OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB()

This commit is contained in:
SmileTheory 2014-08-01 23:57:26 -07:00
parent 2b2d696f12
commit ff1f093a0b

View file

@ -1275,61 +1275,12 @@ void R_LightScaleTexture (byte *in, int inwidth, int inheight, qboolean only_gam
/*
================
R_MipMap2
R_MipMapsRGB
Operates in place, quartering the size of the texture
Proper linear filter
Colors are gamma correct
================
*/
static void R_MipMap2( byte *in, int inWidth, int inHeight ) {
int i, j, k;
byte *outpix;
int inWidthMask, inHeightMask;
int total;
int outWidth, outHeight;
unsigned *temp;
outWidth = inWidth >> 1;
outHeight = inHeight >> 1;
temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 );
inWidthMask = inWidth - 1;
inHeightMask = inHeight - 1;
for ( i = 0 ; i < outHeight ; i++ ) {
for ( j = 0 ; j < outWidth ; j++ ) {
outpix = (byte *) ( temp + i * outWidth + j );
for ( k = 0 ; k < 4 ; k++ ) {
total =
1 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
2 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
2 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
1 * (&in[ 4*(((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
2 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
4 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
4 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
2 * (&in[ 4*(((i*2 )&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
2 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
4 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
4 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
2 * (&in[ 4*(((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k] +
1 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask)) ])[k] +
2 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2 )&inWidthMask)) ])[k] +
2 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask)) ])[k] +
1 * (&in[ 4*(((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask)) ])[k];
outpix[k] = total / 36;
}
}
}
Com_Memcpy( in, temp, outWidth * outHeight * 4 );
ri.Hunk_FreeTempMemory( temp );
}
static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
{
int x, y, c, stride;
@ -1341,7 +1292,7 @@ static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
if (!downmipSrgbLookupSet) {
for (x = 0; x < 256; x++)
downmipSrgbLookup[x] = ((x < 10) ? x / 3294.6f : powf((x / 255.0f + 0.055f) / 1.055f, 2.4f)) * 0.25f;
downmipSrgbLookup[x] = powf(x / 255.0f, 2.2f) * 0.25f;
downmipSrgbLookupSet = 1;
}
@ -1379,53 +1330,6 @@ static void R_MipMapsRGB( byte *in, int inWidth, int inHeight)
}
}
/*
================
R_MipMap
Operates in place, quartering the size of the texture
================
*/
static void R_MipMap (byte *in, int width, int height) {
int i, j;
byte *out;
int row;
if ( !r_simpleMipMaps->integer ) {
R_MipMap2( in, width, height );
return;
}
if ( width == 1 && height == 1 ) {
return;
}
row = width * 4;
out = in;
width >>= 1;
height >>= 1;
if ( width == 0 || height == 0 ) {
width += height; // get largest
for (i=0 ; i<width ; i++, out+=4, in+=8 ) {
out[0] = ( in[0] + in[4] )>>1;
out[1] = ( in[1] + in[5] )>>1;
out[2] = ( in[2] + in[6] )>>1;
out[3] = ( in[3] + in[7] )>>1;
}
return;
}
for (i=0 ; i<height ; i++, in+=row) {
for (j=0 ; j<width ; j++, out+=4, in+=8) {
out[0] = (in[0] + in[4] + in[row+0] + in[row+4])>>2;
out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2;
out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2;
out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2;
}
}
}
static void R_MipMapLuminanceAlpha (const byte *in, byte *out, int width, int height)
{