mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-23 20:52:54 +00:00
* Deleted code/unix/vm_x86.c - wtf was that about anyway?
* Removed HAVE_VM_NATIVE * Removed DLL_ONLY * Replace HAVE_VM_COMPILED with NO_VM_COMPILED -- this means the JIT compiler should be enabled on the OS X and VC builds now * Remove the remainder of the freetype building stuff
This commit is contained in:
parent
090f4d7266
commit
ffdc69f138
5 changed files with 13 additions and 97 deletions
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@ -543,7 +543,6 @@ vm_t *VM_Create( const char *module, long (*systemCalls)(long *),
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Q_strncpyz( vm->name, module, sizeof( vm->name ) );
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vm->systemCall = systemCalls;
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#if defined(HAVE_VM_NATIVE)
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// never allow dll loading with a demo
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if ( interpret == VMI_NATIVE ) {
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if ( Cvar_VariableValue( "fs_restrict" ) ) {
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@ -562,12 +561,6 @@ vm_t *VM_Create( const char *module, long (*systemCalls)(long *),
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Com_Printf( "Failed to load dll, looking for qvm.\n" );
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interpret = VMI_COMPILED;
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}
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#else
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if ( interpret == VMI_NATIVE ) {
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Com_Printf("Architecture doesn't support native dll's, using qvm\n");
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interpret = VMI_COMPILED;
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}
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#endif
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// load the image
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if( !( header = VM_LoadQVM( vm, qtrue ) ) ) {
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@ -581,7 +574,7 @@ vm_t *VM_Create( const char *module, long (*systemCalls)(long *),
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// copy or compile the instructions
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vm->codeLength = header->codeLength;
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#if !defined(HAVE_VM_COMPILED)
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#ifdef NO_VM_COMPILED
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if(interpret >= VMI_COMPILED) {
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Com_Printf("Architecture doesn't have a bytecode compiler, using interpreter\n");
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interpret = VMI_BYTECODE;
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@ -747,7 +740,7 @@ long QDECL VM_Call( vm_t *vm, long callnum, ... ) {
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args[12], args[13], args[14], args[15]);
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} else {
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#ifdef __i386__ // i386 calling convention doesn't need conversion
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#if defined(HAVE_VM_COMPILED)
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#ifndef NO_VM_COMPILED
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if ( vm->compiled )
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r = VM_CallCompiled( vm, (int*)&callnum );
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else
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@ -766,7 +759,7 @@ long QDECL VM_Call( vm_t *vm, long callnum, ... ) {
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a.args[i] = va_arg(ap, long);
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}
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va_end(ap);
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#if defined(HAVE_VM_COMPILED)
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#ifndef NO_VM_COMPILED
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if ( vm->compiled )
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r = VM_CallCompiled( vm, &a.callnum );
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else
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@ -894,13 +887,3 @@ void VM_LogSyscalls( int *args ) {
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fprintf(f, "%i: %li (%i) = %i %i %i %i\n", callnum, (long)(args - (int *)currentVM->dataBase),
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args[0], args[1], args[2], args[3], args[4] );
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}
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#ifdef DLL_ONLY // bk010215 - for DLL_ONLY dedicated servers/builds w/o VM
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int VM_CallCompiled( vm_t *vm, int *args ) {
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return(0);
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}
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void VM_Compile( vm_t *vm, vmHeader_t *header ) {}
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#endif // DLL_ONLY
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@ -1106,7 +1106,6 @@ VM_CallCompiled
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This function is called directly by the generated code
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==============
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*/
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#ifndef DLL_ONLY // bk010215 - for DLL_ONLY dedicated servers/builds w/o VM
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int VM_CallCompiled( vm_t *vm, int *args ) {
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int stack[1024];
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int programCounter;
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@ -1206,6 +1205,3 @@ int VM_CallCompiled( vm_t *vm, int *args ) {
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return *(int *)opStack;
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}
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#endif // !DLL_ONLY
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@ -590,11 +590,7 @@ void SV_Init (void) {
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// systeminfo
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Cvar_Get ("sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
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sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
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#ifndef DLL_ONLY // bk010216 - for DLL-only servers
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sv_pure = Cvar_Get ("sv_pure", "1", CVAR_SYSTEMINFO );
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#else
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sv_pure = Cvar_Get ("sv_pure", "0", CVAR_SYSTEMINFO | CVAR_INIT | CVAR_ROM );
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#endif
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Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
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Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
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Cvar_Get ("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
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@ -40,10 +40,6 @@ ifndef MOUNT_DIR
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MOUNT_DIR=..
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endif
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ifndef BUILD_FREETYPE
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BUILD_FREETYPE=0
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endif
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ifndef GENERATE_DEPENDENCIES
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GENERATE_DEPENDENCIES=1
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endif
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@ -70,7 +66,6 @@ BLIBDIR=$(MOUNT_DIR)/botlib
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NDIR=$(MOUNT_DIR)/null
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UIDIR=$(MOUNT_DIR)/ui
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Q3UIDIR=$(MOUNT_DIR)/q3_ui
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#FTDIR=$(MOUNT_DIR)/ft2
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JPDIR=$(MOUNT_DIR)/jpeg-6
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SPLNDIR=$(MOUNT_DIR)/splines
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@ -83,7 +78,6 @@ VERSION=$(shell grep Q3_VERSION ../qcommon/q_shared.h | \
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#############################################################################
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## Defaults
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DLL_ONLY=false
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USE_SDL=true
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VM_PPC=
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@ -115,11 +109,6 @@ ifeq ($(PLATFORM),linux)
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BASE_CFLAGS = -pipe -Wall -Wimplicit -Wstrict-prototypes
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# rcg010216: DLL_ONLY for PPC
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ifeq ($(strip $(DLL_ONLY)),true)
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BASE_CFLAGS += -DDLL_ONLY
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endif
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ifeq ($(strip $(USE_SDL)),true)
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BASE_CFLAGS += -DUSE_SDL=1 $(shell sdl-config --cflags)
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GL_CFLAGS =
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@ -129,30 +118,29 @@ ifeq ($(PLATFORM),linux)
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OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer \
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-fno-strict-aliasing
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BASE_CFLAGS += -DHAVE_VM_NATIVE
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ifeq ($(ARCH),x86_64)
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OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -falign-loops=2 \
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-falign-jumps=2 -falign-functions=2 -fstrength-reduce \
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-fno-strict-aliasing
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# experimental! you need as
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# BASE_CFLAGS += -DHAVE_VM_COMPILED
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# comment out below line to enable the
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# experimental x86_64 jit compiler! you need as
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BASE_CFLAGS += -DNO_VM_COMPILED
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else
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ifeq ($(ARCH),i386)
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OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math \
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-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
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-fno-strict-aliasing -fstrength-reduce
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BASE_CFLAGS += -DHAVE_VM_COMPILED
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else
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ifeq ($(ARCH),ppc)
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ifneq ($(VM_PPC),)
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BASE_CFLAGS += -DHAVE_VM_COMPILED
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ifeq ($(VM_PPC),)
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BASE_CFLAGS += -DNO_VM_COMPILED
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endif
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endif
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endif
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endif
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DEBUG_CFLAGS = $(BASE_CFLAGS) -g -DNO_MOUSEGRAB -O0
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DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
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@ -163,13 +151,6 @@ ifeq ($(PLATFORM),linux)
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THREAD_LDFLAGS=-lpthread
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LDFLAGS=-ldl -lm
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DEBUG_CFLAGS += -DHAVE_EXECINFO_H
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ifeq ($(BUILD_FREETYPE),1)
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RELEASE_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE
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DEBUG_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE
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LDFLAGS += $(shell pkg-config --libs freetype2)
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endif
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ifeq ($(strip $(USE_SDL)),true)
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GLLDFLAGS=$(shell sdl-config --libs)
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else
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@ -224,10 +205,6 @@ ifeq ($(PLATFORM),mingw32)
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BASE_CFLAGS = -pipe -Wall -Wimplicit -Wstrict-prototypes
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ifeq ($(strip $(DLL_ONLY)),true)
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BASE_CFLAGS += -DDLL_ONLY
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endif
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DX_CFLAGS = -I$(DXSDK_DIR)/Include
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GL_CFLAGS =
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@ -235,7 +212,6 @@ ifeq ($(PLATFORM),mingw32)
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OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 \
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-falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce
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BASE_CFLAGS += -DHAVE_VM_NATIVE -DHAVE_VM_COMPILED
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0
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@ -250,12 +226,6 @@ ifeq ($(PLATFORM),mingw32)
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LDFLAGS= -mwindows -lwsock32 -lgdi32 -lwinmm -lole32
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GLLDFLAGS=
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ifeq ($(BUILD_FREETYPE),1)
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RELEASE_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE
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DEBUG_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE
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LDFLAGS += $(shell pkg-config --libs freetype2)
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endif
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ifeq ($(ARCH),x86)
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# build 32bit
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BASE_CFLAGS += -m32
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@ -302,6 +272,7 @@ ifeq ($(PLATFORM),freebsd)
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ifeq ($(ARCH),axp)
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CC=gcc
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BASE_CFLAGS += -DNO_VM_COMPILED
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations
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else
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@ -356,7 +327,7 @@ ifeq ($(PLATFORM),irix)
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CC=cc
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BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \
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-nostdinc -I. -I$(ROOT)/usr/include
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-nostdinc -I. -I$(ROOT)/usr/include -DNO_VM_COMPILED
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RELEASE_CFLAGS=$(BASE_CFLAGS) -O3
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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@ -377,7 +348,7 @@ else # ifeq IRIX
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#############################################################################
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CC=cc
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BASE_CFLAGS=
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BASE_CFLAGS=-DNO_VM_COMPILED
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DEBUG_CFLAGS=$(BASE_CFLAGS) -g
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RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3
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@ -441,7 +412,6 @@ makedirs:
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@if [ ! -d $(B)/client ];then mkdir $(B)/client;fi
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@if [ ! -d $(B)/ded ];then mkdir $(B)/ded;fi
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@if [ ! -d $(B)/ref ];then mkdir $(B)/ref;fi
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@if [ ! -d $(B)/ft2 ];then mkdir $(B)/ft2;fi
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@if [ ! -d $(B)/baseq3 ];then mkdir $(B)/baseq3;fi
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@if [ ! -d $(B)/baseq3/cgame ];then mkdir $(B)/baseq3/cgame;fi
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@if [ ! -d $(B)/baseq3/game ];then mkdir $(B)/baseq3/game;fi
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@ -1358,7 +1328,7 @@ $(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
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$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c
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$(DO_SHLIB_CC)
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$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
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$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
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$(DO_Q3LCC)
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$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c
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@ -1,29 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/vm_local.h"
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void VM_Compile( vm_t *vm, vmHeader_t *header ) {}
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int VM_CallCompiled( vm_t *vm, int *args ) {}
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