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Fix potential segfault when no PK3s have been loaded (may happen when compiled with -DSTANDALONE)
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@ -2327,6 +2327,9 @@ static char *FindShaderInShaderText( const char *shadername ) {
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hash = generateHashValue(shadername, MAX_SHADERTEXT_HASH);
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hash = generateHashValue(shadername, MAX_SHADERTEXT_HASH);
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if(!shaderTextHashTable[hash])
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return NULL;
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for (i = 0; shaderTextHashTable[hash][i]; i++) {
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for (i = 0; shaderTextHashTable[hash][i]; i++) {
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p = shaderTextHashTable[hash][i];
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p = shaderTextHashTable[hash][i];
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token = COM_ParseExt(&p, qtrue);
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token = COM_ParseExt(&p, qtrue);
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