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OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB()
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2b2d696f12
commit
ff1f093a0b
1 changed files with 3 additions and 99 deletions
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@ -1275,61 +1275,12 @@ void R_LightScaleTexture (byte *in, int inwidth, int inheight, qboolean only_gam
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/*
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================
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R_MipMap2
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R_MipMapsRGB
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Operates in place, quartering the size of the texture
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Proper linear filter
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Colors are gamma correct
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================
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*/
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static void R_MipMap2( byte *in, int inWidth, int inHeight ) {
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int i, j, k;
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byte *outpix;
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int inWidthMask, inHeightMask;
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int total;
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int outWidth, outHeight;
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unsigned *temp;
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outWidth = inWidth >> 1;
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outHeight = inHeight >> 1;
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temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 );
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inWidthMask = inWidth - 1;
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inHeightMask = inHeight - 1;
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for ( i = 0 ; i < outHeight ; i++ ) {
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for ( j = 0 ; j < outWidth ; j++ ) {
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outpix = (byte *) ( temp + i * outWidth + j );
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for ( k = 0 ; k < 4 ; k++ ) {
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total =
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1 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
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2 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
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2 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
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1 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
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2 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
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4 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
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4 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
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2 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
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2 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
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4 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
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4 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
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2 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
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1 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
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2 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
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2 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
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1 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k];
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outpix[k] = total / 36;
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}
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}
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}
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Com_Memcpy( in, temp, outWidth * outHeight * 4 );
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ri.Hunk_FreeTempMemory( temp );
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}
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static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
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{
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int x, y, c, stride;
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@ -1341,7 +1292,7 @@ static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
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if (!downmipSrgbLookupSet) {
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for (x = 0; x < 256; x++)
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downmipSrgbLookup[x] = ((x < 10) ? x / 3294.6f : powf((x / 255.0f + 0.055f) / 1.055f, 2.4f)) * 0.25f;
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downmipSrgbLookup[x] = powf(x / 255.0f, 2.2f) * 0.25f;
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downmipSrgbLookupSet = 1;
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}
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@ -1379,53 +1330,6 @@ static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
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}
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}
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/*
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================
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R_MipMap
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Operates in place, quartering the size of the texture
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================
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*/
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static void R_MipMap (byte *in, int width, int height) {
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int i, j;
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byte *out;
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int row;
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if ( !r_simpleMipMaps->integer ) {
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R_MipMap2( in, width, height );
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return;
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}
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if ( width == 1 && height == 1 ) {
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return;
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}
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row = width * 4;
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out = in;
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width >>= 1;
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height >>= 1;
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if ( width == 0 || height == 0 ) {
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width += height; // get largest
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for (i=0 ; i<width ; i++, out+=4, in+=8 ) {
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out[0] = ( in[0] + in[4] )>>1;
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out[1] = ( in[1] + in[5] )>>1;
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out[2] = ( in[2] + in[6] )>>1;
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out[3] = ( in[3] + in[7] )>>1;
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}
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return;
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}
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for (i=0 ; i<height ; i++, in+=row) {
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for (j=0 ; j<width ; j++, out+=4, in+=8) {
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out[0] = (in[0] + in[4] + in[row+0] + in[row+4])>>2;
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out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2;
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out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2;
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out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2;
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}
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}
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}
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static void R_MipMapLuminanceAlpha (const byte *in, byte *out, int width, int height)
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{
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