mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-23 20:52:54 +00:00
OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB()
This commit is contained in:
parent
2b2d696f12
commit
ff1f093a0b
1 changed files with 3 additions and 99 deletions
|
@ -1275,61 +1275,12 @@ void R_LightScaleTexture (byte *in, int inwidth, int inheight, qboolean only_gam
|
|||
|
||||
/*
|
||||
================
|
||||
R_MipMap2
|
||||
R_MipMapsRGB
|
||||
|
||||
Operates in place, quartering the size of the texture
|
||||
Proper linear filter
|
||||
Colors are gamma correct
|
||||
================
|
||||
*/
|
||||
static void R_MipMap2( byte *in, int inWidth, int inHeight ) {
|
||||
int i, j, k;
|
||||
byte *outpix;
|
||||
int inWidthMask, inHeightMask;
|
||||
int total;
|
||||
int outWidth, outHeight;
|
||||
unsigned *temp;
|
||||
|
||||
outWidth = inWidth >> 1;
|
||||
outHeight = inHeight >> 1;
|
||||
temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 );
|
||||
|
||||
inWidthMask = inWidth - 1;
|
||||
inHeightMask = inHeight - 1;
|
||||
|
||||
for ( i = 0 ; i < outHeight ; i++ ) {
|
||||
for ( j = 0 ; j < outWidth ; j++ ) {
|
||||
outpix = (byte *) ( temp + i * outWidth + j );
|
||||
for ( k = 0 ; k < 4 ; k++ ) {
|
||||
total =
|
||||
1 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
|
||||
2 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
|
||||
2 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
|
||||
1 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
|
||||
|
||||
2 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
|
||||
4 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
|
||||
4 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
|
||||
2 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
|
||||
|
||||
2 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
|
||||
4 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
|
||||
4 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
|
||||
2 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
|
||||
|
||||
1 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
|
||||
2 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
|
||||
2 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
|
||||
1 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k];
|
||||
outpix[k] = total / 36;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Com_Memcpy( in, temp, outWidth * outHeight * 4 );
|
||||
ri.Hunk_FreeTempMemory( temp );
|
||||
}
|
||||
|
||||
|
||||
static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
|
||||
{
|
||||
int x, y, c, stride;
|
||||
|
@ -1341,7 +1292,7 @@ static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
|
|||
|
||||
if (!downmipSrgbLookupSet) {
|
||||
for (x = 0; x < 256; x++)
|
||||
downmipSrgbLookup[x] = ((x < 10) ? x / 3294.6f : powf((x / 255.0f + 0.055f) / 1.055f, 2.4f)) * 0.25f;
|
||||
downmipSrgbLookup[x] = powf(x / 255.0f, 2.2f) * 0.25f;
|
||||
downmipSrgbLookupSet = 1;
|
||||
}
|
||||
|
||||
|
@ -1379,53 +1330,6 @@ static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_MipMap
|
||||
|
||||
Operates in place, quartering the size of the texture
|
||||
================
|
||||
*/
|
||||
static void R_MipMap (byte *in, int width, int height) {
|
||||
int i, j;
|
||||
byte *out;
|
||||
int row;
|
||||
|
||||
if ( !r_simpleMipMaps->integer ) {
|
||||
R_MipMap2( in, width, height );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( width == 1 && height == 1 ) {
|
||||
return;
|
||||
}
|
||||
|
||||
row = width * 4;
|
||||
out = in;
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
|
||||
if ( width == 0 || height == 0 ) {
|
||||
width += height; // get largest
|
||||
for (i=0 ; i<width ; i++, out+=4, in+=8 ) {
|
||||
out[0] = ( in[0] + in[4] )>>1;
|
||||
out[1] = ( in[1] + in[5] )>>1;
|
||||
out[2] = ( in[2] + in[6] )>>1;
|
||||
out[3] = ( in[3] + in[7] )>>1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
for (i=0 ; i<height ; i++, in+=row) {
|
||||
for (j=0 ; j<width ; j++, out+=4, in+=8) {
|
||||
out[0] = (in[0] + in[4] + in[row+0] + in[row+4])>>2;
|
||||
out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2;
|
||||
out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2;
|
||||
out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void R_MipMapLuminanceAlpha (const byte *in, byte *out, int width, int height)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue