capabilities for LAN server scanning.
2008-04-09 14:37:42 +00:00
Thilo Schulz
32bd0ab5bd
Add length checking to prevent malicious mdr files to overflow buffers.
2008-04-08 18:56:03 +00:00
Julian Priestley
a9f03d2c19
* Change quake3.vcproj to use ws2_32.lib, for ipv6 support (r1290).
2008-04-06 21:52:04 +00:00
Ludwig Nussel
8d7932dfca
sample loki-setup setup.xml for a mod
2008-04-06 20:40:49 +00:00
Thilo Schulz
cafbb38d85
Handle detail textures correctly when r_detailedTextures is set to 0.
2008-04-06 16:29:22 +00:00
Ludwig Nussel
43ac1eca6a
set flag to allow forced unload of a running VM
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required to prevent a client from exiting if the server disconnects (bug 3585)
2008-04-06 12:59:35 +00:00
Ludwig Nussel
8bcb33892e
debug output for EXEC_NOW
2008-04-06 12:59:30 +00:00
Ludwig Nussel
8d1a5f8b32
catch EXEC_NOW on quit to prevent deleting a running vm
2008-04-06 12:59:26 +00:00
Thilo Schulz
0811b1c99c
Actually take into account how SkipBracedSection works. It requires a section to start with a single separate '{'. So we need to require this here, too.
2008-04-06 02:24:07 +00:00
Thilo Schulz
f5b3a13313
revert changes to that one as this is not necessary.
2008-04-06 02:19:00 +00:00
Thilo Schulz
5c1167557a
Make sure that one broken shader file cannot crash the game / make the other shaders unusable.
2008-04-06 02:13:43 +00:00
Tim Angus
85bee47f52
* Fix to MinGW build following IPv6 changes
2008-04-05 16:01:58 +00:00
Thilo Schulz
fcbf0bdd84
I hope this makes the code work on solaris, too and fix the EINVAL on sendto()
2008-04-05 15:10:50 +00:00
Thilo Schulz
70cd2ccfab
- include Winsock2.h for windows
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- add a __BSD__ define for all bsd platforms if it doesn't exist.
2008-04-05 14:28:57 +00:00
Thilo Schulz
7b80773212
Fix compilation on Solaris and possibly other platforms that have no getifaddrs()
2008-04-05 13:18:09 +00:00
Thilo Schulz
5d63a38ad9
Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355 .
2008-04-04 23:22:22 +00:00
Tim Angus
c5980568e1
* Update ChangeLog
2008-04-04 15:34:49 +00:00
Thilo Schulz
b2225a823c
http://bugzilla.icculus.org/show_bug.cgi?id=3579
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Patch to make Solaris work again by Vincent Cojot.
2008-03-28 16:16:38 +00:00
Tony J. White =
f82ea67c67
* remove COM_Compress() call on script buffer loaded into memory. I assume
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this was added in order to save cycles if a script is loaded and then
parsed multiple times, but it caused line numbers to be reported
incorrectly for parse errors. If a script is loaded into memory and
parsed multiple times then the script itself should be optimized instead
of doing it at runtime. Also, there was a possibility of segfault
due to where this was called.
2008-03-28 03:26:59 +00:00
Thilo Schulz
1d072dfdb5
These checks are now redundant.
2008-03-27 03:21:32 +00:00
Thilo Schulz
fe1e02e457
A more clean solution to this bug. Stop the renderer when the UI VM is not running, as no commands get issued in that case anyways.
2008-03-27 03:18:32 +00:00
Thilo Schulz
d79a5487bc
Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id=3425 .
2008-03-27 03:00:49 +00:00
Thilo Schulz
ccffb85185
This hack probably is not needed anymore.
2008-03-27 02:42:17 +00:00