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A more clean solution to this bug. Stop the renderer when the UI VM is not running, as no commands get issued in that case anyways.
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2 changed files with 17 additions and 16 deletions
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@ -778,10 +778,6 @@ void CL_MapLoading( void ) {
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Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
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Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
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cls.state = CA_CHALLENGING; // so the connect screen is drawn
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cls.state = CA_CHALLENGING; // so the connect screen is drawn
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Key_SetCatcher( 0 );
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Key_SetCatcher( 0 );
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/* Execute next line twice, so that the connect image gets written into both, front- and
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* back buffer. This is necessary to prevent a flashing screen on map startup, as the UI gets
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* killed for a short time and cannot update the screen. */
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SCR_UpdateScreen();
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SCR_UpdateScreen();
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SCR_UpdateScreen();
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clc.connectTime = -RETRANSMIT_TIMEOUT;
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clc.connectTime = -RETRANSMIT_TIMEOUT;
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NET_StringToAdr( cls.servername, &clc.serverAddress);
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NET_StringToAdr( cls.servername, &clc.serverAddress);
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@ -523,20 +523,25 @@ void SCR_UpdateScreen( void ) {
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}
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}
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recursive = 1;
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recursive = 1;
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// if running in stereo, we need to draw the frame twice
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/* If there is no VM, there are also no rendering commands issued. Stop the renderer in
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if ( cls.glconfig.stereoEnabled ) {
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* that case. */
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SCR_DrawScreenField( STEREO_LEFT );
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if(uivm)
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SCR_DrawScreenField( STEREO_RIGHT );
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{
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} else {
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// if running in stereo, we need to draw the frame twice
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SCR_DrawScreenField( STEREO_CENTER );
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if ( cls.glconfig.stereoEnabled ) {
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}
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SCR_DrawScreenField( STEREO_LEFT );
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SCR_DrawScreenField( STEREO_RIGHT );
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} else {
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SCR_DrawScreenField( STEREO_CENTER );
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}
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if ( com_speeds->integer ) {
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if ( com_speeds->integer ) {
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re.EndFrame( &time_frontend, &time_backend );
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re.EndFrame( &time_frontend, &time_backend );
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} else {
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} else {
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re.EndFrame( NULL, NULL );
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re.EndFrame( NULL, NULL );
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}
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}
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}
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recursive = 0;
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recursive = 0;
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}
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}
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